IMO shatter mesmers need a nerf
i was with my guard 3,025 k toughness and a mesmer took me by surpise and almost one shotted on a capture point ,basically i had just a little hp left just to dodge after it seems shatter damage is too high
i mean so much toughness you should be tanky enough to take a beatingi was wearing knight amulet and rune of speed which has extra vitaly
“took you by surprise”
you do have the lowest health pool so your sustain lies with timing your skills properly
not “oh come spike me, i have 3k + armor”
that’s a warrior’s job
it’s reasonable that a PURE BURST build and spike your LOWEST hp class to ALMOST, but NOT complete dead stateif i was not having that extra vitality i would be dead for sure and i disagree with you no class should be able to one shot another especially when wearing defensive equipment
yeah but that’s not 1 shot, shatter needs at least 3 clones
takes time to set up, and you did say he didn’t kill you immediately
and i am pretty sure guardian can burst down thieves and mesmers with knight runes
in addition with a lot less trade off hence the invuln, block heal
i was with my guard 3,025 k toughness and a mesmer took me by surpise and almost one shotted on a capture point ,basically i had just a little hp left just to dodge after it seems shatter damage is too high
i mean so much toughness you should be tanky enough to take a beatingi was wearing knight amulet and rune of speed which has extra vitaly
“took you by surprise”
you do have the lowest health pool so your sustain lies with timing your skills properly
not “oh come spike me, i have 3k + armor”
that’s a warrior’s job
it’s reasonable that a PURE BURST build and spike your LOWEST hp class to ALMOST, but NOT complete dead stateif i was not having that extra vitality i would be dead for sure and i disagree with you no class should be able to one shot another especially when wearing defensive equipment
yeah but that’s not 1 shot, shatter needs at least 3 clones
takes time to set up, and you did say he didn’t kill you immediatelyand i am pretty sure guardian can burst down thieves and mesmers with knight runes
in addition with a lot less trade off hence the invuln, block heal
so you say that guardian has more and better utility than mesmer?
only thing that makes massive damage is meditations with zerker gear.
you can recognize a medi guard from a mile away
(edited by jihm.2315)
i disagree with you no class should be able to one shot another especially when wearing defensive equipment
No, you got it wrong. No class should have enough armor to be able to completely abandon the need for dodging.
You have two options: Ether you rely on mobility and dodges to stay in a fight, or you rely on armor and dodges. You don’t get the choice of abandoning dodging at the right time.
i’m saying zerker guard has less of a trade off than zerker mesmers
and you can recognize a shatter burst from 2 miles away
it’s much easier to spot than a guard burst
ultimately, what i’m trying to get at is
players such as yourself, instead of learning to play the game and evade/negating
your opponent’s burst damage, just want to have THEIR dps lowered
he caught you off guard, you got outplayed so the victory should have went to him
I think it’s fair
but instead you’re asking for a faceroll option in which despite his best effort, in a most favorable scenario for him, you can still safely make a comeback
I keep hearing “one shot”, if a mesmer gets you to 10% then you have stood still while he/she dumped 75% of their bar on you. Which would be 8 shot not one.
Pro Tip: Learn to dodge.
Pro Tip: Learn to dodge.
^ this
I keep hearing “one shot”, if a mesmer gets you to 10% then you have stood still while he/she dumped 75% of their bar on you. Which would be 8 shot not one.
Pro Tip: Learn to dodge.
ok so you support the type of who one shots who game lol
and this is basically the reason i play thief now cause i dislike medi guard and not the reason i rolled the guard for
no one should win a fight because he got the first opener
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.
I keep hearing “one shot”, if a mesmer gets you to 10% then you have stood still while he/she dumped 75% of their bar on you. Which would be 8 shot not one.
Pro Tip: Learn to dodge.
ok so you support the type of who one shots who game lol
and this is basically the reason i play thief now cause i dislike medi guard and not the reason i rolled the guard for
no one should win a fight because he got the first opener
yeah because those who ate the full burst of a zerker build should, right?
I keep hearing “one shot”, if a mesmer gets you to 10% then you have stood still while he/she dumped 75% of their bar on you. Which would be 8 shot not one.
