SoTG on D/D Ele = hit in your face
But at least it’s not as bad as 15-50% damage nerfs that we got on thief skills.
Before launch ele damage was nerfed by averagely 40% with cooldowns being increased as well.
But at least it’s not as bad as 15-50% damage nerfs that we got on thief skills.
Before launch ele damage was nerfed by averagely 40% with cooldowns being increased as well.
If you look at the staff numbers, they mostly come closer to 60%. We went from kings of AoE and ranged battle to “better run up and poke him, then heal, heal, heal, poke!”
I actually wrote 60% first time but then went back and edited because I didn’t want to exaggerate.
I actually wrote 60% first time but then went back and edited because I didn’t want to exaggerate.
Not an exaggeration – staff damage is pitiful. Anet is addicted to the idea that damage should only happen at melee range, which sucks balls for anyone who wanted to roll a staff wielding mage.
The whole reason D/D is so common is because ele’s really have no other good spec if they want to deal damage. (I run S/D in pve, which does insane damage, but I wouldn’t use it against humans for that purpose.)
In contrast, thieves still have the flat out highest burst in the game (not counting hundred blades – you stand in that, you deserve to die.) Add to that a truly broken mechanic, and, I’m sorry, but thieves don’t have a leg to stand on in terms of who’s being hit harder by the devs.
I personally played D/D ele sicne release, got my 2 incinator and full ascended trinkets
now tell me one reason to keep playing GW2
Heh, yeah, as I wrote in my post in Fish’s thread about this, been rolling D/D since release and gathered up laurels and everything to fully kit her out in ascended trinkets. Well, except rings, which I got from FOTM. Lately, as I was getting bored a bit, I’ve been entertaining the notion to make her gearset “complete” and grind out a pair of incinerators, even started working towards it a little. Guess that won’t happen with this change, since I don’t see myself playing my main any if this goes live.
Bunch of laurels wasted anyway. Overall, this change kinda feels like a slap in the face – I did my dailies every day and everything to get the ascended trinkets, and this change makes me feel.. “why bother anymore?”. I mean OK, so, what if I shelf my main, maybe find another profession that I’ll enjoy equally (doubt it, tried everything but necro and ranger so far, my engineer’s been parked basically since he hit 80 a while back),… what’s to say that they won’t do the same to that class – so I go out, get everything I want for it, feel satisfied about the build and the effort I put into getting said gear as I want it to be, just to get it taken away by a random sweeping change which will ruin the profession,.. kinda sad. These kinds of changes should be done, well, with a much, much, much lighter touch. I really don’t care about the reasoning behind it – fact is, the class was like this from launch onwards – there was plenty of time to “fix” it earlier, or seriously say “guys, eles bla bla, nerfs incoming, be prepared!”.. this is just.. meh.. and insulting in a way.
So, yea.. I getcha.
HAHAHAHAHA. No, Syllam just no, roll a real class that cannot run away across all of the eb map to its safezone
May our BL break all foes. Fear our babou!
Gunnars Hold Represent! <3
I don’t think the nerfs are realy as bad as many people seems to think, but I could be wrong, without a test server all we can do is speculate.
The only thing this patch is truly going to hurt is D/D WvW roaming, RtL was our best tool to disengage, the other changes seems to be small in comparison.
My biggest gripe with this patch is that the devs do not seem to understand how to make surgical, focused, changes to the Elementalist : each one of them has worse consequences on different aspect of the profession considering ANet’s stated goals.
I don’t think the nerfs are realy as bad as many people seems to think, but I could be wrong, without a test server all we can do is speculate.
The only thing this patch is truly going to hurt is D/D WvW roaming, RtL was our best tool to disengage, the other changes seems to be small in comparison.
My biggest gripe with this patch is that the devs do not seem to understand how to make surgical, focused, changes to the Elementalist : each one of them has worse consequences on different aspect of the profession considering ANet’s stated goals.
