Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
in Elementalist
Posted by: SchmendrickTheMagician.8247
I would think that just having a fire elemental doing random amounts of damage, would do more damage than having a few seconds knocked off meteor shower.
WAY more damage. Fire elemental can basically solo-kill zerker players in PVP if they ignore it long enough now.
Are you seriously implying that staff can be used as a single target ranged burst weapon?
I’ll spell it out for you: A ranged single target burst weapon has to have fast cast times, fast projectile speed and very little aoe because otherwise the single target damage will suffer.
As you said most of the scepter single target burst comes from switching to fresh air which isn’t a scepter mechanic and actually works better with dagger.
Dragons Tooth isn’t burst because it needs like 2 seconds to do it’s damage and is so ultra easy to evade – just move, don’t even have to dodge. Phoenix is burst, but only in melee range because again it is much to slow to hit moving targets at range.
No I’m saying staff fills the niche of a general long ranged weapon, and that scepter fills the niche of a ranged burst weapon. You argue that the scepter sucks, and that may be true in practice, but it doesn’t mean that the scepter isn’t a ranged burst weapon, because thats what it is. It may be flawed, but if you land the hard to land fire skills and use fresh air bursts, you are in fact bursting someone from a ranged position.
And honestly if you were in the camp that wanted sword as the weapon for the spec, I really doubt sword would be a ranged burst weapon, just saying.
Fair enough, but my point still stands: Eles already have amazing support and cc in staff. Even you count scepter as ranged single target burst we all know that’s not what it really does – even in pvp lightning hammer is used over scepter attacks. So the elite spec still should have been about burst because that’s what we lack. Or they could have fixed scepter which they don’t seem to do.
And of course for burst to be viable you need some defense so you don’t instantly die with zerker/marauder amulet. Yet none of the new elite utilities offer any defensive value, nothing even CLOSE to cantrips.
So we get an elite spec with about the same support as staff and way less defense than what we already have? How can anyone be excited about that?
P.S. I was never in any “camp” and I couldn’t care less about what weapon style we get – what’s important are the weapon skills and what they are used for.
Because tempest should give you the group support of a staff and the damage, condi pressure, and PbAoE of the MH dagger. It sounds like it will be merging the staff and D/D playstyles with a touch of shoutbow, thus making it close range support, damage, CC, and area denial. The only skill on MH dagger that isn’t useful is air 2. Plus it sounds like fields from the warhorns will move with you. And it will reward you for staying in an attunement for a while instead of going though a rotation constantly.
It will be really really good in a coordinated pvp match.
And if u dont use TS sadly is a your problem. Ts really make better evrything. In pvp or u join solo or u need it. Even battle standard can fail if u are not in TS and who is downed teleport away.
Without TS u can use it for reduce the cooldwn on crucial ability like mist form, focus 5, armor of earth and so on. Or u can reduce cooldown on DPS skills like meteor showerSo, Meteor Shower is on a 30 seconds cooldown, you will reduce it by less than the Fire Trait line would reduce it (to 23 seconds instead of 20) with an Elite. And you will have to trade that Fire trait line for Tempest on top of that anyway. How is that elite any good?
If it was like Guild Wars 1, and recharged your next skill instantly, then it would be worthy of being called an elite.
I like the new stuff but the elite is terrible.
Why leave fire trait line? And btw all our élite in pve are useless.
And im talking more about pvp where reduce the the cooldwn at your team mate on crucial skill is really a nice thing
You will want to trait in Arcana for the 15% reduced Overcharge cooldown. Water is essential, so you’re left with Arcana/Water/Tempest. Our elite is probably going to help other classes with shorter weapon cooldowns more than us (with skills like 100 blades), that have to go through a full rotation to get back to the skill.
An elite spec that’s better in the hands of a focused competent player able to read animations and strongest when playing as part of a team instead of a roving lone wolf?
