I simply don’t see the reasoning behind some buffing requests for necro and Mesmer.
The main complain that I see here is that once focused you die easily as Mesmer or Necro, ok so with just this said then every sane person would go and say :" OK I suggest to buff Necro and Mesmer survivability"….but hold on
The necro and Mesmer community are not asking simply for survivability buffs, they’re asking for buffs on specific builds : shatter Mesmer and Terrormancer necro
To buff the base survival of a profession is one thing, to ask for buffs on a specific build…it’s completely another matter of things.
The two builds mentioned above possess one the highest offensive potential in game and can be applied from range ( keep this in mind, we’re talking about 900-1200 range); now when you see a Mesmer or Necro in the enemy team you start to take countermeasures with your build, you cannot spec whatever and hope to win against a Necro or Mesmer
You are forced to bring with you a considerable amount of condi removal to deal with necro and substantial amount of sustain( being it dmg mitigation or avoidance) to deal with Mesmer, if they’re so weak…why do I need to even bother with counter speccing?
Basically a Mesmer or Necro left alone to free cast, we’ll wreck your team in no time.
Specifically I’m talking about shatter Mesmer and terrormancer( mind you I’m not talking about the specific professions, just these two builds)
Shatter Mesmer and Terrormancer deserve no buff whatsoever, they use trait lines that reduce the amount of self-sustain in return for huge amounts of dmg.
A shatter Mesmer can be compared to a fresh air ele, same kind of role, but the fresh ele got even less sustain by comparison
A terrormancer can be compared to a zerker staf ele ( 30 air/20 earth and 20 arcana), both try to bring mayhem to the battlefield, still the zerker staff ele can survive a fraction of the time respect to a terrormancer.
Now if I can’t open a thread asking for buffs on zerker staff and fresh air, why?….Because ele got d/d celestial build and trying to ask for (legitimate?) buffs will only give scorn, flaming and hatred in return
But remember that d/d ele does not use the same trait lines as zerker staff ele and fresh air ele, therefore what really should be buffed on Necro and Mesmer are specific traitlines, those would be : blood, chaos, inspiration, death magic.
The buffs should be enough to create a viable bunker/bruiser build for Mesmer and Necro like it is for eles.
In the end shatter and terrormancer don’t need buffs, if they do need buffs…then we need to buff all other specs in the game not built around self-sustain, because those as well get hunted down by thieves, focused and generally lack great mobility