I find the change very good since ele was never supposed to be the most mobile class in the game, they were supposed to be right in the middle. With the nerf to rtl, now they can’t have a guaranteed escape every 15 or 20s. Now if they want to escape, it’s a possibility that one of the classes designed for mobility can actually catch the ele. Warrior and thief obv come to mind here.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
I don’t think the nerfs are realy as bad as many people seems to think, but I could be wrong, without a test server all we can do is speculate.
The only thing this patch is truly going to hurt is D/D WvW roaming, RtL was our best tool to disengage, the other changes seems to be small in comparison.
My biggest gripe with this patch is that the devs do not seem to understand how to make surgical, focused, changes to the Elementalist : each one of them has worse consequences on different aspect of the profession considering ANet’s stated goals.
I find the change very good since ele was never supposed to be the most mobile class in the game, they were supposed to be right in the middle. With the nerf to rtl, now they can’t have a guaranteed escape every 15 or 20s. Now if they want to escape, it’s a possibility that one of the classes designed for mobility can actually catch the ele. Warrior and thief obv come to mind here.
While I think the Warrior is more a “be right in the middle” class the ele, my main concern with the RtL nerf is how easy it is to dodge or how many times you get stuck on uneven terrain (or you target someone and they move ever so slightly so you get caught on a 1" ledge). Getting put on a 40 sec cd because you hit a rock is kind of lame.
The main D/D hit though isn’t RtL, but more the SoR nerf (although this depends on how much they reduce the healing though tbh).
Anyone here ever considered the fact, the change to condition removal does NOTHING to break D/D in any way, while it completely DESTROYS any AoE regen builds?
Glad, I don’t play an ele.
Just look at it from this angle: You throw out a random AoE Regen boon.
It will remove 1 RANDOM condition from a RANDOM target out of the RANDOMLY selected 5 who get the regen. Then it will be on 5 seconds cooldown.
Hf, staff users, hf users of elemental attunement. You can no longer reliably take conditions off allies.
The mob has spoken and the turrets shall be burnt at the stake.
Oh wow, I missed that part. I already realized it makes healing rain awkward with it’s 3 sec pulses, but I completely missed that the once per 5 second thing is global and not per person. Support condition removal really is hit much harder than I thought.
On another note, I don’t suppose there’s any chance of RTL getting an offensive boost is there? Since they want us to use it more offensively and all.
Everything seems legit, and long over due. I used to play D/D ele, and the escape is definitely OP.
Anyone here ever considered the fact, the change to condition removal does NOTHING to break D/D in any way, while it completely DESTROYS any AoE regen builds?
Glad, I don’t play an ele.
Just look at it from this angle: You throw out a random AoE Regen boon.
It will remove 1 RANDOM condition from a RANDOM target out of the RANDOMLY selected 5 who get the regen. Then it will be on 5 seconds cooldown.Hf, staff users, hf users of elemental attunement. You can no longer reliably take conditions off allies.
That’s exactly what I meant: the devs said they want to tone down a certain build and at the same time buff Staff and other weapon sets, but the changes they want to introduce have a bigger effect on Staff viability than anything else.
In my opinion this is a clear sign: they don’t understand how the profession they created truly works.
Overall this game is great, I mean it, but I think that putting only two people in charge of balancing all the professions in all the different aspects of the game (spvp, wvw, pve etc..) might not be enough. Sure they will see the big picture, but the details are lacking.
Also they can’t phisically have the time to play each profession enough to have a firm grasp of their mechanichs.
I wish both those devs (can’t remember their names) the best of luck, I do want to see them succeed at balancing this game even if I doubt they will
Anyone here ever considered the fact, the change to condition removal does NOTHING to break D/D in any way, while it completely DESTROYS any AoE regen builds?
Glad, I don’t play an ele.
Just look at it from this angle: You throw out a random AoE Regen boon.
