(edited by ilr.9675)
Server Match up is terrible
I’m afraid I do not know what you are talking about, ilr. Maguuma has never been in Tier 2, and has consistently underperformed against T2 opponents. They lost handily to SoS and DB a few weeks back.
Sorry, T3 is not small time. I think CD is playing under their potential; they showed a lot more resilience in their last matchup against SoS and they can hold their own better than they seem to think.
Maguuma vs. SoS will be a great fight (minus a T2 server of course) whenever it happens.
(edited by Chris.3290)
Thanks for anet for awesome matchmaking tune. You not only destroyed WvW but also our server. 2 months a go when you played at primetime eternal was full quite often in our server and sometimes even our bl. Nowdays when you log in at primetime we got the outmanned buff. Since the tune 3 of biggest WvW guilds in our server migrated/disbanded and pretty much all regular commanders and seasoned WvW players stopped playing.
And you cant blame them, who would enjoy playing all day against 2:1, 5:1 or even 10:1 numbers. Ok the numbers are not always that bad, but the weakest server in matchup will always get spotted out and farmed by strongest or both because its the best way to gain ground/points. And worst part is the chat. Our server always was bit low on players so losing at score is nothing new. However atleast back then we could fight servers within our tier and actually get some good/fun WvW. Now we have no chanse to do anything and that leads to the chat blaming/complaining game and everyone is generally insulting anyone else trying to speak.
Anyway didnt mean to start writing walls of text, just came to thank anet for killing my only reason to play this game and say bye.
WvW will come back once they figure out how to make gems off of it, without making it P2W
Hi everyone,
I am a firm believer That Money talks, Lately I have suffered horrible lag issues to include People ghosting (Thought you took out the Culling) to the point where if there is more then 30 people I am sure to lag Now before you go saying its Hardware, it’s not. I personally Will not spend Money on a game that the only thing I can do is PvE, I bought GW2 for WvW. And I am sure as heck not gonna blow money, and have not in the last Month, on a Farming Game. Seriously Folks ya had a good thing and then ya had to monkey with it.
Another horrible matchup this week… Desolation, Piken Square and Kodash.
Desolation with 2x the numbers of both Kodash and Piken Square, not to mention them having usually 80-90% of all the borderlands. Fair? I think not.
I don’t know what has happened to Kodash they seem to be a shadow of their former self.Piken can come in and swarm Deso BL when they want to.
Deso has had some serious WvW player shortage and things have only picked up the last few weeks.
We have had some really enjoyable battles with Piken.The best I can remember.Just tonight we managed to hold Bay keep from constant Kodash and Picken attacks,with nurmerous outer gates down,and the northern inner wall wide open.Both took turns rushing in,almost like they had joined forces.But we still won.We did not outnumber them by any means,we just had prepared a lot of siege.
I have been really frustrated at times by being outclassed by other servers. Now I know many FA people will not like me to imply that TC is better lol. But we all know they are good.
I remember one night on FA when TC had our entire borderland and then they set up trebs at the spawn to the northern camp and lobbed rotten cows at us and when ever we came out slaughtered us. I was so angry- raging really.
This week we have TC and JQ. When it is unbalanced I think our idea of success has to become any little thing you can accomplish despite the odds. And we should celebrate the little victories. I think if we can have that mindset instead of constant focus on the fairness of the match it brings the fun back. Sometimes what you see when you are outclassed and loosing is players just becoming hypercritical of the each other and total frustration.
What I was really glad to see yesterday when we lost some hard fought real estate was that the FA commanders really said “good job” to everyone even though we didn’t win the objective. We did as good as we could at the time.
As a JQ player I apologize about this match guys, you need to understand that WvW at this moment is all about numbers, not about skills or coordination,
I’m usually not complaining about the server match up but in this case I simply have to.
My server (Riverside [DE]) is loosing like the last few weeks but this week has been the worst so far. The average enemy zerg is at least twice as big (I can post some screenshots if needed). It’s even worse at night when the Canadians play on the French server. Most of the time the other 2 servers loose every single camp including the Keeps because there are way to many opponents. I’m not talking about 10v20, it’s more like 10v50.
There is a screenshot below showing how it currently looks like. We can’t even leave our own base which is no fun.
rank 7 against #13? Yeah, BP is having a grand old time….
