D/D ele: which nerfs?

D/D ele: which nerfs?

in Elementalist

Posted by: Arche.7326

Arche.7326

ESL decided to implement a couple of new rules, Rune of Vampirism is not allowed on ele and each team has to consist of at least 3 different professions. When they do that, something is wrong. In this case I’m pretty sure that it is D/D elementalist. One of the problems is that burning base damage is way too high, the damage should come from the scaling not base damage, and that ele is a bit overtuned in general in the damage department and some few things are a bit too good on the defensive.

Gee, thanks, you let the reaper out of the basement.

D/D ele: which nerfs?

in Elementalist

Posted by: DarkSyze.8627

DarkSyze.8627

All i will say is: there is a major website with 70 million requests telling people not to buy Hot and to leave the game. One of the listed reasons Is Not Only The Elementalist Profession.

I will quote one thing that website said,

“Anet: Guild Wars 2 Was Never About The Players. Indeed: GW2 Is Centered Around Anet”. ’"It Is All About Anet justification to power and control". “They even create class/es to fulfill their narxxxx image to be and do what THEY want” “Anet is obsessed with fulfilling their Perfect class/es needs” “Anet want their Perfect Class/es to feel Superior and Famous toward other class/es” "

https://forum-en.gw2archive.eu/forum/game/pvp/4-ele-and-1-thief-win-ESL/page/2#post5435734 ?

Also, No wonder why these Arena net professions have limited builds: 1-2 builds= Everything

My predition: Elementalists, Thief and Mesmers will intentionally never be balanced. As long this new Arena net team who only care about themselves: not their players is in charge of the game. Also, as long this new Arena net: ‘play the way we want’ is there, nothing serious will happen to balancing the professions including Elementalists.

That is all.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

D/D ele: which nerfs?

in Elementalist

Posted by: Unholy Pillager.3791

Unholy Pillager.3791

I’m pretty sure that even most of the Elementalist community agrees….

Naw. I don’t think it needs a nerf and I’d say most in the real pvp community don’t. It’s mostly forum warriors that seem to think so – if you actually go play PvP I rarely hear people complain of OP eles. Moreso its these official forums that you get all this OP calls and hate mongering. I don’t see as much ele hate on reddit for instance.

Cele D/D is fine. I’ve seen warriors and necros with far far more keyboard facerolling combos and mesmers (with skill) that just destroy with no chance to fight back.

PS and if you really think the devs are gonna listen to a thread like this……….you realize there have been 1,000s of these threads on ALL classes? If they listened to these x class is OP thread we’d all be playing kittens with mittens.

Theres still people that think DD cele ele doesnt needs a nerf? :o

Yeah. For all the reasons he stated. Most people on the ground, in game, have no real trouble with ele’s of any kind. Cele ele’s aren’t much better than a bunker ele.

Cele is literally the only spec for ele’s that can marginally manage to survive the burst meta and put out mediocre damage.

That’s the sum of the cele ele. Skilled players can make it shine, but facing equally skilled opponents, the cele ele falls short.

Most players have committed to something stat wise that is superior than cele stats (which commit to nothing and have a less than standard boost to everything).

Unless it’s an extreme bunker spec (and honestly a good bunker will simply outlast everything, much more mediocre damage dished out by a cele spec) or a less skilled player, that ele won’t pull ahead.

Most if not every other class can go a bursty or glass spec with less risk than the ele.

The reason you don’t see much variety in ele specs is because most every other spec that isn’t defense heavy will result in death in a glass meta.

The DD ele isn’t the problem.

DD ele is definitely a problem. It is the only class, to my knowledge, which can be stacked four to a team at the tournament level and succeed. Other classes are strong and versatile, but none are anywhere near that level. This means (obviously) that top level players are having problems fighting it, invalidating your claim to the contrary.

I agree that elementalists can be frail…but so are thieves and mesmers, neither of whom is having problems with viability as a result.

D/D ele: which nerfs?

in Elementalist

Posted by: Unholy Pillager.3791

Unholy Pillager.3791

All i will say is: there is a major website with 70 million requests telling people not to buy Hot and to leave the game. One of the listed reasons Is Not Only The Elementalist Profession.

I will quote one thing that website said,

“Anet: Guild Wars 2 Was Never About The Players. Indeed: GW2 Is Centered Around Anet”. ’"It Is All About Anet justification to power and control". “They even create class/es to fulfill their narxxxx image to be and do what THEY want” “Anet is obsessed with fulfilling their Perfect class/es needs” “Anet want their Perfect Class/es to feel Superior and Famous toward other class/es” "

https://forum-en.gw2archive.eu/forum/game/pvp/4-ele-and-1-thief-win-ESL/page/2#post5435734 ?

No wonder why thief profession feel limited with builds

My predition: Elementalists, Thief and Mesmers will intentionally never be balanced. As long this new Arena net team who only care about themselves: not their players is in charge of the game. Also, as long this new Arena net: ‘play the way we want’ is there, nothing serious will happen to balancing the professions including Elementalists.

That is all.