Pro Tip: Learn to dodge.
ok so you support the type of who one shots who game lol
and this is basically the reason i play thief now cause i dislike medi guard and not the reason i rolled the guard for
no one should win a fight because he got the first openeryeah because those who ate the full burst of a zerker build should, right?
it should of meant you get an upper hand not win the fight because you managed delivered the first hit
I keep hearing “one shot”, if a mesmer gets you to 10% then you have stood still while he/she dumped 75% of their bar on you. Which would be 8 shot not one.
Pro Tip: Learn to dodge.
ok so you support the type of who one shots who game lol
and this is basically the reason i play thief now cause i dislike medi guard and not the reason i rolled the guard for
no one should win a fight because he got the first openeryeah because those who ate the full burst of a zerker build should, right?
it means you get an upper hand not winthe fight because you managed delivered the first hit
alright, so you didn’t die after eating the burst and (knowing the regen ability + stubbornness of guards ) you were back in the fight
due to your fantastic toughness, despite your low base hp pool
problem solved
I keep hearing “one shot”, if a mesmer gets you to 10% then you have stood still while he/she dumped 75% of their bar on you. Which would be 8 shot not one.
Pro Tip: Learn to dodge.
ok so you support the type of who one shots who game lol
and this is basically the reason i play thief now cause i dislike medi guard and not the reason i rolled the guard for
no one should win a fight because he got the first openeryeah because those who ate the full burst of a zerker build should, right?
it means you get an upper hand not winthe fight because you managed delivered the first hit
alright, so you didn’t die after eating the burst and (knowing the regen ability + stubbornness of guards ) you were back in the fight
due to your fantastic toughness, despite your low base hp pool
problem solved
yeah cause its was 2 vs 1 i had a warrior with me otherwise game over
Guards, firstly, have the lowest HP pool with reasonable armor. However, this puts them in more of the medium range of defense. Even with a hell of a lot of armor, a pure cannon will definitely hit hard, which is what they’re meant to do. However, despite having the lowest health, all that defense did indeed defend you from dying immediately from the burst.
Also, it is impossible to kill in 1 shot, as many have said, with shatter. 3 shots if against something squishy, 7-9 if against something heavier. Also, it takes somebody allowing a mesmer to set up the clones and illusions, so basically the fault in that death or near-death is your own for allowing a mesmer to catch you off guard. Yet still, despite being put at a clear disadvantage, you survived the burst. That in of itself is the result of your armor being high. If a mesmer or thief burst an ele or engi or ranger, the victim might have been downed.
Whyyyyy this thread almost died. Why would you people revive it?!?!?! Shatter Mesmer is not OP period. Anyone that thinks otherwise is… inexperienced at the game. Thats not an opinion its a fact.
I’m not coming back, not that you care.
i just wanted too see how far those nabs can go with this mesmer op qq…
pretty fun actually..
This is still going on…
Beside Decoy GS “backstab” Shatter, there’s not much a Mesmer has that is actually (apparently) instant. They have such an obvious setup…
If you got 25 Vuln on you then you ate a full Shatter after a dodge, then you just got outplayed…
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
Whyyyyy this thread almost died. Why would you people revive it?!?!?! Shatter Mesmer is not OP period. Anyone that thinks otherwise is… inexperienced at the game. Thats not an opinion its a fact.
Who are you to say that your opinion is a fact. Many disagree as shown in the topic.
The best suggestion someone has posted until now is nerf sigil of air/fire.
Maybe add dire stats to spvp would move people away from zerker too much spiky dmg builds and result in a better game.
I’m a Mesmer main, I despise double ranged shatter mesmers and even I don’t think they should be nerfed. I think they’re a gimmick, but they’re easy to kill. You just need to practice. If anything, I just really dislike how almost every single Mesmer is a double ranged shatter mesmer in tPVP. I feel like I’m much more useful to every team as a lockdown/condi mesmer.
The only reason they should get nerfed is to instill more variety, but as I see it, nerfing them would mean no Mesmers in the meta. Hopefully, non-shatter Mesmers get buffs to encourage variety. Anything to get more variety.
No need to nerf them. One swing of the blade and they’re down.
I’m a Mesmer main, I despise double ranged shatter mesmers and even I don’t think they should be nerfed. I think they’re a gimmick, but they’re easy to kill. You just need to practice. If anything, I just really dislike how almost every single Mesmer is a double ranged shatter mesmer in tPVP. I feel like I’m much more useful to every team as a lockdown/condi mesmer.
