http://www.votf.net
Arrowcarts [merged]
Absolutely terrible changes to arrowcarts Anet. You should be working on minimalizing arrowcarts and maximizing PvP encounters. Arrowcarts encourage turtling and that is bad.
Its just great change it is anti zerg, if you stack up in a tight blob, a other team drops ACs in the field and quickly builds up, you are going to be sloughtered, wich is great, you have to spread out, wich makes perfect sense, lets see we cram as many as we can in one spot, as player abilities only can affect 5people, lol… its anti zerg if anything regardless of where
So if it can kill a zerg then what exactly is going to kill them or cap a keep/tower? YOU MAKE NO SENSE.
As a attacker you siege, please look up the word, you have the intiative, you are the one that needs to clear the tower/keep and breach it, it will cost you siege and time EXACTLY as it costs to upgrade and siege up a tower and keep, do the math of time, and cost it takes to upgrade a tower to T3, and you expect it to fall in ten minutes, that dosent make sense to me
Fey Sparrow – Warrior
If i nag about things, its only couse i care ;P
Its just great change it is anti zerg, if you stack up in a tight blob, a other team drops ACs in the field and quickly builds up, you are going to be sloughtered, wich is great, you have to spread out, wich makes perfect sense, lets see we cram as many as we can in one spot, as player abilities only can affect 5people, lol… its anti zerg if anything regardless of where
I’ll do this yet another time, tell me where I go wrong.
Arrowcart is much stronger now and hits 50 people very hard. It makes it a lot harder for groups of 30+.
It also hits groups of less than 30. It hits them so hard and they cannot escape from it (easier to keep pressure op on 5 players and hunt them with an arrowcart than do that for 20 people).
It comes down to this. It does make zerging harder. But it destroys everything that is not a zerg. So basically everyone is forced to zerg despite it being harder.
7.2k+ hours played on Minesweeper
Its just great change it is anti zerg, if you stack up in a tight blob, a other team drops ACs in the field and quickly builds up, you are going to be sloughtered, wich is great, you have to spread out, wich makes perfect sense, lets see we cram as many as we can in one spot, as player abilities only can affect 5people, lol… its anti zerg if anything regardless of where
So if it can kill a zerg then what exactly is going to kill them or cap a keep/tower? YOU MAKE NO SENSE.
As a attacker you siege, please look up the word, you have the intiative, you are the one that needs to clear the tower/keep and breach it, it will cost you siege and time EXACTLY as it costs to upgrade and siege up a tower and keep, do the math of time, and cost it takes to upgrade a tower to T3, and you expect it to fall in ten minutes, that dosent make sense to me
But now its not going to fall period, your point is what?
http://www.votf.net
Lol, they did not fix the AC’s. Working as intended I guess. Have fun with stagnant BL’s all.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
Its just great change it is anti zerg, if you stack up in a tight blob, a other team drops ACs in the field and quickly builds up, you are going to be sloughtered, wich is great, you have to spread out, wich makes perfect sense, lets see we cram as many as we can in one spot, as player abilities only can affect 5people, lol… its anti zerg if anything regardless of where
I’ll do this yet another time, tell me where I go wrong.
Arrowcart is much stronger now and hits 50 people very hard. It makes it a lot harder for groups of 30+.
It also hits groups of less than 30. It hits them so hard and they cannot escape from it (easier to keep pressure op on 5 players and hunt them with an arrowcart than do that for 20 people).
It comes down to this. It does make zerging harder. But it destroys everything that is not a zerg. So basically everyone is forced to zerg despite it being harder.
yes if you pack yourself in ONE spot, you will be murdered wheter your in tower or in the field, wich makes perfect sense…
As attacker you need to spread out, you need to place multiple catas and balistas to keep tower pinned down, while you SIEGE it, you probably want to place a defensive ACs to protect your people thats sieging IF they try to break out, and or send a rescue force…
And that is sieging, you spend resources exactly as the people that upgrade the tower to T3, not just droppping three rams for a measly 45silver… now its going to cost you
Fey Sparrow – Warrior
If i nag about things, its only couse i care ;P
Absolutely terrible changes to arrowcarts Anet. You should be working on minimalizing arrowcarts and maximizing PvP encounters. Arrowcarts encourage turtling and that is bad.
