Server Match up is terrible
In part we, the players are to blame for the differences in servers. Tier does not equal skill, period. Only mindset and coverage/population.
The difference between the guys that look for fights and those that seek to earn WXP and ‘win’ the match is staggering. It’s like we are playing 2 different games. One side lives and dies for the action. The other seeks to move as big a blob as possible, no interest in playing for fights, just karma train objectives.
Until this simply fact is addressed.. some method of penalizing zerg play to discourage it, to get people to want to fight more the horrible imbalance will continue.
IMO servers should be segregated. The 9/12 servers that obsess about points play each other, the others who play for fights only play similar minded foes. Yes give free xfers.. allow guilds to keep influence etc.
Blobs cause unplayable lag, the huge blobs I mean. Where it becomes a case of numbers not skill. For guilds that run 15-30+ strive to work on teamwork and to challenge themselves against these points obsessed folks lag takes away our fun.
Why should easymoding and cowardly behaviour.. 100 holding hands be rewarded? A poor argument is you can blob too.. why? For even more lag? No challenge and certainly no fun.
Take my reset, abbadon and kodash. Abbadon ran as a single entity on kodash BL, 100 of them, you could literally feel the lag. Kodash trying to defend their BL had a 60+ counter blob, leaving Aurora Glade with it’s 3 seperate forces at a minimum outnumbered 3-1 if not over 5-1. Servers can’t handle blobbing up. It is my firm belief WXP made these trains 100000% worse and more common, max reward minimal effort, american style.
Mindset of the easymoders will not change, people who enjoy fights won’t change. Anet has to change it for us. Seperate the tiers the servers point players get on 9-12 servers, the guys who actually enjoy using abilities, teamwork, challenge, not what WXP rank we are on the rest.
Kind regards TUP
Aurora Glade EU
http://theunlikelyplangw2.guildlaunch.com
(edited by Dranul.2094)
I don’t agree with best beating scrubs. The higher up you go in general, the worse they are. Underworld commander zergs provided much more competition than anything I’ve seen for their size, that includes tier 2 Eu. It’s the simple fact of the higher you go, they care more about points and run as huge zone blobs. By playing only in this way, they don’t improve and end up having to stick to the huge blob. A 20+ guild will easily wipe 40-50+ from these so called winning servers.. it’s why they run 80+
Alas the win at all costs bullkitten. Now there is talk of properly rewarding winning servers.. will make things worse. Next orbs for the pvd servers.
Aurora Glade EU
http://theunlikelyplangw2.guildlaunch.com
In part we, the players are to blame for the differences in servers. Tier does not equal skill, period. Only mindset and coverage/population.
Agreed , the players ruined the game themselves when all the happy bandwagon zerglings transferred their way to the few top servers thinking they just instantly got better in playing the game once they logged in to their bandvagon target server.
Think how awesome would it be if all the servers would be more or less equally matched in numbers with the random matchups. There wouldn’t be a boring moment in the game.
Am I missing something completely vital here?
Why isn’t the top WvWvW rated, high population, super organized WvWvW guild, servers matched against each other?
It’s the issue of a handful of servers floating around every week totally wrecking the fun for the majority.
Let the top servers duke it out and let the other servers be at peace.Wouldn’t that solve all problems?
I’m eager to hear the cop-out!
the simple answer is, WvW matches are done in groups of 3 servers, but there are 4 or 5 ‘top tier’ servers. so 3 of the 5 get to play each other, and they generally have a good matchup. the 1 or 2 ‘top tier’ servers that are left over get to play somebody else, and those matches are almost always blowouts.
under the old system, it was always the same server that got blown out (#6). under the new system, it varies, so a lot more people get to experience what the #6 server had to endure week after week after week.
the old matchup system only worked well when servers of similar strength could be found in groups that were exact multiples of three. otherwise you got blowouts. the new matchup system can’t (and doesn’t) fix this basic problem, all it does is spread the pain out so that specific servers don’t get stuck being beaten every week in an endless series of blowouts.
