WvW Season One Rewards Are Unacceptable
Finally, since “rewards” are all over this game, it begs the question, with your attitude why are you playing a reward based game? Go play chess.
wut
You said you didn’t need rewards, victory was reward enough. For the rest of us, that’s just plainly not true. MMORPG’s as a genre depend on rewards for time invested.
So as the poster said, Chess or another PvP game with no rewards would be a better fit for you
You want rewards and shiny pixels because you’ve been conditioned to wanting it. What kind of ‘rewards’ did Red Alert, Warcraft, Frogger, The Lost Vikings, Donkey Kong, Counter-Strike, Half-Life, Mario 64 etc etc. give you?
I have zero clue, I have never played any of those games, yet I have played almost every single MMO since the dawn of MMO’s from Diablo to UO to Everquest to DaoC to WoW to Warhammer to Aion, every one of them rewarded you in game for doing in game tasks, either in pvp, wvw or pve. Anet let the wvw community down with this reward. They may deem it good enough, which obviously they do and I suppose they have their reasons. However, to me they have missed the mark and I think WvW will suffer because of it.
To the winners goes the spoils, sadly these spoils under achieved in a game that constantly gives us spoils for playing it. When I can buy a new head skin at the Gem store for gold or $10.00, they could have given the winning worlds something as cool for putting in the 7 weeks worth of effort.
Heavy Halo, Warrior JQ
Finally, since “rewards” are all over this game, it begs the question, with your attitude why are you playing a reward based game? Go play chess.
wut
You said you didn’t need rewards, victory was reward enough. For the rest of us, that’s just plainly not true. MMORPG’s as a genre depend on rewards for time invested.
So as the poster said, Chess or another PvP game with no rewards would be a better fit for you
You want rewards and shiny pixels because you’ve been conditioned to wanting it. What kind of ‘rewards’ did Red Alert, Warcraft, Frogger, The Lost Vikings, Donkey Kong, Counter-Strike, Half-Life, Mario 64 etc etc. give you?
I have zero clue, I have never played any of those games, yet I have played almost every single MMO since the dawn of MMO’s from Diablo to UO to Everquest to DaoC to WoW to Warhammer to Aion, every one of them rewarded you in game for doing in game tasks, either in pvp, wvw or pve. Anet let the wvw community down with this reward. They may deem it good enough, which obviously they do and I suppose they have their reasons. However, to me they have missed the mark and I think WvW will suffer because of it.
To the winners goes the spoils, sadly these spoils under achieved in a game that constantly gives us spoils for playing it. When I can buy a new head skin at the Gem store for gold or $10.00, they could have given the winning worlds something as cool for putting in the 7 weeks worth of effort.
Pretty sure the winning worlds were decided before anyone did anything. For 7 weeks of playing you got lots of loot bags and WXP (more than someone who put in the same amount of effort on a lower tier server).
Guild Wars 2 didn’t need the chest so far. Guild Wars 1 didn’t need any reward for GvG.
That said, I agree that WvW rewards should still be higher (like loot and such or completing events) ‘cause PvE totally outpaces us and because they’re the bigger market they also set the prices. I just don’t think the season chest is the place to do it.
That or maybe lower the rewards in PvE! Life was fine before 10 gold/hour farming.
Finally, since “rewards” are all over this game, it begs the question, with your attitude why are you playing a reward based game? Go play chess.
wut
You said you didn’t need rewards, victory was reward enough. For the rest of us, that’s just plainly not true. MMORPG’s as a genre depend on rewards for time invested.
So as the poster said, Chess or another PvP game with no rewards would be a better fit for you
You want rewards and shiny pixels because you’ve been conditioned to wanting it. What kind of ‘rewards’ did Red Alert, Warcraft, Frogger, The Lost Vikings, Donkey Kong, Counter-Strike, Half-Life, Mario 64 etc etc. give you?
I have zero clue, I have never played any of those games, yet I have played almost every single MMO since the dawn of MMO’s from Diablo to UO to Everquest to DaoC to WoW to Warhammer to Aion, every one of them rewarded you in game for doing in game tasks, either in pvp, wvw or pve. Anet let the wvw community down with this reward. They may deem it good enough, which obviously they do and I suppose they have their reasons. However, to me they have missed the mark and I think WvW will suffer because of it.
To the winners goes the spoils, sadly these spoils under achieved in a game that constantly gives us spoils for playing it. When I can buy a new head skin at the Gem store for gold or $10.00, they could have given the winning worlds something as cool for putting in the 7 weeks worth of effort.
Pretty sure the winning worlds were decided before anyone did anything. For 7 weeks of playing you got lots of loot bags and WXP (more than someone who put in the same amount of effort on a lower tier server).
Guild Wars 2 didn’t need the chest so far. Guild Wars 1 didn’t need any reward for GvG.
That said, I agree that WvW rewards should still be higher (like loot and such or completing events) ‘cause PvE totally outpaces us and because they’re the bigger market they also set the prices. I just don’t think the season chest is the place to do it.
That or maybe lower the rewards in PvE! Life was fine before 10 gold/hour farming.
Perhaps a better example was the Hall of Heros from GW1. The monetary gain was outpaced by PvE farming areas, but was better than the average area. The real incentive was the glory of having your guild/team announced as winning to the entire game audience and “/rank” progression that one could use to display their achievement. What do you have in WvW? What can you show from WvW that you cant from PvE? Nothing. Add to that the fact that you STILL get less in WvW than you do in PvE.
9 pages of comments and not a single Anet reply. I guess we can clsoe the thread now…
We have to live with what we get: 9 Spikes…..
Finally, since “rewards” are all over this game, it begs the question, with your attitude why are you playing a reward based game? Go play chess.
wut
You said you didn’t need rewards, victory was reward enough. For the rest of us, that’s just plainly not true. MMORPG’s as a genre depend on rewards for time invested.
So as the poster said, Chess or another PvP game with no rewards would be a better fit for you
You want rewards and shiny pixels because you’ve been conditioned to wanting it. What kind of ‘rewards’ did Red Alert, Warcraft, Frogger, The Lost Vikings, Donkey Kong, Counter-Strike, Half-Life, Mario 64 etc etc. give you?
I have zero clue, I have never played any of those games, yet I have played almost every single MMO since the dawn of MMO’s from Diablo to UO to Everquest to DaoC to WoW to Warhammer to Aion, every one of them rewarded you in game for doing in game tasks, either in pvp, wvw or pve. Anet let the wvw community down with this reward. They may deem it good enough, which obviously they do and I suppose they have their reasons. However, to me they have missed the mark and I think WvW will suffer because of it.
To the winners goes the spoils, sadly these spoils under achieved in a game that constantly gives us spoils for playing it. When I can buy a new head skin at the Gem store for gold or $10.00, they could have given the winning worlds something as cool for putting in the 7 weeks worth of effort.
