Playing Smite since mid s2, f broken gw2.
Upcoming Changes for PvP League Season 2
Playing Smite since mid s2, f broken gw2.
Who gives a hoot about leagues, where are the balance patches?
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
You do realize that division doesnt matter right? Its not like..hey that guy is diamond, he will one shot whole team due to +1000000000000stats. Its not how it works at all. Time to end such exploits as this one in pic. If thats a problem you can always go unranked and que there together really.
You are pretending that in general there is no quality difference between players in certain divsions?
There are seperate examples of players that are better or worse than there division indicates. But the average sapphire player is worse than the average diamond player.
(edited by Locuz.2651)
You do realize that division doesnt matter right? Its not like..hey that guy is diamond, he will one shot whole team due to +1000000000000stats. Its not how it works at all. Time to end such exploits as this one in pic. If thats a problem you can always go unranked and que there together really.
You are pretending that in general there is no quality difference between players in certain divsions?
I am in legendary and when i solo i see many diamonds/legends that plays like wvw scrubs. I can faceroll them 1v1 with warrior (all dem meta revs, eles, scrappers) and that should give you a idea what “quality” of players it is. In fact most players doesnt belong to division higher than emerald but cause you can atm exploit the kitten out of poor matchmaking many of them managed to get there. So no, since most plays like ambers theres no difference at all in current state.
Playing Smite since mid s2, f broken gw2.
Is it possible to get oceanic servers just for PvP because as a player from Australia that really like playing PvP, I often feel like I could be at a disadvantage playing with between 200-250 ping constantly.
Is it possible to get oceanic servers just for PvP because as a player from Australia that really like playing PvP, I often feel like I could be at a disadvantage playing with between 200-250 ping constantly.
Playing from Latin America is the same deal.
League of Legends did put server here.
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
This winstreak system is kittenty. Now, ppls will be even more motivated to play with full premade. Imagine how fast will Car Trash climb with that system. No, that’s definitely kitten. The only good things i see so far is this Amber/Diamond matchmaking stuff.
You ArenaNet should allow both falls in the division as in tier starting in amber.
Thus only the best players come to catch legendary division and also would cause weaker skills of players fell short.
Because those who are more casual should go unranked or play RANKED only to play, I believe that the intention of the league is more for the hardcore
Only need to adjust himself is the MMR and balance patch.
since the league system division, tier and pips,I think very good this system.
(edited by Rap Tiger.1257)
If your the best players in the game guess what you dont grow threw a tournament/season/ random mix of players. You right out the box have to play the other best players. Seriously it be like being in the NBA and only having to play the Golden state Warriors and Spurs every game while some dude on the 76ers gets to talk smack because hes in ruby first.
Not at all I had to completely change my style of playing and profession. I was losing every game. I also realised through simple mathematics that if I played for long periods I’d lose so much I couldn’t progress like Helseth. This I put to two factors the amount of concentration required and the daily reset of the MMR. I just realised long before he did that grinding your way through tiers just left me disheartened. This is why I’ve played relatively few games and am only just now at ruby.
This isnt a good thing. You having to adapt for a “season” doesnt make it right. Lets just assume your a legendary level player and because you are not grinding, you just got to ruby recently and now you are far better then the ruby players you are playing now. This is not a good thing.
The reasons people have League season is so players can literally see what there skill level is. Its not fair to the hardcore PvP players of the game.
I dont know what it means to be Esports but having played real sports in the seasons meant something and you played everyone. You only played the better teams in distrcts,regionals,states,playoffs. Here in GW2 league seasons it doesnt matter. Your gonna play the same people over and over and with the new team set up you now must find people of equal skill level. If your friends are not you will lose.
With the now already spoken about win streak perk, you can see how this will get ugly at times.
You ArenaNet should allow both falls in the division as in tier starting in amber.
Thus only the best players come to catch legendary division and also would cause weaker skills of players fell short.
Because those who are more casual should go unranked or play RANKED only to play, I believe that the intention of the league is more for the hardcore
Only need to adjust himself is the MMR and balance patch.
since the league system division, tier and pips,I think very good this system.
this is not a good system because for anyone who isnt great the system would not be fun
You ArenaNet should allow both falls in the division as in tier starting in amber.
Thus only the best players come to catch legendary division and also would cause weaker skills of players fell short.
Because those who are more casual should go unranked or play RANKED only to play, I believe that the intention of the league is more for the hardcore
Only need to adjust himself is the MMR and balance patch.
since the league system division, tier and pips,I think very good this system.this is not a good system because for anyone who isnt great the system would not be fun
if you are not great you should also not be able to get to diamond/legend …. “competetive” systems like this is not meant for casuals, yes they can participate but they cannot and should not hope to get to top if they are not good enough … simple as that.
Realistically ArenaNet should replace the entire League idea with an honor system. Each player enters in the amount of ranked games they would have probably played, whether they were grouped or not then hit a button and the ArenaNet servers randomly calculates your performance for the season. That’s basically what the system is now except it requires you to sit through pointless matches with completely mismatched teams.