This is World vs World, not PvP
It you want to PvP, there is sPvP.
Stop complaining because people want to play WvW as it was intended.
Absolutely terrible changes to arrowcarts Anet. You should be working on minimalizing arrowcarts and maximizing PvP encounters. Arrowcarts encourage turtling and that is bad.
This is World vs World, not PvP
It you want to PvP, there is sPvP.Stop complaining because people want to play WvW as it was intended.
weird, strange what ANET says about WVW: https://www.guildwars2.com/en/the-game/pvp/
World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.
Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.
While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.
World vs. World—it’s PvP combat on an epic scale!
Its just great change it is anti zerg, if you stack up in a tight blob, a other team drops ACs in the field and quickly builds up, you are going to be sloughtered, wich is great, you have to spread out, wich makes perfect sense, lets see we cram as many as we can in one spot, as player abilities only can affect 5people, lol… its anti zerg if anything regardless of where
I’ll do this yet another time, tell me where I go wrong.
Arrowcart is much stronger now and hits 50 people very hard. It makes it a lot harder for groups of 30+.
It also hits groups of less than 30. It hits them so hard and they cannot escape from it (easier to keep pressure op on 5 players and hunt them with an arrowcart than do that for 20 people).
It comes down to this. It does make zerging harder. But it destroys everything that is not a zerg. So basically everyone is forced to zerg despite it being harder.
yes if you pack yourself in ONE spot, you will be murdered wheter your in tower or in the field, wich makes perfect sense…
As attacker you need to spread out, you need to place multiple catas and balistas to keep tower pinned down, while you SIEGE it, you probably want to place a defensive ACs to protect your people thats sieging IF they try to break out, and or send a rescue force…
And that is sieging, you spend resources exactly as the people that upgrade the tower to T3, not just droppping three rams for a measly 45silver… now its going to cost you
They rush your siege, suicide onto it, kill it, respawn, run back while they keep people on arrowcarts… again i fail to see your point.
http://www.votf.net
Its just great change it is anti zerg, if you stack up in a tight blob, a other team drops ACs in the field and quickly builds up, you are going to be sloughtered, wich is great, you have to spread out, wich makes perfect sense, lets see we cram as many as we can in one spot, as player abilities only can affect 5people, lol… its anti zerg if anything regardless of where
I’ll do this yet another time, tell me where I go wrong.
Arrowcart is much stronger now and hits 50 people very hard. It makes it a lot harder for groups of 30+.
It also hits groups of less than 30. It hits them so hard and they cannot escape from it (easier to keep pressure op on 5 players and hunt them with an arrowcart than do that for 20 people).
It comes down to this. It does make zerging harder. But it destroys everything that is not a zerg. So basically everyone is forced to zerg despite it being harder.
yes if you pack yourself in ONE spot, you will be murdered wheter your in tower or in the field, wich makes perfect sense…
As attacker you need to spread out, you need to place multiple catas and balistas to keep tower pinned down, while you SIEGE it, you probably want to place a defensive ACs to protect your people thats sieging IF they try to break out, and or send a rescue force…
And that is sieging, you spend resources exactly as the people that upgrade the tower to T3, not just droppping three rams for a measly 45silver… now its going to cost you
They rush your siege, suicide onto it, kill it, respawn, run back while they keep people on arrowcarts… again i fail to see your point.
Then place more siege, people in the tower dont have it so easy to stock up on supplies, while you can send people to get new, whats the problem ?
Fey Sparrow – Warrior
If i nag about things, its only couse i care ;P
This is defenitely going to make evryone break up into 5 man groups. I know this has broken any chance that I will run in a zerg anymore. All the new changes make it so all we have to do is take an objective(tower/keep) on reset night and then break up in to 5 man teams and defend. Good luck trying to stop us ZERG muhahahahaha.
The new AC’s cant hurt us in small groups … oh wait…….
