Suggestions for reworking thief

Suggestions for reworking thief

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Hi everyone, I have played thief for about slightly over 100 hours to understand better how it works.
I have fought thieves for over 1000+ hours though so I know their strengths and weaknesses too.
Here are some suggestions Anet can consider:
1) shadow refuge
An AOE ability to stealth and heal the thief and his allies for many seconds is pretty strong and overkill. I suggest making it a bit more challenging by disallowing dodges/evades while in the refuge. No dodging or evading allowed if the thief or his allies are standing in the refuge. This allows enemies to land a successful attempt to draw them out of the refuge.
2) shadow step
instant cast and such a long range with stun break and condi cleanse makes this kind of cheesy. I suggest either reducing the range to 600 so that enemies will generally still be able to react, or remove the condi cleanse on return part.
3) hide in shadows
a skill that heals and allows the thief to go invis and cures burning poison and bleeding on top of the healing makes things too easy for a thief. I suggest increasing the casting duration to 1.5 seconds
4) Withdraw
another no brainer healing skill that gives evade and mobility which should be made harder to use. I suggest including a casting duration of 1 sec instead of letting it be instant.
5) Infiltrator strike
Such a high mobility skill should not be allowed to cure one condition upon return as well at such low initiative costs. I suggest increasing the initiative costs by 1 for initial cast and return cast as well.
6) Black powder
A skill that allows a thief to combo and stealth off is already very devastating. Add a blind to it and that is like what??? I suggest removing the blind or not allowing the stealth. Either way works.
7) Pistol Whip
Even though the range is small, but seriously, stun and evade in one skill at 5 initiatives? I suggest making it 6. or even 7 initiative cost. and that would only make it just nice.
Now the thief’s traits I don’t have much issues with. Quite fair and even for their traits. Except maybe with all those reworks above the traits might have to be revisited. So lets look at a few of those more problematic ones.
1) Panic Strike
Immobilize for so long with only a 20sec cooldown…this I can let slide…but seriously I will suggest making it a 90sec cooldown but make it immobilize on 25% health. You know, at that point its a sure kill for the thief when you immobilize the enemy at 25%. and maybe also give it 3 stacks of might when the enemy is at 25% health.
2) Shadow’s Embrace
For an adept trait, removing 1 to 2 condis every time you stealth is way overkill. I suggest changing it to regeneration instead upon entering stealth. Gives the thief some nice extra healing while he is invis.
What do you guys think? constructive comments please.

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Posted by: vinceftw.5086

vinceftw.5086

While thief MIGHT be a bit too strong, but only a bit, these changes would literally kill the profession, I’m not even joking. You want to literally remove all their ways to cleanse a condition, which they already are bad at! The way you talk about these skills as well, make it seem like they are broken. I can do the same for other professions, hold on.

Engineer:

1) Healing Turret: a huge heal, water field with a blast finisher for anyone and yourself to blast in that cures 2 conditions on a 20s cooldown!!

2) Gear shield: a 3s block on a 16s cooldown with a certain trait!! This is a nobrainer. Too much invulnerability

3) Slick Shoes: a pbAoe that let’s you knock down anyone that runs at you in melee range MULTIPLE times + a really short cooldown stunbreak. This is simply overkill.

Elementalist:

1) An ele can cleanse 3-4 conditions every 10 seconds. Regen trait, swap on water, dodge in water, use water 5, get crit to get regen trait. This is over the top and you can’t kill an elementalist with condis unless 2 guys just completely condi train him.

2) An ele can heal over 10k in burst heals. Why is this allowed, Anet please. Can’t you clearly see how OP this is. I get him to 2k HP and suddenly his water attunement is up and he heals for over 60%. Is this real life???

Guardian:

1) Shelter: OMG he can block more and for longer than thief’s Withdraw. Please nerf.

See what I did there? Your suggestions are almost all terrible and would simply kill the profession. No ways to condi cleanse, knocked out of SR 100% of time against someone good, panic strike activated when you had the kill for sure any way already…

Elxyria – Engineer / Deluzio – Mesmer
Quickblade Vince – Thief
The Asurnator – Elementalist

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Posted by: girien.1209

girien.1209

Wtf…
L2p
/15char

Main: Thief
Alter: Thief, Thief, Thief, Thief, and… Wait for it… Thief

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Posted by: Centurion.7296

Centurion.7296

So basicly you want thief to be less fun/harder to play with + otherall survivability to be even less and your just one of those people who have some strange problem with them prob. because you struggle/d to kill them at sometime and have some wierd idea that they are very “op”. Its getting tiring that people just think some classes/builds are just to impossible to beat so then they must be weakened. So my suggestion to rework thief is to not rework it.