>While this system helps ensure that your matches are always as competitive as possible, it does mean that it’s also more difficult to get to the division where you actually belong based on your skill.
BLAH BLAH BLAH SEASON 2 WILL BE EQUALLY OR PROBABLY MORE BROKEN GAAAAAAAAAAILE. GAAAAAAAAILE THANK YOU FOR SITTING ON TWITCH AND FACEBOOK READING OUR COMMENTS WHILE STUFFING YOUR FACE WITH CHEESY POOFS, YOU’RE A TRUE HERO.
(edited by steppres.9046)
This winstreak system is kittenty. Now, ppls will be even more motivated to play with full premade. Imagine how fast will Car Trash climb with that system. No, that’s definitely kitten. The only good things i see so far is this Amber/Diamond matchmaking stuff.
The whole point of streaks is for the top end players to progress quickly, so that they get out of noob territory quickly. They won’t want Car Crashed farming low MMR players.
YouTube
And whats wrong with it?
Most random guild teams will consist of mixed division players. Which will basicly be an easy pip farm for any regular pvp team. Without using extremes and without taking classes/setups in to consideration ill put this in an example.
Team A: mixed casual guild group with a mix of 3 sapphires, 1 ruby and 1 diamond player.
Team B: set team that plays toghether with 5 diamond level players.The system will see them as equal. Result = uneven matchup and easy pip gain for team B.
The only fair system is a system like we see in wow. Based on individual mmr /div vs the opposing teams mmr/div.
This is the lazy way out.
You do realize that division doesnt matter right? Its not like..hey that guy is diamond, he will one shot whole team due to +1000000000000stats. Its not how it works at all. Time to end such exploits as this one in pic. If thats a problem you can always go unranked and que there together really.
Seems like someone is salty about being beaten by a ranger…
(no I’m just kidding, sorry xD)
That’s more an example of team composition at work (judging by meta builds). Red team has a good balance with a bunch of hybrid damage and a solo-que Tempest (which 9 times out of 10 carries anti-projectile/reflect). Blue team has at least 3 projectile-heavy members for their main damage, and much less teamwide boon support, as well as lacking soft CC and condi damage. Plus you got more than 100 points, which is not exactly a blowout…
You ArenaNet should allow both falls in the division as in tier starting in amber.
Thus only the best players come to catch legendary division and also would cause weaker skills of players fell short.
Because those who are more casual should go unranked or play RANKED only to play, I believe that the intention of the league is more for the hardcore
Only need to adjust himself is the MMR and balance patch.
since the league system division, tier and pips,I think very good this system.this is not a good system because for anyone who isnt great the system would not be fun
You think ppl getting to divisions they dont belong at and getting slaughtered like that is better?
Ive seen plenty of examples of ruby players who wouldve been better of if they didnt reach ruby. Met a guy who reached ruby but whos is literally canon fodder every game ive played against or with him. Its sad and cant be enjoyable for him.
I don’t understand how placing players in teams with similar MMR ratings is fair. Ultimately, isn’t that just placing the top 5 MMR players on one side and placing the lower 5 MMR players on the other side? Assuming we’re talking about an average solo-queue Emerald game, for example, the system tries to place someone with others close to their rating, while simultaneously placing another person with others close to their rating on the opposite team. One is closer to the high-mmr players and gets a high-mmr team, while the other gets stragglers by default, resulting in lower-skilled teammates and earning a loss.
Win streaks and loss streaks will run rampant, and MMR will reflect things like being rated low for being on a losing streak with other low-mmr teammates, and vice-versa.
Since all the players in the match are being sent there by virtue of being in a certain division, and since that division will have a wide variety of skill levels, then what? Is our only option for raising our individual MMR going to be to play Unranked for a long time and wipe out those losses?
It’s fair because it makes it easier for people getting to their appropriate league. What really isn’t fair is when most of the people who have the sense to go for mid at start are on the other team while your teammates are busy killing NPC early. The problem with the current system is good players could hit a snag in emerald or sapphire because they’re facing teams of similar strength making leagues not a reflection of skill but grinding since you’re always facing players of the same strength anyway.
On the other hand if leagues are truly a reflection of skill then good players will be paired together against weaker ones early on, then they’ll rank out of the lower divisions leaving only weaker players to face each other.
No but what I mean is that your MMR won’t reflect your actual skill level if you’re constantly being farmed by being put in losing teams, and the situation will continue to progress your MMR even lower. Instead of getting a more accurate MMR over time, it will polarize the system even further, giving us huge win and loss streaks.
Edit: Ok, I suppose the flipside of the coin is you can try harder to carry your teammates and turn the match around, earning a win against their prediction algorithm and raising your team’s MMR. If their system is as accurate as they claim to be, though, essentially what’ll happen is even if you’re just barely under-average, you should get stuck at the first tiers of either emerald or sapphire.