We will defenitely be able to take a keep tower with 5 ppl though… oh wait…
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
Its just great change it is anti zerg, if you stack up in a tight blob, a other team drops ACs in the field and quickly builds up, you are going to be sloughtered, wich is great, you have to spread out, wich makes perfect sense, lets see we cram as many as we can in one spot, as player abilities only can affect 5people, lol… its anti zerg if anything regardless of where
I’ll do this yet another time, tell me where I go wrong.
Arrowcart is much stronger now and hits 50 people very hard. It makes it a lot harder for groups of 30+.
It also hits groups of less than 30. It hits them so hard and they cannot escape from it (easier to keep pressure op on 5 players and hunt them with an arrowcart than do that for 20 people).
It comes down to this. It does make zerging harder. But it destroys everything that is not a zerg. So basically everyone is forced to zerg despite it being harder.
yes if you pack yourself in ONE spot, you will be murdered wheter your in tower or in the field, wich makes perfect sense…
As attacker you need to spread out, you need to place multiple catas and balistas to keep tower pinned down, while you SIEGE it, you probably want to place a defensive ACs to protect your people thats sieging IF they try to break out, and or send a rescue force…
And that is sieging, you spend resources exactly as the people that upgrade the tower to T3, not just droppping three rams for a measly 45silver… now its going to cost you
They rush your siege, suicide onto it, kill it, respawn, run back while they keep people on arrowcarts… again i fail to see your point.
Then place more siege, people in the tower dont have it so easy to stock up on supplies, while you can send people to get new, whats the problem ?
AC’s that are unreachable inside a tower/keep… sense you make none!
http://www.votf.net
Arenanet really screwed up with this patch they are about to lose a huge amount of players.
Agreed. I can only assume that this arrow cart buff was designed to be a fix for zergs after they destroyed confusion, the main Zerg counter. They prolly figured Mesmers would be cool with their anti-zerg effectiveness taken away from them and translated into a wooden wheel-barrow. I used to love this game but I’m really starting to question my loyalty after this patch. Say what you will about Blizzard but they never tinkered this much. They knew when to leave well enough alone. And your class was always safe. No amount of forum QQ would result in big changes like this.
Its just great change it is anti zerg, if you stack up in a tight blob, a other team drops ACs in the field and quickly builds up, you are going to be sloughtered, wich is great, you have to spread out, wich makes perfect sense, lets see we cram as many as we can in one spot, as player abilities only can affect 5people, lol… its anti zerg if anything regardless of where
I’ll do this yet another time, tell me where I go wrong.
Arrowcart is much stronger now and hits 50 people very hard. It makes it a lot harder for groups of 30+.
It also hits groups of less than 30. It hits them so hard and they cannot escape from it (easier to keep pressure op on 5 players and hunt them with an arrowcart than do that for 20 people).
It comes down to this. It does make zerging harder. But it destroys everything that is not a zerg. So basically everyone is forced to zerg despite it being harder.
yes if you pack yourself in ONE spot, you will be murdered wheter your in tower or in the field, wich makes perfect sense…
As attacker you need to spread out, you need to place multiple catas and balistas to keep tower pinned down, while you SIEGE it, you probably want to place a defensive ACs to protect your people thats sieging IF they try to break out, and or send a rescue force…
And that is sieging, you spend resources exactly as the people that upgrade the tower to T3, not just droppping three rams for a measly 45silver… now its going to cost you
They rush your siege, suicide onto it, kill it, respawn, run back while they keep people on arrowcarts… again i fail to see your point.
Then place more siege, people in the tower dont have it so easy to stock up on supplies, while you can send people to get new, whats the problem ?
700 supplies go a long way.
This arrow cart is so fail. 50 cap player limit (which definitely makes lag if they argue that they can’t remove the 5-man limit on players AoE), too much range and damage.
We want to use our characters to beat zergs, not kittening Arrow Carts kitten
Yes, giving the defenders an advantage for once is a terrible, terrible thing. Why on earth would we ever want to punish the blob that marches up to a tower or keep and drops six rams in two seconds?
haha
Thats it… anet – 400 plus whiners … if this were a betting game, and the track record I have seen thus far. My money is pvf will win again.