Let me add the caveats that BP is better than their rank (they are realistically #11) and EB has lost two of it’s largest guilds (they couldn’t hack losing to BP.)
Either way, every week for us has been a curbstomp, 6 on us, 2 on others (though CD fought really hard that one week!)
That’s cute..I get the impression that you think WvW involves skill and not numbers..huh..
People quit because zerging -which was boring and stale to begin with- Got even worse.
Why would anyone go into wvw and follow a dorrito all day clicking 1? Or sit on siege all day pressing 1? Play angry birds..
It’s sad to see how the WvW devs took a beautiful concept and utterly drove it to the ground to be more boring and less rewarding than a game of angry birds.
I hope the casuals and zerglings will keep the game afloat.
So many guilds quit and more will. I don’t even see the regular commanders on anymore. You see less commanders on =/.
So many guilds quit and more will.
But where you want to go? I like the concept of 3-way fights.
ESO is in very very closed beta. DaoC? No sorry not again. And thats it. No other games I know and i cant find any.
Oh forgot TSW with Fusang. Even worse than GW2
So many guilds quit and more will.
But where you want to go? I like the concept of 3-way fights.
ESO is in very very closed beta. DaoC? No sorry not again. And thats it. No other games I know and i cant find any.
Oh forgot TSW with Fusang. Even worse than GW2
Currently there are no 3 way fights. It’s 3 way zerging and clicking 1 while following a blue dorito. Not enjoyable at all compared to the old DAOC days.
They just messed up big time when they alienated the more dedicated player base by removing group vs. group or guild vs. guild combat and catering to casuals. I’m not sure those casuals will keep the game afloat. The removal of healer classes in pvp reduced the group synergy significantly.
I doubt people can stomach the DAOC graphics and Anet got a break with the delay of ESO or that would’ve further contributed to their declining customer base.
I hope they correct certain things as ESO will be an improved clone of gw2.
meh, this RNG thing just sucks… the fact that EU has “ghetto” servers dedicated to certain nationalities make it nigh impossible to play, especially if you get two from the same country, as they simply gang up on you and you’re stuck with 2x 100 man zergs VS your puny 30 man guild + a few random pugs.
you can say what you want, that it’s healthy for competition and tier balance. But being stuck against zergling servers for 10 weeks in a row, one worse then the other. Honestly, all we need now is fight Barouch Bay and my server has fought every zerg/blob server there is.
Currently @ some T1 server in EU
Fix is simple, limit the amount of players per map from each server. Those on larger servers will just have to wait in que, or move to a lower pop server. They could also add more maps to accommodate the lower players per map. It won’t work perfectly but I think it would help, it would also help on the lag.
I’m usually not complaining about the server match up but in this case I simply have to.
My server (Riverside [DE]) is loosing like the last few weeks but this week has been the worst so far. The average enemy zerg is at least twice as big (I can post some screenshots if needed). It’s even worse at night when the Canadians play on the French server. Most of the time the other 2 servers loose every single camp including the Keeps because there are way to many opponents. I’m not talking about 10v20, it’s more like 10v50.
There is a screenshot below showing how it currently looks like. We can’t even leave our own base which is no fun.
That usually on avarage day on FoW xD Well up until a few weeks ago at least. Since i play we have been in bottom tier with out friends Vabbi. Though I am happy our numbers are slowly growing. But being outmanned aint all bad for once it will help you to respect servers you play against who are outnumbered by you and you will learn to defend against larger numbers.
So many guilds quit and more will.
But where you want to go? I like the concept of 3-way fights.
ESO is in very very closed beta. DaoC? No sorry not again. And thats it. No other games I know and i cant find any.
Oh forgot TSW with Fusang. Even worse than GW2
I know someone who did the ESO Beta. The game itself is suffering from multiple personality syndrome because it wants to have the complexity of an Elder Scrolls game with the multiple player element of a MMO.
BTW, if you didn’t know; it’s also not being made by Bethesda but by a company that has Nolan Ryan on it’s board of directors.
Don’t get your hopes up on it.
Don’t get your hopes up on it.
The cross platform development is a death wish, or a wish at mediocrity.
The money grab and greed is apparent.