(edited by Starfleck.8392)
And whats wrong with it?
Most random guild teams will consist of mixed division players. Which will basicly be an easy pip farm for any regular pvp team. Without using extremes and without taking classes/setups in to consideration ill put this in an example.
Team A: mixed casual guild group with a mix of 3 sapphires, 1 ruby and 1 diamond player.
Team B: set team that plays toghether with 5 diamond level players.The system will see them as equal. Result = uneven matchup and easy pip gain for team B.
The only fair system is a system like we see in wow. Based on individual mmr /div vs the opposing teams mmr/div.
This is the lazy way out.
You do realize that division doesnt matter right? Its not like..hey that guy is diamond, he will one shot whole team due to +1000000000000stats. Its not how it works at all. Time to end such exploits as this one in pic. If thats a problem you can always go unranked and que there together really.
Seems like someone is salty about being beaten by a ranger…
(no I’m just kidding, sorry xD)
That’s more an example of team composition at work (judging by meta builds). Red team has a good balance with a bunch of hybrid damage and a solo-que Tempest (which 9 times out of 10 carries anti-projectile/reflect). Blue team has at least 3 projectile-heavy members for their main damage, and much less teamwide boon support, as well as lacking soft CC and condi damage. Plus you got more than 100 points, which is not exactly a blowout…
Do you always pretend to know what you’re talking about or is it just online? Literally your entire post was garbage and complete crap.
So to stop pro teams exploiting by queuing with newbs….you basically ruin it for the huge majority of people who want to play with friends. You took a sledge hammer to crack a nut. Awful.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
So to stop pro teams exploiting by queuing with newbs….you basically ruin it for the huge majority of people who want to play with friends. You took a sledge hammer to crack a nut. Awful.
There’s always unranked.
So to stop pro teams exploiting by queuing with newbs….you basically ruin it for the huge majority of people who want to play with friends. You took a sledge hammer to crack a nut. Awful.
There’s always unranked.
People who play mmo games like progression.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
So to stop pro teams exploiting by queuing with newbs….you basically ruin it for the huge majority of people who want to play with friends. You took a sledge hammer to crack a nut. Awful.
There’s always unranked.
Or they could chance it so it doesnt screw it up for anyone?
Copy paste working MMR systems like the ones used by Blizzard, u know that company with far superior system designers.
You ArenaNet should allow both falls in the division as in tier starting in amber.
Thus only the best players come to catch legendary division and also would cause weaker skills of players fell short.
Because those who are more casual should go unranked or play RANKED only to play, I believe that the intention of the league is more for the hardcore
Only need to adjust himself is the MMR and balance patch.
since the league system division, tier and pips,I think very good this system.this is not a good system because for anyone who isnt great the system would not be fun
You think ppl getting to divisions they dont belong at and getting slaughtered like that is better?
Ive seen plenty of examples of ruby players who wouldve been better of if they didnt reach ruby. Met a guy who reached ruby but whos is literally canon fodder every game ive played against or with him. Its sad and cant be enjoyable for him.
In the current system getting to ruby isnt the hardest thing being simply winning games will get you there.
The proposed system takes away the fun of even having a league system. I dont mind playing against ESL players but when im 1 pip away from from getting to t4 and i face full premade 4 legendary its can be frustrating.
Now multiply that with it now being in Amber and Emerald. For this player you mentioned, he now gets to play players of a higher skill/ build level and now he can get better moving forward. Seeing what works against average players and what works against good players gives alot to a player.
The proposed league system of constant loss of pips is a terrible idea. The amount of rage people have atm is already not good.
The current league system is also not good. The suggestions of bad ideas is not something that we should have moving forward.
So to stop pro teams exploiting by queuing with newbs….you basically ruin it for the huge majority of people who want to play with friends. You took a sledge hammer to crack a nut. Awful.
There’s always unranked.
People who play mmo games like progression.
It isn’t fair for honest players if matchmaking exploiters and MMR tankers keep them from progressing to their intended tier. Let’s say you have an 91st percentile ruby, which is appropriate for that level, and four other rubies within that range. Then you have two legendaries (top .1%) a diamond (top 1.5%) and two ambers (lowest 35%) Might sound fair at first until you realize that the skill at the top percentages far outclass those at the 90th percentile. Two legendaries, a diamond, and two ambers would equal 19 ranks whereas the rubies would equal 20. Theoretically the rubies are favored but in practice, especially with smurfs but even with true ambers the legendaries would be favored since skill outpaces percentages at the top so the legnedaries are up to 9% higher percentile wise but about twice as skilled. At least it should be the case if league reflected skill.
“People who play mmo games like progression.”
Because the progression is a reflection of our improved skills.
A big thing people are asking for is MMR resets on league starts. This overall is a great way for league seasons because everyone plays everyone and que times should be 1 minute or less.
The negative is elite players farming bad ones at the start of the season which might not be the best.