Let’s just all strip down to no skills, no toys, no thought and punch 1 with our pointy sticks. WOULD YOU BE HAPPY?
goodness people, this is a major change, adjust or die like a dinosaur. I would hate to see how you guys manage companies in the real world. It requires a big change in how we roll. Of course people are uncomfortable.
At least, go have fun while it lasts.
Probably going to quit the game if this isn’t reverted.
goodness people, this is a major change, adjust or die like a dinosaur. I would hate to see how you guys manage companies in the real world. It requires a big change in how we roll. Of course people are uncomfortable.
At least, go have fun while it lasts.
Hahaha, I dont think you quite understand. It isnt us as players who will die like a dinosaur, its Guild Wars 2 WvW. At least your analogy was half right.
This will kill the game, if this isnt reverted within the week expect wvw to lose a substantial part of the good player base.
Enjoy.
GW1 Rank 1 – 2 Gold Capes – [sC] [sup]
Its just great change it is anti zerg, if you stack up in a tight blob, a other team drops ACs in the field and quickly builds up, you are going to be sloughtered, wich is great, you have to spread out, wich makes perfect sense, lets see we cram as many as we can in one spot, as player abilities only can affect 5people, lol… its anti zerg if anything regardless of where
I’ll do this yet another time, tell me where I go wrong.
Arrowcart is much stronger now and hits 50 people very hard. It makes it a lot harder for groups of 30+.
It also hits groups of less than 30. It hits them so hard and they cannot escape from it (easier to keep pressure op on 5 players and hunt them with an arrowcart than do that for 20 people).
It comes down to this. It does make zerging harder. But it destroys everything that is not a zerg. So basically everyone is forced to zerg despite it being harder.
yes if you pack yourself in ONE spot, you will be murdered wheter your in tower or in the field, wich makes perfect sense…
As attacker you need to spread out, you need to place multiple catas and balistas to keep tower pinned down, while you SIEGE it, you probably want to place a defensive ACs to protect your people thats sieging IF they try to break out, and or send a rescue force…
And that is sieging, you spend resources exactly as the people that upgrade the tower to T3, not just droppping three rams for a measly 45silver… now its going to cost you
They rush your siege, suicide onto it, kill it, respawn, run back while they keep people on arrowcarts… again i fail to see your point.
Then place more siege, people in the tower dont have it so easy to stock up on supplies, while you can send people to get new, whats the problem ?
700 supplies go a long way.
yes it do last awhile, but then again 700 supplies dident build up in 15min either… have you ewer sieged up and worked to upgrade to a T3Tower or keep, it takes hours, of escourting yaks, spending alot of gold for upgrades, and siege, and people are spending time to get it upgraded and their money, and you think its oki to rofl stomp a T3 just couse your 50, thats stupid !
Fey Sparrow – Warrior
If i nag about things, its only couse i care ;P
If this stays it will probably be the final nail in the coffin for many. We had 1 arrowcart take down a superior ram before we could ram the gate to 60%. 1 arrowcart! 1 person defending.
http://www.youtube.com/user/itsjustfiction
1 tick of an arrow cart improved staggering arrows does ~869 damage to 3,318 toughness. You can drop 10 carts on a door or breech. That’s 8,130 damage per tick. That’s almost any character dead in four seconds, with cripple on them.
That’s on an ability that was only buffed by 17%.
why would you even repair the door? Just farm. It was already possible to use arrow carts in this fashion before. They didn’t need a buff. It’s just changed a strong defense into a no talent auto kill.
You could already win fights handily with zero non-arrow cart abilities.
Pre-buff. Half of the incoming raid is downed before a player skill is used, five seconds into the fight. Using non-superior arrow carts. Because I didn’t have them on me at the time.
There is a fine line between balanced, and ridiculous. As it stands now AC’s are ridiculous. The things they can do to balance this, is reduce the buff, revert the buff, remove the ability for AC’s to hit behind the gate or finally, they could drastically limit the range in which AC’s can be built near each other.
Oh and before you say it; we’re 15 90% of the time, not some massive blob of death.