Pretty sure the winning worlds were decided before anyone did anything. For 7 weeks of playing you got lots of loot bags and WXP (more than someone who put in the same amount of effort on a lower tier server).
Guild Wars 2 didn’t need the chest so far. Guild Wars 1 didn’t need any reward for GvG.
That said, I agree that WvW rewards should still be higher (like loot and such or completing events) ‘cause PvE totally outpaces us and because they’re the bigger market they also set the prices. I just don’t think the season chest is the place to do it.
That or maybe lower the rewards in PvE! Life was fine before 10 gold/hour farming.
Perhaps a better example was the Hall of Heros from GW1. The monetary gain was outpaced by PvE farming areas, but was better than the average area. The real incentive was the glory of having your guild/team announced as winning to the entire game audience and “/rank” progression that one could use to display their achievement. What do you have in WvW? What can you show from WvW that you cant from PvE? Nothing. Add to that the fact that you STILL get less in WvW than you do in PvE.
I would much appreciate some kind of unique skins or finishers for WvW progression, indeed.
At the end of the day though I think WvW’s best reward is that it’s fun and you get to make friends on your server and other servers and if you’re good, you might even win someone’s respect.
I would much appreciate some kind of unique skins or finishers for WvW progression, indeed.
At the end of the day though I think WvW’s best reward is that it’s fun and you get to make friends on your server and other servers and if you’re good, you might even win someone’s respect.
This argument is invalid. There is no reason that we cant have everything that you listed AS WELL AS worthwhile/unique rewards.
Five days, 408 replies, not even a kitten PR response. Reminds me of an ancient Confucius proverb:
“Man who fight man is dumb, man who fight non-man is smart.”
I stopped playing the game after the reward chest, last straw sort of thing. I want to personally thank arena net because I am now playing all the games that I bought during Steams’ Autumn sale. Thank goodness that arena net screwed up the reward chest and allowed me the chance to ragequit and go play something that isn’t gw2. THANK YOU ARENA NET!!
Finally, since “rewards” are all over this game, it begs the question, with your attitude why are you playing a reward based game? Go play chess.
wut
You said you didn’t need rewards, victory was reward enough. For the rest of us, that’s just plainly not true. MMORPG’s as a genre depend on rewards for time invested.
So as the poster said, Chess or another PvP game with no rewards would be a better fit for you
You want rewards and shiny pixels because you’ve been conditioned to wanting it. What kind of ‘rewards’ did Red Alert, Warcraft, Frogger, The Lost Vikings, Donkey Kong, Counter-Strike, Half-Life, Mario 64 etc etc. give you?
I have zero clue, I have never played any of those games, yet I have played almost every single MMO since the dawn of MMO’s from Diablo to UO to Everquest to DaoC to WoW to Warhammer to Aion, every one of them rewarded you in game for doing in game tasks, either in pvp, wvw or pve. Anet let the wvw community down with this reward. They may deem it good enough, which obviously they do and I suppose they have their reasons. However, to me they have missed the mark and I think WvW will suffer because of it.
Eh, in making this statement you validated everything that Adian said. You have no experience with classic and terrifically successful video games, you only have a bunch of expectations that you carried over from other MMO games.
I never played any MMORPG before this one, but I love this one.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
Finally, since “rewards” are all over this game, it begs the question, with your attitude why are you playing a reward based game? Go play chess.
wut
You said you didn’t need rewards, victory was reward enough. For the rest of us, that’s just plainly not true. MMORPG’s as a genre depend on rewards for time invested.
So as the poster said, Chess or another PvP game with no rewards would be a better fit for you
You want rewards and shiny pixels because you’ve been conditioned to wanting it. What kind of ‘rewards’ did Red Alert, Warcraft, Frogger, The Lost Vikings, Donkey Kong, Counter-Strike, Half-Life, Mario 64 etc etc. give you? Hm? We played those games because they were fun – we played to win, to improve, to beat that one obstacle that required extra effort. You want rewards because you’ve been brainwashed by the modern gaming industry – by the skinner box. Easy satisfaction – just push a button, and watch how your ingame pixels become more colorful.
It’s incredibly sad to see how many people who’ve been captured by the world of vertical progression and virtual work. Games are no longer about having fun, as evident in this thread, and the way modern games are built (skins, perks, achievements, power-progression, levels, unlocks etc.). It’s easy to see why developers go down this path, but it’s getting increasingly sad to see zombies slaving away in an online world, for non-existing materialistic gain.
Dress it up however you want to, I prefer to get something for my time invested beyond just “cause it’s fun”.
I played Mario Kart 64 and Goldeneye to get better at the game sure, but we were much younger than and much more easily entertained.
My favorite games, even back then, were RPG’s, where you collected gear and powers. I know it’s hard to comprehend that some people actually enjoy getting rewards for doing something, but some of us need more purpose for our time other than “just because.”
My time is more valuable, to me, than just doing things to do them.
RIP my fair Engi and Ranger, you will be missed.
(edited by Aeonblade.8709)
Five days, 408 replies, not even a kitten PR response. Reminds me of an ancient Confucius proverb:
“Man who fight man is dumb, man who fight non-man is smart.”
I stopped playing the game after the reward chest, last straw sort of thing. I want to personally thank arena net because I am now playing all the games that I bought during Steams’ Autumn sale. Thank goodness that arena net screwed up the reward chest and allowed me the chance to ragequit and go play something that isn’t gw2. THANK YOU ARENA NET!!
Well, I have also a bunch of games bought on Steam I don’t play (at least until I quit GW2). If only anet did put effort in making wvw better, I would maybe spend that in gem store instead.
Gunnar’s Hold
Finally, since "rewards" are all over this game, it begs the question, with your attitude why are you playing a reward based game? Go play chess.
wut
You said you didn’t need rewards, victory was reward enough. For the rest of us, that’s just plainly not true. MMORPG’s as a genre depend on rewards for time invested.
So as the poster said, Chess or another PvP game with no rewards would be a better fit for you
You want rewards and shiny pixels because you’ve been conditioned to wanting it. What kind of ’rewards’ did Red Alert, Warcraft, Frogger, The Lost Vikings, Donkey Kong, Counter-Strike, Half-Life, Mario 64 etc etc. give you? Hm? We played those games because they were fun - we played to win, to improve, to beat that one obstacle that required extra effort. You want rewards because you’ve been brainwashed by the modern gaming industry - by the skinner box. Easy satisfaction - just push a button, and watch how your ingame pixels become more colorful.
It’s incredibly sad to see how many people who’ve been captured by the world of vertical progression and virtual work. Games are no longer about having fun, as evident in this thread, and the way modern games are built (skins, perks, achievements, power-progression, levels, unlocks etc.). It’s easy to see why developers go down this path, but it’s getting increasingly sad to see zombies slaving away in an online world, for non-existing materialistic gain.
Dress it up however you want to, I prefer to get something for my time invested beyond just "cause it’s fun".