It will remove 1 RANDOM condition from a RANDOM target out of the RANDOMLY selected 5 who get the regen. Then it will be on 5 seconds cooldown.Hf, staff users, hf users of elemental attunement. You can no longer reliably take conditions off allies.
Maybe they’ll finally be forced to restore the staff to where it was in Beta, so that we can do some damage with it. After all, if they’re gutting our support role, the staff becomes… decorative?
Anyone here ever considered the fact, the change to condition removal does NOTHING to break D/D in any way, while it completely DESTROYS any AoE regen builds?
Glad, I don’t play an ele.
Just look at it from this angle: You throw out a random AoE Regen boon.
It will remove 1 RANDOM condition from a RANDOM target out of the RANDOMLY selected 5 who get the regen. Then it will be on 5 seconds cooldown.Hf, staff users, hf users of elemental attunement. You can no longer reliably take conditions off allies.
Maybe they’ll finally be forced to restore the staff to where it was in Beta, so that we can do some damage with it. After all, if they’re gutting our support role, the staff becomes… decorative?
do you remember why was it nerfed?
Complaints…
People still complain about meteor shower if you follow the forum….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Anyone here ever considered the fact, the change to condition removal does NOTHING to break D/D in any way, while it completely DESTROYS any AoE regen builds?
Glad, I don’t play an ele.
Just look at it from this angle: You throw out a random AoE Regen boon.
It will remove 1 RANDOM condition from a RANDOM target out of the RANDOMLY selected 5 who get the regen. Then it will be on 5 seconds cooldown.Hf, staff users, hf users of elemental attunement. You can no longer reliably take conditions off allies.
Maybe they’ll finally be forced to restore the staff to where it was in Beta, so that we can do some damage with it. After all, if they’re gutting our support role, the staff becomes… decorative?
do you remember why was it nerfed?
Complaints…
People still complain about meteor shower if you follow the forum….
Only because people somehow think that ele AoE is different from the other red circles somehow. Staff does diddly for damage, the CC is the least effective of the various classes, and people are still worried about it.
The 5 man limit, plus the way AoE procs, makes muddy terrain a far better CC than anything the ele can drop – ditto for guardian consecrations. Staff really wasn’t that beastly in beta – it’s just that sheople are too stupid to move out of the giant red circle of death.
EDIT: giant red circle of death, of course, being about 1k-2k damage. scary stuff, that.
Anyone here ever considered the fact, the change to condition removal does NOTHING to break D/D in any way, while it completely DESTROYS any AoE regen builds?
Glad, I don’t play an ele.
Just look at it from this angle: You throw out a random AoE Regen boon.
It will remove 1 RANDOM condition from a RANDOM target out of the RANDOMLY selected 5 who get the regen. Then it will be on 5 seconds cooldown.Hf, staff users, hf users of elemental attunement. You can no longer reliably take conditions off allies.
Maybe they’ll finally be forced to restore the staff to where it was in Beta, so that we can do some damage with it. After all, if they’re gutting our support role, the staff becomes… decorative?
do you remember why was it nerfed?
Complaints…
People still complain about meteor shower if you follow the forum….
Only because people somehow think that ele AoE is different from the other red circles somehow. Staff does diddly for damage, the CC is the least effective of the various classes, and people are still worried about it.
The 5 man limit, plus the way AoE procs, makes muddy terrain a far better CC than anything the ele can drop – ditto for guardian consecrations. Staff really wasn’t that beastly in beta – it’s just that sheople are too stupid to move out of the giant red circle of death.
EDIT: giant red circle of death, of course, being about 1k-2k damage. scary stuff, that.
Well, people still got the Nuker mage archetype from other games in mind, while ele does not even get close to such a facemelt value.
The mob has spoken and the turrets shall be burnt at the stake.
Even that in the remove aoe cap the most common thing you will read is:
If they do it will be only ele casting meteor shower.