-ken
Am I missing something completely vital here?
Why isn’t the top WvWvW rated, high population, super organized WvWvW guild, servers matched against each other?
It’s the issue of a handful of servers floating around every week totally wrecking the fun for the majority.
Let the top servers duke it out and let the other servers be at peace.Wouldn’t that solve all problems?
I’m eager to hear the cop-out!the simple answer is, WvW matches are done in groups of 3 servers, but there are 4 or 5 ‘top tier’ servers. so 3 of the 5 get to play each other, and they generally have a good matchup. the 1 or 2 ‘top tier’ servers that are left over get to play somebody else, and those matches are almost always blowouts.
under the old system, it was always the same server that got blown out (#6). under the new system, it varies, so a lot more people get to experience what the #6 server had to endure week after week after week.
the old matchup system only worked well when servers of similar strength could be found in groups that were exact multiples of three. otherwise you got blowouts. the new matchup system can’t (and doesn’t) fix this basic problem, all it does is spread the pain out so that specific servers don’t get stuck being beaten every week in an endless series of blowouts.
-ken
Not trying to call you out but this really isn’t accurate at all. The tier 2 matchup with 4 vs 5 vs 6 had been one of the closest matchups of all the tiers even up to the point RNG was added. The final score typically had all 3 servers within a 40k spread. No one really knew who would win the week at the start and the competition was good. It did get a little stale playing the same servers for so long but it did give much better matchups than the RNG has provided, though it was refreshing to mix it up the first couple weeks.
FA has been the #6 server for a while but we traded places with DB and TC both, and we finished 2nd more times than we finished 3rd. Those matchups weren’t blow outs by any means.
Fort Aspenwood – www.gw2hope.com
for a better example, go back farther in the history, before FA and KN were in T2 (when IoJ, ET and HoD were all top-tier servers).
-ken
Another legendary Match-up! Sunday morning and we are 86k, 38k, 28k points…
Slow clap
Another legendary Match-up! Sunday morning and we are 86k, 38k, 28k points…
Slow clap
Sunday night and we are losing… but hey it cant be that bad?
Elona Reach 120k
Gandara 33k
Far Shiverpeaks 26k
Thanks Devoncarver.
Btw are you going to let us endure this week of total boring wvw and the chance of losing more wvw players on Gandara? We are already going down in wvw pop and this isnt really helping the server.
S1/S2 Legend Engineer @ Gandara EU.
Lutto, next week you will have a chance to stomp low tier servers. And that weill always attract more players to WvW.
ps: I just hope it wont be RoF, we fight you 2 times already
Lutto, next week you will have a chance to stomp low tier servers. And that weill always attract more players to WvW.
ps: I just hope it wont be RoF, we fight you 2 times already
I’m not looking for easy stomps against low tier servers but simply our own tier… and thats NOT tier 1.
RoF guys are fun when solo roaming, but yes we shouldnt be matched after what happend last time
I just want fair matchups with a little competition but not this..
S1/S2 Legend Engineer @ Gandara EU.
Lutto, next week you will have a chance to stomp low tier servers. And that weill always attract more players to WvW.
ps: I just hope it wont be RoF, we fight you 2 times already
You know, it would almost be ok, if you get to stop every second time. But…
Weeks:
Got stomped
Stomped
Got stomped
Got stomped
Stomped
Got stomped
Got stomped
Got stomped
Stomped
Got stomped
Stomped
And this week so far… Yeah… another stomping coming up. Would you like toast with that?
5. Desolation 70 958
1. Vizunah Square 77 177
2. Seafarer’s Rest 91 433
Where did all those Deso players go when things were going well? The same names were there during the stomping days of pain from Viz.Then a 3 week 1st place streak and you had to wait to get on to fight for Deso.Viz and Sea are back and it is a ghost town again,with only the regulars turning up.
Congrats to Seafarers in handing it to Viz at the moment though.