Sorry, but this is incorrect as well. Thieves aren’t bad, balance wise. Sure, you pretty much always want one on your team…but never more than one. Mesmers, aside from being bugged and irritating to fight against, honestly aren’t that overwhelming. Elementalists are difficult to balance, but they do seem swing between the top and bottom tiers. If Arena Net were unfairly favoring them as a policy, that would not be that case. As an aside, the only serious long-term mistake that they made with this game (in my opinion) was making pets the ranger mechanic, thereby crippling their skill ceiling and making them literally impossible to balance. This was pretty obvious in the recent WTS, where ranger was the only profession which wasn’t used.

As for this website…why should I take your word for it that some relevant website actually said that, and why should I trust this web site without knowing what it is? If you want to bring an outside source in here, by all means do so. Just make sure that you actually post its name and web address, rather than expecting us to take your word on its validity. I apologize for my bluntness, but you don’t exactly have a track record of honesty on these forums.

Edit: by the way, if those are actual quotations from a web site, it’s obvious that that web site’s authors are not native English speakers. Did you try to translate it, or was it already translated for you?

(edited by Unholy Pillager.3791)

D/D ele: which nerfs?

in Elementalist

Posted by: DarkSyze.8627

DarkSyze.8627

All i will say is: there is a major website with 70 million requests telling people not to buy Hot and to leave the game. One of the listed reasons Is Not Only The Elementalist Profession.

I will quote one thing that website said,

“Anet: Guild Wars 2 Was Never About The Players. Indeed: GW2 Is Centered Around Anet”. ’"It Is All About Anet justification to power and control". “They even create class/es to fulfill their narxxxx image to be and do what THEY want” “Anet is obsessed with fulfilling their Perfect class/es needs” “Anet want their Perfect Class/es to feel Superior and Famous toward other class/es” "

https://forum-en.gw2archive.eu/forum/game/pvp/4-ele-and-1-thief-win-ESL/page/2#post5435734 ?

No wonder why thief profession feel limited with builds

My predition: Elementalists, Thief and Mesmers will intentionally never be balanced. As long this new Arena net team who only care about themselves: not their players is in charge of the game. Also, as long this new Arena net: ‘play the way we want’ is there, nothing serious will happen to balancing the professions including Elementalists.

That is all.

Sorry, but this is incorrect as well. Thieves aren’t bad, balance wise. Sure, you pretty much always want one on your team…but never more than one. Mesmers, aside from being bugged and irritating to fight against, honestly aren’t that overwhelming. Elementalists are difficult to balance, but they do seem swing between the top and bottom tiers. If Arena Net were unfairly favoring them as a policy, that would not be that case. As an aside, the only serious long-term mistake that they made with this game (in my opinion) was making pets the ranger mechanic, thereby crippling their skill ceiling and making them literally impossible to balance. This was pretty obvious in the recent WTS, where ranger was the only profession which wasn’t used.

As for this website…why should I take your word for it that some relevant website actually said that, and why should I trust this web site without knowing what it is? If you want to bring an outside source in here, by all means do so. Just make sure that you actually post its name and web address, rather than expecting us to take your word on its validity. I apologize for my bluntness, but you don’t exactly have a track record of honesty on these forums.

Edit: by the way, if those are actual quotations from a web site, it’s obvious that that web site’s authors are not native English speakers. Did you try to translate it, or was it already translated for you?

“Did you try to translate it, or was it already translated for you?”

It is in a different language i understand. I use google to translate it.

“but you don’t exactly have a track record of honesty on these forums”

Interesting, evidence? I find it funny that many times i love giving evidence to support my investigation and making case. I will wait for your evidence

Why should i give resource? Is Arena net working with their players to fix the game? Is Arena net working with their players to improve the game? Is Arena net taking suggestion from their players to make the game fun and challenging?

Look at these threads. These are same problem from 3 years with comparison with new threads 2015. Where is Arena net working with their players to fix the game? also to improve it? Do you see any similarity? Do you see any difference? What did “Nerf” do to them?

-Will focus on Elementalist only: to not derail Op thread-

Elementalist

https://forum-en.gw2archive.eu/forum/professions/elementalist/Overpowered

https://forum-en.gw2archive.eu/forum/professions/elementalist/Ele-is-OP-at-mele-range

https://forum-en.gw2archive.eu/forum/professions/elementalist/My-elementalist-is-too-OP-Anyone-also-bored

https://forum-en.gw2archive.eu/forum/professions/elementalist/Too-many-burning-effects

https://forum-en.gw2archive.eu/forum/professions/elementalist/Ele-being-looked-at

https://forum-en.gw2archive.eu/forum/professions/elementalist/Devs-Ele-s-too-good-nerfs-incoming

https://forum-en.gw2archive.eu/forum/professions/elementalist/Stop-the-threads-about-buffing-the-ele

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

D/D ele: which nerfs?

in Elementalist

Posted by: Ohoni.6057

Ohoni.6057

Man, I hadn’t played my ele in PvP in forever, but I tried it out tonight because it was on the daily rotation, and WOW, they really do eat faces. I mean I am not very good at PvPing and very inexperienced at it relative to most, but I had like 8-10 kills and only died once, and that was only because I was sticking out a 3-1 in order to make sure I got “defend” credit on this one guy.