They balance around that…
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Well, people still got the Nuker mage archetype from other games in mind, while ele does not even get close to such a facemelt value.
nonetheless it should be like that, specially when wielding a staff…
Well, people still got the Nuker mage archetype from other games in mind, while ele does not even get close to such a facemelt value.
nonetheless it should be like that, specially when wielding a staff…
Especially because this is how ele’s worked in GW1 – huge damage numbers, but incredibly fragile. Or great toughness, but truly niche build. Melee is your enemy, when you use tissue paper for armour.
Anyone here ever considered the fact, the change to condition removal does NOTHING to break D/D in any way, while it completely DESTROYS any AoE regen builds?
Glad, I don’t play an ele.
Just look at it from this angle: You throw out a random AoE Regen boon.
It will remove 1 RANDOM condition from a RANDOM target out of the RANDOMLY selected 5 who get the regen. Then it will be on 5 seconds cooldown.Hf, staff users, hf users of elemental attunement. You can no longer reliably take conditions off allies.
Maybe they’ll finally be forced to restore the staff to where it was in Beta, so that we can do some damage with it. After all, if they’re gutting our support role, the staff becomes… decorative?
do you remember why was it nerfed?
Complaints…
People still complain about meteor shower if you follow the forum….
Nothing is more terrifying in WvW than bunker eles casting meteors for 1100 damage that miss 80% of the time.
Sometimes things get crazy and the same person gets hit TWICE, IN THE SAME CASTING. Sure it’s rare, but I’ve seen it happen! I think!. Can you imagine how sick it’d be if you got a whole bunch of eles casting it? They might have to move and use a HEAL.
Anyone here ever considered the fact, the change to condition removal does NOTHING to break D/D in any way, while it completely DESTROYS any AoE regen builds?
Glad, I don’t play an ele.
Just look at it from this angle: You throw out a random AoE Regen boon.
It will remove 1 RANDOM condition from a RANDOM target out of the RANDOMLY selected 5 who get the regen. Then it will be on 5 seconds cooldown.Hf, staff users, hf users of elemental attunement. You can no longer reliably take conditions off allies.
Maybe they’ll finally be forced to restore the staff to where it was in Beta, so that we can do some damage with it. After all, if they’re gutting our support role, the staff becomes… decorative?
do you remember why was it nerfed?
Complaints…
People still complain about meteor shower if you follow the forum….
Nothing is more terrifying in WvW than bunker eles casting meteors for 1100 damage that miss 80% of the time.
Sometimes things get crazy and the same person gets hit TWICE, IN THE SAME CASTING. Sure it’s rare, but I’ve seen it happen! I think!. Can you imagine how sick it’d be if you got a whole bunch of eles casting it? They might have to move and use a HEAL.
Lolling hard right now – and remember, even if you go full offensive, you’re hitting for that amazing 2200-3500! And you may hit once! Twice would, of course, be OP…
anet are you guys serious? you cant nerf one classes skill and not effect the other ones if your making our ride the lightning have a longer c/d if we don’t hit a target then wtf about heartseeker? I see thieves spam heartseeker to get out of a fight?? what about guardian judges intervention they can target a random mob more than the tele distance and it will portal them the max range on the judges intervention teleport what about warrior g/s #5? what about warrior sword leap? if those don’t hit a target do they get a longer c/d too? NO your only messing with eles and its kinda stupid how you change wvw classes based on spvp players get your head out of your kitten if your going to nerf a movement skill on one class make sure you do it to the others
I honestly think the RtL change would be alright IF the 40s cooldown only applied when you don’t hit something while in combat. This way, you can still still use it to move around a map out of combat, which I don’t think was ever a problem, and is actually more of a necessity.
Nerf hammer is going to be dropped very hard.
Here is what I have to say: The changes are fine. They won’t screw us over.
However, the one change I don’t understand is the inability to heal while in mist form.
That’s completely uncalled for.
I believe every class has an invulnerable skill and while in that skill they can heal. Correct me if I am wrong.
What is the point of being invulnerable if one is just going to be killed as soon as it is over?
