There is a desire for mounts! [merged]
I like cosmetic mounts with only the same temporary speed boost as running.
Same. I think if there’s mounts, their speed should be according with your boost.
Just thought a game so beautiful like GW2 would be awesome if have mounts. Well maybe some day.
Problem1: Herb prices are ridiculous.
- Cause#1: Herb node Quantities per zone are a joke compared to useless nodes like Mushrooms, Scallions, & Leeks.
- Cause#2: Hitting all the herb nodes takes too long and it’s not economical for higher level characters to use Waypoint travel to hit them all.
- Cause#3: On foot, we’re still limited to only 33% faster movement and it’s not even “Perma” in most cases. In Gw1, Dervs and Sins could build for 50% PERMA. But even 33% in this game feels slower than 33 in GW1 felt. So what we really need is like 66% perma (with downsides of course!)
Problem2: Most of the food people made, is completely worthless.
- Cause: Vast majority of it grants statistically-weaker bonuses that most builds never build for anyway. IE: condition damage or healing or cond-Duration.
Problem3: No one fights champions still. I’ve walked past the same ones 20x in a row for 3 days now. No one wants to bother fighting ‘em and no one ever will so long as there’s such little traffic in every zone that isn’t “part of the living story”.
Problem4: Most zones are completely devoid of the higher level players required for Duo-ing most Champions, mainly b/c it’s such a “slog” for them to get around quickly and scout the zone for other players to help out. (In GW1 I didn’t have to do this to help lowbies, I just had to go to the Outposts where I knew lowbies typically would struggle.. IE: Borlis, SanctumCay, ThirstyRiver, etc…)
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Again, I HATE the vanity I see in “Mounts” in MMOs. Just allowing them usually gives the publisher license to make a huge cash or time-sink so high that one lady actually prostituted herself IRL out to get one (this is not an urban legend BTW).
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But I also see an opportunity to tackle all these problems in one fell swoop if Anet could add Mounts specifically to tackle these problems -and-only- these problems, head on: IE: really simple necessity mother-of-invention type base rules here:
- Mounts being useless in Combat but great for avoiding hostile mobs if you’re a “skilled Rider”. (GOTTA GO FAST).
- Also making them a massive Resource sink for Food….
- And even if they get hit by mobs, the Food bonuses could be flipped around to reduce that damage based on the bonus.
- And hey if you ever want to Upgrade the mount, well they could link that to Champion hunting. IOW: you have to help kill lots of Champions when you’re NOT riding it around.
Really easy stuff to do here design-wise since “Flying” is completely out of the question. (and also unnecessary with Way-point teleporting). Obviously they don’t have to follow these exact guidelines (and they probably won’t), but it’s already a forgone conclusion that they’ll be Adding them one way or another with how dead-set they are on keeping this a true MMO. But Anet should also be held to a higher standard here by actually using them to FIX problems with the game’s “player Traffic” instead of just adding more problems like most MMO updates that other developers tend to put out…
(edited by ilr.9675)
I really don’t think something like this is easy to implement.
There are much easier solutions for some of the problems you listed.
I like running better. Keeps me from getting fat.
As much as I would love to have one of them charr motorcycles, its never going to happen.
Heh, maybe they should introduce craftable potions that will grant you a movement speed boost outside of combat. And not usable in WVW.
If they made Mounts something to manage, more involved then some piece of equipment, I’d be fine with it. Keep them out of WvW, and dungeons (or anything instanced really) and I’d be fine with that.
Have mechanical Mounts that need oil or something, and Animal Mounts that need food?
Waypoints are a little too expensive, and I’d ride a Moa around if it gave me 66% move speed (or even just 50%) out of combat.
Again, I HATE the vanity I see in “Mounts” in MMOs. Just allowing them usually gives the publisher license to make a huge cash or time-sink so high that one lady actually prostituted herself IRL out to get one (this is not an urban legend BTW).
Now assuming that is true, I have a couple of things to add to that (too lazy to look up the news to verify this story).
Some people just need an excuse to do something bad. “I do drugs because…” “I prostituted myself out because…”. Excuses, excuses, excuses.