Its just great change it is anti zerg, if you stack up in a tight blob, a other team drops ACs in the field and quickly builds up, you are going to be sloughtered, wich is great, you have to spread out, wich makes perfect sense, lets see we cram as many as we can in one spot, as player abilities only can affect 5people, lol… its anti zerg if anything regardless of where
I’ll do this yet another time, tell me where I go wrong.
Arrowcart is much stronger now and hits 50 people very hard. It makes it a lot harder for groups of 30+.
It also hits groups of less than 30. It hits them so hard and they cannot escape from it (easier to keep pressure op on 5 players and hunt them with an arrowcart than do that for 20 people).
It comes down to this. It does make zerging harder. But it destroys everything that is not a zerg. So basically everyone is forced to zerg despite it being harder.
yes if you pack yourself in ONE spot, you will be murdered wheter your in tower or in the field, wich makes perfect sense…
As attacker you need to spread out, you need to place multiple catas and balistas to keep tower pinned down, while you SIEGE it, you probably want to place a defensive ACs to protect your people thats sieging IF they try to break out, and or send a rescue force…
And that is sieging, you spend resources exactly as the people that upgrade the tower to T3, not just droppping three rams for a measly 45silver… now its going to cost you
They rush your siege, suicide onto it, kill it, respawn, run back while they keep people on arrowcarts… again i fail to see your point.
Then place more siege, people in the tower dont have it so easy to stock up on supplies, while you can send people to get new, whats the problem ?
700 supplies go a long way.
yes it do last awhile, but then again 700 supplies dident build up in 15min either… have you ewer sieged up and worked to upgrade to a T3Tower or keep, it takes hours, of escourting yaks, spending alot of gold for upgrades, and siege, and people are spending time to get it upgraded and their money, and you think its oki to rofl stomp a T3 just couse your 50, thats stupid !
In addition to money, all the upgrading needed was the absense of opposition. Dolies can escort themselves when no one is killing them. But I wish to end here, this will just end up as another discussion of coverage and at what time it is smart to play in order to maximise your W3 score.
Golem shield doesnt deflect AC’s. Sorry
http://www.votf.net
yes it do last awhile, but then again 700 supplies dident build up in 15min either…
The map can generate 1,800 supply per tick from camps, plus dolyaks.
6 camps * 10 per 30 seconds * 2 per minute * 15 minutes.
Can you get all of that? No. But you can get a lot.
People don’t realise that the enemy won’t be the only one using arrow carts. Some posts I read make me facepalm a million times over and over and over again. As if you won’t be the one that will ALSO have an arrow cart by your side.
And what’s even funnier is that people complain about zergs. Now something comes that will clear out zergs, and people complain about it.
Grow up and develop new strategies, it’s not the end of the world.
Basically this.
What you don’t understand is that PROMOTES zerging. Since there is no way you’re gonna take a keep with 20-30 people! You NEED the zerg’s supplies to “TRY” and take a keep…..
No it doesn’t. You take a dozen of smart ranged and they’ll have your gate down without you landing one tick of AC on them. Then starve the keeps supply and what do they do? Nothing, they are sitting ducks.
This is why it’s a good change. It disengages this mindless storm the keep with sheer numbers mentality. It promotes more strategy. Every single point talking against this new change can easily be refuted.
-Arrow carts do too much damage? Don’t stand in the circle
-Ballistas will hit you if your out of range of AC’s? Not if your moving they won’t
-Defenders will keep building seige if trebs destroy? Not if their supply is cut off
-Trebs in keeps will just counter other trebs? Build more trebs than them to nullify
-Rams are useless? I agree, build catapults further out, problem solved
-Ballistas will destroy catapults? Not when there is ranged to pick off the operators
-Larger zergs? Possibly, but only the true fools would think larger numbers prevail
A lot can be done by starving the enemy’s supply. It adds a whole new dynamic instead of allowing yaks to just wander to their destinations as if they were on a leisure sunday walk. It also adds a dynamic where it’s beneficial to start guarding supply camps.