It kind of makes no sense..
All it will be good for now is stomping…
The RTL change is also quite harsh but whatever, that won’t ruin our lives it just makes our rotations a little jerky now. Kind of silly too. They should have nerfed the range instead.
I’m curious, does any class have a weapon skill with a freaking 40s cool down? what? I have the utmost respect for that class if that’s the case. However, if we’re supposed to be flipping through elements according to their paradigm of elementalist gameplay why this nerf…
They better buff up the conjures or something. We literally can’t js be getting nerfed this patch..
My thoughts on ele will always be this, we have traded off dps for bunker capabilities. People will say they can get 10k fire grabs and I will say “that’s because you are not being a bunker kitten.”
People complain that our damage is too good for a bunker class but honestly…it really just isn’t. We can manage ~3k against a glass cannon. I don’t see how we are vastly superior to a bunker guardian in any other aspect but mobility.They can manage the exact same damage.
Nerf mobility. Fine. Fair enough. But nerf it logically?
reduce rtl range, let our auras give us 25% move speed instead of 33%?
Go ahead and nerf the passive heal on sig of restoration, that’s not the best heal for the ele anyway…
But focus less on nerfing the main build eles play and START trying to create new ones..
show some foresight please!
Buff up freaking pyromancer’s puissance. Give the earth grandmaster trait line some useful kitten.
Anet is really cornering us here.
I’m going to be proactive and make a new build that I’ve actually almost completed. I just need to finish my gear set but that will still just be vastly inferior to any other class builds… I’ve also made a thief just in case but that was a given. Why wouldn’t i want to be able to do freaking 15k damage with like 2 skills and still get away..
*also it went from roaming thieves to d/d eles and soon it will be HGH engineers…js you wait and see
-Twindragona
(edited by KooB.6503)
Nerf hammer is going to be dropped very hard.
Here is what I have to say: The changes are fine. They won’t screw us over.
However, the one change I don’t understand is the inability to heal while in mist form.
That’s completely uncalled for.
I believe every class has an invulnerable skill and while in that skill they can heal. Correct me if I am wrong.-Twindragona
No other class has an Invulnerability that stops CC and Conditions as well as damage. Endure Pain means you can pile conditions on a warrior which is their main weakness and if they use Endure Pain then try to heal just KD them, Stun them etc because it has no CC immunity unlike Mist Form. it is also on a longer cool down.
The guardian Elite Skill Renewed Focus has a longer cool down and takes up the slot of an elite skill. It also doesn’t directly allow for a heal skill but it allows the popping of virtues and recharges them, which I’m guessing is based around the Guardian philosophy of being a living tank, or damage sponge most of the time.
Elixir S is the closest and basically the same thing as Mist Form, and that’s getting a nerf too, so its not just Ele’s its in general that kind of immunity skill. I honestly think maybe Anet wanted the skills not to originally be used as “Oh kitten” buttons but more so a button to soak up the burst of your opponent when you tactically activate it, then go on the offensive or something.
Just correcting you
(edited by PistolWhip.2697)
I’m fine with all the nerfs except the mist form nerf. Almost every class has a source of invulnerability that they can heal during (engineer, warrior, guardian, mesmer) and we are the squishiest class in the game. Also, with the RtL changes, it hardly seems necessary to hit mist form this hard as you won’t be able to do the mist form into RtL to escape, at least not as often as usual. Mist form was the bread and butter survivibility skill on the elementalist, and now it is much weaker, I’d rathe it take a cd nerf than this. Without the ability to heal up during it, it takes away a lot from this class.
That being said, I agree with most of the other changes, I rarely use RtL for escape though it does get me killed about once very two pvp matches when it sticks me in one place for the duration. Our condition removal is still very strong, and our damage hasn’t been affected. Great elementalists could easily hold a point against 2 or 3 players while still doing damage; I have won a couple 3v1s and I am by no means a great player.