[Eon] – Blackgate
rank 7 against #13? Yeah, BP is having a grand old time….
Let me add the caveats that BP is better than their rank (they are realistically #11) and EB has lost two of it’s largest guilds (they couldn’t hack losing to BP.)
Either way, every week for us has been a curbstomp, 6 on us, 2 on others (though CD fought really hard that one week!)
Oh that’s right, you’re on SoS. I was about to reply as if you were on BP. Cause BP has had some good matches – they beat us (SBI) 3 times but it was relatively close.
I don’t understand what happened to EBay – I thought you all were excited to get out of the months long trap of BP and AR.
As for SoS, even though we will always lose to you all I like fighting you. I suppose its selfish but we are pretty evenly matched in NA Prime time.
I have a feeling there isn’t anyone you will really match up with well. You’re either going to be curbstomping in your Ocn, or getting curbstomped in your NA. Maybe Mag, but then who would the 3rd be?
(edited by Johje Holan.4607)
Simple, anet wants less people on the server since they’ve already got your money.
By ignoring a fact that a 80-man zerg cause your petty server lag as hell, for the opponent of the zerg, then creating an epic unfair calculation of match up.
That’s why zerg server as BG always wins the lag war.
Lag is enough to killed most of their enemies.
Revert back to previous match system or limit up the player number for 3 worlds.
We know you won’t listen.
Its not a matchup that is bad, its a game that is bad
…and I can play with DAOC gfx just fine, its movement/control thats a bit outdated, and lack of friends, otherwise its still light year ahead of everything in playability
(edited by Nikola.3841)
Don’t get your hopes up on it.
Actually I put my hopes into Camelot:Unchained kickstarter.
I have not read the previous 20 pages. I would only ask those who have changed the Server-Match-up where buys the stuff that you smoke. It ’really heavy stuff.
Don’t get your hopes up on it.
Actually I put my hopes into Camelot:Unchained kickstarter.
Same. Giving ESO a shot but I think it will be a GW2 polished clone. I hope it doesn’t cater to baddies as much.
I wonder how long this post has to grow and how many more views before the WvW developer gets the message that the majority does not like new matchups.
I am sure Anet can track statistically how many WvW players are moving to Tier 1 and 2 servers compared to the other way.
Mid and low tier servers are losing commanders and wvw guilds that are foundations of their respective WvW scenes. On the other side of the coin, Tier 1 and 2 servers are laggy and long queues.
This is a lose-lose situation that the WvW developer has created. I am most certain Santa has red hot coals for your stockings this Christmas.
I think ArenaNet had a pretty clear idea of how the community feels about this system by page 7 or 8.
Unfortunately, there’s no easy fix for this. the problem isn’t how the matchups are chosen — the problem is that server populations vary so widely. And the players make it worse every week by leaving low-rank servers to transfer to higher rank servers.
Supposedly ArenaNet is working on something big for WvW but I have no idea what it is. Hopefully it’s a complete revamp to the scoring system, because I think the current scoring system contributes to the problem — players look at the scores, see that their server is way behind, decide that they cannot possibly catch up, and with no hope of winning they then decide to not play at all (the players who only play when they think their team can do well are often called “fair-weather players”). This makes things worse for the ones who are left playing, because it leaves them badly outnumbered. So naturally they choose to transfer to servers with less “fair-weathering”.
The problem is caused by the players, not by ArenaNet. Since the players haven’t done anything about it except make it worse, we must rely on ArenaNet to solve the problem for us. I have no idea how (or if) they’ll manage it.
-ken
Fix is simple, limit the amount of players per map from each server. Those on larger servers will just have to wait in que, or move to a lower pop server. They could also add more maps to accommodate the lower players per map. It won’t work perfectly but I think it would help, it would also help on the lag.
there is a third, and MUCH cooler option. have champion strength NPC’s randomly take towers.
Imagine if you have, say, one of jormags servants suddenly taking over Hills. Random timer, so it can’t be made “preparations for it”. Only warning you get is a 5 minute notice in the form of “World event notice”. Then suddenly, BANG a sea-snake charges bay or a mega ogre something takes hills…
You’d need a zerg to stop em. And they’d defend the towers fiercy, if they managed to get em.