My goodness. ANet may actually get me to enjoy running my poor dusty Elementalist again. Now, what other trait lines should I be running with it…?
(Time to stock up on Superior Runes of the Trooper…)
Doesnt require teamspeak. We have this wonderful functionality called control click to link skills to chat.
#believeinkarl
You know warhorn skills aren’t revealed yet, right ?
Cele ele has actual weaknesses? The only one I can think of is chill kittening with cooldowns.
Also if you go on reddit you’ll realize that pretty much all the complainers about this spec are like 30 people just sitting here on the forums. People on reddit are as a whole much more positive about the elite spec, meaning that the oppostition of people on this forum is nothing more than a salty vocal minority whose complaints won’t change anything.
assuming that elite skill is an instant cast, reducing the recharge of something like obsidian flesh (as focus will still probably be better than WH) does sound like it could be slightly useful, as in worth using. an elite skill worth using is more than I can say about any of the other ele elites right now, wouldn’t want to make one elite skill too much better than all the rest. balance needs to be there.
Cele ele has actual weaknesses? The only one I can think of is chill kittening with cooldowns.
Also if you go on reddit you’ll realize that pretty much all the complainers about this spec are like 30 people just sitting here on the forums. People on reddit are as a whole much more positive about the elite spec, meaning that the oppostition of people on this forum is nothing more than a salty vocal minority whose complaints won’t change anything.
Who cares about reddit? A lot of people like shinny new things, they don’t think or worry about the details.
A few people were talking about how protection and swiftness will prevent you from being interrupted. The point being redditors are sheepies who are easily manipulated.
They don’t care about details, they just see new things and blindly follow. And if you have a youtube channel? you are a god to them.
So they gave ele might and burn – already an issue and has plenty
cleanse and rege – already an issue and has plenty
Protection and cripple – first is an issue and has plenty
Yeah, this is so new. I mean seriously, ele totally doesn’t have that. It brings a completely new stuff to the class. I knew I didn’t have to wait to know this is gonna be bad.
Edit: Oh yeah and boonsharing, ele totally cannot do that.
And kittening shouts. Why? Just why?
Wow, I’m actually even more disappointed than I was.
(edited by Laraley.7695)
Cele ele has actual weaknesses? The only one I can think of is chill kittening with cooldowns.
Also if you go on reddit you’ll realize that pretty much all the complainers about this spec are like 30 people just sitting here on the forums. People on reddit are as a whole much more positive about the elite spec, meaning that the oppostition of people on this forum is nothing more than a salty vocal minority whose complaints won’t change anything.
Who cares about reddit? A lot of people like shinny new things, they don’t think or worry about the details.
A few people were talking about how protection and swiftness will prevent you from being interrupted. The point being redditors are sheepies who are easily manipulated.
Who cares about the gw2 forums? On the forums the only people talking are the vocal few complaining about the changes and the brave few (like me) defending it. On reddit, there are 100s of comments that support everything we know about tempest so far, and only a few that are skeptical or attacking it.
My point: Only a few people are really against tempest. Even phanta (top pvp ele in the game) on his stream, says that tempest looks like it will have the tools to be very strong so far. Hes only really concerned about how the finished picture will look about shouts vs. cantrips.
…balance needs to be there.
All equally not really good.
The rest looks all right.
For me, a core part of playing Elementalist has always been to constantly switch between stances. Whenever a stance comes out of cooldown, I’m switching to it.
Tempest wants me to stay in the same stance for a long while.
That’s certainly a change in playstyle.
In fact, I probably won’t be playing Tempest myself exactly because I really, really like the constant switching of stances. But it does seem really cool – and, more to the point here, that’s another sign that it is indeed a different playstyle.
But y’see, that was never supposed to be the elementalists only playstyle in the first place, the developers have made that pretty clear at this point with additions like Stone Heart, Pyromancer’s Puissance, and Soothing Power. It was always intended that we be able to choose builds which focused on multiple, specific, or all attunements.