I played Mario Kart 64 and Goldeneye to get better at the game sure, but we were much younger than and much more easily entertained.
My favorite games, even back then, were RPG’s, where you collected gear and powers. I know it’s hard to comprehend that some people actually enjoy getting rewards for doing something, but some of us need more purpose for our time other than "just because."
My time is more valuable, to me, than just doing things to do them.
You say your time is valuable, and yet, you spend your spare time working for materialistic pixels in a video game. You choose to spend what little spare time you have, to continue working beyond real-life work and/or school.
See, this is what I don’t get. I would present the very same argument - my time is valuable, so I choose to spend it wisely. I don’t play ’just because’, I play to have fun, to be challenged. So in turn, I use my spare time to have fun. I don’t find my real life chores particularly fun, so I’ll be d_mned if I have to be mad and frustrated in my spare time as well.
As evident in this thread, people ’grinded’ or ’worked’ for this loot-chest. They didn’t find it fun. They spend their valuable time completing mundane tasks in order to satisfy their need for virtual colors. How exactly is that spending their time in a valuable manner?
Look I get it. I get wanting to pimp out your character. To want to look good. But I just can’t get myself to waste my time being mad, bored, frustrated and alike, to eventually end up with pixels on a screen which hold no real value or meaning. My life is way too short for that, I’d much rather be happy as much as possible.
Aurora Glade [EU] | Leader of ‘The New Reality [NR]’
WvW Beast!
You say your time is valuable, and yet, you spend your spare time working for materialistic pixels in a video game. You choose to spend what little spare time you have, to continue working beyond real-life work and/or school.
See, this is what I don’t get. I would present the very same argument – my time is valuable, so I choose to spend it wisely. I don’t play ‘just because’, I play to have fun, to be challenged. So in turn, I use my spare time to have fun. I don’t find my real life chores particularly fun, so I’ll be kitten ed if I have to be mad and frustrated in my spare time as well.
As evident in this thread, people ‘grinded’ or ‘worked’ for this loot-chest. They didn’t find it fun. They spend their valuable time completing mundane tasks in order to satisfy their need for virtual colors. How exactly is that spending their time in a valuable manner?
Look I get it. I get wanting to pimp out your character. To want to look good. But I just can’t get myself to waste my time being mad, bored, frustrated and alike, to eventually end up with pixels on a screen which hold no real value or meaning. My life is way too short for that, I’d much rather be happy as much as possible.
Your point of view hinges on a logical fallacy…
Just because an apple is red and delicious doesn’t mean that it shouldn’t also be nutritious.
Similarly…
Just because WvW is fun and challenging doesn’t mean that it shouldn’t also be rewarding.
We all had fun playing WvW Season One, but some of us want rewards that are more unique and appropriate.
I don’t think that anyone is going to be laying on their deathbed 40 years from now and with their last breath whisper in a faint, weak voice, “If only that WvW Season One reward was better…” Don’t be over dramatic, and stop trying to teach life lessons on the internet. This forum is the appropriate place for players to voice their concerns/thoughts/opinions about a game that we all play. Clearly the majority of players have spoken and feel as though the reward was not significant enough.
(edited by Righteous.4307)
@Righteous
That’s the thing though - for a lot of people voicing their opinion in this thread, WvW has not been fun. It’s been work for them. It’s been a sour experience that they had hoped would be ’rewarding’. Especially those coming from PvE to complete the achievement. Go look at the "Was Season 1 fun?" or "Is Season 1 a disappointment?" threads (or this one even). From what I gather, the majority of WvW’ers didn’t actually enjoy themselves.
So that begs the question - why play then? To which most people would probably answer "for the rewards". And in doing so, we’re back to my original argument. Play to have fun, not for virtual materials.
Aurora Glade [EU] | Leader of ‘The New Reality [NR]’
WvW Beast!
(edited by Adian.8756)
I hear hello kitty online rewards their PvP with high tier PvE rewards, maybe try that out if you want to complain about getting something as a reward rather than nothing like usual. Saying something was unacceptable basically only means that you hyped up your expectations too high and they were dashed. That’s not Anets problem, it’s on the people complaining. (edit: grammar OP)
(edited by Tarkus.4109)
@Righteous
That’s the thing though – for a lot of people voicing their opinion in this thread, WvW has not been fun. It’s been work for them. It’s been a sour experience that they had hoped would be ‘rewarding’. Especially those coming from PvE to complete the achievement. Go look at the “Was Season 1 fun?” or “Is Season 1 a disappointment?” threads. From what I gather, the majority of WvW’ers didn’t actually enjoy themselves.
So that begs the question – why play then? To which most people would probably answer “for the rewards”. And in doing so, we’re back to my original argument. Play to have fun, not for virtual materials.
This is a video game. Luckily be both fun and rewarding. The topic of the thread isn’t “Why do we play video games?” the topic is “Was the WvW Season One reward chest adaquatly rewarding?” Most people (myself included) feel that it was not. Although, I had a blast, and would have been playing WvW anyway because it is the gametype that I most enjoy in GW2. However, for the longterm health of WvW as a gametype and what a WvW season could have meant I do feel that ArenaNet dropped the ball.
I hear hello kitty online rewards their PvP with high tier PvE rewards maybe try that out if you want to complain getting something rather than nothing; saying something was unacceptable basically only means that you hyped up your expectations too high and they were dashed. That’s not Anets problem, it’s on the people complaining.
Remind me again… whats the logical argument for why WvW should be less rewarding than PvE?
@Righteous
That’s the thing though – for a lot of people voicing their opinion in this thread, WvW has not been fun. It’s been work for them. It’s been a sour experience that they had hoped would be ‘rewarding’. Especially those coming from PvE to complete the achievement. Go look at the “Was Season 1 fun?” or “Is Season 1 a disappointment?” threads. From what I gather, the majority of WvW’ers didn’t actually enjoy themselves.
So that begs the question – why play then? To which most people would probably answer “for the rewards”. And in doing so, we’re back to my original argument. Play to have fun, not for virtual materials.
This is a video game. Luckily be both fun and rewarding. The topic of the thread isn’t “Why do we play video games?” the topic is “Was the WvW Season One reward chest adaquatly rewarding?” Most people (myself included) feel that it was not. Although, I had a blast, and would have been playing WvW anyway because it is the gametype that I most enjoy in GW2. However, for the longterm health of WvW as a gametype and what a WvW season could have meant I do feel that ArenaNet dropped the ball.
Except it was neither fun nor rewarding for a lot of players. And we apparently have totally different definitions of the term ‘rewarding’. To me; having fun, winning and being challenged is rewarding – a bunch of pixels is not.
So, like I didn’t play Mario Kart to get new vehicles, I do not play Guild Wars 2 to get shiny swords.
Aurora Glade [EU] | Leader of ‘The New Reality [NR]’
WvW Beast!
