[merged] The Skyhammer Thread

[merged] The Skyhammer Thread

in PvP

Posted by: kirito.4138

kirito.4138

Should put this back in Team Arena. So Fun.

http://www.twitch.tv/kirito4138
The only exclusive skyhammer stream

[merged] The Skyhammer Thread

in PvP

Posted by: Thedenofsin.7340

Thedenofsin.7340

Because Stability and knock backs were designed around moving players in and out of cap points.

/discuss

[merged] The Skyhammer Thread

in PvP

Posted by: style.6173

style.6173

I think the general consensus is that skyhammer is bad. Not sure the point of this post though. The reality though is that only one vote counts here and ANET still likes the map. In fact, they designed the new WvW Edge of the Mists map with a lot of the same principles in mind.

[merged] The Skyhammer Thread

in PvP

Posted by: Thedenofsin.7340

Thedenofsin.7340

Note to self: create WvW post titled, “why edge of the Mists is bad”

[merged] The Skyhammer Thread

in PvP

Posted by: Nary Why Irk.8150

Nary Why Irk.8150

again this doomed thread…

skyhammer is a different map and requires different things.

think of it as if it was another game mode, but it requires skill, experience and positioning…

jesus.

[merged] The Skyhammer Thread

in PvP

Posted by: Wintel.4873

Wintel.4873

but it requires skill, experience and positioning…

LOL

(edited by Wintel.4873)

[merged] The Skyhammer Thread

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

but it requires skill, experience and positioning…

LOL

Well, he was correct about the positioning…

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

[merged] The Skyhammer Thread

in PvP

Posted by: Wintel.4873

Wintel.4873

Well, he was correct about the positioning…

Doesn’t matter when classes have pull or fear abilities. When fighting on A or C point (or skyhammer room) you can basically get pulled/feared into glass or off the edge no matter how careful you are about positioning.

I can be on my engineer, notice an enemy bunker doing fairly well to hold the point, and while he’s busy fighting I simply have to pull out toolkit and magnet him into broken glass. 9/10 times it results in a kill unless he gets lucky with a dodge/block.

Skyhammer favors some classes/builds FAR more than others and that is dumb, the map should never have such a huge impact on how well your class/build performs.

Borrowing someone else’s suggestion, there needs to be a second level under the map on which your character “falls” and has to spend time running around and getting back up.
Pulling/knocking people off the map should only mean temporarily removing them from the fight (making them run back), NOT outright killing them and getting instantly awarded for it with extra points.

Until such a thing is implemented, Skyhammer needs to be removed from both Solo Queue and made hotjoin-only. I would be happy to play Skyhammer in hotjoin just to troll people with CC builds, but please not in TPvP where I actually care about winning.

(edited by Wintel.4873)

[merged] The Skyhammer Thread

in PvP

Posted by: Forestgreen.7981

Forestgreen.7981

Well, he was correct about the positioning…

Doesn’t matter when classes have pull or fear abilities. When fighting on A or C point (or skyhammer room) you can basically get pulled/feared into glass or off the edge no matter how careful you are about positioning.

I can be on my engineer, notice an enemy bunker doing fairly well to hold the point, and while he’s busy fighting I simply have to pull out toolkit and magnet him into broken glass. 9/10 times it results in a kill unless he gets lucky with a dodge/block.

Skyhammer favors some classes/builds FAR more than others and that is dumb, the map should never have such a huge impact on how well your class/build performs.

Borrowing someone else’s suggestion, there needs to be a second level under the map on which your character “falls” and has to spend time running around and getting back up.
Pulling/knocking people off the map should only mean temporarily removing them from the fight (making them run back), NOT outright killing them and getting instantly awarded for it with extra points.

Until such a thing is implemented, Skyhammer needs to be removed from both Solo Queue and made hotjoin-only. I would be happy to play Skyhammer in hotjoin just to troll people with CC builds, but please not in TPvP where I actually care about winning.

^ This. If you ever done solo q. All I ever see are engineers doing toolkit pulls and instant win when you’re fighting. With the god awful camera and close walls that is point A+C if ur not looking in his direction you’re not going to see it coming. I’ve ran immolobizing venom+wire and its just an I win button. There is no skill in any of this, you either get a lucky dodge or hope the guy fks up.

[merged] The Skyhammer Thread

in PvP

Posted by: Cynz.9437

Cynz.9437

this game should be an activity event like crab toss… not a pvp map

All is Vain~
[Teef] guild :>

[merged] The Skyhammer Thread

in PvP

Posted by: DanyK.3842

DanyK.3842

this game should be an activity event like crab toss… not a pvp map

^This. And there should be a title for 50 wins on it called Skyham Champion.