I think what makes them so deadly is that they’re so versatile. If they need something, that “thing” is just one f-key away, rather than in some other load-out entirely.

I don’t know what to do about that though, my only hope is that whatever they do, it is VERY narrowly focused to apply to PvP only. They don’t need to be nerfing the PvE version just because the PvP version has a face addiction.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

D/D ele: which nerfs?

in Elementalist

Posted by: Unholy Pillager.3791

Unholy Pillager.3791

All i will say is: there is a major website with 70 million requests telling people not to buy Hot and to leave the game. One of the listed reasons Is Not Only The Elementalist Profession.

I will quote one thing that website said,

“Anet: Guild Wars 2 Was Never About The Players. Indeed: GW2 Is Centered Around Anet”. ’"It Is All About Anet justification to power and control". “They even create class/es to fulfill their narxxxx image to be and do what THEY want” “Anet is obsessed with fulfilling their Perfect class/es needs” “Anet want their Perfect Class/es to feel Superior and Famous toward other class/es” "

https://forum-en.gw2archive.eu/forum/game/pvp/4-ele-and-1-thief-win-ESL/page/2#post5435734 ?

No wonder why thief profession feel limited with builds

My predition: Elementalists, Thief and Mesmers will intentionally never be balanced. As long this new Arena net team who only care about themselves: not their players is in charge of the game. Also, as long this new Arena net: ‘play the way we want’ is there, nothing serious will happen to balancing the professions including Elementalists.

That is all.

Sorry, but this is incorrect as well. Thieves aren’t bad, balance wise. Sure, you pretty much always want one on your team…but never more than one. Mesmers, aside from being bugged and irritating to fight against, honestly aren’t that overwhelming. Elementalists are difficult to balance, but they do seem swing between the top and bottom tiers. If Arena Net were unfairly favoring them as a policy, that would not be that case. As an aside, the only serious long-term mistake that they made with this game (in my opinion) was making pets the ranger mechanic, thereby crippling their skill ceiling and making them literally impossible to balance. This was pretty obvious in the recent WTS, where ranger was the only profession which wasn’t used.

As for this website…why should I take your word for it that some relevant website actually said that, and why should I trust this web site without knowing what it is? If you want to bring an outside source in here, by all means do so. Just make sure that you actually post its name and web address, rather than expecting us to take your word on its validity. I apologize for my bluntness, but you don’t exactly have a track record of honesty on these forums.

Edit: by the way, if those are actual quotations from a web site, it’s obvious that that web site’s authors are not native English speakers. Did you try to translate it, or was it already translated for you?

“Did you try to translate it, or was it already translated for you?”

It is in a different language i understand. I use google to translate it.

“but you don’t exactly have a track record of honesty on these forums”

Interesting, evidence? I find it funny that many times i love giving evidence to support my investigation and making case. I will wait for your evidence

Why should i give resource? Is Arena net working with their players to fix the game? Is Arena net working with their players to improve the game? Is Arena net taking suggestion from their players to make the game fun and challenging?

*Look at these threads. These are same problem from 3 years with comparison with new threads 2015. Where is Arena net working with their players to fix the game? also to improve it? Do you see any similarity? *

https://forum-en.gw2archive.eu/forum/game/wuv/My-feedback-on-stealth-WvW

https://forum-en.gw2archive.eu/forum/game/pvp/I-think-mesmers-need-to-be-nerfed

https://forum-en.gw2archive.eu/forum/game/wuv/Stealth-in-World-vs-World-needs-a-nerf

https://forum-en.gw2archive.eu/forum/archive/balance/sPvP-Thieves-gameplay-concerns-possible-solutions-merged/first

https://forum-en.gw2archive.eu/forum/archive/balance/13k-Backstabs-are-toxic-PERIOD

https://forum-en.gw2archive.eu/forum/professions/thief/19k-backstab/first#post5411578

https://forum-en.gw2archive.eu/forum/support/support/Network-Lag-Merged

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Lag-March-2015/page/16#post5416998

https://forum-en.gw2archive.eu/forum/archive/balance/Feedback-regarding-Conditions

https://forum-en.gw2archive.eu/forum/game/wuv/Anet-the-condi-meta-in-WvW/page/4#post5434576

https://forum-en.gw2archive.eu/forum/archive/balance/Warrior-s-Ridiculous-Mobility

https://forum-en.gw2archive.eu/forum/archive/balance/Warriors-best-landspeed-no-balance

https://forum-en.gw2archive.eu/forum/game/wuv/Where-Are-All-The-Devs

https://forum-en.gw2archive.eu/forum/game/gw2/Anet-forgot-about-GW1-players

https://forum-en.gw2archive.eu/forum/game/gw2/How-do-you-feel-about-GW2-right-now

I was referring to your little foray into the ranger forums, where you claimed that 1500 range was OP. Your ‘evidence’ was 5 minutes of zerging in WvW, and you wouldn’t listen to any of the dozens of ranger (and non-ranger) players who were telling you that it’s worthless in sPvP, dungeons, fractals, and PvE, and less effective than staff ele and well necro in WvW. You apparently believed that 1500 range gave an insurmountable advantage in a 1v1, despite the innumerable ways to deal with it and despite the fact that a ranger had to forego just about all defense and utility in order to make effective use of it in the first place.