Warscore, and this is where i think it all boilsdown to, before this upgrade, being the “biggest” zerg entailed you a bandwagon off loot bags and captured towers keeps, and the karma and score points rolled in, fun times!
Everyone wanted to be in that zerg, couse it was just bonus, suddenly the towers and keeps have the potential to murder a zerg, wich means, people will want to be in towers and keeps, as its aslo a asset for sudden loot, and not just get rofl stomped by the zerg…
Maybe the ACs do to much damage, but something had to be used to counter the pack all in one spot tactic, its just silly
Fey Sparrow – Warrior
If i nag about things, its only couse i care ;P
People don’t realise that the enemy won’t be the only one using arrow carts. Some posts I read make me facepalm a million times over and over and over again. As if you won’t be the one that will ALSO have an arrow cart by your side.
And what’s even funnier is that people complain about zergs. Now something comes that will clear out zergs, and people complain about it.
Grow up and develop new strategies, it’s not the end of the world.
Basically this.
What you don’t understand is that PROMOTES zerging. Since there is no way you’re gonna take a keep with 20-30 people! You NEED the zerg’s supplies to “TRY” and take a keep…..
No it doesn’t. You take a dozen of smart ranged and they’ll have your gate down without you landing one tick of AC on them. Then starve the keeps supply and what do they do? Nothing, they are sitting ducks.
This is why it’s a good change. It disengages this mindless storm the keep with sheer numbers mentality. It promotes more strategy. Every single point talking against this new change can easily be refuted.
-Arrow carts do too much damage? Don’t stand in the circle
-Ballistas will hit you if your out of range of AC’s? Not if your moving they won’t
-Defenders will keep building seige if trebs destroy? Not if their supply is cut off
-Trebs in keeps will just counter other trebs? Build more trebs than them to nullify
-Rams are useless? I agree, build catapults further out, problem solved
-Ballistas will destroy catapults? Not when there is ranged to pick off the operators
-Larger zergs? Possibly, but only the true fools would think larger numbers prevailA lot can be done by starving the enemy’s supply. It adds a whole new dynamic instead of allowing yaks to just wander to their destinations as if they were on a leisure sunday walk. It also adds a dynamic where it’s beneficial to start guarding supply camps.
+1 !
Fey Sparrow – Warrior
If i nag about things, its only couse i care ;P
an arrowcart to far? a more subtle change might have worked smoothly.it seems this change is one like a bat to the face..lol. anet. move on move forward.
Warscore, and this is where i think it all boilsdown to, before this upgrade, being the “biggest” zerg entailed you a bandwagon off loot bags and captured towers keeps, and the karma and score points rolled in, fun times!
Everyone wanted to be in that zerg, couse it was just bonus, suddenly the towers and keeps have the potential to murder a zerg, wich means, people will want to be in towers and keeps, as its aslo a asset for sudden loot, and not just get rofl stomped by the zerg…
Maybe the ACs do to much damage, but something had to be used to counter the pack all in one spot tactic, its just silly
There are people here who run in guild only groups, people like us (VoTF) and RG and plenty of others guilds who focus on small scale (around 25-30) so why do you continue talking about zergs? Its not just effecting zergs!
http://www.votf.net
Thats it… anet – 400 plus whiners … if this were a betting game, and the track record I have seen thus far. My money is pvf will win again.
Let’s just all strip down to no skills, no toys, no thought and punch 1 with our pointy sticks. WOULD YOU BE HAPPY?
goodness people, this is a major change, adjust or die like a dinosaur. I would hate to see how you guys manage companies in the real world. It requires a big change in how we roll. Of course people are uncomfortable.
At least, go have fun while it lasts.
Didn’t understand anything you wrote. Gotta brush up on my Internet slang.
Arenanet really screwed up with this patch they are about to lose a huge amount of players.
Frankly, I would endorse Arenanet’s quite justified response if it were akin to, “Arrowcarts are fine. Cya quitter, don’t let the door hit you in the kitten on your way out!”.
Arenanet really screwed up with this patch they are about to lose a huge amount of players.