Sir Dany | Twitch
110k WvW kills | Champion Legionnaire, Paragon |

[merged] The Skyhammer Thread

in PvP

Posted by: kirito.4138

kirito.4138

This map is so fun because of all the people QQing and/or hasn’t adapt to the different playstyle

http://www.twitch.tv/kirito4138
The only exclusive skyhammer stream

[merged] The Skyhammer Thread

in PvP

Posted by: KarlaGrey.5903

KarlaGrey.5903

You mean, flying-off-the-edge-style!

Hey, I admit the thing must be awfully amusing on the giving end, and I even chuckled myself a few times while watching the above video.
The distance of knockbacks is just stupid though, haha. It is, without a shred of doubt, the ultimate map for trolling.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

(edited by KarlaGrey.5903)

[merged] The Skyhammer Thread

in PvP

Posted by: EverythingEnds.4261

EverythingEnds.4261

Why skyhammers is bad:

Bunkers, Stability and Knockbacks are an important part of every PvP map in GW2.
However, in Skyhammer they are ven more important, as you not only can get pushed from the point, you also can get pushed into you death.
In Addition, you also have basicly a “4th capture point” aka the canon.
So knockbacks, aoes and the other stuff nobody likes become more important, again.

The next question is: Are there actual “Skyhammer builds”?
To be honest, I haven’t done researches about this, but as far as I think, Maybe some classes might change a weapon or a utlity skill, but not their build.
But in the end, skyhammer and the hole knockback etc. stuff make some of the meta builds even stronger as they already are (on other maps), while making other professions even worse.

[merged] The Skyhammer Thread

in PvP

Posted by: Lupanic.6502

Lupanic.6502

Skyhammer is great. If you do not like it, doesn’t mean nobody likes it.

[merged] The Skyhammer Thread

in PvP

Posted by: Thedenofsin.7340

Thedenofsin.7340

Why skyhammers is bad:

Bunkers, Stability and Knockbacks are an important part of every PvP map in GW2.
However, in Skyhammer they are ven more important, as you not only can get pushed from the point, you also can get pushed into you death.
In Addition, you also have basicly a “4th capture point” aka the canon.
So knockbacks, aoes and the other stuff nobody likes become more important, again.

The next question is: Are there actual “Skyhammer builds”?
To be honest, I haven’t done researches about this, but as far as I think, Maybe some classes might change a weapon or a utlity skill, but not their build.
But in the end, skyhammer and the hole knockback etc. stuff make some of the meta builds even stronger as they already are (on other maps), while making other professions even worse.

Exactly. Stability and knock backs were designed to hold/push point control, not instakill

[merged] The Skyhammer Thread

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Skyhammer is a desaster for SoloQ. I don’t know who created such a Map with PvP and Competition in mind. I would change my Job-Role and join the WvW or PvE Development.

Read It Backwards [BooN]

[merged] The Skyhammer Thread

in PvP

Posted by: Boomstin.3460

Boomstin.3460

This poll is flawed. No ‘all is vain’ option.

All is vain.

(edited by Boomstin.3460)

[merged] The Skyhammer Thread

in PvP

Posted by: Romek.4201

Romek.4201

there is no remove both

they should test this crap in teamQ

[merged] The Skyhammer Thread

in PvP

Posted by: Gracious.4279

Gracious.4279

all voters will be mailed “all is vain” stickers

r54 pvp | Ebay | Female Mind Games

[merged] The Skyhammer Thread

in PvP

Posted by: JETWING.2759

JETWING.2759

The issue is that skyhammer is the only map that comes in solo Q all time.
It1s like all other maps has been removed and remained only skyhammer, this is boring a lot.

PvP loose with this.

[merged] The Skyhammer Thread

in PvP

Posted by: Romek.4201

Romek.4201

i can choose both? brb getting new IP^^

[merged] The Skyhammer Thread

in PvP

Posted by: ahuba.6430

ahuba.6430

they won’t remove them because the map team thinks they are brilliant maps (remember the dev post about skyhammer? all the hype about the awesome fun map they made?), and their ego is too much for them to step down from their pedestal and be humble enough to remove the maps.

But they are frickin awful maps, every time i get one of those i wish i hadn’t queued in the first place.