The only reason they should get nerfed is to instill more variety, but as I see it, nerfing them would mean no Mesmers in the meta. Hopefully, non-shatter Mesmers get buffs to encourage variety. Anything to get more variety.
No need to nerf them. One swing of the blade and they’re down.
I have to disagree. No form of shatter is a gimmick, it’s a high skill cap build that utilizes every single part of the Mesmers mechanics, the more creative you are with it the better the results. Most are just running double ranged because trying to spike with sword in AOE is impossible and basically staff is necessary to survive when your that squishy without condi removal.
Lockdown mes can have a similar effect kittenter if your running a power varient. Condi mes however, that is the gimmick… lol.
Mellowpuff [Champion Hunter]
I’m a Mesmer main, I despise double ranged shatter mesmers and even I don’t think they should be nerfed. I think they’re a gimmick, but they’re easy to kill. You just need to practice. If anything, I just really dislike how almost every single Mesmer is a double ranged shatter mesmer in tPVP. I feel like I’m much more useful to every team as a lockdown/condi mesmer.
The only reason they should get nerfed is to instill more variety, but as I see it, nerfing them would mean no Mesmers in the meta. Hopefully, non-shatter Mesmers get buffs to encourage variety. Anything to get more variety.
No need to nerf them. One swing of the blade and they’re down.
I have to disagree. No form of shatter is a gimmick, it’s a high skill cap build that utilizes every single part of the Mesmers mechanics, the more creative you are with it the better the results. Most are just running double ranged because trying to spike with sword in AOE is impossible and basically staff is necessary to survive when your that squishy without condi removal.
Lockdown mes can have a similar effect kittenter if your running a power varient. Condi mes however, that is the gimmick… lol.
Shatter in itself isn’t a gimmick. Hell, I use it all the time when I need to stack invulnerability, quickly burst or evade, but double ranged shatter definitely feels like a gimmick when it is all I see Mesmers in tPVP run. I’m looking into lockdown/power instead of lockdown/condi but both work really well in PvP.
if you want to go for a condi spec there’s no reason to use mesmer since there are way better options out here from necro to nonsense celestial bs specs, condi spec are good also because they can also be pretty tanky and hold points too…you can’t hold points with mesmer so there’s no reason to run a condition bunker that can’t hold kitten…mesmer is meant to help killing targets fast, remove boons and bring portal…outside that any other class is better. Gs/Staff is so popular because you need gs in order to have ranged damage (Since you’re is gonna die if you get too close to aoes and condispam) and staff because you can’t really drop the best lifesaving skill you have (Phase retreat)…there’s nothing about gimmiky…it’s all about things you need in order to stay alive, same goes for utilities…you need portal because you would be worthless without it, blink because you would be a freekill without it and decoy because if you have no stealth you’re gonna explode as soon as someone puts a target on you…there are pretty much no other options available, everything you have on shatter mesmer is needed (For both dmg and survivability)…and it always had been like that…mesmer utility bar had always been the same since pretty much forever, the only real choice you have is going for high risk-high reward moa or safer mass invisibility…outside that you are forced to use pretty much always same stuff, i play bunker guard, war and celestial ranger too atm and shatter mesmer is the hardest one to play hands down (Even if, aside from guard, i have way more exp on mesmer than war AND ranger together) …anyway you can always give it a try, try dropping your celestial ele/engi, soldier war, s/d thief or whatever and go shatter mesmer in tpvp (Not hj ofc where ppl can’t even spot the real mesmer after 2 years lol)…see how it goes then come back here
(edited by Archaon.9524)
I’m a Mesmer main, I despise double ranged shatter mesmers and even I don’t think they should be nerfed. I think they’re a gimmick, but they’re easy to kill. You just need to practice. If anything, I just really dislike how almost every single Mesmer is a double ranged shatter mesmer in tPVP. I feel like I’m much more useful to every team as a lockdown/condi mesmer.
The only reason they should get nerfed is to instill more variety, but as I see it, nerfing them would mean no Mesmers in the meta. Hopefully, non-shatter Mesmers get buffs to encourage variety. Anything to get more variety.
No need to nerf them. One swing of the blade and they’re down.
If they wanted to see things other than staff/GS they probably shouldn’t’ve nerfed sword to hell and back.
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.
Really.
Let’s not forget a mesmer does max shatter damage at melee
A guardian has twice the healing that a mesmer has
More blocks
More ports to stay on the mesmer
AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burning
And is one of the few classes that can stack might and sustain by itself to 15-18 stacks.
Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.
all the while hitting for zerk damage, with bunker sustain.
We all know how balanced guardian is
(edited by Solori.6025)
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.
you definately have no clue..at all, i’m not even gonna answer this
still pretty sure you’re trolling anyway
(edited by Archaon.9524)
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.Really.
Let’s not forget a mesmer does max shatter damage at melee
A guardian has twice the healing that a mesmer has
More blocks
More ports to stay on the mesmer
AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burningAnd is one of the few classes that can stack might and sustain by itself to 15-18 stacks.
Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.
all the while hitting for zerk damage, with bunker sustain.
We all know how balanced guardian is
yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro, and if you think medi has bunker sustain you should probably l2p mesmer too. guard can easily be 1 shotted by a mesmer (pretty much the only way to win as a mesmer v guard too)
Alright, I normally don’t take troll bait, but just in case anyone has ideas that Mesmer is OP, let me enlighten you.
First off, this build has been the exact same since basically launch and has not gotten buffed, except for bug fixes which should have been there in the first place.
Secondly, Mesmers have not been viable until recently for one year, which means that we counter the meta and are a very good way to fight and kill cele classes. With everyone having their own self sustain, moa makes it easy to disable that sustain and blow them up, which is a fault in their own build.
Thirdly, it takes a huge amount of talent to play Mesmer well and not instantly die in this meta, but if you can pull it off you can do incredible things. Not everyone can just pick up Mesmer and win, they require a lot of practice to do well.
For anyone struggling to beat shatter Mesmer, here is how you dodge their damage: Dodge mirror blade/izerker/iwarlock, and stay out of chaos storm. Congratulations, you avoided all of a shatter mesmers main source of damage. Have fun.
Retired.
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.Really.
Let’s not forget a mesmer does max shatter damage at melee
A guardian has twice the healing that a mesmer has
More blocks
More ports to stay on the mesmer
AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burningAnd is one of the few classes that can stack might and sustain by itself to 15-18 stacks.
Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.
all the while hitting for zerk damage, with bunker sustain.
We all know how balanced guardian is
yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,
I know that your not doing it right. That much is apparent.
You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.
A trait that gives your virtue of justice 3 stacks of might on use
Greatsword gives might at the end of its chain for 7 seconds.
Rune of strength gives might every time your hit and that happens often in combat.
Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap
..please tell me again why you dont have at least 15 stacks of might?
Also LOL one-shot
When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.
But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOL
I don’t play a mesmer, but shatter mesmer clearly needs a huge nerf. I will briefly explain why.
- skill cap way too high. Really great mesmer can outplay people. Buff phantasm instead, so you lower the skill floor to a.i. niveau. Like turret engi.
- Mesmer has counters like thieves and condi pressure. Thats not good. Make something with celestial instead.
- Due to the low sustain mesmer fights are really fast. But for viewers who are old and slow its to fast to see what they are doing. Make it more like the fight between two d/d cele eles. Such fights have a great length of around 10 minutes and lots of particle effects to make it more intense.
- More condi spam. The scepter change was great, but not enough to bring it into the meta.
Just my 2 cents.
I don’t play a mesmer, but shatter mesmer clearly needs a huge nerf. I will briefly explain why.
- skill cap way too high. Really great mesmer can outplay people. Buff phantasm instead, so you lower the skill floor to a.i. niveau. Like turret engi.
- Mesmer has counters like thieves and condi pressure. Thats not good. Make something with celestial instead.
- Due to the low sustain mesmer fights are really fast. But for viewers who are old and slow its to fast to see what they are doing. Make it more like the fight between two d/d cele eles. Such fights have a great length of around 10 minutes and lots of particle effects to make it more intense.
- More condi spam. The scepter change was great, but not enough to bring it into the meta.
Just my 2 cents.
For a second you had me
+10
Lost? Confused? [TCS] – A guild for every state of body and mind
Ok guys, I know you want to argue with that guy. But feeding the troll wont do mesmers any favor. The more the thread grows the more attention of ANet it will get. And the more attention it gets, the bigger chance of screwing up on their side is.
Shatter mesmer is not OP atm. The end
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.Really.