Say you lose hills to a NPC. The walls would have patrols on them with veteran strength NPC’s. You’d have to siege it, and the enemies would be no less challenging then fighting a small zerg.
Currently @ some T1 server in EU
Here’s hoping for more randomness that’ll make for a good fight… I’m hoping to see JQ/DB/TC matchup. I think all these 3 servers are within the closest ranges for any fair fights. SOR and BG should not be divided as they are clearly married. Both servers has the biggest blobs mankind ever seen and deserving of each other. If we can mix and match with EU servers, that’ll be awesome. VS deserves a chance to wipe SOR and BG.
Fix is simple, limit the amount of players per map from each server. Those on larger servers will just have to wait in que, or move to a lower pop server. They could also add more maps to accommodate the lower players per map. It won’t work perfectly but I think it would help, it would also help on the lag.
there is a third, and MUCH cooler option. have champion strength NPC’s randomly take towers.
Imagine if you have, say, one of jormags servants suddenly taking over Hills. Random timer, so it can’t be made “preparations for it”. Only warning you get is a 5 minute notice in the form of “World event notice”. Then suddenly, BANG a sea-snake charges bay or a mega ogre something takes hills…
You’d need a zerg to stop em. And they’d defend the towers fiercy, if they managed to get em.
Say you lose hills to a NPC. The walls would have patrols on them with veteran strength NPC’s. You’d have to siege it, and the enemies would be no less challenging then fighting a small zerg.
We DON’T need more PVE in WvW.
Angry Intent [AI] | Yak’s Bend |
I’m going back to my original theory that this will be an excuse to merge a few servers and use the computing space to clear up skill lag.
So many low tier server guilds are moving to T1 to get out of RNG curbstomps, only to fall apart and be absorbed. How many guilds from T4 or lower servers have moved to the top 5 servers (no one is going to FA) and have improved their lot? Some of the folks who moved to TC at the start of RNG have done well, but not many or any since.
We DON’T need more PVE in WvW.
While I agree in principle, PvDoor is essentially PvE and guarding a site with no attackers is pretty boring. We know that a net has the ability to scale encounters based on combatants (they do this in PvE), so I see no reason why the NPC defenders shouldn’t scale up significantly to make PvDoor challenging, particularly when the defending server is Outmanned on the map. That would help solve the night-capping problem.
I would also like to see more “target practice” mobs around camps, towers, and keeps that can be killed with siege weapons alone (turn off the rapid healing they get when attacked be siege weapons only) so that defenders can have something to do while waiting for other players to attack.
But that is as far as I’d go withore PvE in WvW and we definitely don’t need NPC armies taking towers and keeps (there are already NPC forces that can take or help take camps).
I’m going back to my original theory that this will be an excuse to merge a few servers and use the computing space to clear up skill lag.
So many low tier server guilds are moving to T1 to get out of RNG curbstomps, only to fall apart and be absorbed. How many guilds from T4 or lower servers have moved to the top 5 servers (no one is going to FA) and have improved their lot? Some of the folks who moved to TC at the start of RNG have done well, but not many or any since.
Except I can then tell you of guilds who did the exact opposite, even well known ones.
Your incessant conspiracy theorizing over this is starting to get old.
[Eon] – Blackgate
Randomized match ups have effectively killed many hardcore player’s interest in WvW. I don’t know how this is a “good thing.”
More and more casual and hardcore players are fleeing to the top NA servers (zergs and lag woo!) and again, I don’t see how this is a good thing.
Anet, you should want to generate interest for your game, not actively destroy it through inaction.
This thread is a call to action. Which, unsurprisingly, you’ve taken for baseless moaning. While ESO is most likely going to be a joke of a game, don’t be shocked when plenty of players leave and don’t come back.
I will still be here, wishing you guys had someone able to grow your WvW communities, not actively destroy them.
(edited by Urrid.4593)
Matched up with Desolation yet again, guess that means hardly any WvW for me this week. Not only do they completely annihilate everyone’s borderlands, but we are unfortunate enough to get them for yet another week. Who on earth does these matchups? They should be fired.
Are we sure it is the matchup system that is THE Problem!!
The last few weeks have seen some removing of the fixed positions were servers were stuck in a tier and had no prospect of change. Anet have done what so many asked for and shaken this about.