[merged] The Skyhammer Thread

in PvP

Posted by: Romek.4201

Romek.4201

they have all skyhammer threads on /ignore cause they dont have the balls to go to their bosses again and say “Hey the last thing we did in spvp was crap again and people dont like it”

they dont wanna report it to their bosses so they ignore it here and you have to play it – write email to their bosses maby this guyz will help^^

[merged] The Skyhammer Thread

in PvP

Posted by: Luthan.5236

Luthan.5236

Keep Spirit Watch. I don’t care about Skyhammer.
Give Temple more prioroty. Should be more often than other maps. Best map in the game. Favours strategy because the buffs can turn around a lot even if the individual 1 vs. 1 player fighting skills are not that strong. And since it is a team game I like it if strategy is important and such things are possible.

[merged] The Skyhammer Thread

in PvP

Posted by: xGreeD.6018

xGreeD.6018

Even though you may think that this poll is representative, it isn’t.

You just have to think about who is actually reading the forums and in addition to that such threads. First of all you need to be a PvP-Player, which excludes most of gw2s population. Plus everyone playing tPvP happily won’t really read this kind of thread, since it is very likely to contain flame, which would just ruin the mood. Hence you have a rather high percentage of unhappy people, who have run out of walls to scream at.

Moreover, consider this: The map diversity is rather low to start with. If the map pool was reduced by two more maps, it would just end up horrible.

At the end of the day: Learn to play those maps and quit flaming.
Use our time!

“Take me to wonderland…”, she said,
as she finished beating me up a mole times.
Let’s try something you’re actually good at.

[merged] The Skyhammer Thread

in PvP

Posted by: Serdoc.7261

Serdoc.7261

they won’t remove them because the map team thinks they are brilliant maps (remember the dev post about skyhammer? all the hype about the awesome fun map they made?), and their ego is too much for them to step down from their pedestal and be humble enough to remove the maps.

But they are frickin awful maps, every time i get one of those i wish i hadn’t queued in the first place.

ding ding ding, we have a winner!

I have been a software developer for roughly 7 years, and I know how it goes. When someone in a company introduces a feature he thinks is great, and his co-workers say is great, but then is disliked by the customer, bad things usually happen.

As a dev, it hurts when what you and others think is great is thought as terrible by the customer, but a good dev will swallow his pride and either remove or improve the bad feature. But if the dev has an ego, it almost always gets ugly, just like the skyhammer map is for GW2.

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

[merged] The Skyhammer Thread

in PvP

Posted by: piffdaddy.8014

piffdaddy.8014

I like spirit watch to be honest. But I think the game could use a blacklisting feature like WoW has. In WoW, it let you blacklist up to two maps when you queued for a match and those two would never come up. The trade off was the queue would be longer outside of prime playing times if you chose to blacklist certain maps.

Because of the population, maybe only let us blacklist one? Then the people who like skyhammer will have a chance for it to pop up in their queues but people who really dislike the map will have a way to avoid it (at the cost of a longer queue for JUST THAT PERSON). That way, if you don’t blacklist skyhammer you will benefit by having faster queue times. Or, everyone will blacklist skyhammer and the map rarely ever will pop up. Either way, win-win.

I suggest this because I realize anet doesn’t want to just drop skyhammer like raid on the Capricorn. IMO they should make changes to both skyhammer and raid on the Capricorn to make them viable tpvp maps….but apparently they can’t figure out how to lol.

Skyhammer make the cannon DODGEABLE!!!!! Seriously how long is this gonna take?

And raid on the Capricorn reduce a lot of the water like they did on temple of silent storm and put the UW capture point on the boat and move the boat a bit. Make the sharks more powerful and make the ruins a secondary objective which captures the sharks. If you get knocked off the ship into the water the sharks deal like 2k damage per second to you. Just an idea…

[merged] The Skyhammer Thread

in PvP

Posted by: xGreeD.6018

xGreeD.6018

Greetings ANet fanboy,
I would like to inform you that these maps are not part of tPvP and that is for a reason.

If you don’t like the game, just quit it – it will make the servers a better place.
And according to you soloq is not tPvP and yet you want to change it?

It’s the whining I can’t stand; just learn to play the friggin’ game and adapt.
Flaming never achieved anything remarkable, which not ended up with more flame.

“Take me to wonderland…”, she said,
as she finished beating me up a mole times.
Let’s try something you’re actually good at.

[merged] The Skyhammer Thread

in PvP

Posted by: clint.5681

clint.5681

Went don’t need more knock people off to get cheap kills, piffdaddy

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

[merged] The Skyhammer Thread

in PvP

Posted by: xGreeD.6018

xGreeD.6018

It’s not that I lose Skyhammer, it’s just a kitten map. Its’ boring to shatter and pull.
But I noticed a lot of top players took your advice and quit; hopefully that satisfies you.

