whoa, didnt expect this.
on required policing:
the best system ive seen so far is the league of legends tribunal, where the process of identifying bad behavior is completely automated and up to the community members. but even then, at the end of the day, the worst of the worst require a hooman to say “yeah, you get banned.” league is of course a much larger community than gw2, so perhaps with some giant automated machine you could simply have 1 GM. but the reason constant policing is required is because the machine cant discern intent from the vague whisperings reported by your metrics.
can an unintelligent being identify short, medium, and long term patterns? yeah of course. but if say, someone buys guards for a keep and then the keep is attacked.. and it happens 3 times in a row…. how does the machine tell the difference between a saboteur and a commander following the operational procedure of burning supplies on enemy territory he doesnt intend to hold?
so no, i think we do need constant policing, but i think the judgment calls can be reduced to a workload suitable for 1-2 people with the proper infrastructure.
some bad behavior characteristics:
mute to the server being sabotaged
alternate account from the same ip
certain types of siege thrown in certain places, most often without line of sight on any useful area
door trebs/catas facing walls
the best restriction i can think of right now is.. crowdsourcing upgrade approval for structures. have it work like the “exit fractal?” menu, where it pops up a little window on everyones screen and if say 1-2 other people say yes, the upgrade passes… and if 2 people say no (or if there are no responses) it cancels/stays in limbo.
exhaustion:
seems like it would be really kitten people who set up defenses… thats usually a solo procedure unfortunately. youll end up placing 20+ pieces of siege on a keep and building them all yourself (or maybe with 1 other person). so the question is… is that frequency threshold gonna actually be able to counteract trolls if only about 3 types of people throw siege that often? (commanders, defense setup, trolls) maybe, but at least test it in realistic situations first… im fairly certain i can place and build more than 1 piece of siege per minute in a keep, a single resupply run + build takes ~20 sec when a hut is close and a super ac takes 2 builds (=40 sec to build 1 piece).
not to mention the case where a single person knows how to place siege and has a group depending on him/her to coordinate defense efforts. under the pressure of an attack.
but dont get me wrong, im not shooting the idea down, i think it could work. and tbh, most of my play would avoid hitting the cap. but i do know how to build a defense, and defense is not something that needs more barriers placed in the way.
what if it was 5 stack max, 5 mins/stack? youd still have a rate of placement limitation, but you almost entirely avoid screwing with commanders, and it might lessen the burden on quick defense? but then, a troll can still siege cap a certain area i guess.
what if it was blueprint specific? so you can only place say.. 3 rams & ballis. but youre still able to place 3 acs, or 3 catas & trebs, or 3 golems. …its way more complicated like that, but could be worth looking at.
JQ: Rikkity
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