From Yaks Bend perspective and my own for that matter The first 4 weeks of the change we fantastic for us and we had some of the closest matches in the history of the game. I know that other servers did not have the same experience and we experienced it when we played DB a couple of weeks ago. Servers like EB BP showed they were up to and as good as the servers above them and yet under the old system this match would never have taken place. You would think that the moral boost would have been good for their server and for their future but it has not been. Why??
Middle tier servers have continued to bleed players/guilds to higher ranked servers. Yaks lost a number to TC SoR . I belive other mid/lower tier servers have experienced the same thing. I admit I have an alt account on TC and have yet to wvw much on there as I still fight for Yaks. This is sad as you now log in and there is no one to play with at certain times of the day. A few months ago to siege up Garrison for the Kain zerg that would come night after night was fun 10-15 tops 20 often 6-8 would bunker down and hold to the last man. So from a personal perspective what is going on.
WXP:- A great addition to the game that should have been here since day 1. However that is why people play now. Not to defend or have tactical play just grab as many points as they can. Where can they get those — points on a higher tier server. In EBG where the turnover is greater. The karma train. You get my drift. There are threads that cover this posted this week. The result of this is boring play for the greatest reward. Zerg Wars the meta game has become. Stack Buff Run Wheel press 1 and pick up your kills bags etc. Not rocket science.
Little or no defensive reward. Spend 2 hours on watergate watching, repair walls do upgrades. We used to do it for the server now tell me is there any point. You get no bags or return. Whilst I enjoy that aspect of the game and have spent my money on gems to fund it there is little or no point to it any more. It amazes me that you read in chat when the zerg returns to defend that there is no siege/supply. What did they expect when they left their borderland that 4-5 would tap siege run supply all at the same time. Nevermind taking back the camps that were flipped by 1 thief.
Tactical attack. If you do the trebbing cata work sometimes for quite some time what reward do you get. 40 wxp when the wall goes down and if you are really lucky you will get rewarded if the tower is taken. You get more than this killing 1 player that you pinged with an aoe. There are no badges either. So why would anyone do it when everyone else is zerg crazy picking up bags etc.
The ability to transfer up the tiers which are already stacked and complain of skill lag what is that I never see it on a borderland only in SM in a three way fight. Why in the world were the top servers not be locked or it cost more than a new copy of the game to transfer there. It is easy to hide behind numbers and get the rewards is it not.
The release of constant mini games every two weeks now get your wings here!!!. Yaks is a very PVE centric and as a result our ability to encourage them into WVW has diminished over the last month or so. This has added to the general lack of numbers in WVW. It is not about fair weathers as we have always fought with the same numbers but our militia is very absent as a result. As mentioned elsewhere new commanders who we don’t know doing their level best to hold things together. Go to lions arch and you are in over flow in many other parts of the map for that matter.
I bought GW2 for wvw and since the second beta weekend have done very little else. It has been a blast but I fear that unless some changes are made soon there will be 6 maybe 8 servers to wvw on.
Reward Defense—give more points the longer you hold something. Give even more points if it is upgraded. There are so many things that could be done with the scoring system to change the game play. Bring back the fire to the game not just throw a crust of minor improvements to skills every couple of weeks in the pretence they are making a difference.
So be careful not to blame the matchup system for the current state of wvw there are too many other things that affect it more.
(edited by Erinshaw.8035)
Fix is simple, limit the amount of players per map from each server. Those on larger servers will just have to wait in que, or move to a lower pop server. They could also add more maps to accommodate the lower players per map. It won’t work perfectly but I think it would help, it would also help on the lag.
there is a third, and MUCH cooler option. have champion strength NPC’s randomly take towers.
Imagine if you have, say, one of jormags servants suddenly taking over Hills. Random timer, so it can’t be made “preparations for it”. Only warning you get is a 5 minute notice in the form of “World event notice”. Then suddenly, BANG a sea-snake charges bay or a mega ogre something takes hills…
You’d need a zerg to stop em. And they’d defend the towers fiercy, if they managed to get em.
Say you lose hills to a NPC. The walls would have patrols on them with veteran strength NPC’s. You’d have to siege it, and the enemies would be no less challenging then fighting a small zerg.
We DON’T need more PVE in WvW.