At first I thought you finally came up with a real point, then I realized that the number of quitting top players because of skyhammer is pretty much zero.

If you find an aspect boring, well poor you. Not everyone can be satisfied.
It’s rather obvious we won’t persuade each other to change opinions; all that is about to happen is flame.

Anyways, it’s your right to post this and it is my right to say my opinion about it.
As some brilliant man once said:
“If liberty means anything at all, it means the right to tell people what they do not want to hear.”
George Orwell

“Take me to wonderland…”, she said,
as she finished beating me up a mole times.
Let’s try something you’re actually good at.

[merged] The Skyhammer Thread

in PvP

Posted by: Drafigo.4690

Drafigo.4690

This poll is flawed. No ‘all is vain’ option.

Winning!

[merged] The Skyhammer Thread

in PvP

Posted by: xGreeD.6018

xGreeD.6018

[…] is pretty much zero. […]

Please just learn to read.
Pretty much != 100%.
It will safe people so much effort.

“Take me to wonderland…”, she said,
as she finished beating me up a mole times.
Let’s try something you’re actually good at.

[merged] The Skyhammer Thread

in PvP

Posted by: Arganthium.5638

Arganthium.5638

… I kinda like Spirit Watch… :/ not as much as LotF or Kyhlo or whatever, but I don’t think it should be removed.

Thief|Mesmer|
Theorycrafter

[merged] The Skyhammer Thread

in PvP

Posted by: Thedenofsin.7340

Thedenofsin.7340

Poll needs a “bacon” option.

[merged] The Skyhammer Thread

in PvP

Posted by: Wintel.4873

Wintel.4873

The fact that that Skyhammer got taken out of Team Queue is proof that ArenaNet knows how dumb it is. It’s not up to opinion.

The only reason Skyhammer is still in Solo Queue is because ArenaNet is trolling solo players. No seriously, that is the only explanation that I can think of. Nothing else comes to mind.

I actually don’t mind Skyhammer, it’s a fun map for trolling and offers something different….but it needs to be hotjoin-only.
It has NO PLACE in tournaments, and again, it’s not me saying this, it’s ArenaNet who already admitted this when they took it out of Team Queue.

That is all.

(edited by Wintel.4873)

[merged] The Skyhammer Thread

in PvP

Posted by: Phathomz.5970

Phathomz.5970

Not only is the map to remain, there are plans for two more just like it. Please direct any and all complaints to your nearest brick wall.

Trixster Kwixx (Rocket Hat Engineer)
Slamz Dreadmane (Triple Mace Warrior)

[merged] The Skyhammer Thread

in PvP

Posted by: Shockwave.1230

Shockwave.1230

I don’t see the problem with the map. A skilled player is aware of that possibility and minimizes that happening. It’s no different than a skilled player messing up timing or a rotation and losing.

It sounds to me like people who think they should be 1337, are mad that they have to think about edge positioning, and are losing because they are doing it poorly.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

[merged] The Skyhammer Thread

in PvP

Posted by: entropy.9613

entropy.9613

Given time, the tears of the children who can’t play Skyhammer will fill the canyon below the map and we’ll be able to swim back up.

Problem solved.

[merged] The Skyhammer Thread

in PvP

Posted by: Wintel.4873

Wintel.4873

I don’t see the problem with the map. A skilled player is aware of that possibility and minimizes that happening. It’s no different than a skilled player messing up timing or a rotation and losing.

It sounds to me like people who think they should be 1337, are mad that they have to think about edge positioning, and are losing because they are doing it poorly.

Skilled player? Edge positioning? HAHAHAHA

Anyone who defends Skyhammer is either:
1) Trolling
2) Plays a class/build that has tons of knockback, pull, fear and/or stability
3) Eats crayons for breakfast

[merged] The Skyhammer Thread

in PvP

Posted by: Hyperion.4638

Hyperion.4638

Besides the obvious things said about this map, Anet should realize that a lot of players are afking or just leaving when this map shows up , seriously guys enough is enough.

[merged] The Skyhammer Thread

in PvP

Posted by: Shockwave.1230

Shockwave.1230

I don’t see the problem with the map. A skilled player is aware of that possibility and minimizes that happening. It’s no different than a skilled player messing up timing or a rotation and losing.

It sounds to me like people who think they should be 1337, are mad that they have to think about edge positioning, and are losing because they are doing it poorly.

Skilled player? Edge positioning? HAHAHAHA

Anyone who defends Skyhammer is either:
1) Trolling
2) Plays a class/build that has tons of knockback, pull, fear and/or stability
3) Eats crayons for breakfast

In order of ease of availability
Stay on the otherside of the Guardian?
Dodge?
Blind?
Stun Break?
Stability?
Invulnerability?