TL;DR: Mist form nerf sucks, all the rest were needed to prevent eles from being able to escape large numbers of pursuing players
Nerf hammer is going to be dropped very hard.
Here is what I have to say: The changes are fine. They won’t screw us over.
However, the one change I don’t understand is the inability to heal while in mist form.
That’s completely uncalled for.
I believe every class has an invulnerable skill and while in that skill they can heal. Correct me if I am wrong.-Twindragona
No other class has an Invulnerability that stops CC and Conditions as well as damage. Endure Pain means you can pile conditions on a warrior which is their main weakness and if they use Endure Pain then try to heal just KD them, Stun them etc because it has no CC immunity unlike Mist Form. it is also on a longer cool down.
The guardian Elite Skill Renewed Focus has a longer cool down and takes up the slot of an elite skill. It also doesn’t directly allow for a heal skill but it allows the popping of virtues and recharges them, which I’m guessing is based around the Guardian philosophy of being a living tank, or damage sponge most of the time.
Elixir S is the closest and basically the same thing as Mist Form, and that’s getting a nerf too, so its not just Ele’s its in general that kind of immunity skill. I honestly think maybe Anet wanted the skills not to originally be used as “Oh kitten” buttons but more so a button to soak up the burst of your opponent when you tactically activate it, then go on the offensive or something.
Just correcting you
Distortion on Mesmer allows healing during it, also immune to conditions, around the same cooldown as mist form, and doesn’t take up a utility slot.
Yeah, mesmers are powerful. Too bad I don’t play one
I started as a thief, leveling my elementalist now, some of the nerfs to the healing ele are necessary – they were too strong for what they did imo.
With that said…I’ve tried all of the ele weapons…the only ones that exist are d/d tbh. This is just flat out the only usable weapon set for elementalists. Staff is terrible, scepter same way with ground targetables that are easy to miss…can’t even remember if there are other elementalist weapons because everything is just so bad compared to d/d.
Also, they need to rework fire/earth/air trait lines…to be brought in line with water/arcana. OR, what they can do instead is bring some of the arcana trait line to every other trait line in terms of attunement recharge rate.
Arcana is almost a requirement for an elementalist…because of attunement swapping. It would make sense if you put points into air attunement…then you get +% to the recharge rate on air attunement…right?
Something like that alone could make the other trait lines more viable a tiny bit so you can swap to the attunements you trait into more often.
Just some thoughts.
Yeah, mesmers are powerful. Too bad I don’t play one
They also have a set of very obvious weaknesses. AoE absolutely massacres their phantasms and clones, the source of most of their damage. The have very little AoE themselves. Also, they have almost no condition removal without taking a trait that removes one on heal, or using a utility slot. They are however, exceptional duelists, but almost all of their builds struggle against heavy AoE, especially HGH engis and D/D or staff elementalists.
I picked one up for awhile to pvp on and learn their strengths and weaknesses so I could beat them more easily on my ele. Never realized how easy it is to tell the difference between them and their clones in some instances. Also, never let them have phantasms up if possible, they hit like trucks and will keep hitting you even if the Mesmer is downed.
I started as a thief, leveling my elementalist now, some of the nerfs to the healing ele are necessary – they were too strong for what they did imo.
With that said…I’ve tried all of the ele weapons…the only ones that exist are d/d tbh. This is just flat out the only usable weapon set for elementalists. Staff is terrible, scepter same way with ground targetables that are easy to miss…can’t even remember if there are other elementalist weapons because everything is just so bad compared to d/d.
Just some thoughts.
Staff is amazing for certain circumstances. Extremely strong in WvW and most dungeons, terrible anytime you can’t count on your target to stay in the AoE. Scepter needs a whole lot of love, I’ve been using it almost exclusively lately, and it’s main problem is the slow ground targeted AoEs. If they hit, enemies drop like flys, but in pvp if you get hit by dragons tooth, you were either cced by someone other than the ele, or just bad. Phoenix is the slowest kitten skill in the game, but it hits insanely high. The whole water skillset on scepter is just downright awful. Trident has hardly any healing or damage, shatterstone prevents you from attacking until it explodes. Scepter really needs a lot of help, preferably a redesign of everything but air and earth which combine for an awesome burst.