The evidence is against you.
Arenanet, please go back to the old system before working on a better version of this. The current system is diabolical, abysmal, terribad and makes me want to quit.
(edited by Svarty.8019)
T8 server vs T5 server
Slow clap Anet
Keep the Faith (and stay out of AC fire)
Personally, I think A-Net is finally applying their ranking system correctly by juggling the matchups around a bit. It keeps it from being stale, even if there are frustrating matchups at times. And by varying who we play, the ranks will have a better chance to fall out where we should be (other than changes caused by mass-transferring, grass-is-greener guilds). There is some amazingly HUGE variation in WVW prowess among all the servers, so unless you’re in a server pinned at one of the ends, you’re going to have some weeks you get roll the other servers, and some where you just try not to die too much.
Even when you are up against servers of neighboring ranks, you can get major variations at different times because some servers get most of their points overnight, while others are lucky to have more than a few people in each zone. Being stuck fighting the same server over and over because you roll them at primetime and they cap at night (or vice versa) is worse IMO.
So, kudos to A-Net for finally getting the matchup system right, given the 24/7 gameplay for a single match.
Delia DeLion (Mesmer), Suzi Greenberg (Elementalist)
Supposedly ArenaNet is working on something big for WvW but I have no idea what it is.
New arrow cart masteries?
And there is only one thing we say to Death: ‘Not today’.
I have serious doubts that they are really randomizing the matchups
Unless they give algorithm and random seed and let us compare each week to see for ourselves, pretty sure they choose matchups, or at least re-roll if they see something they don’t like.
(edited by TheLaughingMan.4320)
So many guilds quit and more will.
But where you want to go? I like the concept of 3-way fights.
ESO is in very very closed beta. DaoC? No sorry not again. And thats it. No other games I know and i cant find any.
Oh forgot TSW with Fusang. Even worse than GW2I know someone who did the ESO Beta. The game itself is suffering from multiple personality syndrome because it wants to have the complexity of an Elder Scrolls game with the multiple player element of a MMO.
BTW, if you didn’t know; it’s also not being made by Bethesda but by a company that has Nolan Ryan on it’s board of directors.
Don’t get your hopes up on it.
All ESO has to do is not have a Downed System, and it’ll be 10x better then GW2
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I have serious doubts that they are really randomizing the matchups
Unless they give algorithm and random seed and let us compare each week to see for ourselves, pretty sure they choose matchups, or at least re-roll if they see something they don’t like.
I wish they’d do that. But unless they’re sadistic, I can’t see this being the way they’ve done it.
Unless they just started this week. This week is looking better than normal – at least for NA. I can’t comment on EU.
So many guilds quit and more will.
But where you want to go? I like the concept of 3-way fights.
ESO is in very very closed beta. DaoC? No sorry not again. And thats it. No other games I know and i cant find any.
Oh forgot TSW with Fusang. Even worse than GW2I know someone who did the ESO Beta. The game itself is suffering from multiple personality syndrome because it wants to have the complexity of an Elder Scrolls game with the multiple player element of a MMO.
BTW, if you didn’t know; it’s also not being made by Bethesda but by a company that has Nolan Ryan on it’s board of directors.
Don’t get your hopes up on it.
I won’t. I’ll just see if it has the major failings of gw2 pvp:
Downed state
AOE limit
No healers making group synergy non-existant+OP classes
Broken stealth system
Favoring siege lemmings/Angry birders.
So far it seems they don’t have any of the above. Plenty of time for things to change till spring of 2014 assuming it will come out then.
So many guilds quit and more will.
But where you want to go? I like the concept of 3-way fights.
ESO is in very very closed beta. DaoC? No sorry not again. And thats it. No other games I know and i cant find any.
Oh forgot TSW with Fusang. Even worse than GW2I know someone who did the ESO Beta. The game itself is suffering from multiple personality syndrome because it wants to have the complexity of an Elder Scrolls game with the multiple player element of a MMO.
BTW, if you didn’t know; it’s also not being made by Bethesda but by a company that has Nolan Ryan on it’s board of directors.
Don’t get your hopes up on it.