Another thing which im against is this PiP system. Points being earned on a match by match basis and showing the players makes it so people get very frustrated very fast. Still right now the 2 best players i know are in amber simply because they dont want to grind a season for a back pc.
There needs to be a more rewarding system/ leader board/ for hardcore players as well as a Rank/Division system that means something to the players. We are not getting that in this season and we wont with the next season.
There has to be fun to a system. When Anet plans to have 3-4 more season like this and after we get our shiny gold back pc what is to keep alot of people going? Anet throwing some other random object for us to get by grinding games?
I dont know what the goal of the season are, maybe its to get people to que up in matches and say the numbers are good. Im not going to suggest the full idea of what a league system and how division ranks could be obtained in my view. The idea of another season 1-2 months starts after this one and all of our division ranks reset and they ask us to start grinding again sounds horrific imo.
So to stop pro teams exploiting by queuing with newbs….you basically ruin it for the huge majority of people who want to play with friends. You took a sledge hammer to crack a nut. Awful.
There’s always unranked.
People who play mmo games like progression.
you want to progress in PvP ? good, so get better and you will progress …. if you do not want to improve yourself in PvP area then unranked will satisfy you more than enough … + as they said you still be able to group with a lot lower division friends, but those will have to accept to play on your level playing field
So to stop pro teams exploiting by queuing with newbs….you basically ruin it for the huge majority of people who want to play with friends. You took a sledge hammer to crack a nut. Awful.
There’s always unranked.
People who play mmo games like progression.
It isn’t fair for honest players if matchmaking exploiters and MMR tankers keep them from progressing to their intended tier. Let’s say you have an 91st percentile ruby, which is appropriate for that level, and four other rubies within that range. Then you have two legendaries (top .1%) a diamond (top 1.5%) and two ambers (lowest 35%) Might sound fair at first until you realize that the skill at the top percentages far outclass those at the 90th percentile. Two legendaries, a diamond, and two ambers would equal 19 ranks whereas the rubies would equal 20. Theoretically the rubies are favored but in practice, especially with smurfs but even with true ambers the legendaries would be favored since skill outpaces percentages at the top so the legnedaries are up to 9% higher percentile wise but about twice as skilled. At least it should be the case if league reflected skill.
“People who play mmo games like progression.”
Because the progression is a reflection of our improved skills.
It is a tiny proportion of people who are intentionally queuing with an amber to exploit the system. I would guess its around 15 to 20 players on each region.
To make the change as suggested basically is a poor solution. The system needs more fundamental redesign maybe to not just average out ranks but instead to do a different sort of average on a party.
To just ruin the game for people because a very few known players are exploiting is wrong. Most of this game will be casual players. They will no longer have fair matchups when queuing with a friend. How is this possibly a good solution?
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
very few ???? No it is not around 20 players on each region … it is wastly larger proportion on each region + flawed system like this should never be in any game … so it is good that they are finally fixing it ….. seriously .. you want to have fun and play with your buddy ? then go unranked, and if you wanna be somewhat serious about your “progression” then que ranked, still accessible with your buddy but depending on yours standings it will award you approprietly without a chance to abuse the system
PS: sorry if i misspelled something
(edited by Blackari.2051)
Congratulations, you managed to ignore the massive game imbalances and instead are focusing on the irrelevant ranking system.
Matchmaking Changes
The matchmaking system in Season 1 uses a blend of both your current division placement in Leagues as well as your individual matchmaking rating (MMR). This means that you’ll generally get paired with and against players in your division that are of similar skill levels. Unfortunately, what this also means is that from day one you’re going to have difficult matches, and because of the way MMR works in Ranked play, you’ll have a very difficult time maintaining enough of a win-streak to progress through tiers and divisions. This is especially true as you climb into divisions such as Ruby where you can lose points as well as tiers. While this system helps ensure that your matches are always as competitive as possible, it does mean that it’s also more difficult to get to the division where you actually belong based on your skill – for example, as a top tier player, the difficulty of your matches in Amber would actually be fairly close to what you’d experience in Ruby and beyond. After analyzing your feedback, we’ve decided to shift toward having your division standing in PvP Leagues be even more reflective of your personal skill level than it currently is.
Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range. While we’ll be using divisions to match you against your immediate opponents, we’ll still use your MMR to place you on teams with similarly skilled players (from your division point range) to help ensure that you’re not forced to play with individuals that are of a much higher or lower skill than you. Ultimately, this means that the new matchmaking changes will make PvP Leagues much more reflective of your actual skill, and each division will be progressively more difficult to compete in.
If my MMR is 200 and some great player is 1000, i will need to fight ppl with MMR 200 to cross ruby/diamond/amber or w/e division I’m in…so i don’t think it wil lbring that big influence. Correct me if i’m wrong, please.