But the developers were just never willing to go the distance to make that possible, they were never willing to make the mechanical changes that would make it possible
And to be honest, I still don’t think they have even with this specialization. Even if the warhorn, shouts, and every single trait available to the tempest are all fully dedicated towards rewarding staying in one attunement and/or swapping less, that won’t change the two trait paths you have with almost zero traits that reward doing so.
So they gave ele might and burn – already an issue and has plenty
cleanse and rege – already an issue and has plenty
Protection and cripple – first is an issue and has plentyYeah, this is so new. I mean seriously, ele totally doesn’t have that. It brings a completely new stuff to the class. I knew I didn’t have to wait to know this is gonna be bad.
Edit: Oh yeah and boonsharing, ele totally cannot do that.
And kittening shouts. Why? Just why?Wow, I’m actually even more disappointed than I was.
Like I’ve said countless times before the elementalist is such a well rounded profession that it wasn’t in any dire need of anything new unlike the necros with no cleave that got a GS. Yes the burst builds suck, but thery’re not a huge weakness to the overall viability of the profession since we can just run them.
Why don’t people realize that the overcharge mechanic adds a new and potentially gamechanging way to play ele isntead of just dancing though attunements as rotations?
Its a new playstyle whether you like it or not.
I’ve said this many times before, but eles are the most versatile profession in the game by design, and aren’t majorly deficient in any one thing that an elite spec could offer. Necros got a GS because they had no cleave. Mesmers got wells since they had poor AoE. Elementalists have the tools for everything in one way or another, even if some tools, like scepter are less ideal than their other tools, you cannot argue that those tools aren’t there.
I like how its giving you the ability to have gamechangin support by making tactical decisions instead of just going though fire-earth-water-air as a constant rotation.
Actually there’s a few areas the Elementalist needs work in.
For example, after the recent Fresh Air and Bolt to the Heart nerf (where they’re both GM now) our burst spec is pretty much non-existent. It was already a hard sell before for PvP purposes (as mentioned elsewhere it saw very little representation) so offering up a new spec that offered Burst DPS play by reducing AOE and instead focusing more on hard hitting single target damage would make sense in an area that Elementalists currently lack.
Another example is that we lack high in combat mobility. This shouldn’t be confused with having out of combat mobility (Swiftness uptime) or saying we have zero in combat mobility (burning retreat, ride the lightning) however we have nothing really renown for it’s mobility in a fight either.
Another mechanic we lack that other classes have is similar to the “Mark” or “Trap” style setting something up in the world. Now you might rush and say the new Shouts handle that, but those are little more than AOEs that trigger soon as you cast and have a duration. What I’m talking about is where you inscribe something on the ground, and when the enemy walks over it then it becomes triggered.
There’s lots of new ideas to be had and always room for new ideas. Not only did we get basically a rehashed version of the same crap we already have (many cases visible so far already worse than what we can already do) but our Utility ideas aren’t even unique. They’re literally a rip off of the new Offensive Necro shouts.
I get it. You wanna be excited. Yay new stuff. But it’s a disappointment, and the were literally any number of other directions they could have gone that would have been far more exciting.
So they gave ele might and burn – already an issue and has plenty
cleanse and rege – already an issue and has plenty
Protection and cripple – first is an issue and has plentyYeah, this is so new. I mean seriously, ele totally doesn’t have that. It brings a completely new stuff to the class. I knew I didn’t have to wait to know this is gonna be bad.
Edit: Oh yeah and boonsharing, ele totally cannot do that.
And kittening shouts. Why? Just why?Wow, I’m actually even more disappointed than I was.
Like I’ve said countless times before the elementalist is such a well rounded profession that it wasn’t in any dire need of anything new unlike the necros with no cleave that got a GS. Yes the burst builds suck, but thery’re not a huge weakness to the overall viability of the profession since we can just run them.
Why don’t people realize that the overcharge mechanic adds a new and potentially gamechanging way to play ele isntead of just dancing though attunements as rotations?