Anyone with half a brain could have gone out and gotten a job as a part time cashier, and saved up money to buy a mount. Nothing illegal about that. The “fact” that she thought it would be a good idea to go that route is because she has:
A) terrible judgement
B) was a prostitute to begin with, and this just made a good news story (they’ll report anything)
C) did it for attention
D) serious psychological issues that have nothing to do with video game mounts
I mean seriously. Come on.
Mounts make waypoints less likely to be used. Anet won’t even think about touching that, it’s a gold sink.
Now for a more serious post regarding your topic.
We already have a “broomstick” mount. I wouldn’t mind race specific “mounts” like the broomstick one. It will be cosmetic only and adds no movement speed (I don’t think it takes that long to run around maps, really).
Sylvari: Oakheart
Charr: Mechanical motorcycle/4 wheeler
Human: Moa/cow/bull (have yet to see a horse)
Asura: Golem
Norn: Dolyak
I really don’t think something like this is easy to implement.
There are much easier solutions for some of the problems you listed.
I disagree completely… We know they’re going to be adding Mounts eventually. Maybe it’ll be this next expansion, maybe the one after that. Either way they’ve got a lot more Artists than most Studios have and therefore a lot more manpower to tackle the only real Hurdle in any of this: IE: good looking Model & animation resources…
The ACTUAL PHYSICS is the least of our concern. Just look at the MASSIVE coding nightmare that their WvW team fixed with like only 2 (really smart mind you) Coders… Don’t talk to me about implimentation nightmares until you’ve studied the whole 200 players in Client VS. Server-Side Culling + eyecandy=CPU-overloading cluster-foozle that this company’s coders (some of the best in the business b/c Mike O’Brien basically INVENTED massive-network RTS-game netcoding) have already solved…. Not to mention they have to code for these physics anyway if they’re ever going to add ROLLER BEETLE RACING back in
Heh, maybe they should introduce craftable potions that will grant you a movement speed boost outside of combat. And not usable in WVW.
This is a good temporary fix but it might be too exploitable for bads to “Respawn FACEROLL” their way through Dungeons that are intended to be hard
Mounts make waypoints less likely to be used. Anet won’t even think about touching that, it’s a gold sink.
Food Crafting is an even bigger Gold Sink right now
Do you even bake, bro?
(edited by ilr.9675)
1. Mike O’Brien is no longer with Arenanet…
2. you can no longer respawn faceroll dungeons as you can’t waypoint while a party member is in a fight.
I think you must be mistaken, or the wiki needs updating. =)
http://wiki.guildwars2.com/wiki/Mike_O%27Brien
http://en.wikipedia.org/wiki/Mike_O%27Brien_%28game_developer%29
Why bring Guild Wars 1 into a thread about gathering nodes and crafting. It didn’t matter if your guy in Guild Wars 1 had a 7 zillion percent speed buff, at least in this context, because there was nothing to gather.
Mounts make waypoints less likely to be used. Anet won’t even think about touching that, it’s a gold sink.
What if mounts take food/fuel that adds up to about the same kind of cost? Say, the cheap stuff lets it go at normal speed, and the more expensive the food/fuel you buy for it, the faster it goes?
delicate, brick-like subtlety.
1. Mike O’Brien is no longer with Arenanet…
2. you can no longer respawn faceroll dungeons as you can’t waypoint while a party member is in a fight.
I think you must be mistaken, or the wiki needs updating. =)
http://wiki.guildwars2.com/wiki/Mike_O%27Brien
http://en.wikipedia.org/wiki/Mike_O%27Brien_%28game_developer%29
He’s probably just confusing him with the other 3 former Blizzard guys who founded Anet with Mike… Yes they moved on. But if O’Brien left, this studio would no longer be called “ArenaNet”. Nexon would have it changed to something more generic & “hipster” geared in a heartbeat…
Why bring Guild Wars 1 into a thread about gathering nodes and crafting. It didn’t matter if your guy in Guild Wars 1 had a 7 zillion percent speed buff, at least in this context, because there was nothing to gather.