The changes are great a lot of people don’t understand them or don’t think leagues should be competitive and think that if you “put in the time” you should be able to get into ruby or diamond through grinding. Average MMR matchmaking was the biggest fraud ever foisted on us. Why in the world should veteran players who know what they are doing have to play with people that don’t know the basics even up to like Diamond there are tons of people that don’t know basics rotations and strategies. Basically average MMR matchmaking carried them until they could lose tiers. They even said it int the inital post that for higher MMR players there matches in amber aren’t much different then ruby and beyond. That’s ridiculous for leagues they wan’t to be competitive. And not just for higher people I consider myself ok I was around 90th percentile in the old MMR based leaderboard which is good not great or anything. My matches were the same competitivewise (mostly blow outs in either direction) in amber as they are in ruby and diamond. I just want to feel like I am progressing and if I hit a wall where I can’t progree more Ill either get better or just 50/50 and plateu.
So to stop pro teams exploiting by queuing with newbs….you basically ruin it for the huge majority of people who want to play with friends. You took a sledge hammer to crack a nut. Awful.
There’s always unranked.
People who play mmo games like progression.
It isn’t fair for honest players if matchmaking exploiters and MMR tankers keep them from progressing to their intended tier. Let’s say you have an 91st percentile ruby, which is appropriate for that level, and four other rubies within that range. Then you have two legendaries (top .1%) a diamond (top 1.5%) and two ambers (lowest 35%) Might sound fair at first until you realize that the skill at the top percentages far outclass those at the 90th percentile. Two legendaries, a diamond, and two ambers would equal 19 ranks whereas the rubies would equal 20. Theoretically the rubies are favored but in practice, especially with smurfs but even with true ambers the legendaries would be favored since skill outpaces percentages at the top so the legnedaries are up to 9% higher percentile wise but about twice as skilled. At least it should be the case if league reflected skill.
“People who play mmo games like progression.”
Because the progression is a reflection of our improved skills.
That’s really not true at all. Five players in the 90th percentile would beat two 1% percentiles and three true nobs the vast majority of the time. Ive seen it happen plenty solo queing in low pop hours when some of the pros actually have the guts to solo or duo. Down state and the importance of knowing basic rotations and secret “knowledge you get only by playing a lot” trumps the greater twitch skills of a couple people when they are saddled with complete beginners or people that play like it at least lol.
(edited by brannigan.9831)
Gaile, you make these forums worth posting in
Love the changes and looking forward to seeing the balance changes and how it all affects the meta.
The worst argument ever, since LoL has big enough population to allow soloQ and groupQ in oneQ and solo will still be paired vs solo and team vs team…
If what you say is true then the there is zero reason for them to have merged solo and team q.
But they did merge them, which means they had good reasons.
No they don’t. They did it to try to get people to team queue instead. That goal failed and now they have a broken matchmaking system.
I don’t understand how placing players in teams with similar MMR ratings is fair. Ultimately, isn’t that just placing the top 5 MMR players on one side and placing the lower 5 MMR players on the other side? Assuming we’re talking about an average solo-queue Emerald game, for example, the system tries to place someone with others close to their rating, while simultaneously placing another person with others close to their rating on the opposite team. One is closer to the high-mmr players and gets a high-mmr team, while the other gets stragglers by default, resulting in lower-skilled teammates and earning a loss.
I’m still waiting for dev feedback on this point. Is this how the system will work?
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
This isnt a good thing. You having to adapt for a “season” doesnt make it right. Lets just assume your a legendary level player and because you are not grinding, you just got to ruby recently and now you are far better then the ruby players you are playing now. This is not a good thing.
The reasons people have League season is so players can literally see what there skill level is. Its not fair to the hardcore PvP players of the game.
I dont know what it means to be Esports but having played real sports in the seasons meant something and you played everyone. You only played the better teams in distrcts,regionals,states,playoffs. Here in GW2 league seasons it doesnt matter. Your gonna play the same people over and over and with the new team set up you now must find people of equal skill level. If your friends are not you will lose.
With the now already spoken about win streak perk, you can see how this will get ugly at times.
Everyone had to adapt. At the start of the season Reapers were the top class and could outsustain anyone without breaking a sweat. Next to Dragonhunters who could one hit half a team. Then people began to learn how to use condi revenants and mesmers became less squishy. Next you’re getting down instantly by a druid pet. Who then got hit for 10k at a time by warriors. Builds evolved as counters to those builds developed. None of this happen overnight. Being pro pre HoT wasn’t enough to usher you through the league divisions. So pros started to exploit the system to get to legendary. Since your a fan of sports metaphors its like a pro football team having to adjust after rocketpacks were introduced to the sport.
I don’t think the win streak is a good idea either. The obvious exploit to that is to tank all your games and streak your way to the next division. Improved match balance would mean slower progress so they still need a way for people to advance quicker. Idk about the premades abusing this because they’d need to have a full team of equally skilled players or they’d be at a disadvantage.
I think they should get rid of losing 2 pips for a loss because that could take 4-10 games to win back and is such a let down. And the odd win 2 pips for an impressive win based on MMR. Then you can advance quicker without certain unscrupulous individuals having to find a way to abuse the system.