Let’s not forget a mesmer does max shatter damage at melee
A guardian has twice the healing that a mesmer has
More blocks
More ports to stay on the mesmer
AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burningAnd is one of the few classes that can stack might and sustain by itself to 15-18 stacks.
Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.
all the while hitting for zerk damage, with bunker sustain.
We all know how balanced guardian is
yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,
I know that your not doing it right. That much is apparent.
You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.
A trait that gives your virtue of justice 3 stacks of might on use
Greatsword gives might at the end of its chain for 7 seconds.
Rune of strength gives might every time your hit and that happens often in combat.
Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap
..please tell me again why you dont have at least 15 stacks of might?
Also LOL one-shot
When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOL
guards dont run the might on crit trait
guards dont run sigil of battle
most guards dont run strength either now
gs autos are slow and take forever and usually wont be procced (especially vs mesmers)
and yea yea a mesmer wont actually land a shatter on a guard… but if he did it’d be a one shot.
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.Really.
Let’s not forget a mesmer does max shatter damage at melee
A guardian has twice the healing that a mesmer has
More blocks
More ports to stay on the mesmer
AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burningAnd is one of the few classes that can stack might and sustain by itself to 15-18 stacks.
Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.
all the while hitting for zerk damage, with bunker sustain.
We all know how balanced guardian is
yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,
I know that your not doing it right. That much is apparent.
You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.
A trait that gives your virtue of justice 3 stacks of might on use
Greatsword gives might at the end of its chain for 7 seconds.
Rune of strength gives might every time your hit and that happens often in combat.
Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap
..please tell me again why you dont have at least 15 stacks of might?
Also LOL one-shot
When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOLguards dont run the might on crit trait
guards dont run sigil of battle
most guards dont run strength either now
gs autos are slow and take forever and usually wont be procced (especially vs mesmers)and yea yea a mesmer wont actually land a shatter on a guard… but if he did it’d be a one shot.
A medi guard also doens’t have freaking spamable blinks like a mesmer does lol. His ranged dmg is not even close to the mesmer one. Medi guard also is not super mobile like a mesmer.
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.Really.
Let’s not forget a mesmer does max shatter damage at melee
A guardian has twice the healing that a mesmer has
More blocks
More ports to stay on the mesmer
AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burningAnd is one of the few classes that can stack might and sustain by itself to 15-18 stacks.
Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.
all the while hitting for zerk damage, with bunker sustain.
We all know how balanced guardian is
yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,
I know that your not doing it right. That much is apparent.
You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.
A trait that gives your virtue of justice 3 stacks of might on use
Greatsword gives might at the end of its chain for 7 seconds.
Rune of strength gives might every time your hit and that happens often in combat.
Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap
..please tell me again why you dont have at least 15 stacks of might?
Also LOL one-shot
When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOLguards dont run the might on crit trait
guards dont run sigil of battle
most guards dont run strength either now
gs autos are slow and take forever and usually wont be procced (especially vs mesmers)and yea yea a mesmer wont actually land a shatter on a guard… but if he did it’d be a one shot.
A medi guard also doens’t have freaking spamable blinks like a mesmer does lol. His ranged dmg is not even close to the mesmer one. Medi guard also is not super mobile like a mesmer.
actually guardian has a 600 range teleport on a 10s cd (the exact same as phase retreat lol)
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.Really.
Let’s not forget a mesmer does max shatter damage at melee
A guardian has twice the healing that a mesmer has
More blocks
More ports to stay on the mesmer
AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burningAnd is one of the few classes that can stack might and sustain by itself to 15-18 stacks.
Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.
all the while hitting for zerk damage, with bunker sustain.
We all know how balanced guardian is
yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,
I know that your not doing it right. That much is apparent.
You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.
A trait that gives your virtue of justice 3 stacks of might on use
Greatsword gives might at the end of its chain for 7 seconds.
Rune of strength gives might every time your hit and that happens often in combat.
Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap
..please tell me again why you dont have at least 15 stacks of might?
Also LOL one-shot
When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOLguards dont run the might on crit trait
guards dont run sigil of battle
most guards dont run strength either now
gs autos are slow and take forever and usually wont be procced (especially vs mesmers)and yea yea a mesmer wont actually land a shatter on a guard… but if he did it’d be a one shot.