Frankly, I would endorse Arenanet’s quite justified response if it were akin to, “Arrowcarts are fine. Cya quitter, don’t let the door hit you in the kitten on your way out!”.
PvDoor is fun!
http://www.votf.net
New patch:
Reinforced gates do not cost money and supplys from workers any more.
It only needs some arrow carts.
Edit: new gates added into the game: metalic gates (old reinforced ones plus arrow carts)
Edit 2: oil removed. Now new oil is arrow cart.
Ranger charr 80, Guardian asura 80
(edited by loseros.5912)
Arena.Net, do you even play your game??
Arrow Carts Mastery is enough of a boost. Having guild members specialize in Arrow Carts is a great idea, it’s GUILD wars 2 after all.
Those passive buffs to the arrow carts are useless and frustrating!
Don’t make the game easier than it already is!!
http://blacktalons.guildlaunch.com/
Regular arrow cart, the minimum damage I saw was 623, the maximum damage I saw was 1,100 (ele, probably gc).
Is it strong, yes. Uncounterable, no. This patch opened up blitz tactics and diversionary tactics, keeps and towers will still die -you all just need to give the game a chance. Instead of whining about changes you haven’t even played with yet.
Apathy Inc [Ai]
just enjoy this xD
I do slightly higher damage with my ranger’s longbow AoE than those carts. So does that mean if there is a group of rangers behind a gate raining down higher damage on the gate smashers and rams, that those people are going to start complaining?
What if this group of rangers meandered their way out the gate with a bunch of guardians and other melee to protect them while they decimated an entire zerg? (yes this has happened, many times)
Where does the complaining stop exactly? There is so much tunnel vision going on in this thread it’s completely ridiculous. It’s like people want this game dumbed down to a simpleton level. D3 seems to be made for simpletons, perhaps these people should flock over there.
People seem to think that that players are just going to idley stand around while AC’s destroy them like a deer stuck in the headlights. Though I’ve seen people do that (they are beyond help) most do not.
People need to read between the lines here; right now the way this update stands is that keeps may only need less than a handful of people to defend a moderate zerg. This leaves the rest of the players to be out capturing objectives and wreaking havoc. I understand some people may like sitting in keeps picking their noses doing nothing waiting for a zerg, but I believe that far more would rather be out in the field.
Bottom line is, if the AC’s damage (or range) is out of control, Anet will scale it down accordingly. But as of now, it’s going to cause people to use their brains some more before attacking.
There are so many ways to bust into a keep it’s not even funny. One of the easiest and simplest ways is to render your enemy with no supply, done, game over.
Well, maybe ANet’s intent was simply to generate interest (whether good or bad) in WvW. 430 posts in 7 hours is pretty impressive.
Stormbluff Isle [AoD]
just enjoy this xD
I do slightly higher damage with my ranger’s longbow AoE than those carts. So does that mean if there is a group of rangers behind a gate raining down higher damage on the gate smashers and rams, that those people are going to start complaining?
What if this group of rangers meandered their way out the gate with a bunch of guardians and other melee to protect them while they decimated an entire zerg? (yes this has happened, many times)
Where does the complaining stop exactly? There is so much tunnel vision going on in this thread it’s completely ridiculous. It’s like people want this game dumbed down to a simpleton level. D3 seems to be made for simpletons, perhaps these people should flock over there.
People seem to think that that players are just going to idley stand around while AC’s destroy them like a deer stuck in the headlights. Though I’ve seen people do that (they are beyond help) most do not.
People need to read between the lines here; right now the way this update stands is that keeps may only need less than a handful of people to defend a moderate zerg. This leaves the rest of the players to be out capturing objectives and wreaking havoc. I understand some people may like sitting in keeps picking their noses doing nothing waiting for a zerg, but I believe that far more would rather be out in the field.
Bottom line is, if the AC’s damage (or range) is out of control, Anet will scale it down accordingly. But as of now, it’s going to cause people to use their brains some more before attacking.
There are so many ways to bust into a keep it’s not even funny. One of the easiest and simplest ways is to render your enemy with no supply, done, game over.
Do you as a ranger hit 50 people per second? and have 3500 range? Don’t compare this.