Remind me again… whats the logical argument for why WvW should be less rewarding than PvE?
That wasn’t the argument I was making, it was more that people are getting rewarded for something that they previously didn’t and then are complaining that the rewards weren’t what they wanted (some people were even suggesting a reward of ~100 gold per player). We’re used to playing without rewards for winning the matchup, as soon as its introduced people complain about it not meeting their top level expectations. Sure it’d be great if PvP got awarded similar rewards to PvE – but it doesn’t and is unlikely to ever do so due to the fact that it is PvP. A analogy would be winning a 100m sprint and then complaining all you got was a medal when the medal wasn’t the reason why you tried to win the race anyway.
(edited by Tarkus.4109)
@Righteous
That’s the thing though – for a lot of people voicing their opinion in this thread, WvW has not been fun. It’s been work for them. It’s been a sour experience that they had hoped would be ‘rewarding’. Especially those coming from PvE to complete the achievement. Go look at the “Was Season 1 fun?” or “Is Season 1 a disappointment?” threads. From what I gather, the majority of WvW’ers didn’t actually enjoy themselves.
So that begs the question – why play then? To which most people would probably answer “for the rewards”. And in doing so, we’re back to my original argument. Play to have fun, not for virtual materials.
This is a video game. Luckily be both fun and rewarding. The topic of the thread isn’t “Why do we play video games?” the topic is “Was the WvW Season One reward chest adaquatly rewarding?” Most people (myself included) feel that it was not. Although, I had a blast, and would have been playing WvW anyway because it is the gametype that I most enjoy in GW2. However, for the longterm health of WvW as a gametype and what a WvW season could have meant I do feel that ArenaNet dropped the ball.
I hear hello kitty online rewards their PvP with high tier PvE rewards maybe try that out if you want to complain getting something rather than nothing; saying something was unacceptable basically only means that you hyped up your expectations too high and they were dashed. That’s not Anets problem, it’s on the people complaining.
Remind me again… whats the logical argument for why WvW should be less rewarding than PvE?
Because huge rewards for the winning servers cause transfers and cause a snowball effect where one server dominates.
@Righteous
That’s the thing though – for a lot of people voicing their opinion in this thread, WvW has not been fun. It’s been work for them. It’s been a sour experience that they had hoped would be ‘rewarding’. Especially those coming from PvE to complete the achievement. Go look at the “Was Season 1 fun?” or “Is Season 1 a disappointment?” threads. From what I gather, the majority of WvW’ers didn’t actually enjoy themselves.
So that begs the question – why play then? To which most people would probably answer “for the rewards”. And in doing so, we’re back to my original argument. Play to have fun, not for virtual materials.
This is a video game. Luckily be both fun and rewarding. The topic of the thread isn’t “Why do we play video games?” the topic is “Was the WvW Season One reward chest adaquatly rewarding?” Most people (myself included) feel that it was not. Although, I had a blast, and would have been playing WvW anyway because it is the gametype that I most enjoy in GW2. However, for the longterm health of WvW as a gametype and what a WvW season could have meant I do feel that ArenaNet dropped the ball.
Except it was neither fun nor rewarding for a lot of players. And we apparently have totally different definitions of the term ‘rewarding’. To me; having fun, winning and being challenged is rewarding – a bunch of pixels is not.
So, like I didn’t play Mario Kart to get new vehicles, I do not play Guild Wars 2 to get shiny swords.
Well, you are obviously in the extreme minority. One of the reasons Communism doesn’t succeed is the lack of a personal reward component. Reward is the basis for most of what we do in our lives. Particularly when we have been programmed to receive such, yea Pavlov was on to something.
Heavy Halo, Warrior JQ
Cool, I’m part of an extreme minority because I play GW2 to have fun.
This whole communism analogy? You’re barking up the wrong tree. Woof!
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
@Righteous
That’s the thing though – for a lot of people voicing their opinion in this thread, WvW has not been fun. It’s been work for them. It’s been a sour experience that they had hoped would be ‘rewarding’. Especially those coming from PvE to complete the achievement. Go look at the “Was Season 1 fun?” or “Is Season 1 a disappointment?” threads. From what I gather, the majority of WvW’ers didn’t actually enjoy themselves.
So that begs the question – why play then? To which most people would probably answer “for the rewards”. And in doing so, we’re back to my original argument. Play to have fun, not for virtual materials.
This is a video game. Luckily be both fun and rewarding. The topic of the thread isn’t “Why do we play video games?” the topic is “Was the WvW Season One reward chest adaquatly rewarding?” Most people (myself included) feel that it was not. Although, I had a blast, and would have been playing WvW anyway because it is the gametype that I most enjoy in GW2. However, for the longterm health of WvW as a gametype and what a WvW season could have meant I do feel that ArenaNet dropped the ball.
I hear hello kitty online rewards their PvP with high tier PvE rewards maybe try that out if you want to complain getting something rather than nothing; saying something was unacceptable basically only means that you hyped up your expectations too high and they were dashed. That’s not Anets problem, it’s on the people complaining.
Remind me again… whats the logical argument for why WvW should be less rewarding than PvE?
Because huge rewards for the winning servers cause transfers and cause a snowball effect where one server dominates.
Re-read everything ive said… I am strong against giving huge rewards to the winning servers. I am saying that every player that got the key should have gotten exactly equal rewards. The only difference between first and last place should be the finishers. Even those I believe 1st, 2nd, and 3rd in each league (9 servers total) should have gotten finishers rather than only 1st place in each league (3 servers). This would actually work to spread out the playerbase rather than force it onto fewer servers.
Nope… better skin to winning server….. but same reward except that.
In my opinion I did not feel like the rewards in anyway matched the effort put forth. Personally I was in a 3rd place server and received 8 greens, 0 rares, 0 exotics, 1 taste of WXP, 0 Jugs of WXP. I cannot see the reason why I would feel like grinding this hard next year. I’m not sure we will see any attention to this matter either. It has felt as though there is less catering to the player lately, but that perception could be incorrect being a possible reflection of my personal frustration in this matter.
Posts like this makes me wish there was no chest at all. WvW should never ever be about grinding for stupid PvE things.
Maybe the chest should just stay the same. Let people know this isn’t Frostgorge.
Sorry to make you assume I’m primarily a PvE player. Actually I do both, but far more WvW. Regardless of whether or not you agree with the achievement system for Season 1 the opportunity was there and instituted. I earned my achievements by playing the same way I always did, with the commander and doing what I was supposed to. None of that really matters though because my entire point is the rewards suck. It wasn’t “Hey random nobody, do you think we should grind cheevies in WvW?” By the way, I hate FG and find it mind numbing. See you on the battlefield.
