Feb 8 balance changes discussion

Feb 8 balance changes discussion

in PvP

Posted by: Jekkt.6045

Jekkt.6045

balance? ¯\—(:/)—/¯


Structured Player vs. Player
General
Players who reconnect to a match and achieve victory will no longer receive a desertion game result.
Fixed a bug that caused the minimap on Revenge of the Capricorn to have no fixed position and zoom level.
Matches where a player fails to accept will rebalance teams after finding a substitute.
Fixed a bug that caused the Noblesse Oblige mastery to affect PvP and WvW.
Fixed inconsistent naming convention for the Diviner Amulet and the Seeker Amulet.
Fix a bug where new accounts had both Conquest and Stronghold game-mode preferences checked instead of the All preference.
Battle of Kyhlo
The Clock Tower has had its roof removed to improve visibility and camera behavior.
The side-entrance jump puzzles to the Clock Tower have been normalized on each side and made much easier.
Buildings and boxes are no longer destroyable by players. A few structures will now be automatically destroyed as the match progresses.
The spawn locations of siege repair have been moved closer to the trebuchets.
An additional exit from each side’s bases have been added to reduce the possibility of spawn camping.
Revenge of the Capricorn
The locations of the archway and bell capture points have been moved to reduce run times and slightly condense the map.
Leagues
League rating deviation will not increase over time. This prevents players who take breaks from having ratings that are too volatile when they return.
Lowered the default/starting rating deviation. League placement matches will result in less volatile ratings.
There is now a minimum game requirement for the league leaderboard that is separate from placement games. This minimum threshold increases over the duration of the season.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

Feb 8 balance changes discussion

in PvP

Posted by: Ivantreil.3092

Ivantreil.3092

So….. now we can camp trebuchets….

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Feb 8 balance changes discussion

in PvP

Posted by: Flumek.9043

Flumek.9043

They said it before.

season ends.
2 week after balance patch.
2 week of non season with new balance, hotfix if something is broken.
2 months of season and no balance midseason.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

Feb 8 balance changes discussion

in PvP

Posted by: Jekkt.6045

Jekkt.6045

They said it before.

season ends.
2 week after balance patch.
2 week of non season with new balance, hotfix if something is broken.
2 months of season and no balance midseason.

that… doesn’t make any sense. for what reason do you want to stay on the same patch after season end, waste 2 weeks that could be used for further balacing, for a total of 4 instead of 2… that’s not how you balance an “esport” game.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Feb 8 balance changes discussion

in PvP

Posted by: LucianTheAngelic.7054

LucianTheAngelic.7054

The game needs faster balance updates, 4-5 balance updates a year is unacceptable imo.

Feb 8 balance changes discussion

in PvP

Posted by: Flumek.9043

Flumek.9043

They said it before.

season ends.
2 week after balance patch.
2 week of non season with new balance, hotfix if something is broken.
2 months of season and no balance midseason.

that… doesn’t make any sense. for what reason do you want to stay on the same patch after season end, waste 2 weeks that could be used for further balacing, for a total of 4 instead of 2… that’s not how you balance an “esport” game.

Official answer you can expect:
To sum up results of whole season, who won, who lost, how the meta fully developed. Then think which way to push balance.

Unofficial banter:
Anet doesnt anything for 2 months, then rush “something in 2 weeks”, if its not broken gg ez no work for next 2 weeks + 2months

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

Feb 8 balance changes discussion

in PvP

Posted by: Jekkt.6045

Jekkt.6045

They said it before.

season ends.
2 week after balance patch.
2 week of non season with new balance, hotfix if something is broken.
2 months of season and no balance midseason.

that… doesn’t make any sense. for what reason do you want to stay on the same patch after season end, waste 2 weeks that could be used for further balacing, for a total of 4 instead of 2… that’s not how you balance an “esport” game.

Official answer you can expect:
To sum up results of whole season, who won, who lost, how the meta fully developed. Then think which way to push balance.

Unofficial banter:
Anet doesnt anything for 2 months, then rush “something in 2 weeks”, if its not broken gg ez no work for next 2 weeks + 2months

you know, the sad thing is, the “unofficial banter” is what came to mind first lol.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Feb 8 balance changes discussion

in PvP

Posted by: Master Ketsu.4569

Master Ketsu.4569

The game needs faster balance updates, 4-5 balance updates a year is unacceptable imo.

Nah we don’t need more balance updates we need better ones.

I would trade the last five updates for a single update that actually returned some skill to the game and actually addressed the bullkitten passives and other get-out-of-jail free crap.

Feb 8 balance changes discussion

in PvP

Posted by: Skobel.6920

Skobel.6920

Don’t forget there should be survey about ranked queue, anet said they will ask us about that after season 5. Imo 2 weeks is impossible.

Feb 8 balance changes discussion

in PvP

Posted by: MadVisions.4529

MadVisions.4529

class balance? ¯\—(:/)—/¯

Feb 8 balance changes discussion

in PvP

Posted by: Wolfric.9380

Wolfric.9380

Per class MMR and class/team staking ?

Feb 8 balance changes discussion

in PvP

Posted by: Xeyon.6419

Xeyon.6419

The clocktower roof removal is a weird choice imo.