D/D ele: which nerfs?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

All i will say is: there is a major website with 70 million requests telling people not to buy Hot and to leave the game. One of the listed reasons Is Not Only The Elementalist Profession.

I will quote one thing that website said,

“Anet: Guild Wars 2 Was Never About The Players. Indeed: GW2 Is Centered Around Anet”. ’"It Is All About Anet justification to power and control". “They even create class/es to fulfill their narxxxx image to be and do what THEY want” “Anet is obsessed with fulfilling their Perfect class/es needs” “Anet want their Perfect Class/es to feel Superior and Famous toward other class/es” "

https://forum-en.gw2archive.eu/forum/game/pvp/4-ele-and-1-thief-win-ESL/page/2#post5435734 ?

No wonder why thief profession feel limited with builds

My predition: Elementalists, Thief and Mesmers will intentionally never be balanced. As long this new Arena net team who only care about themselves: not their players is in charge of the game. Also, as long this new Arena net: ‘play the way we want’ is there, nothing serious will happen to balancing the professions including Elementalists.

That is all.

Sorry, but this is incorrect as well. Thieves aren’t bad, balance wise. Sure, you pretty much always want one on your team…but never more than one. Mesmers, aside from being bugged and irritating to fight against, honestly aren’t that overwhelming. Elementalists are difficult to balance, but they do seem swing between the top and bottom tiers. If Arena Net were unfairly favoring them as a policy, that would not be that case. As an aside, the only serious long-term mistake that they made with this game (in my opinion) was making pets the ranger mechanic, thereby crippling their skill ceiling and making them literally impossible to balance. This was pretty obvious in the recent WTS, where ranger was the only profession which wasn’t used.

As for this website…why should I take your word for it that some relevant website actually said that, and why should I trust this web site without knowing what it is? If you want to bring an outside source in here, by all means do so. Just make sure that you actually post its name and web address, rather than expecting us to take your word on its validity. I apologize for my bluntness, but you don’t exactly have a track record of honesty on these forums.

Edit: by the way, if those are actual quotations from a web site, it’s obvious that that web site’s authors are not native English speakers. Did you try to translate it, or was it already translated for you?

“Did you try to translate it, or was it already translated for you?”

It is in a different language i understand. I use google to translate it.

“but you don’t exactly have a track record of honesty on these forums”

Interesting, evidence? I find it funny that many times i love giving evidence to support my investigation and making case. I will wait for your evidence

Why should i give resource? Is Arena net working with their players to fix the game? Is Arena net working with their players to improve the game? Is Arena net taking suggestion from their players to make the game fun and challenging?

Look at these threads. These are same problem from 3 years with comparison with new threads 2015. Where is Arena net working with their players to fix the game? also to improve it? Do you see any similarity? Do you see any difference? What did “Nerf” do to them?

-Will focus on Elementalist only: to not derail Op thread-

Elementalist

https://forum-en.gw2archive.eu/forum/professions/elementalist/Overpowered

https://forum-en.gw2archive.eu/forum/professions/elementalist/Ele-is-OP-at-mele-range

https://forum-en.gw2archive.eu/forum/professions/elementalist/My-elementalist-is-too-OP-Anyone-also-bored

https://forum-en.gw2archive.eu/forum/professions/elementalist/Too-many-burning-effects

https://forum-en.gw2archive.eu/forum/professions/elementalist/Ele-being-looked-at

https://forum-en.gw2archive.eu/forum/professions/elementalist/Devs-Ele-s-too-good-nerfs-incoming

https://forum-en.gw2archive.eu/forum/professions/elementalist/Stop-the-threads-about-buffing-the-ele

Half life 3 confirmed.
Jet fuel can’t melt steel beams.
There is anything intentional about GW2’s current state of balance.

D/D ele: which nerfs?

in Elementalist

Posted by: Unholy Pillager.3791

Unholy Pillager.3791

All i will say is: there is a major website with 70 million requests telling people not to buy Hot and to leave the game. One of the listed reasons Is Not Only The Elementalist Profession.

I will quote one thing that website said,

“Anet: Guild Wars 2 Was Never About The Players. Indeed: GW2 Is Centered Around Anet”. ’"It Is All About Anet justification to power and control". “They even create class/es to fulfill their narxxxx image to be and do what THEY want” “Anet is obsessed with fulfilling their Perfect class/es needs” “Anet want their Perfect Class/es to feel Superior and Famous toward other class/es” "

https://forum-en.gw2archive.eu/forum/game/pvp/4-ele-and-1-thief-win-ESL/page/2#post5435734 ?