@Righteous
That’s the thing though – for a lot of people voicing their opinion in this thread, WvW has not been fun. It’s been work for them. It’s been a sour experience that they had hoped would be ‘rewarding’. Especially those coming from PvE to complete the achievement. Go look at the “Was Season 1 fun?” or “Is Season 1 a disappointment?” threads. From what I gather, the majority of WvW’ers didn’t actually enjoy themselves.
So that begs the question – why play then? To which most people would probably answer “for the rewards”. And in doing so, we’re back to my original argument. Play to have fun, not for virtual materials.
This is a video game. Luckily be both fun and rewarding. The topic of the thread isn’t “Why do we play video games?” the topic is “Was the WvW Season One reward chest adaquatly rewarding?” Most people (myself included) feel that it was not. Although, I had a blast, and would have been playing WvW anyway because it is the gametype that I most enjoy in GW2. However, for the longterm health of WvW as a gametype and what a WvW season could have meant I do feel that ArenaNet dropped the ball.
Except it was neither fun nor rewarding for a lot of players. And we apparently have totally different definitions of the term ‘rewarding’. To me; having fun, winning and being challenged is rewarding – a bunch of pixels is not.
So, like I didn’t play Mario Kart to get new vehicles, I do not play Guild Wars 2 to get shiny swords.
Well, you are obviously in the extreme minority. One of the reasons Communism doesn’t succeed is the lack of a personal reward component. Reward is the basis for most of what we do in our lives. Particularly when we have been programmed to receive such, yea Pavlov was on to something.
I’m in the extreme minority because I play to have fun? Yeaaah – I’d like to see some numbers on that please.
Also; lol @ accepting you’ve been programmed into enjoying hamster wheels. Hahahahaha.
Aurora Glade [EU] | Leader of ‘The New Reality [NR]’
WvW Beast!
Daily reminder that lol, Anet has never given out good wvw rewards, did you really expect that to change roflmao is not an argument for the kitteny rewards. Anet can, and should have made them better and more relevant.
Well, you are obviously in the extreme minority. One of the reasons Communism doesn’t succeed is the lack of a personal reward component. Reward is the basis for most of what we do in our lives. Particularly when we have been programmed to receive such, yea Pavlov was on to something.
Oh, thats funny, because based on the WvW guilds I have seen and fought with/against in WvW every single one plays for fun rather than rewards.
And funnily enough it is mainly people in those guild I see in WvW, so it would seem like people with that mindset is actually a majority rather than an extreme minority.
And no, communism “fails” because humans, by our nature, always want more. Don’t really see how that is relevant to this thread however.
Krall Peterson – Warrior
Piken Square
Well, you are obviously in the extreme minority. One of the reasons Communism doesn’t succeed is the lack of a personal reward component. Reward is the basis for most of what we do in our lives. Particularly when we have been programmed to receive such, yea Pavlov was on to something.
Oh, thats funny, because based on the WvW guilds I have seen and fought with/against in WvW every single one plays for fun rather than rewards.
And funnily enough it is mainly people in those guild I see in WvW, so it would seem like people with that mindset is actually a majority rather than an extreme minority. Now the “reward” is besting the other team/player, but to accomplish this having the best gear (see squirrel cage) can be critically important to the task.And no, communism “fails” because humans, by our nature, always want more. Don’t really see how that is relevant to this thread however.
Really? Every good WvW guild I’ve ever been involved with loved destroying the other person/team and would do everything to gain the edge to assure that would happen, including and most importantly having all the best gear to accomplish this goal (read, the squirrel cage grind). Falling behind in the gear grind means you fall behind against equally skilled opponents with better gear.
Relevance to this thread is because the rewards were seen as lack luster. Now, while I wasn’t for giving Ascended gear to the winning world(s), something should have been given special to mark the occasion, as they do in many other facets of this game.
Heavy Halo, Warrior JQ
(edited by NargofWoV.4267)
Oh, thats funny, because based on the WvW guilds I have seen and fought with/against in WvW every single one plays for fun rather than rewards.
Why do you folks treat fun and rewards like they are opposing forces where you can have fun or rewards, but not both? There is no reason you cannot have fun and be rewarded at the same time.
I can go complete a world boss for a guaranteed rare, each boss, once per day, not to mention the chest full of other loot, often with another rare. Takes very little effort in most cases.
Yet something that took me 4 weeks to finish rewarded greens and a few other odds and ends. The only thing of value was the draconite ore, of which I can get the same amount doing 4-5 world bosses in one day simply by watching the timers.
Seems legit.
ArenaNet,
I am sure that over the course of the next week that you will see countless threads popping up complaining about the rewards found in the WvW Season One reward chest. I don’t want to waste your time, but to be blunt something needs to be done. The rewards are… not only underwhelming, but for the health of WvW moving forward I feel that the current reward is inexcusable. Rewards in for events in GW2 (and any game) serve a few key functions:1. Motivate players to partake in an event.
2. Provide adequate time/reward compensation to players who participate.
3. Grant players a feeling of accomplishment.The current WvW Season One rewards do none of the above as the same reward for a 7 week undertaking is equal to about 30-40 minutes farming Frostgorge Sound. The implications may be greater than you previously anticipated. The full impact of the lackluster Season One reward should not be underestimated. Many servers in Bronze/Silver league worked diligently to recruit and motivate players who had never participated in the WvW game mode. Given the insignificant current reward getting people to try (and continue to play WvW) will only become harder. If no action is taken, when WvW Season 2 rolls around fewer players will be motivated to participate because the reward is not worth the investment of their time. Furthermore, as I’m sure you can see, the vast majority of the Season One participants feel that the reward was inadequate compared to their time investment. Finally, I think that it is safe to say that the current rewards provide absolutely no sense of accomplishment for anyone.
So, here is my clear and concise recommendation:
Amend the WvW Season One reward chest by providing the following-
1. Provide a unique, worthwhile reward for every player on every server who earned the reward key. Here are some suggestions:
a. An ascended quality back piece with a unique skin that is only awarded at the end of a season. (Think Karka Shell or Fractal Capacitor)
b. Utilize the release of the upcoming ascended armor release and reward players with a single set of ascended armor.
c. A single unique weapon skin (allow each player select one weapon from a set) that is only awarded in the WvW Season chests.2. Remove the 250 count from the Gold/Silver/Bronze Dolyak finishers and make them permanent until the beginning of Season 2. The top 3 servers in each league should be given the gold for first, silver for second, and bronze for third. Essentially you would be giving 9 servers finishers rather than only 3. Clearly this would provide less insensitive for players to rush to a handful of servers and more intensive for players to participate spread throughout the range of servers so that nobody has to deal with a 4-5 hour queue.
Many are suggesting that we as a community simply accept the current reward and move on. However I would encourage you to consider the long term implications of inadequate rewards on the GW2 playerbase between now and the end of Season 2. ArenaNet has these forums so that the players have a clear channel of communication to the developers. Luckily, ArenaNet does listen and is taking strides at showing that with the Collaborative Discussion as well as removing the Flamekissed Light Armor Skin being removed/reworked. Make your voice heard.