Lutto, next week you will have a chance to stomp low tier servers. And that weill always attract more players to WvW.
ps: I just hope it wont be RoF, we fight you 2 times alreadyYou know, it would almost be ok, if you get to stop every second time. But…
Weeks:
Got stomped
Stomped
Got stomped
Got stomped
Stomped
Got stomped
Got stomped
Got stomped
Stomped
Got stomped
Stomped
And this week so far… Yeah… another stomping coming up. Would you like toast with that?
I would like some toast to my +5 total potential points in wvw.
thanks again Anet for doing something about it.
S1/S2 Legend Engineer @ Gandara EU.
this thread is still going O.O
PRAISE GEESUS
Don’t we have enough sample size by now to say that this matchup system is still terrible.
Don’t we have enough sample size by now to say that this matchup system is still terrible.
+1 … It’s getting as bad as the last match up system. There are some servers that are simply not supposed to be pitted against one another. Some realistic cut offs based on WvW population would be nice.
[TBT]
Èl Cid
Agreed with the above, below a certain point (in the EU bracket) the bottom 7-8 servers should not be matched with xyz places above them.
RoS currently has AG, a rank 22 vs rank 13. They have not enough to keep 1 guild happy on a BL let alone a zone’s worth to entertain with fights.
Surely enough data has been obtained to see what population the servers have. Ah well.
Aurora Glade EU
http://theunlikelyplangw2.guildlaunch.com
Can we at least get a response on what ANET thinks about the current situation with the match up system?
That isn’t to much to ask for, is it?
38k vs 10k vs 8k by Saturday morning = Unfun.
I was looking on the online WvW map of my old server Gunnars Hold.And they had zero points coming in at 2 am.They did not own a single camp. Aba’s Mouth must have gobbled everything up night capping.
The same as Viz did at the end of last round match up, with panic night capping to retain their no1 spot over Seafarers.
The data indicate… we’re screwed.
Given the population differences, there’s no way to have both variety and a semblance of balance. Unless Anet manually makes the matches, which they seem unwilling to do.
Edit. If they don’t want to do manual matchups, they’d have to have different criteria for NA and EU because the ratings have a different distribution. They also should have different criteria for T1 and T2 NA than they have for the rest of NA. Seriously, there is enough data now.
(edited by Johje Holan.4607)
WVW will never be balanced!
Devon and his team have fast run out of idea’s, Go find something else to play or put up with what you have here because it isn’t going to get any better.
I think the Aurora Glade – Far Shiverpeaks – Ruins of Surmia match-up just underlines how beyond laughable the current matchmaking system really is, I’d even go as far as say it’s broken, seeing how it doesn’t serve it’s cause.
How can a server(RoS), that has had a mass exodus of WvW guilds/players during the recent match-up, resulting in them losing -93.560 in rating, be matched with a server that is 9 ranks above them? On top of that AG actually gained some rating in their lasts week match-up, 17.907 to be more precise, according to the Mos millenium site.
I thought the whole point of having such a system was to put the different servers in their respective brackets against similar servers, seems I was wrong …
(edited by Tellerion.8102)
this thread is still going O.O
11 weeks and counting. This thread may actually break record for longest ever WvW related thread.
the only real solution is to go back to 1 day matchups. We already have 3/8 day 1 blowouts. What is the point of week long matchups?
well this match up is total kitten its not three way matchup anymore its a one way match up controlled by 1 server and the others cant play , i hate this..
I was looking on the online WvW map of my old server Gunnars Hold.And they had zero points coming in at 2 am.They did not own a single camp. Aba’s Mouth must have gobbled everything up night capping.
The same as Viz did at the end of last round match up, with panic night capping to retain their no1 spot over Seafarers.
exactly matchup is terrible abaddon outmanning us on every single bl we feel like we are forced out of wvw
RNG allows more GvGs to happen so I hope it doesn’t go away
Roamer: 99.99% BLs / 0.01% EB
Just another week of TCvDBvMag
Oh we arnt winning by the way, infact, we arnt even close to being second.