Yeah, mesmers are powerful. Too bad I don’t play one
They also have a set of very obvious weaknesses. AoE absolutely massacres their phantasms and clones, the source of most of their damage. The have very little AoE themselves. Also, they have almost no condition removal without taking a trait that removes one on heal, or using a utility slot. They are however, exceptional duelists, but almost all of their builds struggle against heavy AoE, especially HGH engis and D/D or staff elementalists.
I picked one up for awhile to pvp on and learn their strengths and weaknesses so I could beat them more easily on my ele. Never realized how easy it is to tell the difference between them and their clones in some instances. Also, never let them have phantasms up if possible, they hit like trucks and will keep hitting you even if the Mesmer is downed.
Yup, despite all that, they are a powerful class. As is Guardian. In my opinion 2 of the best balanced classes in game. Both extremely useful in PvP, PvE and WvW. They need to make more classes as viable for any game mode imo
Thief is going to get buffed
new skill that “steals” boons for 1 initativethat is half true, the skill does cost 1 initiative but is the second ability of a chain, the first ability costs 3 initiative and since it is a chain you cant skip directly to the boon stealing ability, so its cost is 4 initiative.
If a thief spamms it, he will be able to steal 3 boons since the initiative pool is 12 (not traited)
It’s almost like anet are allergic to my money or something. Every time I get ready to drop some dosh on gems for the month they go and balls something up.
edit: silly forum ate my post attach edit.
But while its amusing to go rabid hyperbole mode with the news, its still pretty frustrating that they refuse to bring other builds/weaponsets up to the same level of usefulness and instead just focus on whats working now and constantly tweaking it. Whats working now should evolve over time as you fix and adjust other areas of the system that are completely useless, as the devs have already seen & commented on in the video. It only takes a minutes glance at the ele traitlines to see numerous ’turtle’s defense’ type traits.well warriors and thieves have been on the bottom of the food chain for the last few months as Eles have been on the other end of it so… what did you expected?
I expect them to only tinker with d/d weapon skills and not steamroll staff builds, especially support staff builds. You know, the one Water Attunement described? superior healing and support
ahh the legend that mesmers has no AoE.
When they were actually the AoE profession to go for WWW…until Tomorrow at least.
But i think that even with a 30-50% nerf they will be viable…just 2 of them won t be enough to manipulate zerg wars….
For the patch…well the last time i saw something like that some dev were playing and tried to get an advantage with Patches while nerfing characters they had problem to beat (was not a mmorpg).
And the game sold almost 2 million copies….(then, as will happen with gw2 was deserted in less than a year despite a really faithful fanbase that were kitten off with false promises of balancing…..you see any similarity?).
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
ahh the legend that mesmers has no AoE.
When they were actually the AoE profession to go for WWW…until Tomorrow at least.But i think that even with a 30-50% nerf they will be viable…just 2 of them won t be enough to manipulate zerg wars….
For the patch…well the last time i saw something like that some dev were playing and tried to get an advantage with Patches while nerfing characters they had problem to beat (was not a mmorpg).
And the game sold almost 2 million copies….(then, as will happen with gw2 was deserted in less than a year despite a really faithful fanbase that were kitten off with false promises of balancing…..you see any similarity?).
No. I don’t.
Have you checked the mesmer forums? They are saying basically mesmer is useless in WvW now or Confusion is a joke now, resembling the QQ on the Ele forums. Its funny how every single user on their class seems to think they’re the underdog getting some huge crippling nerf, when all of you guys need to L2P.
Well, mesmers will actually need to do more than pressing 2 buttons to kill half a zerg, which is nice for a change. But there will be whiners who want their confusion to deal 30k per stack because it doesn’t instagib anything in the current state for sure.