No wonder why thief profession feel limited with builds

My predition: Elementalists, Thief and Mesmers will intentionally never be balanced. As long this new Arena net team who only care about themselves: not their players is in charge of the game. Also, as long this new Arena net: ‘play the way we want’ is there, nothing serious will happen to balancing the professions including Elementalists.

That is all.

Sorry, but this is incorrect as well. Thieves aren’t bad, balance wise. Sure, you pretty much always want one on your team…but never more than one. Mesmers, aside from being bugged and irritating to fight against, honestly aren’t that overwhelming. Elementalists are difficult to balance, but they do seem swing between the top and bottom tiers. If Arena Net were unfairly favoring them as a policy, that would not be that case. As an aside, the only serious long-term mistake that they made with this game (in my opinion) was making pets the ranger mechanic, thereby crippling their skill ceiling and making them literally impossible to balance. This was pretty obvious in the recent WTS, where ranger was the only profession which wasn’t used.

As for this website…why should I take your word for it that some relevant website actually said that, and why should I trust this web site without knowing what it is? If you want to bring an outside source in here, by all means do so. Just make sure that you actually post its name and web address, rather than expecting us to take your word on its validity. I apologize for my bluntness, but you don’t exactly have a track record of honesty on these forums.

Edit: by the way, if those are actual quotations from a web site, it’s obvious that that web site’s authors are not native English speakers. Did you try to translate it, or was it already translated for you?

“Did you try to translate it, or was it already translated for you?”

It is in a different language i understand. I use google to translate it.

“but you don’t exactly have a track record of honesty on these forums”

Interesting, evidence? I find it funny that many times i love giving evidence to support my investigation and making case. I will wait for your evidence

Why should i give resource? Is Arena net working with their players to fix the game? Is Arena net working with their players to improve the game? Is Arena net taking suggestion from their players to make the game fun and challenging?

Look at these threads. These are same problem from 3 years with comparison with new threads 2015. Where is Arena net working with their players to fix the game? also to improve it? Do you see any similarity? Do you see any difference? What did “Nerf” do to them?

-Will focus on Elementalist only: to not derail Op thread-

Elementalist

https://forum-en.gw2archive.eu/forum/professions/elementalist/Overpowered

https://forum-en.gw2archive.eu/forum/professions/elementalist/Ele-is-OP-at-mele-range

https://forum-en.gw2archive.eu/forum/professions/elementalist/My-elementalist-is-too-OP-Anyone-also-bored

https://forum-en.gw2archive.eu/forum/professions/elementalist/Too-many-burning-effects

https://forum-en.gw2archive.eu/forum/professions/elementalist/Ele-being-looked-at

https://forum-en.gw2archive.eu/forum/professions/elementalist/Devs-Ele-s-too-good-nerfs-incoming

https://forum-en.gw2archive.eu/forum/professions/elementalist/Stop-the-threads-about-buffing-the-ele

It’s funny that 6 of those links say that elementalist is overpowered…and that all 6 are from more than 2 years ago. The last simply says that they’re hard to balance, in the context of eles not being overpowered (and in fact needing a buff). For a while, elementalists were pretty weak in PvP. This is no longer the case, obviously.

D/D ele: which nerfs?

in Elementalist

Posted by: T raw.4658

T raw.4658

FYI Your class is gonna get gutted unless you pony up and start throwing out some good ideas to strike a real balance.

Hahahaha, thinking that player opinion on the ele forums has any effect on what the devs do with eles. That inherently assumes they even READ these forums. Good joke.

When ESL is now actively restricting class stacking due to Ele pretty much guarantees anets attention

D/D ele: which nerfs?

in Elementalist

Posted by: DarkSyze.8627

DarkSyze.8627

All i will say is: there is a major website with 70 million requests telling people not to buy Hot and to leave the game. One of the listed reasons Is Not Only The Elementalist Profession.

I will quote one thing that website said,

“Anet: Guild Wars 2 Was Never About The Players. Indeed: GW2 Is Centered Around Anet”. ’"It Is All About Anet justification to power and control". “They even create class/es to fulfill their narxxxx image to be and do what THEY want” “Anet is obsessed with fulfilling their Perfect class/es needs” “Anet want their Perfect Class/es to feel Superior and Famous toward other class/es” "

https://forum-en.gw2archive.eu/forum/game/pvp/4-ele-and-1-thief-win-ESL/page/2#post5435734 ?

No wonder why thief profession feel limited with builds

My predition: Elementalists, Thief and Mesmers will intentionally never be balanced. As long this new Arena net team who only care about themselves: not their players is in charge of the game. Also, as long this new Arena net: ‘play the way we want’ is there, nothing serious will happen to balancing the professions including Elementalists.

That is all.

Sorry, but this is incorrect as well. Thieves aren’t bad, balance wise. Sure, you pretty much always want one on your team…but never more than one. Mesmers, aside from being bugged and irritating to fight against, honestly aren’t that overwhelming. Elementalists are difficult to balance, but they do seem swing between the top and bottom tiers. If Arena Net were unfairly favoring them as a policy, that would not be that case. As an aside, the only serious long-term mistake that they made with this game (in my opinion) was making pets the ranger mechanic, thereby crippling their skill ceiling and making them literally impossible to balance. This was pretty obvious in the recent WTS, where ranger was the only profession which wasn’t used.