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

[merged] The Skyhammer Thread

in PvP

Posted by: Shockwave.1230

Shockwave.1230

Besides the obvious things said about this map, Anet should realize that a lot of players are afking or just leaving when this map shows up , seriously guys enough is enough.

ANet has quantifying data to determine if it’s actually a lot. Lets be real, in your opinion fall kills suck.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

[merged] The Skyhammer Thread

in PvP

Posted by: Phathomz.5970

Phathomz.5970

I don’t see the problem with the map. A skilled player is aware of that possibility and minimizes that happening. It’s no different than a skilled player messing up timing or a rotation and losing.

It sounds to me like people who think they should be 1337, are mad that they have to think about edge positioning, and are losing because they are doing it poorly.

Skilled player? Edge positioning? HAHAHAHA

Anyone who defends Skyhammer is either:
1) Trolling
2) Plays a class/build that has tons of knockback, pull, fear and/or stability
3) Eats crayons for breakfast

Ra’s Al Ghul always said “Mind your surroundings”

And, fyi, yellow crayons taste just like scrambled eggs, btw.

Trixster Kwixx (Rocket Hat Engineer)
Slamz Dreadmane (Triple Mace Warrior)

[merged] The Skyhammer Thread

in PvP

Posted by: entropy.9613

entropy.9613

According to poll 75% hates Skyhammer and wants it removed.

Self-selection bias.

Results are unreliable.

[merged] The Skyhammer Thread

in PvP

Posted by: Arganthium.5638

Arganthium.5638

Unfortunately I have to agree with entropy, and anybody else that understands statistics that understands why this particular survey is biased (doesn’t make any arguments against Skyhammer any less valid though, unless they’re based on these statistics).

That being said, I think that online polls are fun.

Thief|Mesmer|
Theorycrafter

[merged] The Skyhammer Thread

in PvP

Posted by: Ryan.9387

Ryan.9387

Aren’t remove skyhammer and keep spirit watch essentially the same?

This is better:
1) Remove both
2) Remove hammer
3) Remove spirit watch
4) Keep both

Ranger | Elementalist

[merged] The Skyhammer Thread

in PvP

Posted by: entropy.9613

entropy.9613

I’m sure if they would pop up a message asking ,,Do you want Skyhammer removed? " after playing one the results will be the same ( if not more hatred ).

That’s not usually how it works. Self-selection is biased against the status quo. If you create a poll asking “Should we get rid of Skyhammer?”, the people most motivated to respond will be those who want to get rid of Skyhammer.

Those who are happy with the status quo have no real reason to answer the poll because they already have what they want.

And then there are other methodology issues, including the items on this poll being poorly chosen and prejudicial. If you want a poll to be taken seriously, you should attempt to take a serious poll.

[merged] The Skyhammer Thread

in PvP

Posted by: Writetyper.1985

Writetyper.1985

This poll is very poorly made (Overlapping results) but I voted remove skyhammer anyway, because remove skyhammer.

Mortryde/Cold/Thugmentalist Bara
really bad engineer

[merged] The Skyhammer Thread

in PvP

Posted by: Valleria Darkmoon.4506

Valleria Darkmoon.4506

The fact that that Skyhammer got taken out of Team Queue is proof that ArenaNet knows how silly it is. It’s not up to opinion.

The only reason Skyhammer is still in Solo Queue is because ArenaNet is trolling solo players. No seriously, that is the only explanation that I can think of. Nothing else comes to mind.

I actually don’t mind Skyhammer, it’s a fun map for trolling and offers something different….but it needs to be hotjoin-only.
It has NO PLACE in tournaments, and again, it’s not me saying this, it’s ArenaNet who already admitted this when they took it out of Team Queue.

That is all.

Perfectly said.

I main an elementalist in pvp and while i do have armor of earth both from traits and from utility skills it does wonders for me not getting knocked off the map but this is not really the issue.

That being said, I keep a staff in my inventory solely for the purpose of zoning into the skyhammer room and blowing the enemy on the controls off the edge or there are other situations where i will equip it just long enough to throw people off the map before changing back to better weapons once combat ends.

The issue is not even the ledges, they are annoying but they cut both ways. The issue is that skyhammer allows a single player far too much influence over all control points at once. As a force multiplier it is simply far too strong. In addition it does extreme damage in a massive area and stuns to boot. The map could be ok if the skyhammer itself were nerfed.

(edited by Valleria Darkmoon.4506)