Its a new playstyle whether you like it or not.
Okay, I’m really in a bad mood, but could you stop fanboying ANet so much? You’re the only one I keep seeing defending it. Just look at it. It does exactly what ele can do already, but it has a kitten mechanics. What’s good about it? Why would you take this over attunement swap which does exactly the same and doesn’t lock you in one attunement?
No point arguing with you, you’re gonna keep saying how awesome it is. Well, there you go. I know the skills and I’m even more disappointed. Happy now?
#believeinkarl
I did. I believed he would kitten it up. I was right.
Reddit tends to be a hivemind and anything not saying ANet is doing the right thing and is awesome is instantly downvoted to oblivion. I wouldn’t use it as a proper source for seeing how people are reacting to Tempest.
And the forums tend to have a higher chance of actual balance discussion and theorycrafting more so than the GW2 reddit.
So they gave ele might and burn – already an issue and has plenty
cleanse and rege – already an issue and has plenty
Protection and cripple – first is an issue and has plentyYeah, this is so new. I mean seriously, ele totally doesn’t have that. It brings a completely new stuff to the class. I knew I didn’t have to wait to know this is gonna be bad.
Edit: Oh yeah and boonsharing, ele totally cannot do that.
And kittening shouts. Why? Just why?Wow, I’m actually even more disappointed than I was.
Like I’ve said countless times before the elementalist is such a well rounded profession that it wasn’t in any dire need of anything new unlike the necros with no cleave that got a GS. Yes the burst builds suck, but thery’re not a huge weakness to the overall viability of the profession since we can just run them.
Why don’t people realize that the overcharge mechanic adds a new and potentially gamechanging way to play ele isntead of just dancing though attunements as rotations?
Its a new playstyle whether you like it or not.
Personally I’m looking at this I’m thinking that for WvW (90% of what I play):
I’m still going to run staff since we have no weapon swap and the elementalist just cant zerg in close range unless pure bunker.
I’m going to replace Mist form with the new Air Shout (stun break) just to at least have something new, will be forced to keep Armor of Earth for Stability for Overcharge and Lightning flash for positioning.
Will be forced into Arcane for attunement recharge on Overcharge.
So basically the only new mechanic I’ll be using is the Overcharge and tempest line with one shout replacing a cantrip perhaps. This will be at the cost of an offensive trait line. It will be fun to try something new, but I feel most of the new stuff has been made with PvE in mind.
Tempest for PvE, choke-point/objective WvW/PvP will be broken. But who cares about those game modes, right?
What I think is the problem is that it “dumbs down” Elementalist further with more defensive options/area denial options and enhances the power creep issue needed to overcome the Elementalist tank builds.
Also, I bet my word, ANet changes the interrupt locking out the Attunement for 15-20 seconds. The -5s Adept trait will likely be modified too (or made baseline). ANet will want to see this Elite specialization in PvP and it will change.
Shouts, just wow … not all bad. Warhorn will be all about creating fields and soft CC (AoE pull, pulsing blind field, etc.) and while it won’t be offhand dagger, there is no saying that the damage output/utility will be any less superior.
So they gave ele might and burn – already an issue and has plenty
cleanse and rege – already an issue and has plenty
Protection and cripple – first is an issue and has plentyYeah, this is so new. I mean seriously, ele totally doesn’t have that. It brings a completely new stuff to the class. I knew I didn’t have to wait to know this is gonna be bad.
Edit: Oh yeah and boonsharing, ele totally cannot do that.
And kittening shouts. Why? Just why?Wow, I’m actually even more disappointed than I was.
Like I’ve said countless times before the elementalist is such a well rounded profession that it wasn’t in any dire need of anything new unlike the necros with no cleave that got a GS. Yes the burst builds suck, but thery’re not a huge weakness to the overall viability of the profession since we can just run them.