The changes are great a lot of people don’t understand them or don’t think leagues should be competitive and think that if you “put in the time” you should be able to get into ruby or diamond through grinding. Average MMR matchmaking was the biggest fraud ever foisted on us. Why in the world should veteran players who know what they are doing have to play with people that don’t know the basics even up to like Diamond there are tons of people that don’t know basics rotations and strategies. Basically average MMR matchmaking carried them until they could lose tiers. They even said it int the inital post that for higher MMR players there matches in amber aren’t much different then ruby and beyond. That’s ridiculous for leagues they wan’t to be competitive. And not just for higher people I consider myself ok I was around 90th percentile in the old MMR based leaderboard which is good not great or anything. My matches were the same competitivewise (mostly blow outs in either direction) in amber as they are in ruby and diamond. I just want to feel like I am progressing and if I hit a wall where I can’t progree more Ill either get better or just 50/50 and plateu.
What will happen now is this:
Diamond player plays with an amber. Np right since they will only screw themselves over right? Wrong. All of a sudden your diamond or legendary team has a a random amber player in its midst, since two friends decided to play together.
Random guild group of mixed division players are all of a sudden playing vs full groups of diamond or legendary players. On average they might be just above beginner level but that single diamond or whatever will carry? right?
Well that doesnt matter right? Since the losing team just needs to play with players closer to their own exp level. Right? It doesnt just influence that specfic group. It literally makes matchmaking and pip gains random as kitten. All of a sudden teams get max rewards for winning vs groups that are 90% made up of bottom tier players. It literally makes no sense.
why the kitten arent they copy pasting working systems instead of creating their own crappy super amateuristic version?
Why isn’t not losing pips with extremely close games a thing?
Ive had 3 games today where we lost within a 5 point margin and i still lost pips.
Its like it doesnt want to encourage people to even try
This isnt a good thing. You having to adapt for a “season” doesnt make it right. Lets just assume your a legendary level player and because you are not grinding, you just got to ruby recently and now you are far better then the ruby players you are playing now. This is not a good thing.
The reasons people have League season is so players can literally see what there skill level is. Its not fair to the hardcore PvP players of the game.
I dont know what it means to be Esports but having played real sports in the seasons meant something and you played everyone. You only played the better teams in distrcts,regionals,states,playoffs. Here in GW2 league seasons it doesnt matter. Your gonna play the same people over and over and with the new team set up you now must find people of equal skill level. If your friends are not you will lose.
With the now already spoken about win streak perk, you can see how this will get ugly at times.
Everyone had to adapt. At the start of the season Reapers were the top class and could outsustain anyone without breaking a sweat. Next to Dragonhunters who could one hit half a team. Then people began to learn how to use condi revenants and mesmers became less squishy. Next you’re getting down instantly by a druid pet. Who then got hit for 10k at a time by warriors. Builds evolved as counters to those builds developed. None of this happen overnight. Being pro pre HoT wasn’t enough to usher you through the league divisions. So pros started to exploit the system to get to legendary. Since your a fan of sports metaphors its like a pro football team having to adjust after rocketpacks were introduced to the sport.
I don’t think the win streak is a good idea either. The obvious exploit to that is to tank all your games and streak your way to the next division. Improved match balance would mean slower progress so they still need a way for people to advance quicker. Idk about the premades abusing this because they’d need to have a full team of equally skilled players or they’d be at a disadvantage.
I think they should get rid of losing 2 pips for a loss because that could take 4-10 games to win back and is such a let down. And the odd win 2 pips for an impressive win based on MMR. Then you can advance quicker without certain unscrupulous individuals having to find a way to abuse the system.
I think its fine if you feel this way about the classes. Also im wondering what server you are on because the EU scene was rocking the double mesmer ele comp with at least 1 rev for a awhile now. It had helseth challenging the NA scene saying the EU scene had already figured out this comp.
Also maybe it was true for you and many others but the people i play PvP with were always frustrated with the insane amount of sustain that the scrappers and mesmers had. You can go back can check me on my posts and see even in beta i was complaining about the amount of boons people were able to sustain for long periods of time.
I wasnt surprised with the new meta and many told me it was a L2P issue and its funny because the 2 classes you mentioned are actually the 2 classes my guild mates and I wanted to see even back when HOT first got released.
Why isn’t not losing pips with extremely close games a thing?
Ive had 3 games today where we lost within a 5 point margin and i still lost pips.
Its like it doesnt want to encourage people to even try
You hat an equel chance to win, and you lost, so you lose a pip. I’ve had games where I’ve lost by 50 points and got 2 pips because we had a less then 40% chance to win.
Why isn’t not losing pips with extremely close games a thing?
Ive had 3 games today where we lost within a 5 point margin and i still lost pips.