As for this website…why should I take your word for it that some relevant website actually said that, and why should I trust this web site without knowing what it is? If you want to bring an outside source in here, by all means do so. Just make sure that you actually post its name and web address, rather than expecting us to take your word on its validity. I apologize for my bluntness, but you don’t exactly have a track record of honesty on these forums.

Edit: by the way, if those are actual quotations from a web site, it’s obvious that that web site’s authors are not native English speakers. Did you try to translate it, or was it already translated for you?

“Did you try to translate it, or was it already translated for you?”

It is in a different language i understand. I use google to translate it.

“but you don’t exactly have a track record of honesty on these forums”

Interesting, evidence? I find it funny that many times i love giving evidence to support my investigation and making case. I will wait for your evidence

Why should i give resource? Is Arena net working with their players to fix the game? Is Arena net working with their players to improve the game? Is Arena net taking suggestion from their players to make the game fun and challenging?

*Look at these threads. These are same problem from 3 years with comparison with new threads 2015. Where is Arena net working with their players to fix the game? also to improve it? Do you see any similarity? *

https://forum-en.gw2archive.eu/forum/game/wuv/My-feedback-on-stealth-WvW

https://forum-en.gw2archive.eu/forum/game/pvp/I-think-mesmers-need-to-be-nerfed

https://forum-en.gw2archive.eu/forum/game/wuv/Stealth-in-World-vs-World-needs-a-nerf

https://forum-en.gw2archive.eu/forum/archive/balance/sPvP-Thieves-gameplay-concerns-possible-solutions-merged/first

https://forum-en.gw2archive.eu/forum/archive/balance/13k-Backstabs-are-toxic-PERIOD

https://forum-en.gw2archive.eu/forum/professions/thief/19k-backstab/first#post5411578

https://forum-en.gw2archive.eu/forum/support/support/Network-Lag-Merged

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Lag-March-2015/page/16#post5416998

https://forum-en.gw2archive.eu/forum/archive/balance/Feedback-regarding-Conditions

https://forum-en.gw2archive.eu/forum/game/wuv/Anet-the-condi-meta-in-WvW/page/4#post5434576

https://forum-en.gw2archive.eu/forum/archive/balance/Warrior-s-Ridiculous-Mobility

https://forum-en.gw2archive.eu/forum/archive/balance/Warriors-best-landspeed-no-balance

https://forum-en.gw2archive.eu/forum/game/wuv/Where-Are-All-The-Devs

https://forum-en.gw2archive.eu/forum/game/gw2/Anet-forgot-about-GW1-players

https://forum-en.gw2archive.eu/forum/game/gw2/How-do-you-feel-about-GW2-right-now

I was referring to your little foray into the ranger forums, where you claimed that 1500 range was OP. Your ‘evidence’ was 5 minutes of zerging in WvW, and you wouldn’t listen to any of the dozens of ranger (and non-ranger) players who were telling you that it’s worthless in sPvP, dungeons, fractals, and PvE, and less effective than staff ele and well necro in WvW. You apparently believed that 1500 range gave an insurmountable advantage in a 1v1, despite the innumerable ways to deal with it and despite the fact that a ranger had to forego just about all defense and utility in order to make effective use of it in the first place.

I understand.

You realize i haven’t say anything in the ranger forum? I did better investigation and with result: i saw that ranger was ignored for a very long time by Arena net. One advantage that make ranger OP is 1500 range with almost instant rapid fire.. I now understand and realize 1500 range is what make them unique

I even went back and spend some time reading suggestion in the forum including yours. I even experience them with my level ranger. In result, i I learn and improve. I do stay away from the ranger forum unless for updates and suggestions with builds.

Thank You! for your effort also

( Again, it does not mean rangers are not Op

That is all.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

D/D ele: which nerfs?

in Elementalist

Posted by: CETheLucid.3964

CETheLucid.3964

DD ele is definitely a problem. It is the only class, to my knowledge, which can be stacked four to a team at the tournament level and succeed. Other classes are strong and versatile, but none are anywhere near that level. This means (obviously) that top level players are having problems fighting it, invalidating your claim to the contrary.

Is that why the ESL stacking rule applies to every class, and not just to the elementalist specifically as they did with the vampiric runes?

If it’s an elementalist problem exclusively, they’ve already set the standard with vampiric runes as specifically targeting the elementalist.

As it is, that is not the case. If the basis for your argument is the ESL rules put in place, my claim still stands to reason.

When ESL is now actively restricting class stacking due to Ele pretty much guarantees anets attention

Elementalist stacking isn’t restricted from ESL any more than any other class.

D/D ele: which nerfs?

in Elementalist

Posted by: CETheLucid.3964

CETheLucid.3964

You realize i haven’t say anything in the ranger forum?