Why don’t people realize that the overcharge mechanic adds a new and potentially gamechanging way to play ele isntead of just dancing though attunements as rotations?
Its a new playstyle whether you like it or not.
Personally I’m looking at this I’m thinking that for WvW (90% of what I play):
I’m still going to run staff since we have no weapon swap and the elementalist just cant zerg in close range unless pure bunker.
I’m going to replace Mist form with the new Air Shout (stun break) just to at least have something new, will be forced to keep Armor of Earth for Stability for Overcharge and Lightning flash for positioning.Will be forced into Arcane for attunement recharge on Overcharge.
So basically the only new mechanic I’ll be using is the Overcharge and tempest line with one shout replacing a cantrip perhaps. This will be at the cost of an offensive trait line. It will be fun to try something new, but I feel most of the new stuff has been made with PvE in mind.
I don’t even think it will be used in pve. They use ps warriors for the might and ele just won’t go out of fire. So unless you get some insane damage on the burn, it will probably not be taken over dps lines such as water. Losing damage modifiers is quite bad for ele and it needs to spec into fire and air anyway.
I don’t think the overcharge locking us out of 1 element will ruin ele at all. there is already a cool down when you leave the attunement anyways! just subtract that from the lock out. plus if you go tempest you can spec to reduce that and overcharge for only 5 sec more than a regular attunement swap. The effects we lose from the constant swap will be compensated by the overcharge. Plus Warhorn skills may be pretty sweet. Wait for the demo.
Also there is no way we can replace guard. who else will provide us stability for the overcharge? : )
Sorry where do you guys get all the skill info for ele spec~?~? thank you
And pardon me for not being excited about having to sit in an attunment for X amount of time, then having to channel that attunement for 2,5s-5s hoping no one will interrupt me with the insane amount of interrupts in game, and then, if it works or if it doesn’t, being locked out from that attunement for 15s-20s.
Sure will love when I need to heal and am locked out of water or when I need to do damage and will be locked out of fire / air, sounds super!
I think you just described a play style that’s different from the current norm. Isn’t that what ANET “promised” ?
No, he should have said a kitten oldnew mechanics. To get the bonus you must be in one attunement for a quite a long time. It’s also on a long cooldown. I wanna see a d/d ele that will be stuck in earth for ages, not being able to cleanse anything, get might or swfitness. Why? Well he needed protection. Oh yeah and you’ll be stuck with 5 weapon skills and your AA will be Impale. Such a win.
Current mechanic gives you completely the same but actually doesn’t have restriction that completely goes against the core mechanics. You cannot spec into one element and just stay in it (if we don’t count pve staff eles, but those swap, too). The class is bult on swapping attunements. It’s like taking one weapon from warrior. Ele has quite long cooldowns on weapons to compensate for so many skills.
I’m sorry but this spec makes literally no sense. So yeah a new mechanics that’s complete kitten and gives you the same old stuff. Also, protection, burning, might and rege is already an issue on ele. Why give the same thing again?
in Elementalist
Posted by: SchmendrickTheMagician.8247
So they gave ele might and burn – already an issue and has plenty
cleanse and rege – already an issue and has plenty
Protection and cripple – first is an issue and has plentyYeah, this is so new. I mean seriously, ele totally doesn’t have that. It brings a completely new stuff to the class. I knew I didn’t have to wait to know this is gonna be bad.
Edit: Oh yeah and boonsharing, ele totally cannot do that.
And kittening shouts. Why? Just why?Wow, I’m actually even more disappointed than I was.
Like I’ve said countless times before the elementalist is such a well rounded profession that it wasn’t in any dire need of anything new unlike the necros with no cleave that got a GS. Yes the burst builds suck, but thery’re not a huge weakness to the overall viability of the profession since we can just run them.
Why don’t people realize that the overcharge mechanic adds a new and potentially gamechanging way to play ele isntead of just dancing though attunements as rotations?
Its a new playstyle whether you like it or not.
