I want to pitch in and say that I really liked the conversations between characters
The voice acting as usual is great. It really did felt genuine and that new asura kid is fun. Always good to have a kid character in your story.
Rox and Braham – they’re slowly dividing and it’s obvious that it’s being set up for Rox to choose between Braham and her new warband. Whatever she chooses in the end I hope it plays of in an awesome fashion, because I finally started liking those two as characters, and have become interested in how this character dynamic plays out.
Rytlock and Logan – why didn’t they have a conversation with each other? Why were they at that beach anyway? It’s always good to see the DE members getting involved in the LS but they need to talk more between each other.
Marjory and Kasmeer – one big exposition festival :P Don’t take me wrong I like their characters a lot but this sort of conversation should be played out differently. It felt out of place and time, and was just thrown in there to make us feel sorry for Kas. The voice acting was great of course, always love hearing more of them, but this conversation should have played out in their bar, or I dunno – just felt out of place. Other then that, good to know more about them and they are completely sweet together
If anyone at Anet reads this I would like to say good job on those conversations. Few hiccups here and there as before mentioned out of place Kas/Jory talk, and Logan/Rylock ignoring each other, but other then that it felt great, and we got more theories about the dragons.
It is this kind of script mixed with good voice acting that makes me truly wish that we had proper cut scenes. You can bring so much more emotions that way, and overall presentation needs to be more cinematic! Instead of feeling like a casual observer, I want to feel like I’m actually there and listening to those guys talking. You don’t need fancy cut scenes composed form concept art, just make simple ones like you did before (tower of nightmares with Kas and Jory, various personal story cutscenes etc.) Make characters take their time and speak to each other and express their feelings through scripted cut scenes instead they just appear like everyday NPC-s.
Or maybe you can make a standard cutscene like in the personal story with artwork in the background. Anything really, would be better then this.
That is basically my only problem with it. Presentation.
I would really, really like if every conversation in those story instances was cinematic cutscene like before. Keep the “NPC talk” for more casual, aftermath talk, like you did in tower of nightmares. This seemed like a really important character growth sequence, and with a little bit more effort and push in the right direction you can truly make it stand out.
For example, take Mass Effect 2 cut scenes and see if something like that would work. I would throw all my money at you if you could animate characters to move like that.
Oh and, next time, please stick with story instances that are automatically available to your character as soon as you log in/complete something without having to wait for a random event to finish. It worked for tower of nightmares because it was our own personal story instance inside, this way it’s going to cause a lot of people frustration. Never, ever set a timed content like that where you’re gonna tell a story.
Cheers!