A medi guard also doens’t have freaking spamable blinks like a mesmer does lol. His ranged dmg is not even close to the mesmer one. Medi guard also is not super mobile like a mesmer.
actually guardian has a 600 range teleport on a 10s cd (the exact same as phase retreat lol)
All mesmers have reduced cd on ilusions so it’s a 8s cd. And the guardian one teleports you to the target not away from it.
Lol I’m surprised this thread is still going. Was so close to going to the mystical 7+ pages but nope the frustration is strong with shatter mesmers lol.
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.Really.
Let’s not forget a mesmer does max shatter damage at melee
A guardian has twice the healing that a mesmer has
More blocks
More ports to stay on the mesmer
AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burningAnd is one of the few classes that can stack might and sustain by itself to 15-18 stacks.
Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.
all the while hitting for zerk damage, with bunker sustain.
We all know how balanced guardian is
yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,
I know that your not doing it right. That much is apparent.
You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.
A trait that gives your virtue of justice 3 stacks of might on use
Greatsword gives might at the end of its chain for 7 seconds.
Rune of strength gives might every time your hit and that happens often in combat.
Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap
..please tell me again why you dont have at least 15 stacks of might?
Also LOL one-shot
When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOLguards dont run the might on crit trait
guards dont run sigil of battle
most guards dont run strength either now
gs autos are slow and take forever and usually wont be procced (especially vs mesmers)and yea yea a mesmer wont actually land a shatter on a guard… but if he did it’d be a one shot.
A medi guard also doens’t have freaking spamable blinks like a mesmer does lol. His ranged dmg is not even close to the mesmer one. Medi guard also is not super mobile like a mesmer.
actually guardian has a 600 range teleport on a 10s cd (the exact same as phase retreat lol)
Exacly, while one got a gap closer and its tied to melee to deal damage the other is a kiting skill and its tied to ranged damage.
You are saying that he is right…..
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.Really.
Let’s not forget a mesmer does max shatter damage at melee
A guardian has twice the healing that a mesmer has
More blocks
More ports to stay on the mesmer
AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burningAnd is one of the few classes that can stack might and sustain by itself to 15-18 stacks.
Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.
all the while hitting for zerk damage, with bunker sustain.
We all know how balanced guardian is
yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,
I know that your not doing it right. That much is apparent.
You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.
A trait that gives your virtue of justice 3 stacks of might on use
Greatsword gives might at the end of its chain for 7 seconds.
Rune of strength gives might every time your hit and that happens often in combat.
Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap
..please tell me again why you dont have at least 15 stacks of might?
Also LOL one-shot
When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOLguards dont run the might on crit trait
guards dont run sigil of battle
most guards dont run strength either now
gs autos are slow and take forever and usually wont be procced (especially vs mesmers)and yea yea a mesmer wont actually land a shatter on a guard… but if he did it’d be a one shot.
A medi guard also doens’t have freaking spamable blinks like a mesmer does lol. His ranged dmg is not even close to the mesmer one. Medi guard also is not super mobile like a mesmer.
actually guardian has a 600 range teleport on a 10s cd (the exact same as phase retreat lol)
Exacly, while one got a gap closer and its tied to melee to deal damage the other is a kiting skill and its tied to ranged damage.
You are saying that he is right…..
well if im using a melee weapon i think i’d want to use a gapcloser not an opener. besides melee has its advantages (like actually being on point)
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.Really.
Let’s not forget a mesmer does max shatter damage at melee
A guardian has twice the healing that a mesmer has
More blocks
More ports to stay on the mesmer
AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burningAnd is one of the few classes that can stack might and sustain by itself to 15-18 stacks.
Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.
all the while hitting for zerk damage, with bunker sustain.
We all know how balanced guardian is
yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,
I know that your not doing it right. That much is apparent.
You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.
A trait that gives your virtue of justice 3 stacks of might on use
Greatsword gives might at the end of its chain for 7 seconds.
Rune of strength gives might every time your hit and that happens often in combat.
Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap
..please tell me again why you dont have at least 15 stacks of might?
Also LOL one-shot
When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOLguards dont run the might on crit trait
guards dont run sigil of battle
most guards dont run strength either now
gs autos are slow and take forever and usually wont be procced (especially vs mesmers)and yea yea a mesmer wont actually land a shatter on a guard… but if he did it’d be a one shot.