All ESO has to do is not have a Downed System, and it’ll be 10x better then GW2
Yep..I want to be rewarded for my efforts and not punished for not running with a larger zerg.
nothing really to add to this cross country thread (left the rails looong time ago) just noticed the reply count near 1k so helping it along :p
Gandara
I hate new match up system
I understand why. under the old matchup system, you mostly played Vabbi and FoW (you played them 8 out of the last 9 weeks the old system was in place) and you came in first place every time you played them, generally by a very wide margin.
now with the new matchup system, you have only played Vabbi and FoW 3 times out of the last 9 weeks, and those were the only matches where you came in first place. and when you get beat by another server as badly as you have been beating Vabbi and FoW, you don’t like it.
so, under the old matchup system, you played 9 weeks with the following results:
#1: 8 matches
#2: 0 matches
#3: 1 match
under the new system, you played 9 weeks with the following results:
#1: 3 matches
#2: 2 matches
#3: 4 matches
I completely understand why you would hate the new matchup system. Apparently the new system makes it about equally likely for you to come in first place, second place or third place, depending on who you get matched up against. Arguably, these results have been much more “fair”.
But this has not been nearly as much fun as winning pretty much every single week, which is the outcome you had under the old system. You don’t want fair games, you want fun games, and that means you should get to beat other servers by a large margin, but you should never have to lose to other servers by a large margin.
In other words, you should be able to dish it out, but you should never have to take it.
If you could build an online game that allowed this to happen, I’m sure you would make a lot of money. everybody would want to play a competitive game where they get to win almost all the time.
-ken
So… about a month ago, the “We not changing anything yet” post was made.
Since then, We have dominated the entire WvW matchup once, and was farmed during the other 3 weeks. Yeah… Fun.
I am not falling for it. This system is poorly designed. Very poorly.
If you want to still use it, then you need to conciser average numbers of WvW activity. You paring FULL servers with servers that are not full. For one, that is a disparity. Next, you are paring servers that are very active in WvW, against servers that are perhaps less so. WvW players MIGRATE to active WvW servers… to farm the rest of us that are stupid enough to set foot in our borderlands.
No, you need to work on this. And you need to do it fast. There are less and less people in WvW dayly, and we rarely have any commanders any more during my normal play hours. They were not common a couple of weeks back, but now its just a waste land.
The funny thing is, there is an EASY fix….include WvW population in the equation… they should spend their time adding the ability to TRACK how many people enter WvW for a server on a given week and create a rolling 1 week, 1 month or whatever AVERAGE of how many people participate in WvW for that server, however is long is long enough that people just stop showing up for a week or two (I doubt anyone is really going to stay out a 1 month or 2 to tank ratings lol) so that it more accurately reflects populations of the servers. IF they don’t have the ability to track this right now, maybe a developer should be tasked with adding this (HINT: easy to track, when a player enters WvW, increase the counter for that record in your database), if you need me to help you program and design this, it’s quite literally a 30 min job for a competent developer, you could actually start making the “tiers” or server groupings based on WvW population instead of somewhat arbitrary ratings that KIND OF take WvW population into account….
Underwater Operations – [WET]
The funny thing is, there is an EASY fix….include WvW population in the equation… they should spend their time adding the ability to TRACK how many people enter WvW for a server on a given week and create a rolling 1 week, 1 month or whatever AVERAGE of how many people participate in WvW for that server, however is long is long enough that people just stop showing up for a week or two (I doubt anyone is really going to stay out a 1 month or 2 to tank ratings lol) so that it more accurately reflects populations of the servers. IF they don’t have the ability to track this right now, maybe a developer should be tasked with adding this (HINT: easy to track, when a player enters WvW, increase the counter for that record in your database), if you need me to help you program and design this, it’s quite literally a 30 min job for a competent developer, you could actually start making the “tiers” or server groupings based on WvW population instead of somewhat arbitrary ratings that KIND OF take WvW population into account….
Underwater Operations – [WET]
There is much easier fix.
There is a range of RNG picks up. So just lower the range. Rank 10 will not fight rank 1 or rank 20. Instead it will be more like rank15 and rank 19 or rank 12 and rank 15. But not rank 12vs15vs19.
Easy. It is just one number range to adjust. And dont forget they added this range into existing equation.
Shoutout to GoM on the worst matchup of the week; with Maguuma getting an honorable mention.