I’m guessing you never played Gw1 then… or if you did, you never noticed the Runners/Taxis that were all over the place funding most of their HOM that way…
(edited by ilr.9675)
https://forum-en.gw2archive.eu/forum/game/gw2/future-possibility-of-mounts
Already been discussed. No need for this thread as it is just another repeat of threads past.
https://forum-en.gw2archive.eu/forum/game/gw2/future-possibility-of-mounts
Already been discussed. No need for this thread as it is just another repeat of threads past.
It’s just the monthly “I want mounts because other games have them” thread.
https://forum-en.gw2archive.eu/forum/game/gw2/future-possibility-of-mounts
Already been discussed. No need for this thread as it is just another repeat of threads past.
2 Months old.
Threshold in a Central discussion forum for Necro’ing is about 3 weeks…
That thread also doesn’t talk about applied necessity (infact it intentionally AVOIDS IT meaning the core topic here would also qualify as Derailing) …and doesn’t even link correctly everytime. (lrn 2 link)
It’s just the monthly “I want mounts because other games have them” thread.
Why are you even responding if you didn’t read the Original Post?
Infact… it doesn’t look like you even read the Subject line…. Plz explain??
(edited by ilr.9675)
1. Mike O’Brien is no longer with Arenanet…
2. you can no longer respawn faceroll dungeons as you can’t waypoint while a party member is in a fight.
I think you must be mistaken, or the wiki needs updating. =)
http://wiki.guildwars2.com/wiki/Mike_O%27Brien
http://en.wikipedia.org/wiki/Mike_O%27Brien_%28game_developer%29
He’s probably just confusing him with the other 3 former Blizzard guys who founded Anet with Mike… Yes they moved on. But if O’Brien left, this studio would no longer be called “ArenaNet”. Nexon would have it changed to something more generic & “hipster” geared in a heartbeat…
Why bring Guild Wars 1 into a thread about gathering nodes and crafting. It didn’t matter if your guy in Guild Wars 1 had a 7 zillion percent speed buff, at least in this context, because there was nothing to gather.
I’m guessing you never played Gw1 then… or if you did, you never noticed the Runners/Taxis that were all over the place funding most of their HOM that way…
We’re not talking about runners. We’re talking about crafting nodes. I can almost guarantee I have more hours logged into Guild Wars 1 and you do. But since the post is about crafting nodes and getting to them faster, the Guild Wars 1 reference is at best gratuitous. You don’t really need to bring Guild Wars 1 into it to make your point, because it doesn’t make your point. Running <> gathering.
I can almost guarantee I have more hours logged into Guild Wars 1 and you do.
Really? You’ve got over 5000 hours in it?? I wanna see this!
2 Months old.
Threshold in a Central discussion forum for Necro’ing is about 3 weeks…
Try again, that was only the age of one of the original threads, not the other threads already merged in to it, just as this one now has been. Please learn to search the forums before creating a new thread to discuss something that has already been discussed many times. If you really believe you have valid points, you should add them to the already existing ones and not try to make them stand on their own.
As to mounts, no need, waste of development time. Way points are far more efficient, less server resources and much easier on our video cards. Mounts serve no useful purpose in GW2, none at all. Most players do not want them. Devs would be better off working on expansions that would benefit all rather then a feature a small handful of players need for “look at me” status. Bad idea that cause more problems that we simply do not need, etc, etc, etc.
I agree with this 100%
I can almost guarantee I have more hours logged into Guild Wars 1 and you do.
Really? You’ve got over 5000 hours in it?? I wanna see this!
Your ego is showing, careful before you run it into something.
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
If they include mounts (they won’t, they’ve said as much repeatedly, but if) then they should have no speed boost, no flying, and not be permitted in towns.
You pretty much have to pay for everything in this stupid game, and now they are starting to nerf most the mobs in orr so they don’t even drop loot, soon orr is gonna be empty and this game will be to
No, no they didn’t. They did nothing like that. What they did was nerf the loot from an infinite spawn source in an event that as being exploited because it didn’t follow the game’s own mechanics on infinite spawn type enemies. If you farm the dredge at the bomb run you will find the first wave will give you more loot than the following 10 waves combined. This is because mobs spawned from infinite sources give poor loot to prevent camping of events such as what happened at the event you are complaining about.
