I was thinking: “What if you had a function, like a mastery, like a job, on WvW”.
You equip it like a espec maybe in a exclusive slot and BOOM! You have special utilities and traits. What im talking about?
Look:
Defender: They defend they’r allies with a giant shield or shield bubbles (or something else), the concept is that you keep behind them as they walk to the front line, you cant pass through they’r shield and it blocks projectiles but he takes the projectile damage (maybe or partially), they also have some resistense ans sustain traits.
Battle Mage: If you running a elemental, a condi necro or something alike, this is for you, increase all ground targeting range and radius and they do more damage. Basically
you’re the guys thats keep behind everyone using area spells.
Marksman: All your single target skills have high increased range, and a bit of damage maybe. Just imagine a line of marksmans on a wall or a back line (long bow rangers rifle engis and war) shooting at a high distance.
Médic: You can revive allies even in combat, you have increased healing power and when you get up a downed allie he starts with more HP and buffs. Also, you can heal special condition from…
Trapper: Can put special traps to slow down or bait enemy squads, some of them alert enemy location, some take supplies, some inflict special conditions that can only be removed by a médic (you have médic NPCs on keeps) like a poison that keeps you in combat or a small slow debuff. Works good with…
Scout: Can either follow enemy squads steps to see where they’re hitting next or stay next your squad watching for enemy ambushs while they storm a keep, they have a (maybe) perma out of combat stealth and area revealed, they can also see nearby enemies as red dots on minimap. Only another scout or a assassin can a scout, as they have a strong revealed skill, but you can also reveal them with normal profession skills.
Fighter: The front line warriors, they get increased resistence and damage the more enemies nearby and get a % of damage as healing (works good with that warrior and guard build with lots of blocks going berserk diving on enemy squads).
Builder: The only one who can build siege in combat, if a ally interact with siege site while in combat, they just drop they’r supplies on the siege site and when the build interact with it they use the supplies dropped there to build. They also have some improved siege use and build faster and more effectively.
Assassin: They can get on the enemy back line and kill the marksman or the commander, with a high backstab skill and a stealth that looks like a scout, they make the other guys need a trapper trapping around they’r back line to catch a assassin or a scout to warn them.
Bomber: Destroi siege faster, and alone without using any siege do a nice damage to walls and gates deploying bombs on them (but the bombs can be destroyed by enemies maybe?). You want some bombers on your squad so you take a keep more faster as they are a dps to buildings.
General: I was thinking a concept of a guy that keeps buffing allies and just a general presence make allies inspired and stronger, like a special buff like outnumbered, only used by the commander (and when them die… well… you’re not inspired anymore!)
Just imagine, the fighters fighting on front line, you look to your right a médic reviving a dead guy, back there a line of marksmans and battle mages, at they’r side a builder building some arrow carts that he will use after building it, and a scout keeping a eye on they back for any assassins while your assasins are trying to sneak on enemy backlines
In the other side of the map a small squad, some scouts following enemy squad and some trappers putting traps on they’r way to slow them down.
Those are supposed to be passives and utility skills, working like the ones you already have on WvW but more specific and more present on the mode, you still using your profession skills on this sistem, as it works good for you to be a druid/ele médic a thief/ranger trapper or scout and a engi builder or bomber as some profession traits may work with the job skills.
Sorry for bad english