Just read this topic:
Mbelch’s original point was that the nerfs to elementalist abilities that the topic starter asked for are highly flawed. Basically, celestial and might stacks are the main problems. Not drakes breath or lightning whip. How many eles even know about the lightning whip exploit? You can’t say all of them do it. But nearly every D/D celestial ele gets called OP in sPvP dueling servers. Also, eles who use zerker amulet still aren’t influential outside of team fights and PvE. They deal slightly higher damage than a might stacking celestial ele but have about a third of the sustain.
Nerfing the class’s skills doesn’t solve the problem. If the class is only OP with celestial amulet then it is obviously celestial that needs to be looked at. yet even this is hardly the case because almost every class except thief has a might stacking celestial build that’s extremely overpowered.
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Additionally, what makes you think the number of tpvp games played by somebody reflects how well they know the class? Mbelch is a well known and skilled dueler who has played ele through the dark ages of it and petitioned restlessly for changes for over a year before the call was answered in the april balance patch. While everyone here knows it’s slightly over-the-top right now, the nerfs some of you people are calling for are completely moronic.I won’t contest that Mbelch is a veteran, knowledgeable, skilled player, but Phantaram is as well. I don’t say that only because he streams, but because he too played elementalist during the time that they may as well have started out in downed-state. So, although I don’t play elementalist very often, I don’t feel it is wise to discount his suggestions; maybe some of the skills he pointed out do need to be looked at.
That having been said, I will agree that it seems as though might stacking and strength runes/hoelbrak runes are the principal culprit. As a mesmer main, it’s very easy to tell the difference when I miss my boon stripping and when I don’t X_X
A question though: What other classes/builds were you hinting at when you said “almost every class except thief has a might stacking celestial build that’s extremely overpowered”? The only ones that come to mind are elementalist, warrior, and power necro. I won’t dispute that engineers CAN stack might with battle sigils, however most of the engineers that I play against are running doom and geomancy, something that feels more effective to me.
That’s the thing though. Mbelch wasn’t discounting what Phanta was saying, but simply pointing out some errors in his suggestions. He did agree with celestial and strength/hoelbrak runes needs some tweaking. But the lighting whip (sustain exploit) and drake’s breath suggestion was bordering on the stupid side. Drake’s breath is only effective with might stacks and cele amulet. It’s one of our few sources of sustained dps. And as for the lighting whip stow weapon exploit allowing cele eles to have high sustain…Leave the skill alone and just fix the exploit itself instead. That’s a simpler solution.
And another thing you guys need to keep in mind is the upcoming changes to ranger, engis, and mesmers. You guys might just be happy to have a sustainable d/d ele on your team with the influx of power rangers, turret engis, and scepter mesmers. Just saying.
(edited by Lettuce.2945)