Don’t play WvW for rewards: Problem solved. Play it to enjoy the game, or rather that facet of the game.
Go to PVE for rewards.
I am 100% OK with the rewards because I (and many like me) do not want every person on the server there filling up maps trying to grind a 7 week achievement in 1-2 weeks just so they can be done with WvW stuff.
Don’t play WvW for rewards: Problem solved. Play it to enjoy the game, or rather that facet of the game.
Go to PVE for rewards.
I am 100% OK with the rewards because I (and many like me) do not want every person on the server there filling up maps trying to grind a 7 week achievement in 1-2 weeks just so they can be done with WvW stuff.
Has already been answered a million times…
Why do you folks treat fun and rewards like they are opposing forces where you can have fun or rewards, but not both? There is no reason you cannot have fun and be rewarded at the same time.
I can go complete a world boss for a guaranteed rare, each boss, once per day, not to mention the chest full of other loot, often with another rare. Takes very little effort in most cases.
Yet something that took me 4 weeks to finish rewarded greens and a few other odds and ends. The only thing of value was the draconite ore, of which I can get the same amount doing 4-5 world bosses in one day simply by watching the timers.
I have yet to see one logical reason why WvW should not be on par with PvE rewards.
Oh, thats funny, because based on the WvW guilds I have seen and fought with/against in WvW every single one plays for fun rather than rewards.
Why do you folks treat fun and rewards like they are opposing forces where you can have fun or rewards, but not both? There is no reason you cannot have fun and be rewarded at the same time.
I can go complete a world boss for a guaranteed rare, each boss, once per day, not to mention the chest full of other loot, often with another rare. Takes very little effort in most cases.
Yet something that took me 4 weeks to finish rewarded greens and a few other odds and ends. The only thing of value was the draconite ore, of which I can get the same amount doing 4-5 world bosses in one day simply by watching the timers.
Seems legit.
I agree, fun and reward do not have to be mutually exclusive. That’s just the way ANet has decided to do it.
Oh, thats funny, because based on the WvW guilds I have seen and fought with/against in WvW every single one plays for fun rather than rewards.
Why do you folks treat fun and rewards like they are opposing forces where you can have fun or rewards, but not both? There is no reason you cannot have fun and be rewarded at the same time.
I can go complete a world boss for a guaranteed rare, each boss, once per day, not to mention the chest full of other loot, often with another rare. Takes very little effort in most cases.
Yet something that took me 4 weeks to finish rewarded greens and a few other odds and ends. The only thing of value was the draconite ore, of which I can get the same amount doing 4-5 world bosses in one day simply by watching the timers.
Seems legit.
I agree, fun and reward do not have to be mutually exclusive. That’s just the way ANet has decided to do it.
So youre saying that PvE is designed to not be fun, but instead to be rewarding… yeah… uh huh… tell me more.
Oh, thats funny, because based on the WvW guilds I have seen and fought with/against in WvW every single one plays for fun rather than rewards.
Why do you folks treat fun and rewards like they are opposing forces where you can have fun or rewards, but not both? There is no reason you cannot have fun and be rewarded at the same time.
I can go complete a world boss for a guaranteed rare, each boss, once per day, not to mention the chest full of other loot, often with another rare. Takes very little effort in most cases.
Yet something that took me 4 weeks to finish rewarded greens and a few other odds and ends. The only thing of value was the draconite ore, of which I can get the same amount doing 4-5 world bosses in one day simply by watching the timers.
Seems legit.
Oh, but fun and loot are opposing, at a certain point. Since the introduction of WXP and the ramping up of rewards we’ve seen an influx of players who are unwilling to fight, afraid to leave the zerg, and have no interest in any aspect of the game apart from capping structures. If WvW ever reaches reward parity with PvE, that will be the end of it, and there will be nothing but the zerg. After all, wasn’t that mass migration for the first couple weeks one of the main complaints about Season One?
Unless WvW play is motivated by something other than the desire for loot, all it will be is one more outpost for PvE.
Anyways, some descriptions of loot disparity in this thread are way more extreme than the reality. I was away for most of the Season and it took me a few days, at the very end of the season, to get all of the achievements. If you ranked up 50 times in WvW you assuredly got many chests, events, and loot bags in addition to the unique final rewards.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
Don’t play WvW for rewards: Problem solved. Play it to enjoy the game, or rather that facet of the game.
Go to PVE for rewards.
I am 100% OK with the rewards because I (and many like me) do not want every person on the server there filling up maps trying to grind a 7 week achievement in 1-2 weeks just so they can be done with WvW stuff.
Has already been answered a million times…
Except it wasn’t a question….It is a mindset that many people have, we don’t play for scores or loot. Well other than your loot bags, we don’t want to be “bribed” to play something we love and enjoy. As such we do not want others bribed either, we want people there cause they want to be there.
Lots of people want EZ mode on everything nowadays in these games and it just makes the game bad.
Go grind PVE if ya want loot, if you want to get better at playing your toon stick to WvW. (You being in general not you personally)
I think the major problem here is that some people do not see: fun, personal improvement and the joy of winning as rewards.
If I understand you correclty Righteous, rewards for you are simply a form of currency. Materials, Weapons, Gold, Recipe’s etc.
A lot of people find that being victorious and having an exciting time is the reward, nothing else is needed. So when you ask the question: “Why not have fun and rewards” you’ve simply not understood what we’ve been telling you.
Fun and reward is basically the same thing. There is no need to add any reward in form of currency.
If you would not play this game had there been zero rewards, I don’t think this is the game for you. Personally, I never mind the rewards if the gameplay is enjoyable.
So why not add both currency rewards and fun? Well. They actually did. That you do not find the rewards sufficient basically means that you feel you’ve been misguided/tricked into doing unpleasant work. The same as working just to find out the salary was lower than expected. If the work you did was something you would have done anyhow, it probably wouldn’t bother you.
In short: Materialistic/Currency rewards should just be a small bonus that you get, and not the main goal/purpose of playing.
Zaphiel Faires – DPS Guardian
Oh, thats funny, because based on the WvW guilds I have seen and fought with/against in WvW every single one plays for fun rather than rewards.
Why do you folks treat fun and rewards like they are opposing forces where you can have fun or rewards, but not both? There is no reason you cannot have fun and be rewarded at the same time.
I can go complete a world boss for a guaranteed rare, each boss, once per day, not to mention the chest full of other loot, often with another rare. Takes very little effort in most cases.
Yet something that took me 4 weeks to finish rewarded greens and a few other odds and ends. The only thing of value was the draconite ore, of which I can get the same amount doing 4-5 world bosses in one day simply by watching the timers.
Seems legit.
I agree, fun and reward do not have to be mutually exclusive. That’s just the way ANet has decided to do it.
So youre saying that PvE is designed to not be fun, but instead to be rewarding… yeah… uh huh… tell me more.