Yeah, I remember you.

https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-range-1500-need-risk-Sugg-1300-range/first

D/D ele: which nerfs?

in Elementalist

Posted by: deda.8302

deda.8302

I think that main culprit is arcane trait line
- Arcane fury needs icd at least 15sec, no other class has so much fury on so low cd ,
no let me repharse it no othe class has constant fury…

- Evasive arcana needs to have icd for all atunements not just one (at this moment you can dodge in all atunemnts one after other for effects,i didnt play my ele for almost 2 years but i think it used to have this before

Swap should have 5sec icd (this should cover evasive arcana icd )on all attunement after swap and cd after swap on 12sec. Reason is you cant catch a good ele in that water attunement he jsut goes out of water to fast.¨

Second culprit is not fire trait line but dager skills 3 and 4.

I mean there is no other skill as burning speed its a:

-fire field
-evasion frame
-aoe
-blast finisher
-condi dmg + burst dmg
-and its on 600 range so it s very good gap closer on just
-15sec cd,rly most op skill of any and all in game…

Ring of fire
its applied when you acctually tuch that ring its still hard to avoid in group
its another fire field with a good cover( its almoust as whole node )on just a 15sec cd

With new specialiyation lines its no more important if a trait is minor,master or GM
its important to have counters and i dont c any foult in fire line or anything that should be done differently.

With out arcana, fire or any other line is just ok as it is its arcane trait line that need reworking it makes every other line much more than it is by it self

For example ele contingency should compete with renewing stmiana and arcane precision,
and final shielding with evasive arcana,its just to easy now to get everithing def and off in arcane right now+ minor traits need icd

D/D ele: which nerfs?

in Elementalist

Posted by: Unholy Pillager.3791

Unholy Pillager.3791

DD ele is definitely a problem. It is the only class, to my knowledge, which can be stacked four to a team at the tournament level and succeed. Other classes are strong and versatile, but none are anywhere near that level. This means (obviously) that top level players are having problems fighting it, invalidating your claim to the contrary.

Is that why the ESL stacking rule applies to every class, and not just to the elementalist specifically as they did with the vampiric runes?

If it’s an elementalist problem exclusively, they’ve already set the standard with vampiric runes as specifically targeting the elementalist.

As it is, that is not the case. If the basis for your argument is the ESL rules put in place, my claim still stands to reason.

When ESL is now actively restricting class stacking due to Ele pretty much guarantees anets attention

Elementalist stacking isn’t restricted from ESL any more than any other class.

As I recall, that rule was put into place because a team stacked four elementalists and was beating everyone. Just because they didn’t specifically say “no stacking elementalists” does not mean that the rule wasn’t put into place because of the elementalist. Why don’t you find a recent example of a tournament team winning by stacking a class other than ele?

D/D ele: which nerfs?

in Elementalist

Posted by: Cecilia.5179

Cecilia.5179

These kind threads are bad imo. Ele is in a great spot right now. Other classes should improved to better compete with ele. The game could stand to have some meaningful anti-might traits and skills on other classes to give them the ability to get around builds that need might to do damage.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

D/D ele: which nerfs?

in Elementalist

Posted by: SkiTz.4590

SkiTz.4590

These kind threads are bad imo. Ele is in a great spot right now. Other classes should improved to better compete with ele. The game could stand to have some meaningful anti-might traits and skills on other classes to give them the ability to get around builds that need might to do damage.

Whats easier, toning down Ele or bringing EVERY OTHER CLASS on par with OP cele ele DD? think about that for a minute. You think anet honestly has the resources and time and what not to test,try and validate bringing up every other class to be on par with how OP DD ele is???

That is completely unreasonable.

Ele is in an OP spot right now.
Every top tourney team has even admitted it.
Majority of the Ele mains in this forum admit it.

You just had a major ESL event tourney winner with 4 Ele’s and 1 thief.
That’s not balanced. Thats not “in a good spot”.

Ele’s will be getting nerfed sooner or later. That’s guaranteed.

D/D ele: which nerfs?

in Elementalist

Posted by: Bawi.9541

Bawi.9541

Suggested nerf: Force ele to play tempest/x/x in pvp

:[

Ele / Guardian

D/D ele: which nerfs?

in Elementalist

Posted by: Unholy Pillager.3791

Unholy Pillager.3791

Suggested nerf: Force ele to play tempest/x/x in pvp

:[

Tempest is actually pretty good.

D/D ele: which nerfs?

in Elementalist

Posted by: Bawi.9541

Bawi.9541

Suggested nerf: Force ele to play tempest/x/x in pvp

:[

Tempest is actually pretty good.

Well then my suggestion won’t work. Bummer :|

Ele / Guardian

D/D ele: which nerfs?

in Elementalist

Posted by: Cecilia.5179

Cecilia.5179

These kind threads are bad imo. Ele is in a great spot right now. Other classes should improved to better compete with ele. The game could stand to have some meaningful anti-might traits and skills on other classes to give them the ability to get around builds that need might to do damage.

Whats easier, toning down Ele or bringing EVERY OTHER CLASS on par with OP cele ele DD? think about that for a minute. You think anet honestly has the resources and time and what not to test,try and validate bringing up every other class to be on par with how OP DD ele is???