The mob has spoken and the turrets shall be burnt at the stake.
And there will be whiners wanting their Ele’s to escape Zergs with ease, take on groups and reset fights at whim.
Your point? If its that every class has whiners and QQers then yes I agree, but this includes Ele.
And there will be whiners wanting their Ele’s to escape Zergs with ease, take on groups and reset fights at whim.
Your point? If its that every class has whiners and QQers then yes I agree, but this includes Ele.
fortunately, I am not an ele, nor am I a whiner, so yes, that’s exactly my point.
The mob has spoken and the turrets shall be burnt at the stake.
And there will be whiners wanting their Ele’s to escape Zergs with ease, take on groups and reset fights at whim.
Your point? If its that every class has whiners and QQers then yes I agree, but this includes Ele.
fortunately, I am not an ele, nor am I a whiner, so yes, that’s exactly my point.
You beautiful man.
To OP
also notice how most thief players ask for nerfs on this board instead of discussing their profession in theirs
Its how they play the game it seems
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
<—-Is not a thief. Do I win?
Plus, it’s not like other classes come on thief forums and complain calling them OP for nerfs. Oh wait… Everyone does that.
<—-Is not a thief. Do I win?
Plus, it’s not like other classes come on thief forums and complain calling them OP for nerfs. Oh wait… Everyone does that.
False despite i believe thief is OP i NEVER posted asking for thief nerfs nor trolled in thief section.
differently from what your post history says….
Not to mention your recent post in “is ele good” just proved you don t know the reason of the nerf, nor at what was aimed.
The funniest part is still “thief in www needs a massive buff” it made me laugh.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Not you maybe, But others have.
But I play Ele and mained it for quite a long period, that says I’m not trolling Im striving for balance.
Not you maybe, But others have.
But I play Ele and mained it for quite a long period, that says I’m not trolling Im striving for balance.
could answe any of your following post with this quote:
Also, thieves need a major boost in WvW.
……
ele:
Anet has finally realized this and is giving them viable options like S/D.Maybe this OP D/D Cantrip spec getting nerfed for Ele, will allow Anet to balance the rest of the class
i think you can now stop posting in ele section
p.S: for non experienced players
Nerf was aimet at S/D that is the OP cantrip Build
D/D cantrip build is offensive and uses 10 points in fire to get might opposing to S/D using 10 points in earth to obtain permaprotection.
S/D also had access to 3 healing skills, opposing to D/D having just 2.
Its useless in WWW clearly but OP in a game mode where you just have to survive in a square to win.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
But they do. I haven’t been killed by any thieves besides my 15 minute duel since december. And I’m not even better than average Lol. I don’t play thief, I haven’t in months, don’t get too worked up about it.
As an Ele player I have every right to post here. I reckon you should stop posting all over the forums on how you’re going to quit the game or ele because of this patch and do us all a favour and actually do it.
If you quit, kudos, if you don’t then don’t waste your time, Anet is going through with the changes whether you like it or not. I’m done with you.
you can post wherever you like obviously.
You just officially lost any credibility about “balance”.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
you can post wherever you like obviously.
You just officially lost any credibility about “balance”.
A wise man once said: “Don’t feed ’em man”
Dem ele haters only see the d/d build and QQ, then laugh when someone else actually uses something besides that
@Byron:
You lost credibility when you started calling anyone with a different opinion a thief. Good luck with the patch, I’m out of this particular thread.
Oh and a guildy of mine who plays Ele just steam rolled a dungeon with our guild, without any trouble for any of us. Arah if you want to know, path 3. I wish you the best and hope you learn to play the class, till then, catch ya later!
This is not only a hit in the face for DDs. As a staff ele in WvW I use mistform and heal or utility to reposition myself all the time on the field.
The devs are just throwing out random kitten now not even thinking about balance.
Exactly! Spot on. They broke the mechanic of playing with a staff or even worse commanding with a staff.