Its like it doesnt want to encourage people to even try
You hat an equel chance to win, and you lost, so you lose a pip. I’ve had games where I’ve lost by 50 points and got 2 pips because we had a less then 40% chance to win.
Still doesn’t change the fact that its a load of crap.
Ive had worse matches and lost no pips at all
So you’re not going to reset the MMR of all players again? Alright, see you in season 3.
Why isn’t not losing pips with extremely close games a thing?
Ive had 3 games today where we lost within a 5 point margin and i still lost pips.
Its like it doesnt want to encourage people to even try
You hat an equel chance to win, and you lost, so you lose a pip. I’ve had games where I’ve lost by 50 points and got 2 pips because we had a less then 40% chance to win.
There are 3 outcomes: gaining a pip, not gaining or losing a pip and losing a pip (OK yes you can gain or lose 2-3 pips that doesn’t matter for this argument). Losing by 5 points is effectively a double loss since they effectively have a 2 pip loss on a game where a marginal decision probably had an effect. By not gaining a pip they are effectively losing a pip from where they should have been so yes very small losses should have no pip loss.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Haven’t logged on to this mess they call PvP since early December. After reading through the changes I have something quick to say.
I find it a little disrespectful that they continue to neglect mentioning any plans in addressing queue times, splitting team q and solo q, and queuing outside the mists. I mean, they could at least say SOMETHING. ANYTHING. Is there anything in the works behind the scenes? Is it even actively discussed? Or have they already discussed it and reached a decision? Is it final?
Stop ignoring the elephant in the room.
See you in a month. And in the meantime, I’ll be sure not to recommend this game to anyone.
This season was an RNG slugfest with your team. Players with very set MMR waited in 5 minute queues to have just those one or two players who have no idea what they are doing.
At season open i blazed through a couple matches and expected, by virtue of decent MMR to burn through a few leagues pretty quickly. But ultimately league is no representation of skill and vice versa. This is not to disparage anyone who is lucky or skilled enough or is on a team and made it to diamond or legendary. But, as someone with very limited time to play, my MMR had me against Dragon rank players and good matches before this season one debacle. In season one my team could be poised to win, then suddenly something stupid happens. To say nothing of the atrocious unbalanced Meta…
I don’t expect to be handed anything, but I thought MMR would determine league at the start of the season. Hopefully these season two changes mean the more seasoned more avid PVPers can blaze up to where they belong and fight each other again.
Before the season a 440 to 500 game lead to map chats of “GG” all around. And I think that’s my biggest issue of all. Rewards are nice and expected in a PVP season and league, but all I want is good matches.
Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range. While we’ll be using divisions to match you against your immediate opponents, we’ll still use your MMR to place you on teams with similarly skilled players (from your division point range) to help ensure that you’re not forced to play with individuals that are of a much higher or lower skill than you. Ultimately, this means that the new matchmaking changes will make PvP Leagues much more reflective of your actual skill, and each division will be progressively more difficult to compete in.
We need a little more clarification on this one. What I assumed, from when I first read it, is that ten players are thrown into a room based on division standing, and then divided by MMR into the two teams. But then I thought about it more.
Now I’m hoping what you meant is that players are grouped into a Team of 5 first (with similar MMR), and then thrown into a match against opponents of the same division, regardless of MMR, or skill level. Which one is it?
I think its fine if you feel this way about the classes. Also im wondering what server you are on because the EU scene was rocking the double mesmer ele comp with at least 1 rev for a awhile now. It had helseth challenging the NA scene saying the EU scene had already figured out this comp.
Also maybe it was true for you and many others but the people i play PvP with were always frustrated with the insane amount of sustain that the scrappers and mesmers had. You can go back can check me on my posts and see even in beta i was complaining about the amount of boons people were able to sustain for long periods of time.
I wasnt surprised with the new meta and many told me it was a L2P issue and its funny because the 2 classes you mentioned are actually the 2 classes my guild mates and I wanted to see even back when HOT first got released.
It’s not suprising that Helseth figured it out early as a dedicated mesmer. But if you look at the first two weeks of pro league for NA and Europe the teams are much more diverse. You have thieves, druids, dragonhunters, reapers, eles. Most teams didn’t even have a mesmer. The Mesmer-Rev-Tempest teams didn’t become the norm till week 3-4 – about halfway into the league. And it made the whole thing a bit sad to watch.
League is worlds away from off season pvp. Going in it was a steep learning curve for everyone.
I’m on the NA server. At the start everyone was complaining about necros and dh till people cottoned on to dodging traps and bunkier builds that could outlast necros who lack healing. Then it was mesmers and revs. Then people figured out how to make druids and eles near invincible and now warriors are getting some massive payback for their shoddy treatment.
So do I get to keep my Legendary badge for the next season?
Badges stay until the next season starts. So enjoy your badge during the current season and the time between seasons, but once the new season starts all badges will be reset.