TLDR; a broken part of the game was fixed, grow a pair.
Now for a more serious post regarding your topic.
We already have a “broomstick” mount. I wouldn’t mind race specific “mounts” like the broomstick one. It will be cosmetic only and adds no movement speed (I don’t think it takes that long to run around maps, really).
Sylvari: Oakheart
Charr: Mechanical motorcycle/4 wheeler
Human: Moa/cow/bull (have yet to see a horse)
Asura: Golem
Norn: Dolyak
Yep if they’re purely cosmetic and let you use your utility skills while on them. No speed boosts involved in the mount itself, just let us sit on them, i’m sure it’ll look cool.
I’d much prefer to have less way-points and faster travel via mounts, it would make the game feel much larger than it currently does. When I’m in the southern-most tip of the Cursed Shore or the northern reaches of Fireheart Rise and Frostgorge Sound I should feel remote and distant from civilisation. Instead I am a loading screen away from any city and two minutes from almost every area in the game.
i don’t know if someone already realizes but LA has a racing track, i can only assume it’s the first step to how mounts work.
While I can understand the people who don’t want mounts, and I completely agree that mounts, if implemented, should NOT have any form of movement buff or anything (no flying, no faster running, etc.), I can’t see how just having a few lore-friendly mounts would hurt the game (I mean, how is it not awesome in every possible way to have an Asura going around LA on their own personal Transport Golem?).
Anyways. Final decision is up to ANet, if they don’t want to put mounts in they shouldn’t have to, and IDC either way.
While I can understand the people who don’t want mounts, and I completely agree that mounts, if implemented, should NOT have any form of movement buff or anything (no flying, no faster running, etc.), I can’t see how just having a few lore-friendly mounts would hurt the game (I mean, how is it not awesome in every possible way to have an Asura going around LA on their own personal Transport Golem?).
Anyways. Final decision is up to ANet, if they don’t want to put mounts in they shouldn’t have to, and IDC either way.
Actually mounts would have a very noticeable, detrimental effect on the game.
Culling is already an issue in the game. You can be standing in a crowded area and barely see a fraction of the other players there. Now introduce another set of models that have to be rendered and you make the problem even worse then it currently is.
The graphic engine would have to do twice the work, generating models and animations for 2 models instead of just one for each player on a mount.
Game developers can pretty much do anything they want in any game, add any feature you could possibly think of.
But the draw backs are every additional feature takes more resources in the game. You have to make a choice sometimes, do you want a game with beautiful graphics and great game play with some features, or a game with cartoonishly low level graphics with all the bells and whistles. Do you make a game that can run on most of the computers out there, or only the high end ones so limit your market? Everything added to a game has some impact on playability, some features would be hardly noticeable, some would break the game for many players.
I want to ride a cassowary. That is all, I bid you good day.
While I can understand the people who don’t want mounts, and I completely agree that mounts, if implemented, should NOT have any form of movement buff or anything (no flying, no faster running, etc.), I can’t see how just having a few lore-friendly mounts would hurt the game (I mean, how is it not awesome in every possible way to have an Asura going around LA on their own personal Transport Golem?).
Anyways. Final decision is up to ANet, if they don’t want to put mounts in they shouldn’t have to, and IDC either way.
Actually mounts would have a very noticeable, detrimental effect on the game.
Culling is already an issue in the game. You can be standing in a crowded area and barely see a fraction of the other players there. Now introduce another set of models that have to be rendered and you make the problem even worse then it currently is.
The graphic engine would have to do twice the work, generating models and animations for 2 models instead of just one for each player on a mount.Game developers can pretty much do anything they want in any game, add any feature you could possibly think of.
But the draw backs are every additional feature takes more resources in the game. You have to make a choice sometimes, do you want a game with beautiful graphics and great game play with some features, or a game with cartoonishly low level graphics with all the bells and whistles. Do you make a game that can run on most of the computers out there, or only the high end ones so limit your market? Everything added to a game has some impact on playability, some features would be hardly noticeable, some would break the game for many players.