Feb 8 balance changes discussion

in PvP

Posted by: Flumek.9043

Flumek.9043

They said it before.

season ends.
2 week after balance patch.
2 week of non season with new balance, hotfix if something is broken.
2 months of season and no balance midseason.

that… doesn’t make any sense. for what reason do you want to stay on the same patch after season end, waste 2 weeks that could be used for further balacing, for a total of 4 instead of 2… that’s not how you balance an “esport” game.

Official answer you can expect:
To sum up results of whole season, who won, who lost, how the meta fully developed. Then think which way to push balance.

Unofficial banter:
Anet doesnt anything for 2 months, then rush “something in 2 weeks”, if its not broken gg ez no work for next 2 weeks + 2months

you know, the sad thing is, the “unofficial banter” is what came to mind first lol.

Its probably something in middle, or closer to 1st.
The bad thing is they proly need too much meetings and aprovals for a high tier pvp annoyance, and theyre short on manpower to do anything that isnt a number tweak.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

Feb 8 balance changes discussion

in PvP

Posted by: Flumek.9043

Flumek.9043

The clocktower roof removal is a weird choice imo.

Its pretty much making kylo a non thief/mes exclusive map, but something average to what we already have.

Im a but scared of some too long kiting spots making it even slower map but well see, the rest i like about it

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

Feb 8 balance changes discussion

in PvP

Posted by: Xeyon.6419

Xeyon.6419

The clocktower roof removal is a weird choice imo.

Its pretty much making kylo a non thief/mes exclusive map, but something average to what we already have.

Im a but scared of some too long kiting spots making it even slower map but well see, the rest i like about it

Yeah I mean I got that, it just looks off aesthetically. In other words, I find the way they remodeled the most odd.

Feb 8 balance changes discussion

in PvP

Posted by: sephiroth.4217

sephiroth.4217

Players who reconnect to a match and achieve victory will no longer receive a desertion game result.

Lowered the default/starting rating deviation.

There is now a minimum game requirement for the league leaderboard that is separate from placement games. This minimum threshold increases over the duration of the season.

These are my favourite changes.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Feb 8 balance changes discussion

in PvP

Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

class changes please? no? dull meta everywhere? more viable builds maybe? still no? ok.

lets do Living Story and then be off back to other worthwhile games.

at least provide us the players with some explanation why do you not touch balance for so long? current stat is satisfactory for you? mhm k, see you next patch

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Feb 8 balance changes discussion

in PvP

Posted by: shadowthejedi.3089

shadowthejedi.3089

class changes please? no? dull meta everywhere? more viable builds maybe? still no? ok.

lets do Living Story and then be off back to other worthwhile games.

at least provide us the players with some explanation why do you not touch balance for so long? current stat is satisfactory for you? mhm k, see you next patch

lmao no vaible builds? u sure my lad? i think a build can only be as viable as the skill of it’s user. how else would I have no problem theorycrafting op builds for the past 5 years

Shadow, the legend Myth.
Shadow the Jedi, An Arrogant Samurai, The Legend Myth, One of The Avengers
https://www.twitch.tv/videos/109982102

Feb 8 balance changes discussion

in PvP

Posted by: Ithilwen.1529

Ithilwen.1529

The patch removes most of the impediments to field of fire on Khylo. This is a huge buff to DH, ranger , engi.

It also pretty strongly kittens Mesmers. Now I have no shelter from ranger rf, dh pull… and it removes my primary mobility advantage.

I can’t help feeling that Mesmers and thieves are being targeted hard.

Mesmerising Girl

Feb 8 balance changes discussion

in PvP

Posted by: Windwalker.7421

Windwalker.7421

I don’t even mind the frequency of updates as much as the fact that when it does finally come it’s about 1/10th the size that it should be and only is focused on preserving the status quo with very minor tweaks.

Totally forgotten are poor/unused/underused traits, skills, entire weapons, and of course utilities and elites. Also no reasonable attempt to balance unused/underused traitlines to improve build diversity either.

Of course I would definitely far prefer frequent small patches that tweak numbers here and there, just as they claimed they can now do since they can now do PvP only adjustments. I think it’s silly to ignore balance issues during the season for some totally misguided principle of some kind. You force people to suffer through the stupidity of what DH and Warriors currently are, while day after day more people flock to these FotM professions/builds because they’re too frustrated to play what they really would like to play. (Can’t beat’em, join’em!)

That right there is a fun killer….kill the fun, kill the game.

I personally can only say that the focus on esports has almost entirely killed my desire to play this game. It’s no longer about fun at all, I’m pressured from all sides to play not what I want to play, but what is very narrowly defined to be optimal at the moment.

Worst of all, I strongly feel that plain random matchups had more quality to them then this fancy matchmaking system that continually sets up loaded matches that are completely unwinnable for one of the two teams. Now you had this before matchmaking too, but it was IMHO far more rare then it is now. Also, back then you had team Qs, so without any attempt to matchmake and only a 100% random matchmaking system and no teams allowed, I think you would get a better distribution of FUN matches then you get now.

Just my 2 cents…I’m not at all satisfied with where this game has gone, and yes the slow patch cycles and poor balancing philosophy is definitely part of that frustration.