Okay, I’m really in a bad mood, but could you stop fanboying ANet so much? You’re the only one I keep seeing defending it. Just look at it. It does exactly what ele can do already, but it has a kitten mechanics. What’s good about it? Why would you take this over attunement swap which does exactly the same and doesn’t lock you in one attunement?
No point arguing with you, you’re gonna keep saying how awesome it is. Well, there you go. I know the skills and I’m even more disappointed. Happy now?
This, exactly.
To the people arguing that overcharge adds such a new unique twist and does new things:
Overload Fire: The tempest builds an infernal tornado over time that continuously damages and burns enemies while granting allies might.
Overload Water: The tempest pulls water into an aquatic bubble that allows them to regenerate and cleanse conditions from yourself and nearby allies.
Overload Air: The tempest creates a nimbus cloud above themselves that repeatedly strikes nearby enemies.
Overload Earth: The tempest will rend the earth and bend it to their will, taking a ride on it and granting protection to nearby allies and crippling enemies.
(I left out the stuff that happens when you complete the channel because you’ll never complete the channel in pvp anyway.)
Speaking for the standard-ish d/f or d/d spec in pvp:
Attuning to fire grants aoe might (and damages enemies if fire spec) and dodging in fire damages and burns enemies.
Attuning to water grants aoe regeneration and removes a condition from you and your allies.
Attuning to air deals damage to an enemy if fire spec.
Attuning to earth grants aoe protection and if specced for earth cripples enemies and damages them.
—
Besided the 25% reduced cooldown on the next ability from the elite shout (which is rather weak if you aren’t in teamspeak and even then delay can kitten it up, and doesn’t do much in 1v1 either) there’s not a single new mechanic for eles really.
Why couldn’t overloading an attunement use a new mechanic for eles?
Overload Fire could grant aoe retaliation, overload water could convert a condition into the respective boon, overload air could aoe daze, overload earth could grant aegises? Aegi?
That would be something to be excited about, not just more of the same but in a slightly different way.
(edited by SchmendrickTheMagician.8247)
I don’t think you can reduce Overcharge duration with Arcane traits, there’s probably a specific trait to equip in Tempest for that.
arcana minor reduces attunement cooldown by 15% so that should also apply to overcharged attunement cooldowns.
I don’t think you can reduce Overcharge duration with Arcane traits, there’s probably a specific trait to equip in Tempest for that.
I assumed that the attument recharge of arcane would take care of that, since it doesn’t do much at the moment.
The one thing I like about the spec:
Eles trying to get protection and spamming Impale for ages because there’s just nothing better to do. Can’t wait.
Reddit tends to be a hivemind and anything not saying ANet is doing the right thing and is awesome is instantly downvoted to oblivion. I wouldn’t use it as a proper source for seeing how people are reacting to Tempest.
And the forums tend to have a higher chance of actual balance discussion and theorycrafting more so than the GW2 reddit.
The anti-Dragonhunter name as well as the anti-Pre-Purchase debacle were both raised in opposition to ANet, but only one of those resulted in some form of response on ANet’s part.
Still no stab so not so guardian.
Ironically, I think that Tempest will be very viable in both PvP and PvE with staff or focus (frankly speaking focus will be amazing for the spec, as far as I can tell), as much as it will be with warhorn.
Staff and focus both have a whole bunch of ways to keep people off you for the channel (focus obviously has earth 5, which is a guaranteed overload for earth at least, and swirling winds lasts longer than the overload as well, while staff can prep-cast AoEs all over the place to stop people from getting in range).
The only real things I dislike about tempest are some predictions I have:
Evasive arcana will be necessary for earth blast, period.
Persisting flames will probably also be highly recommended, because you will automatically have at least three fire fields.
Celestial (and possibly valkyrie if you run arcanes and/or persisting flames) will basically be the immediate meta for this, because you need to live long enough to cast an overload, but you need to have enough other stats (specifically damage for both fire and air) that overloads are worth casting.