No. What I’m saying is that some things aren’t fun. I know that Champions aren’t fun because very few did them before champ chests. I know that world bosses aren’t fun because very few did them before world boss chests. I know that roaming around in mid level zones is not fun because very few did it until you suddenly needed materials that were only there.
They aren’t designed to be not fun, but upon finding out that they aren’t ANet just increases the reward for doing it. This is opposed to say, changing things so it’s fun to do them.
Now some of this may be the players fault, because the game seems to be full of people who aren’t happy unless they are maximizing for reward / (skill * time)
Oh, thats funny, because based on the WvW guilds I have seen and fought with/against in WvW every single one plays for fun rather than rewards.
Why do you folks treat fun and rewards like they are opposing forces where you can have fun or rewards, but not both? There is no reason you cannot have fun and be rewarded at the same time.
I can go complete a world boss for a guaranteed rare, each boss, once per day, not to mention the chest full of other loot, often with another rare. Takes very little effort in most cases.
Yet something that took me 4 weeks to finish rewarded greens and a few other odds and ends. The only thing of value was the draconite ore, of which I can get the same amount doing 4-5 world bosses in one day simply by watching the timers.
Seems legit.
Oh, but fun and loot are opposing, at a certain point. Since the introduction of WXP and the ramping up of rewards we’ve seen an influx of players who are unwilling to fight, afraid to leave the zerg, and have no interest in any aspect of the game apart from capping structures. If WvW ever reaches reward parity with PvE, that will be the end of it, and there will be nothing but the zerg. After all, wasn’t that mass migration for the first couple weeks one of the main complaints about Season One?
Unless WvW play is motivated by something other than the desire for loot, all it will be is one more outpost for PvE.
Anyways, some descriptions of loot disparity in this thread are way more extreme than the reality. I was away for most of the Season and it took me a few days, at the very end of the season, to get all of the achievements. If you ranked up 50 times in WvW you assuredly got many chests, events, and loot bags in addition to the unique final rewards.
I think that the farmers in PvE want the maximum reward for the least about of time and skill. (see post above). Therefore, as long as gaining rewards in WvW is more difficult or more time consuming than running a champ train, WvW will be fine.
There’s a long way to go until it reaches that level.
Agreed. The real problem is that I saw what ArenaNet could have accomplished with a Season/Off Season could have done. If implimented I feel like ArenaNet could have done a few things…
- Drawn more players to the WvW game type.
- Worked to resolve queue issues in kitten servers.
- Added players to lower tier servers.
- Resolved the issue of ascended gear for WvW exclusive players.
- Added a prestige aspect for WvW players
- Appropriately balanced reward across gametypes
While it has been discussed many times in this thread you can see an TLDR version :
Instead, I see problems with WvW exacerbated by the current implementation of Seasons with the current S1 Chest being the best example.
I really do not understand the problem here…You got the same junk you get in every chest, and for some reason it should be different because (And/or):
-Your server won a “league” in which we all have agreed time and time again is 90% coverage wars.
-There was a “7-week” achievement that many achievement farmers did in 1-2 days.
I agree there should be some better benefits for WvW’ers, most of my issues could be resolved if they removed gold costs for upgrades. Because then people would really have no issue with the “money they make” in WvW.
I do not want to turn WvW into some mindless champ farm that every living story patch pretty much is.
The biggest thing I think people need to remember is that you get rich in PVE by “GRINDING”, which is not really how the game is meant to be played in the first place. So if people grind their way to riches in PVE so be it, but I think the rewards would be fairly inline for players that are casual in both game types.
Besides if a server is running a for sure karma train in a blowout match, there is far more of the following to be gained in WvW than PVE already:
-Karma
-Wxp(obviously)
-XP
-Champions
-Champ Bags
I think there are a lot more ways WvW’ers are currently better off than PVE’ers in terms of rewards, sure you might not be as rich grinding 30 towers a day as the guy grinding Dungeon ____ or Living story farm ____ 30 times, but it is a nice way to insure that the people that ARE in WvW are there for WvW rather than the loots/riches.
Assuming you are not being deliberately obtuse about viewpoints different from your own…
For me, the problem is that the imbalance between rewards offered in PvE and rewards offered in WvW shows a profound lack of respect for their WvW players. With the season 1 reward chest they had the opportunity to remedy that imbalance a little bit.
Instead, they provided rewards that felt like a slap in the face.
(edited by TooBz.3065)
Assuming you are not being deliberately obtuse about viewpoints different from your own…
For me, the problem is that the imbalance between rewards offered in PvE and rewards offered in WvW shows a profound lack of respect for their WvW players. With the season 1 reward check they had the opportunity to remedy that imbalance a little bit.
Instead, they provided rewards that felt like a slap in the face.
This pretty much sums up the situation imo.
RIP my fair Engi and Ranger, you will be missed.
@King A – Please read my posts so that we can avoid the straw man fallacy based arguments that you are making. Lets stop talking about PvE riches (mass gold) and start talking about equitable reward. Let me make this really clear…
1. The rewards that I am suggesting are not monetary. – The chest should not have made anybody rich. What I am suggesting is that ArenaNet give something unique, interesting and exclusive to all players who earned the key regadless of their servers placement. Something in line with Living Story rewards. Here are some ideas:
- WvW exclusive ascended back piece -This would have also provided a solution to the fact that WvW players don’t have access to one outside of crafting).
- WvW exclusive weapon skins – To encourage off-season participation more could be purchased for a significant amount of badges (1500 badges/skin).
- WvW exclusive armor skins – To encourage off-season participation more could be purchased for a significant amount of badges (1500 badges/skin).
2. The achievements implemented to determine participation should have been better thought out. – Some of the achievements actively worked against the servers success. Taking supply from Stonemist to repair walls that were being trebbed rather than completing upgrades, players queuing maps to finish jumping puzzles, etc. are just a couple examples of how the achievements could have been better thought out. Furthermore, the current system didn’t encourage participation throughout the season. If a player finished the achievements in week 1 they had no incentive to participate week 2-7. Clearly this could have been better thought out.
3. Finishers for 1st, 2nd, and 3rd for each league (9 servers total) instead of only 1st place in each league (3 servers total). – At the end of the day giving more reward to fewer servers will only reinforce the idea that players who want the reward should stack the winning servers.
4. Equatable rewards to help disperse players from high WvW participation servers to join low WvW participation servers – If you read the gold league threads you see people saying the queues are too long. Alternatively, if you read the bronze league threads you see people complaining about a lack of people playing. It would obviously frustrate players if ArenaNet simply moved people from server X to server Y, but equal rewards for every player on every server (aside from the finishers/bragging rights) would work to encourage players to join a server where they wouldn’t have a 4 hour queue to get the same reward. Add diminishing costs based on a servers current placement and you could largely solve the issue.