Also, try looking at the people who are complaining about the new patch, they are not your average players. It has been said again and again. These are often a lot of people who know a lot about PvP games and have made a name for themselves and their guilds in this game and others. Trying to teach them about the game probably won’t work and they probably have a pretty good idea as to what a drastic change like this one can do.
After 7 months they randomly and without warning increased damage by 80% on a piece of siege equipment that most top tier guilds already found to be slightly too strong.
I know you could think this appeal to authority is a fallacy but it is just something to think about especially since the difference is so striking.
7.2k+ hours played on Minesweeper
@ deadlysinz
AC has more dmg than longbows… far more damage… and rams also get hit… before i could man a ram with 3-4 arrow carts hitting me and the ram while my teammates healed. Now i can’t hold a ram even if they heal me… the srrow cart is doing now kittening 1.700 dmg!!!! With 3k armor!!! And a 50 player limit aoe!!!! If arrow carts could move, they would be the ultimate skill to counter blobs.
Ranger charr 80, Guardian asura 80
I’m still unsure about the arrow carts. On the one hand it changes the WvW strategy a little bit (distant catapults might now be necessary, instead of just 2 rams) which is interesting. On the other hand, defending against the break-out event and pretty much any zerg was…a little too easy.
Doing what I can for DB during EU primetime
If anyone sees that rams have become useless with this patch, give this post a +1
Ranger charr 80, Guardian asura 80
The only thing this patch does is that it decimated PvDooring. People aren’t used to it, especially large guilds who PvDoored for most of WvW. Almost every break in resulted from PvDoor.
Of course we’d hear complaints. I’m not surprised since it’s day 1. People tend to be conservative when it comes to games.
However, people adjust. Eventually PvDoor will become a thing of the past and alternate, possibly more effective strategies to take objectives will become more prominent.
To be honest, I’m glad PvDoor is coming to an end. It’s tiring and mindless.
PvDooring is a term that suggest that your only opponent is the door because you attack while other players aren’t there. This patch will not touch PvDooring. It will attack what is commonly known as Facerubbing though.
You almost insulted several great skirmish guilds as PvD players and they most definitely are not.
This will end facerubbing and it will also end any group smaller than 30 to take anything that is even remotely defended. It will slow down the action of the entire WvW scene will decrease the amount of fights in the game. Basically everything people didn’t want.
People wanted to end zerging (this will NOT do that).
A 20 man guild group could outheal 4 AC and 6 AC’s if they were well coordinated. I do not see what is wrong with that. That sounds perfect to me, add to that however that there was a cripple and also a bleed on the AC. If anything the arrow cart has always been a bit too powerful.
7.2k+ hours played on Minesweeper
If anyone sees that rams have become useless with this patch, give this post a +1
Not entirely. The 30 second delay in the notification that an objective is under attack paves some space for the use of rams. You’d probably bash down the gate before a sufficient defense is raised.
You don’t use rams when defenders are already guarding a gate since it’d get destroyed seconds after it’s up. Even before the patch you don’t do this.
Well, then the other part of the formula: if a point is not contested and in 30 secs can be taken… you need scouts to defend it and those scouts are going to have an arrow cart available… else you’re saying to the enemy: hey take this tower for free!!!
Ranger charr 80, Guardian asura 80
I spect a hotfix patch undoing this otherwise they just killed wvw (not counting the open field fights).
do you guys really play this game? or test your own patches? seriously.
I like to think of changes based on how I think it will impact the meta. To me the likely hood of turtling is much greater as is the aspect of not bothering with defended objectives and do everything you can to take undefended objectives, specially with the 30 sec delay on swords.
Granted both of those are successful if your just looking at PPT, but the whole point of us all coming out to play, is to fight each other. Epic three way battles happen because there is a point in being there, if we all avoid the situation because the hills lord room has 15 unreachable arrow carts…. no more epic three way battles.
Build a ram? No more, arrow carts.
Build a cata? No more, trebs/catas unstoppable
Build a trebu? The only way to siege. Wait! They have trebs inside and/or mortars!
Ranger charr 80, Guardian asura 80