That’s actually a very good point, that I hadn’t thought about. On the other hand, I’m pretty sure that WoW is a compelling argument for the “cartoonishly low-level graphics,” but am aware that that proves nothing. Like I said, I don’t actually mind either way, though, so carry on
As long as mounts are purely aesthetic then no harm no foul. Keep em out of WvW or at least have them be filtered out by the detail filter. I am strongly against mounts (especially if they alter game-play dynamics) but understand that people love WoW and want to taint the beautiful GW2 so they can live in the past.
I wonder why people think WoW is the only mmo that has mounts. FlyFF, an MMO that specifically revolves around FLYING mounts, was in closed beta in Korea in 2003. Everquest has mounts and it was released in 1999. I can’t think of any game with a bigger “mount” distribution than Eve Online and it was released in 2003.
I’ve also been reading the naysayers comments on why mounts shouldn’t be added and most of the reasons are ridiculously stupid. The one stating that it would hurt gem sales is by far the worst. I don’t know of anyone poor enough to need to buy gems, convert them to gold and then use that to pay for a waypoint. So far, the highest waypoint cost I’ve incurred is 4.13 silver. I can make that back in a minute or even 5 seconds if I’m in the right area. On the contrary, a fair number of mounts are likely to be gem purchase only. For a game that lauds itself on cosmetic appeal, it would be a goldmine.
Try again, that was only the age of one of the original threads, not the other threads already merged in to it, just as this one now has been. Please learn to search the forums before creating a new thread to discuss something that has already been discussed many times. If you really believe you have valid points, you should add them to the already existing ones and not try to make them stand on their own.
You try again…
All the threads about it were in this Graveyard. Not one thread tackling the problems I underlined was in the appropriate subforums or General disc. You didn’t go through the great “Suggesstions Feedback” wiki era like I did. So you have no idea how primary Gameplay Concerns (read: not Aesthetics suggestions) actually filtrate through to Anet’s Devs. ….it sure as hell isn’t through the suggestions Graveyards they’ve set aside over the last 6+ years to make things easier on their CR’s like Regina.
There isn’t a unique issue raised in this Graveyard about PvP for example that ever reached them through this channel. It’s always been via the general PvP community until it either reaches general guilds they’re in, or general chat and industry shows and Q&A’s and such. ….or direct discussions with developers in the specific sections they’re tasked to monitor. Do you see any of that going on here? No… It takes place in more high-priority sections that address specific deficiencies in the game mechanics. “I want a mount b/c it looks cool / makes me happy” is NOT a gameplay, living-world & group-event, or even economy specific issue that the game is directly suffering from lack of.
Being able to get around faster and scout faster, IS a problem that needs to be recognized by the community as a whole. The community itself is responsible due to it’s penchant to just move in one big zerg. <— Nature of the Beast (large openworld MMO’s with limited scouting/intel capacities). And that’s why a thread about it needs to exist anywhere but here in this graveyard. If that means leaving out mounts as an option, so be it. But so far Anet hasn’t already announced plans for anything else that would increase mobility & general world awareness. They DID say that mounts were something they hope to add however. They were saying it before beta even. I thought it a huge waste of resources too and I was always against it just like the other 50% of people who hate seeing these stupid threads again and again.
So you tell me… what’s the alternative? How do we get the Devs to look at this lack of mobility the right way? What’s the steps if you think you know a lot more about this than me? (PROVE IT)
That’s actually a very good point, that I hadn’t thought about. On the other hand, I’m pretty sure that WoW is a compelling argument for the “cartoonishly low-level graphics,” but am aware that that proves nothing. Like I said, I don’t actually mind either way, though, so carry on
It’s also wrong. Mounts wouldn’t be ALLOWED in WvW for obvious reasons (atleast not in EB, we’d hope…). In any other area, Lion’s Arch especially, the server already divides players up into “Districts” just like it did in GW1. Anyones who’s teamed up with people in L.A. for dungeons only to discover those people weren’t even from their home server already knows this. The game creates multiple instances of persistent regions when populations exceed expected rendering capacity and WVW is one of the only place they didn’t normally use “Overflow” <—— there’s the word everyone else knows it by…