I think what people need to keep in mind is that regardless of how weak Singularity is, it’s still probably better than any other spot-equivalent minor even if you can only cast one of them.
Better then nado or at least ele has a true support elite.
in Elementalist
Posted by: SchmendrickTheMagician.8247
Overload Fire: The tempest builds an infernal tornado over time that continuously damages and burns enemies while granting allies might.
Overload Water: The tempest pulls water into an aquatic bubble that allows them to regenerate and cleanse conditions from yourself and nearby allies.
Overload Air: The tempest creates a nimbus cloud above themselves that repeatedly strikes nearby enemies.
Overload Earth: The tempest will rend the earth and bend it to their will, taking a ride on it and granting protection to nearby allies and crippling enemies.
(I left out the stuff that happens when you complete the channel because you’ll never complete the channel in pvp anyway. But for the sake of it, fire adds what seems to be lava font-ish, water aoe heals, air is a lightning field with damage and earth immobilizes.)
Speaking for the standard-ish d/f or d/d spec in pvp:
Attuning to fire grants aoe might (and damages enemies if fire spec) and dodging in fire damages and burns enemies.
Attuning to water grants aoe regeneration and removes a condition from you and your allies.
Attuning to air deals damage to an enemy if fire spec.
Attuning to earth grants aoe protection and if specced for earth cripples enemies and damages them.
—
Besided the 25% reduced cooldown on the next ability from the elite shout (which is rather weak if you aren’t in teamspeak and even then delay can kitten it up, and doesn’t do much in 1v1 either) there’s not a single new mechanic for eles really.
Why couldn’t overloading an attunement use a new mechanic for eles?
Overload Fire could grant aoe retaliation, overload water could convert a condition into the respective boon, overload air could aoe daze, overload earth could grant aegises? Aegi?
That would be something to be excited about, not just more of the same but in a slightly different way.
Just my two Eurocents.
So they gave ele might and burn – already an issue and has plenty
cleanse and rege – already an issue and has plenty
Protection and cripple – first is an issue and has plentyYeah, this is so new. I mean seriously, ele totally doesn’t have that. It brings a completely new stuff to the class. I knew I didn’t have to wait to know this is gonna be bad.
Edit: Oh yeah and boonsharing, ele totally cannot do that.
And kittening shouts. Why? Just why?Wow, I’m actually even more disappointed than I was.
Like I’ve said countless times before the elementalist is such a well rounded profession that it wasn’t in any dire need of anything new unlike the necros with no cleave that got a GS. Yes the burst builds suck, but thery’re not a huge weakness to the overall viability of the profession since we can just run them.
Why don’t people realize that the overcharge mechanic adds a new and potentially gamechanging way to play ele isntead of just dancing though attunements as rotations?
Its a new playstyle whether you like it or not.
Okay, I’m really in a bad mood, but could you stop fanboying ANet so much? You’re the only one I keep seeing defending it. Just look at it. It does exactly what ele can do already, but it has a kitten mechanics. What’s good about it? Why would you take this over attunement swap which does exactly the same and doesn’t lock you in one attunement?
No point arguing with you, you’re gonna keep saying how awesome it is. Well, there you go. I know the skills and I’m even more disappointed. Happy now?
I just like pointing out the weak spots in other people’s arguments. I like arguing, it’s fun for me. And I like the elite spec for many reasons so it gives me something to argue about.
As for fanboying the devs, being a dev is a lot of work and stress.. They deserve to be recognized for their hard work in making this game better and newer and fresher.
But I’ll back off for now since you guys are pretty close minded about everything. Really the gw2 forum is just a haven for negativity. If you go anywhere else, Whether in game or reddit you’ll see that the people that are approving of tempest far out numbers those that reject it.
You guys are a vocal minority. Just be open minded as we get more info and when we eventually get to play this for real, and you may actually turn out to like Tempest, even if it wasn’t what you hoped for.