A medi guard also doens’t have freaking spamable blinks like a mesmer does lol. His ranged dmg is not even close to the mesmer one. Medi guard also is not super mobile like a mesmer.
actually guardian has a 600 range teleport on a 10s cd (the exact same as phase retreat lol)
Exacly, while one got a gap closer and its tied to melee to deal damage the other is a kiting skill and its tied to ranged damage.
You are saying that he is right…..well if im using a melee weapon i think i’d want to use a gapcloser not an opener. besides melee has its advantages (like actually being on point)
Exacly. Guardian uses his gap closer and mesmer uses their (opener). One gap closer counters the other. But while doing that the mesmer is using ranged damage while the guardian is not able to do melee damage.
Just saying that he is right about the ranged damage.
Gs/Stf Mesmer has the WORST type of damage: his clones start to move to enemy from 1200 range, after stop at ~0,5 sec and after shatter. So even oneeyed drunken 90 old year man can see that and prepare to deffence.
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.Really.
Let’s not forget a mesmer does max shatter damage at melee
A guardian has twice the healing that a mesmer has
More blocks
More ports to stay on the mesmer
AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burningAnd is one of the few classes that can stack might and sustain by itself to 15-18 stacks.
Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.
all the while hitting for zerk damage, with bunker sustain.
We all know how balanced guardian is
yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,
I know that your not doing it right. That much is apparent.
You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.
A trait that gives your virtue of justice 3 stacks of might on use
Greatsword gives might at the end of its chain for 7 seconds.
Rune of strength gives might every time your hit and that happens often in combat.
Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap
..please tell me again why you dont have at least 15 stacks of might?
Also LOL one-shot
When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOLMY guards dont run the might on crit trait
MY guards dont run sigil of battle
MY guards doesn’t run strength either now
I fixed that for you.
If you run the meta build and think that is the only effective guardian build you haven’t explored guardian enough.
It does have more than one effective medi build. Has for a loooooog time.
Also.
Mesmer doesn’t have spammable ports.
They have one on staff 8s CD, and one on a 30sec CD.
A guardian has a port on sword 10s, a leap on GS 15s, and JI on a 36s CD.
Guardian auto for GS cleaves.
Cleaving kills clones.
Killing clones on a shatter mesmer kills shatter burst.
Guardian has 3 blocks and 4 blinds.
A shatter mesmer shouldn’t be a problem for a guardian.
I will concede the point. Not all Guardians run strength runes. Not even my guardian runs with those runes all the time unless I feel like being lazy.
-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.Really.
Let’s not forget a mesmer does max shatter damage at melee
A guardian has twice the healing that a mesmer has
More blocks
More ports to stay on the mesmer
AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burningAnd is one of the few classes that can stack might and sustain by itself to 15-18 stacks.
Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.
all the while hitting for zerk damage, with bunker sustain.
We all know how balanced guardian is
yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,
I know that your not doing it right. That much is apparent.
You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.
A trait that gives your virtue of justice 3 stacks of might on use
Greatsword gives might at the end of its chain for 7 seconds.
Rune of strength gives might every time your hit and that happens often in combat.
Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap
..please tell me again why you dont have at least 15 stacks of might?
Also LOL one-shot
When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOLMY guards dont run the might on crit trait
MY guards dont run sigil of battle
MY guards doesn’t run strength either nowI fixed that for you.
If you run the meta build and think that is the only effective guardian build you haven’t explored guardian enough.
It does have more than one effective medi build. Has for a loooooog time.Also.
Mesmer doesn’t have spammable ports.
They have one on staff 8s CD, and one on a 30sec CD.
A guardian has a port on sword 10s, a leap on GS 15s, and JI on a 36s CD.
Guardian auto for GS cleaves.
Cleaving kills clones.
Killing clones on a shatter mesmer kills shatter burst.Guardian has 3 blocks and 4 blinds.
A shatter mesmer shouldn’t be a problem for a guardian.
I will concede the point. Not all Guardians run strength runes. Not even my guardian runs with those runes all the time unless I feel like being lazy.
most people already know medi guard counters mesmer but that doesnt really apply to what we’re talking about. cept that mesmer has a counter.
So mesmer has a counter that almost no one runs because a mesmer is more mobile and has more op spike RANGED dmg. By the same logic turret engi is nice and balance for the game because there are counters.
So mesmer has a counter that almost no one runs because a mesmer is more mobile and has more op spike RANGED dmg. By the same logic turret engi is nice and balance for the game because there are counters.
You..