Arkham (Ark)
I think too many people are still assuming that it’s either the old way or this way. There’s definitely different systems that could be used that would give more consistent matches. Many posted in this very thread!
this thread is still going O.O
11 weeks and counting. This thread may actually break record for longest ever WvW related thread.
The Deso-SFR-Vizu thread got over 100 pages. The AC thread had way more pages as well. I practically wrote 23 pages myself in that thread.
7.2k+ hours played on Minesweeper
Personally, I think A-Net is finally applying their ranking system correctly by juggling the matchups around a bit. It keeps it from being stale, even if there are frustrating matchups at times.
This Week: Vabbi Vs WhiteRidge Vs FoW
Last Week: Vabbi Vs WhiteRidge Vs FoW
Week Before: Vabbi Vs WhiteRidge Vs FoW
Yep, the system is working fine, not stale or anything…
If they gave buffs to defensive structures and siege in accordance to population ratios it would help a lot to even out matches.
Even supply manipulation can be used to even out matches without creating OP players. Give larger supply carrying capacities to servers with lower population, higher structure hp and higher siege damage. These could offset some of the disparity in population sizes.
Stronger NPCs for camps or higher capacity dolyaks to help with defending/providing supply.
These are all viable options but they have not thought of it. Fighting outnumbered shouldn’t me you lose automatically.
I spent money to transfer down a tier in hopes of getting less skill lag and smaller zergs. Instead I have been paired with T1/T1.5 server every since I moved. So I get the population of a T3 server, but still have to fight T1 servers with all the blobing, zerging, mind-numbing, skill lag inducing play-styles that go with them.
This matchup system is absolutely awesome and I am so glad they ‘tweaked’ it like they said they would…
I started downloading a new game, might give that a try this week instead of being disgusted by zerging trash thinking if they GvG a few times a week it makes up for the fact that they spend the rest of the time blobing.
just lower the deviation to something like maximum 2 ranks up, 2 ranks down. that would not create those terrible blowouts and still provide some different servers from time to time, especially with some of them climbing or dropping in the ladder once in a while.
One of the rationales for this match making system was to provide variety, and to help servers stabilize. It doesn’t address the WvW population/coverage imbalance issues.
I have no desire to spend more gems to find another server. So anet&ncsoft get no more cash from me. Looking at other games now.
WvW was end-game content to me, and with this problem going on for a year. It’s time to look at other options.
Mar Steadfast G, Silent Intrigue T, Mar Fidget Engi, Mar Fierce W, Silent Awe M
In GW2 since BWE1 ~ ~ ~ Guild leader of Legio Romana [LR], too
I was looking on the online WvW map of my old server Gunnars Hold.And they had zero points coming in at 2 am.They did not own a single camp. Aba’s Mouth must have gobbled everything up night capping.
The same as Viz did at the end of last round match up, with panic night capping to retain their no1 spot over Seafarers.
exactly matchup is terrible abaddon outmanning us on every single bl we feel like we are forced out of wvw
we should of least teamed up with dz, why not is it against the rukitten th dz and gunners are getting their kitten owned, i see no point in playing unless we do.
(edited by deffy.1320)
Well well well, what do we have this week on my server. An opponent eleven ranks above us. Don’t you think we should atleast keep it in the single-digits for starters, Devon?
Do all the people who cried for variety actually enjoy this rng garbage. This is a joke of a match up system. I much preferred the old system. Are we all realizing now that the only differences are, the names above players heads and that most of the match ups every week are greatly unbalanced?
Commander
That most of the match ups every week are greatly unbalanced?
Actually its about 50/50 (NA), though this week seems to be starting off worse than usual. Usually T1 + T5/6 are usually consistently close with T4 and T7/8 being chaotic between good and blow-out.
T2 and T3 are stuck in hell because TC is stuck in T1.5 and they will completely demolish wherever they end up.
[Eon] – Blackgate
That most of the match ups every week are greatly unbalanced?
Actually its about 50/50 (NA), though this week seems to be starting off worse than usual. Usually T1 + T5/6 are usually consistently close with T4 and T7/8 being chaotic between good and blow-out.