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Posted by: MadVisions.4529

MadVisions.4529

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Posted by: Mouby.7096

Mouby.7096

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Posted by: Yasha.5963

Yasha.5963

What’s up with all these nerf thief threads recently? Thief is a shadow of the class it was at launch- (several of the above items have already been nerfed as well!)

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Posted by: laquito.5269

laquito.5269

Demanding constructive feedback whilst each and every suggestion is utter bullkitten. Some people should really have their posting rights revoked, especially those crying for nerfs to a class that they have no clue about at all.

Move along, troll.

Retired GW2 Player

(edited by laquito.5269)

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Posted by: Zero Day.2594

Zero Day.2594

Welcome….
To the nerf wish list!

Started to re-compile them into the wish list format…. yeah buddy you’re definitely a troll. Still, going to add your requests to the list.

Yeah definitely a troll…


Now the thief’s traits I don’t have much issues with. Quite fair and even for their traits. Except maybe with all those reworks above the traits might have to be revisited. So lets look at a few of those more problematic ones.
1) Panic Strike
Immobilize for so long with only a 20sec cooldown…this I can let slide…but seriously I will suggest making it a 90sec cooldown but make it immobilize on 25% health. You know, at that point its a sure kill for the thief when you immobilize the enemy at 25%. and maybe also give it 3 stacks of might when the enemy is at 25% health.

Like if the rest of your post wasn’t suggestive enough to indicate that you’re a troll. that little portion gives it away. All your “reworks” are in the negative/nerf direction of things, so they can’t warrant a “rework” of another skill in the same negative direction. Like none of your “reworks” actually benefit Panic Strike enough to warrant a nerf to it. You’re basically saying “and since i’ve nerfed things, i should nerf more things because of that”. I like it though, it shows you put a bit of thought into this, since yeah triggering the ability at 25% and given might does make seem like it’s a nice thing… though that’s a “higher” threshold to reach… and on a 90 second CD…. hmmm…. Adding 1 more point to your score.

Sorry you’re trolling attempt is only 4/10 3/10.
It shares many of the qualities of normal QQ posts, and will slip by most people and start heated discussion like other QQ posts.
But you’re so obvious.

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

(edited by Zero Day.2594)

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Posted by: Sagat.3285

Sagat.3285

We’ve had enough random nerf threads follow Zero and keep the Nerf Wish List alive your amateur thread can die in vain now.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Zero Day.2594

Zero Day.2594

Here’s a higher quality troll post, a solid 10/10.

https://forum-en.gw2archive.eu/forum/archive/balance/Thief-The-Black-Sheep-5-8/first

He has very good formatting and has thought just about everything.
Please learn from him.

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Posted by: Quadox.7834

Quadox.7834

I support these changes, but also nerfs on other professions.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Slowburn.5319

Slowburn.5319

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Posted by: Zero Day.2594

Zero Day.2594

Thanks for double/cross posting in two forums:

https://forum-en.gw2archive.eu/forum/professions/thief/suggestions-for-reworking-thief/first

Mods please close/delete one of these threads – or both really.

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Posted by: Chapell.1346

Chapell.1346

Another cry4nerf, man i thought only those chosen top tier few has the right to do so.
them kittens always amused me

[Urge]
Between a master and apprentice, i would love to see the differences.

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Posted by: Maugetarr.6823

Maugetarr.6823

Here’s a higher quality troll post, a solid 10/10.

https://forum-en.gw2archive.eu/forum/archive/balance/Thief-The-Black-Sheep-5-8/first

He has very good formatting and has thought just about everything.
Please learn from him.

I had forgotten about that thread.

Thanks for the memories.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Bizarro.2901

Bizarro.2901

People should take less time making threads like this one and learn to play… I can’t help feeling a mix of anger and sadness to see such behavior.

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Posted by: RashanDale.3609

RashanDale.3609

uhm, guys, i really think this is just a parody of this moron and his thread:
https://forum-en.gw2archive.eu/forum/game/pvp/Necromancer-rework-ideas

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: Zero Day.2594

Zero Day.2594

uhm, guys, i really think this is just a parody of this moron and his thread:
https://forum-en.gw2archive.eu/forum/game/pvp/Necromancer-rework-ideas

We have something similar, except it’s partially a “parody” and partially people actually requesting/wanting/wishing these nerfs:

https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/first

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Posted by: Solori.6025

Solori.6025


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Yasha.5963

Yasha.5963

In all seriousness…. I think steal needs a rework. If a thief “steals” it should also disable an equivalent skill from the player they stole from until the thief uses the stolen item or is killed.

For example:
Warrior- steals weapon- ie main hand weapon disabled.
Ele- steals ice, ie cannot attune to water
Ranger- steals spring, ie cannot use healing skill
etc- please add appropriate suggestions if you have any.

Of course thieves would not be affected in this way because, as is well known, thieves have access to a secret stash.