Do NOT
Do
Max
Shatter
Damage
At
RANGE..
That is not how that trait works.
If you get hit by walking clones from a greater distance than 200u then you have bigger problems that start between the chair and keyboard.
Shatter mesmers are really good against zerk classes, in the sense that they have enough invuln and burst to just remain invuln for 100% of a 1v1 until the foe is dead.
They go belly up against any condi/tank builds, since they blow their load and then they are a free kill.
So mesmer has a counter that almost no one runs because a mesmer is more mobile and has more op spike RANGED dmg. By the same logic turret engi is nice and balance for the game because there are counters.
You..
Do NOT
Do
Max
Shatter
Damage
At
RANGE..
That is not how that trait works.
If you get hit by walking clones from a greater distance than 200u then you have bigger problems that start between the chair and keyboard.
Just because they dont do max dmg at range doenst mean their dmg is not op. They are only losing 1 out of 4 shatter hits staying ranged. And almost all the GS/staff weapon skills do the same dmg even in range. The medi guard has no ranged dmg. Let’s use thief as another example: at range the shortbow dmg a joke, a small fraction of their melee dmg.
Shatter Mesmer is not OP, but becomes strong with a good team.
Dudisx, there are 2 main styles how you can play a shatter mesmer. They use the same build, just with some different traits and other weapons:
Sword/Rod; Greatsword:
- more the 1on1 Shatter
- more dmg and better burst, less grp support and rupt
- can kill fast alone
- can deal with thiefes
Staf; Greatsword:
- good dmg
- needs a thief or medi guard for fast kills
- insane support, if you know how to play it
- has problems with thiefes
But both builds are not the best 1on1 builds for mesmers and can be countered by power ranger (222222), thiefes, condi necros, medi guards and good played axe warriors. So in normal TPvP you have allways at least one counter in the other team.
Best for 1on1 are the PU-Builds and the Phantasmbuilds, i played the Phantasm alot and you can kill everything with that.
Now the issue with Mesmer/Thief Team:
You can counter this team hard with 2 Powerrangers or a Ranger/Mediguard combination, the mesmer/thief team will stand no chance against them.
The 2 of Longbow + Mediguard burst and your thief/mesmer is done. Why?:
- you cant interrupt the Ranger (pet, trait, elite)
- the ranger still hits you in Stealth, without F4 your dead, the thief is dead anyways (hello 10k dmg for nothing)
- the medi guard and the ranger pet cuts your mobility
- your mobility is useless, because you have to get close to the ranger, if the medi guard knows that, youve got a big problem.. .
- mediguard burst is instant, evade impossible or random
- you cant kill rangers and guards at the start with a good burst
“Just because they dont do max dmg at range doenst mean their dmg is not op. They are only losing 1 out of 4 shatter hits staying ranged”
Just…wrong. The “burst” come from the bounces of mirror-blade, the might-stack from the bounces and then mind wrack. So if you mirror-blade from 1200 range, you have only one bounce and one clone to mind wrack.
You have to go meele for the big burst = have one clone up+mirror blade+dodge for another clone+mind stab and mind wrack. ^^
“Just because they dont do max dmg at range doenst mean their dmg is not op. They are only losing 1 out of 4 shatter hits staying ranged”
Just…wrong. The “burst” come from the bounces of mirror-blade, the might-stack from the bounces and then mind wrack. So if you mirror-blade from 1200 range, you have only one bounce and one clone to mind wrack.
You have to go meele for the big burst = have one clone up+mirror blade+dodge for another clone+mind stab and mind wrack. ^^
Correct I would also ask everyone who doesn’t know how Illusionary Persona works to go read about it. The damage of clones reduces the more clones you have, without IP say a single clone does 0.5 damage, three clones does 1 damage total. Adding the Mesmer from IP; a single clone + Mesmer does 1 damage and three clones +Mesmer does 1.3ish damage. This shows how important the Mesmer contribution is to the Mirror Blade spike.
If you’re dying to them at range its because of Fire+Air they need nerf’d. Everyone can see they are stupidly OP and every complain thread about a zerker class since the update can be traced to them.
If you’re dying to them at range its because of Fire+Air they need nerf’d. Everyone can see they are stupidly OP and every complain thread about a zerker class since the update can be traced to them.
Can’t agree more with you. The only ones saying sigilf of air+fire are balanced are the ones making use of it: mesmers and thieves.