T2 and T3 are stuck in hell because TC is stuck in T1.5 and they will completely demolish wherever they end up.
This is exactly the problem.
There is no function to balance population differences between servers. So most times servers will be faced with overwhelming odds. Now taking into consideration that players want to win and numbers mean everything, what happens?
Server stacking…….
This becomes more prevalent when you apply pve bonuses based solely on wvw point totals. Rewarding stacked servers when they play Under-populated ones is like getting kicked in the groin. Where is the rewards for trying hard to challenge a stacked server?
We get more evolution points so we are more likely to get un-balanced matchups, lol.
See the picture yet?
This is one of the reasons people get frustrated with the current match-up system. You are kitten ed if you do or don’t.
Rewarding players on a outmanned server with higher loot potential may encourage players to participate more.
Outmanned should be based on MOS rating which means different reward levels according to differences in server ranking (100 pt difference means lvl 1 buff, 200 pt difference = lvl 2 buff etc.). This buffs should be serious not some minor 20 magic find with the extreme differences in server ranking having no repair costs and bonus rare chests upon taking larger objectives.
This would make fighting stronger servers more appealing and less of a punishment in the eyes of players of the lower ranked servers.
Sorry couldn’t let this thread make it to the third page.
But for real, this system kind of blows.
Personally, I think A-Net is finally applying their ranking system correctly by juggling the matchups around a bit. It keeps it from being stale, even if there are frustrating matchups at times.
This Week: Vabbi Vs WhiteRidge Vs FoW
Last Week: Vabbi Vs WhiteRidge Vs FoW
Week Before: Vabbi Vs WhiteRidge Vs FoWYep, the system is working fine, not stale or anything…
Bringing up three WvW-coverage-dead servers. Just bring a suggestion who to match them against. Think…think…really nobody because they dont bring anything in their current state.
Making people transfer to bottom tiers however would help.
This Week: Vabbi Vs WhiteRidge Vs FoW
Last Week: Vabbi Vs WhiteRidge Vs FoW
Week Before: Vabbi Vs WhiteRidge Vs FoWYep, the system is working fine, not stale or anything…
Well there is now 100points difference between FoW and Arb or BT.
Maybe this week one of those servers will be unlucky and fight Vabbi and WSR.
And FoW have now enought points to fight Dzags,RoF or RoS. Just need some luck.
We will se today.
And even if FoW will fight Vabbi and WSR again, they will gain another 40 points and they will go up. So be prepared for tought battles in next weeks.
Well there is now 100points difference between FoW and Arb or BT.
Maybe this week one of those servers will be unlucky and fight Vabbi and WSR.
And FoW have now enought points to fight Dzags,RoF or RoS. Just need some luck.
We will se today.And even if FoW will fight Vabbi and WSR again, they will gain another 40 points and they will go up. So be prepared for tought battles in next weeks.
Certainly looking forward to it.. We’ll give it the best we can! :-)
Commander – Jam Death [Jd]
Fissure of Woe
I say they should turn off random matchups every other week or every 3 weeks so that the “same tier” servers can sort themselves out.
On SoS it’s always either an embarassing down tier battle like this week or a romp with T2 that’s as fun as a root-canal.
I’d love to have a pure T3 matchup and the other two servers in T3 wouldn’t mind it much either (CD would hate the PPT outcome but they’d at least get some good fights.)
Certainly looking forward to it.. We’ll give it the best we can! :-)
I told You so.
RNG allows more GvGs to happen so I hope it doesn’t go away
Or they could add a GvG game mode.
Guardian
Fort Aspenwood
Making people transfer to bottom tiers however would help.
How is Anet going to make them transfer? There’s no incentives and it costs too much gems. Some people keep saying servers have the population but they just don’t want to participate. Why not fix this by not giving bonus to the winning server but instead have a negative effect on the losing server? Like instead of +1% or whatever bonus to crafting, gathering, magic find, etc… it becomes -10% to losing servers. Punishment over rewards might work better to force participation.