Badges will reset? i’m confuse here does it mean our division will reset too? currently i’m in ruby t1 and if our division in season 2 will reset too are we able to buy the champion wing even i’m in amber division but i already have the number of tickets needed? or do i have to climb up to diamond again even i have 30 league tickets?
A message from the PvP team:
Matchmaking Changes
The matchmaking system in Season 1 uses a blend of both your current division placement in Leagues as well as your individual matchmaking rating (MMR). This means that you’ll generally get paired with and against players in your division that are of similar skill levels. Unfortunately, what this also means is that from day one you’re going to have difficult matches, and because of the way MMR works in Ranked play, you’ll have a very difficult time maintaining enough of a win-streak to progress through tiers and divisions. This is especially true as you climb into divisions such as Ruby where you can lose points as well as tiers. While this system helps ensure that your matches are always as competitive as possible, it does mean that it’s also more difficult to get to the division where you actually belong based on your skill – for example, as a top tier player, the difficulty of your matches in Amber would actually be fairly close to what you’d experience in Ruby and beyond. After analyzing your feedback, we’ve decided to shift toward having your division standing in PvP Leagues be even more reflective of your personal skill level than it currently is.
Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range. While we’ll be using divisions to match you against your immediate opponents, we’ll still use your MMR to place you on teams with similarly skilled players (from your division point range) to help ensure that you’re not forced to play with individuals that are of a much higher or lower skill than you. Ultimately, this means that the new matchmaking changes will make PvP Leagues much more reflective of your actual skill, and each division will be progressively more difficult to compete in.
Your algorithm is not working so unless you change more than some costemic things …
A message from the PvP team:
Win StreaksSince the new matchmaking changes may make matches more volatile at the very beginning of the season (since everyone will be starting in the same division), we’re also planning to introduce a “Win Streak System” into PvP Leagues that will help more skilled players climb through early league divisions and get them into the divisions that they belong. On your third consecutive win (and for every win afterward), you’ll automatically earn extra league points toward your division progress for as long as you can keep the streak going. But keep in mind that a loss while on a win streak will reset your win streak status back to zero, and you’ll need to start another win streak in order to begin gaining extra points again.
Let’s speak about soloq only here. Your matchmaking will give you an average of 50% win, so unless you maxi lucky boost 0 = 0 boost. No soloq next saison ?
A message from the PvP team:
Shopping for AmbersIn addition to the changes above, we’ll also be adjusting the way that parties are scored in our matchmaking algorithm based on the overall division spread of a team’s makeup. It is important to us that anyone can play with their friends regardless of league standing, but in doing so, we also want to ensure that teams aren’t gaining an unfair advantage in match difficulty based on their rosters. An example of this would be two friends: one is in Diamond and the other is in Amber. For Season 2, these two players will still be able to team up and play together, but they’ll be placed into Diamond level matches based on the highest division player in the party. This means that forming a party with players in a higher division than you will always bring you up to their level for matchmaking and prediction, rather than adjust to compensate for party members at lower divisions. This specific change will go into effect in our next scheduled release (prior to the end of season 1).
Ok so basically you try to fix something at end (2 weeks till end of saison 1). Now the question : so what to all ppl who have abused the system ? nothing ? so the other who just played the ‘fair’ way are stupid ?
Hi all,
We’ve been closely monitoring PvP Leagues since their release this last Tuesday and we’d like to provide an update on where things currently stand. Some of this information is available in other locations, but it’s always good to have everything in one place.
Match Manipulation
There have been reports of players intentionally losing games in an effort to lower their overall matchmaking rating. The idea is that if they lower their rating, their subsequent games will become easier, and they will gain pips more reliably in future win streaks. Regardless of how unlikely this is to actually happen (read on for why), we’re still not cool with players intentionally losing as this is in direct violation of our Code of Conduct.
In the short-term, our customer support team will be investigating reports of this and punishing the behavior accordingly. Please use the “Botting” reporting option to bring these instances to the attention of our team. For a longer-term solution, we’ll be working on improving the in-game reporting system to better handle these types of situations. Chris Clearly has been posting on the topic here.
One more question : what about ppl who troll ? we all got afker or troller at some point (they do it on purpose, i don’t speak about dc but ppl who stop play and just walk arround, trash or afk). You asked to report as bot, nothing seems to happen (and they know that), so they continu and ppl continu to loose pip, any brainstorming, fix or action about that ?
Seems like someone is salty about being beaten by a ranger…
(no I’m just kidding, sorry xD)
That’s more an example of team composition at work (judging by meta builds). Red team has a good balance with a bunch of hybrid damage and a solo-que Tempest (which 9 times out of 10 carries anti-projectile/reflect). Blue team has at least 3 projectile-heavy members for their main damage, and much less teamwide boon support, as well as lacking soft CC and condi damage. Plus you got more than 100 points, which is not exactly a blowout…
Im not sure if you are trolling or you really absolutely have no idea what you are talking about. This post is complete craap.
“Buff my main class, nerf everything else. "
The most important thing is to separate SoloQ’ers from group queuers.