Just thorwing together some minor stuff i wanna see at least after season end. The majority of changes are number modifications or using already existing mechanics -> easy coding.
Thief
- Impacting disruption: gives 5 stack of might for 10 seconds on interrupt (1sec icd) [atm the bare damage this trait offers carrys less skilled players -> bad design]
- Tactical Strike: 20% dmg increase. Steals a boon. [hidden buff to c&d too. at this state this skill isnt even worth to use in a high number of situations]
- Assassin’s Reward: steal 600 life each time you steal a boon. [synergy with s/d. mby allows more build diversity]
- Thorw Gunk(stolen skill): unblockable. Ground targeted from now on[too many reflects, blocks, mitigations to use this skill effectively. especially vs engi… ground target helps it’s positioning considering it’s slow projectile speed. atm ppl just outrun it if used]
- Mace Head Crack(stolen skill): unblockable. [this allows some moves vs gua. our biggest hardcounter]
Revenant
- Eye for an Eye: taunt replaced with 1 sec dase. CD decrased to 40sec [i hate the fact that it’s still an autoproc, but easy change]
- Enduring Recovery: gives 5sec of vigor insted of static amount of endurance. [remember nerfing feline grace?.. still a skilless autoproc…]
- Phase Travel: removed unblockable effect.
- Precision Strike: CD increased to at least 6 sec. projectilesdo not travel further than 600 range. Damage decreased by 10%[less overtuned]
- Surge of the Mists: add casting animation ~1/2 sec [this skill being instacast is bad design. you can use something like thief staff2 animation.]
- Renewing Wave: decrease cast time to 1/2 sec
- Punishing Sweep: decrease cast time to 1/2 sec
- Unrelenting Assault: no longer follows teleleported units.
- Drop the Hammer: Cast time decreased to 1 seconds.
- Hammer Bolt: 3/4 cast time. nerf damage accordingly.
- Shiro Heal: the damage part is broken… this skill needs some major change imo.
Engineer
- Self-Regulating Defenses: replace Elixir_X with Elixir_H [works as an out of jail instaproc if you are focused but works against you if loaded with condis. this change handles this]
- Sneak Gyro: add 1/4 sec cast time [can’t be used while stunned]
- Shock Shield: damage decreased by 40%
- Gyro mechanics: Gyros no longer explode to deal damage and daze if killed. only if manually doing so.
Necromancer
- corruption mechanics: the duration of the conditions from corrupting a stackable boon should depend on the size of the stack. [10sec weakness from 1might. WUT???]
- Shroud: no longer counts as a weapon swap [double weapon swap is just sick on condi reaper]
- Deadly Chill: gains invers torment mechanics. meaning that you get full damage if you are standing and half of it if you move. [lowers overall pressure from this trait]
- Putrid Curse: removed boon corrupt [autohit spam too rewarding]
Ranger
- Search and Rescue!: now requires target. [removes faceroll factor]
- Ancient Seeds: 20sec icd. [less cc-seption]
- Takedown(smokescale): no longer unblockable. Knockdown replaced with 4sec chill. [this pet is still overtuned. i’d rather nerf the cc than smoke assuailt damage.]
Elementalist
- Invigorating Torrents: regen duration reduced to 3sec.
- Water: increase healing effects on water attument skills [moved some healing to water from point 1). this leads to more controlled healing and less random spam.]
- Phoenix: cooldown reduced to 12 sec. should deal more damage too.
- Arcane Shield: cooldown decreased to 40seconds. [mitigates minor damage compared to it’s cd]
- more Scepter: improve autohit pressure.
- Elemental Shielding: ony grant protection to yourself.
Warrior
- Quick Breathing: 2condis removed.
- Cleansing Ire: now convers condis to boons
- Eviscerate: removes blind.
- Last Stand: reduces recharge by 20% instead of increasing duration.
- Battle Standard: 180 sec cooldown.
- add MINOR protection somewhere
Gua?, Mes??
- Gua feels ok overall. Considering the list got numerous nerf to other classes, this makes gua actually comparatively better if untouched.
- Can’t really think of mes change(positive) w/o nerfing continum split, portal or moa. I’d like to see a return of power shatter. Can’t imagine atm how it supposed to compete with reve though.
- posible portal tonedown: either redice range in pvp a bit or make it disappear after 2 or 3 uses instaed of 20.
- continum split could be changed so it no longer refreshes elites. in exchange it couls have a shorter cd 40s mby? this opens a lot of opportunitys to use it for mitigating damage, bursting, etc.. would promote some skillful play insted just being a 70s moa-bot.
- mby test how reverting alacrity nerf turns out??
- condi mes got too many good matchups, with having this much utility. i’d change something about it….
Runes
- Nightmare Runes: removed from pvp or replaced fear with something else (IMPORTANT).
Discuss
(edited by MadVisions.4529)