That is completely unreasonable.

Ele is in an OP spot right now.
Every top tourney team has even admitted it.
Majority of the Ele mains in this forum admit it.

You just had a major ESL event tourney winner with 4 Ele’s and 1 thief.
That’s not balanced. Thats not “in a good spot”.

Ele’s will be getting nerfed sooner or later. That’s guaranteed.

Actually, I’d say that they do have the resources to make everything else handle ele better. It is their job to balance things in a constructive manner, after all. Some values could stand to be toned down a bit, but not the “heavy nerfs” people suggest. A “heavy nerf” is basically deleting a skill by making it unviable. I can promise that you will regret asking for dhuumfire level nerfs if you receive them. You could easily knock ele down by simply doing something extreme like giving evasive arcana a 30s icd that is shared between attunements. If that happened, Evasive Arcana may not even be viable any more.
Also, I wouldn’t put too much weight behind the team comps of tourney winners. You could conclude that mobility is op in spvp with that data because all five members of that team were running mobile classes.
It is also important to note that the term op is measured in relevance to what is around it. If every class a really solid spvp spec, d/d ele would not feel as strong. Do you really feel like scepter and staff ele are at the appropriate quality level for eles in pvp? Would you like d/d ele to be dropped down to somewhere below this level while possibly taking other ele builds with it?

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

D/D ele: which nerfs?

in Elementalist

Posted by: roelvanesch.2817

roelvanesch.2817

I feel like ele could best be nerfed by looking at the traitlines. I’d suggest to put an internal cooldown (3 s mb?) on “cleansing water”, and maybe remove “Burning fire”, or move it up in the trait line. Then remove the blast finisher from earth “evasive arcana”, and maybe the condi removal from the water one. These changes will only affect the current builds, and I think it wont nerf ele to the ground. I sure hope they wont be nerfed too badly, its the only viable build atm

D/D ele: which nerfs?

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

Well a ideay on that. Swap glyphs with cantrips in the trait line. So the air trait works now for cantrips and the water for glyphs ….

D/D ele: which nerfs?

in Elementalist

Posted by: Gorisek.2678

Gorisek.2678

Don’t be soft to yourself, you deserve a hammer stomp to put you on normal floor:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Solution-to-D-D-ele-FAIR-SUGGESTION/first#post5443098

D/D ele: which nerfs?

in Elementalist

Posted by: Naurgalen.2374

Naurgalen.2374

Sometimes I truly understand when devs don’t like to read or post in forums: 40% dmg reduction, “destroy the class because it is complicated to balance”, nerfing 45434 things at the same time…. are people serious or they just like to waste their time writing nonsense?

There should be rules to propose changes to a class:

- Understand what balance means
- Play the class
- Understand the class (that means knowing most common builds, playing it in all gamemodes, what are its core mechanics and because of that in what it is strong and in what it is weak)
- Do the math of what they propose
- If the proposal doesn’t have numbers understand that even little changes can totally ruin or make OP a class, that a single change affects more than 1 ability, build, game mode etc…. so that changes should be as subtle and reduced as they can be. Quality over quantity.
- Then look again if what the say is reasonable

D/D ele: which nerfs?

in Elementalist

Posted by: stale.9785

stale.9785

Cap burning in PvP per person. Boom, problem solved without hurting ele in general.

(edited by stale.9785)

D/D ele: which nerfs?

in Elementalist

Posted by: sirrrock.7940

sirrrock.7940

The main problem with d/d ele is that the sustain is to high, but at the same time with all the might stacking it has, mainly from the burning fire trait, gives the build a high amount of dps potential as well. Changing the might gain from burning fire to 2 stacks of might instead of 3 would most likely solve that problem but solving the sustain problem isnt so simple. The thing is that ele relies so heavily on its traits to survive, its pretty easy to see that if you just look into the trait setup for the current meta build which only has one one or two offensive traits while the rest( mainly the arcana and water traitline) are defensive traits that are crucial to survival. No other class in the game needs to spec that heavily into defensive traits to survive and if they did it would basically be a full support build.

The best way to solve this problem would be:

-Buff water and earth sustain skills on all weapons sets
-Nerf heal from the traits healing ripple and evasive arcana

By doing this ele will be similar to other classes in the game in having to use the class mechanics to survive and will not have to rely so heavily on traits as it has until this point. This will also greatly solve the problem eles have always had with build diversity

D/D ele: which nerfs?

in Elementalist

Posted by: Ohoni.6057

Ohoni.6057

Sometimes I truly understand when devs don’t like to read or post in forums: 40% dmg reduction, “destroy the class because it is complicated to balance”, nerfing 45434 things at the same time…. are people serious or they just like to waste their time writing nonsense?

We’re led to understand that the devs do read these forums, but the company culture is that they don’t tend to talk about things that aren’t “finished” yet. Personally I prefer devs that are more casual about communication and just keep open about whatever’s going on, but it’s an understandable stance given how the community can go off on even the rumor of something they don’t like.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”