Some of the aspects of what would make Season Two better could only be learned by carefully watching Season One and learning from the mistakes. However, the reward for system for a season based WvW can still be fixed.
Oh, thats funny, because based on the WvW guilds I have seen and fought with/against in WvW every single one plays for fun rather than rewards.
Why do you folks treat fun and rewards like they are opposing forces where you can have fun or rewards, but not both? There is no reason you cannot have fun and be rewarded at the same time.
I can go complete a world boss for a guaranteed rare, each boss, once per day, not to mention the chest full of other loot, often with another rare. Takes very little effort in most cases.
Yet something that took me 4 weeks to finish rewarded greens and a few other odds and ends. The only thing of value was the draconite ore, of which I can get the same amount doing 4-5 world bosses in one day simply by watching the timers.
Seems legit.
Oh, but fun and loot are opposing, at a certain point. Since the introduction of WXP and the ramping up of rewards we’ve seen an influx of players who are unwilling to fight, afraid to leave the zerg, and have no interest in any aspect of the game apart from capping structures. If WvW ever reaches reward parity with PvE, that will be the end of it, and there will be nothing but the zerg. After all, wasn’t that mass migration for the first couple weeks one of the main complaints about Season One?
Unless WvW play is motivated by something other than the desire for loot, all it will be is one more outpost for PvE.
Anyways, some descriptions of loot disparity in this thread are way more extreme than the reality. I was away for most of the Season and it took me a few days, at the very end of the season, to get all of the achievements. If you ranked up 50 times in WvW you assuredly got many chests, events, and loot bags in addition to the unique final rewards.
I think that the farmers in PvE want the maximum reward for the least about of time and skill. (see post above). Therefore, as long as gaining rewards in WvW is more difficult or more time consuming than running a champ train, WvW will be fine.
There’s a long way to go until it reaches that level.
I was addressing the sentiment quoted below. I know there’s still a rewards gap, but some people on this thread are making it out to be way more than it really is. There’s a lot of whining of how unfair it is without considering the knock on effects.
I have yet to see one logical reason why WvW should not be on par with PvE rewards.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
I was addressing the sentiment quoted below. I know there’s still a rewards gap, but some people on this thread are making it out to be way more than it really is. There’s a lot of whining of how unfair it is without considering the knock on effects.
I have yet to see one logical reason why WvW should not be on par with PvE rewards.
Do you really want me to list every weapon skin, armor skin, and backpiece skin that has been released for PvE? What items are WvW exclusive? Oh… and the only item that is WvW exclusive (aside from siege) is the Gift of Battle.
Anet, go listen to Righteous.
As evident in this thread, people ‘grinded’ or ‘worked’ for this loot-chest. They didn’t find it fun. They spend their valuable time completing mundane tasks in order to satisfy their need for virtual colors. How exactly is that spending their time in a valuable manner?
It would have been time spent in a valuable manner if the reward was right. It’s the basic principle behind the thing called work — which not only applies to life sustenance but to any kind of non-instantly gratifying venture you can pursue in life.
How hard to understand is that?
Look I get it. I get wanting to pimp out your character. To want to look good. But I just can’t get myself to waste my time being mad, bored, frustrated and alike, to eventually end up with pixels on a screen which hold no real value or meaning. My life is way too short for that, I’d much rather be happy as much as possible.
Is that your rhetoric when you with defeatism give up on acquiring that legendary? Or an ascended piece? Or even a cultural armor? Because you’d have to do “meaningless tasks” to get them?
@Righteous
Some great suggestions right there. How badas would it have been if we got one token in the chest that we could redeem for one armor piece of an WvW exclusive set. Showing off a whole set would be one of the leetest things you could achieve WvW-side a few years down the line.
(edited by Jamais vu.5284)
Yup, what Righteous said…
Heavy Halo, Warrior JQ
@King A – Please read my posts so that we can avoid the straw man fallacy based arguments that you are making. Lets stop talking about PvE riches (mass gold) and start talking about equitable reward. Let me make this really clear…
1. The rewards that I am suggesting are not monetary. – The chest should not have made anybody rich. What I am suggesting is that ArenaNet give something unique, interesting and exclusive to all players who earned the key regadless of their servers placement. Something in line with Living Story rewards. Here are some ideas:
- WvW exclusive ascended back piece -This would have also provided a solution to the fact that WvW players don’t have access to one outside of crafting).
- WvW exclusive weapon skins – To encourage off-season participation more could be purchased for a significant amount of badges (1500 badges/skin).
- WvW exclusive armor skins – To encourage off-season participation more could be purchased for a significant amount of badges (1500 badges/skin).
2. The achievements implemented to determine participation should have been better thought out. – Some of the achievements actively worked against the servers success. Taking supply from Stonemist to repair walls that were being trebbed rather than completing upgrades, players queuing maps to finish jumping puzzles, etc. are just a couple examples of how the achievements could have been better thought out. Furthermore, the current system didn’t encourage participation throughout the season. If a player finished the achievements in week 1 they had no incentive to participate week 2-7. Clearly this could have been better thought out.
3. Finishers for 1st, 2nd, and 3rd for each league (9 servers total) instead of only 1st place in each league (3 servers total). – At the end of the day giving more reward to fewer servers will only reinforce the idea that players who want the reward should stack the winning servers.
4. Equatable rewards to help disperse players from high WvW participation servers to join low WvW participation servers – If you read the gold league threads you see people saying the queues are too long. Alternatively, if you read the bronze league threads you see people complaining about a lack of people playing. It would obviously frustrate players if ArenaNet simply moved people from server X to server Y, but equal rewards for every player on every server (aside from the finishers/bragging rights) would work to encourage players to join a server where they wouldn’t have a 4 hour queue to get the same reward. Add diminishing costs based on a servers current placement and you could largely solve the issue.
Some of the aspects of what would make Season Two better could only be learned by carefully watching Season One and learning from the mistakes. However, the reward for system for a season based WvW can still be fixed.
People just need to stop crying across all tiers really, you stacked into high tier servers you get queues.
You chose to avoid queues and stay low tier, expect fewer people. Sure a WvW backpiece skin would have made a difference I guess….But your thread says season 1 rewards are unacceptable, so are we to assume a backpiece skin would have remedied that or is this really about the points you outlined above that you don’t like teh way ANET is running their WvW seasons?
I think the big outlier here is that people stare at that scoreboard so much they think it means more than it really does, we finsihed 3rd overall in bronze. I was happy with my reward chest because I don’t really play for loot. Maybe if I had grinded and worked hard at PPT all season I might be a little upset, IDK probably not but I get that point of view.
I like the balance that we have which is essentially if you play for shinys go to PVE, if you play for the fun/fights/etc come to WvW. In PVE it doesnt matter if people wanna be there or not, in WvW it does. I do not want my server-mates “bribed” to come to WvW plain and simple.
Sure a WvW backpiece skin would have made a difference I guess…
Stop there.