Let elem have weapon swap, but only possibly during out of combat. It retains their limitation of one weapon set while giving QOL improvement. Weapon swap out of combat is currently already achievable via inventory, just very tedious. I don’t see how it break the game if allowing player to achieve the very same thing with just a click of button.
This preview did nothing to alleviate my fears, and really just reinforce them.
Shouts are cool, and definitely better than necros shouts, but they don’t appear to be better than cantrips.
Overcharge is a neat idea, but really limited. With what we have been shown so far they will be nothing but interrupt bait in pvp. And i highly doubt the dps from the fire and air storms will warrant going F/A/W to F/A/T.
And of course Warhorn continues to disappoint. Skills that immobilize, pull, and stun combined with the PBAoE nature of overloads screams melee play style for this entire spec. Hell, Karl even comments specifically that it would play best with dagger. Knowing all this, on top of the data mined sword autos that were found, really just cements for me that Tempest was set to be released with sword but something stupid forced the change.
All in all this has really just drained a lot of personal hype for me, and really makes me reconsider my main. Robert Gee and mesmer are just delivering more of what i want than Karl and elementalist are right now.Well Warhorn is certainly not going to replace staff in anything else than PvP. Unless the damage and control is extremely high and AoE. The Shouts will be good for PvE.
However if you equip Tempest you will probably want to equip Arcane as well, to reduce the recharge on overcharge. That leaves you with the forced build of Water/Tempest/Arcane in WvW, thus losing a dps line unless you’re doing PvE.
I’ still hoping for a trait that extend the range of Scepter to make it viable with Warhorn somehow as a staff replacement. Since overcharge works with fresh air I think S/W would be more interesting. Dagger in WvW is just a kamikaze thing unless you are roaming or dueling.
I agree with you than /wh wont out do staff in pve or wvw, that’s what i meant with my f/a/w to f/a/t line. I doubt the damage from overcharge wont out do the mods from the water line, and adding overcharge to staff build basically just doubles its effectiveness, no need for wh skills.
I also really hope this brings some changes to scepter, and even dagger autos. My biggest hope for this spec is we would see some replacements for the Fresh Air pve and pvp builds that got tanked with specialization overhaul. If we dont see our main hands getting some buffs the whole spec line really just seems sub par.
I would take it over any existing “elites”
Does it simply make the next skill that’s used recharge faster?
So without coordination, if you use it in a regular group, everyone’s using the Autoattack Skill #1. Anyone else see a problem with this?
Even in a coordinated group: “Everyone STOP attacking for a second, Imma blow my elite skill, so make sure you use it well!”
Dude you’re overwhelmingly negative and need to stop
Does it simply make the next skill that’s used recharge faster?
So without coordination, if you use it in a regular group, everyone’s using the Autoattack Skill #1. Anyone else see a problem with this?
Even in a coordinated group: “Everyone STOP attacking for a second, Imma blow my elite skill, so make sure you use it well!”
Yeah, I think that will be the issue. Unless you’re sitting with the person in the same room, it will be hard to coordinate something like this.
in Elementalist
Posted by: SchmendrickTheMagician.8247
Dude you’re overwhelmingly negative and need to stop
TIL being realistic and pragmatic equals being “overwhelmingly negative” on the internet.
Fact is that you say exactly the same in multiple topics. You are disappointed, we get it.
Looks all interesting except the new elite is aweful. It needs a serious buff.
It’s not only aweful, the fact that it’s a shout i won’t ever be using it.
Why’s everyone getting shouts? You’re stealing my thunder here, ANet!
Sincerely,
Main Warrior alt Guardian.
Time to level a necro and an ele then :P , I would also suggest ranger, but no one deserves to deal with shouts with cast time …
Err necro shouts have 2-3 SECOND cast times… so rangers are practically instant.
But Anet hates necros so not really a surprise.
Does it simply make the next skill that’s used recharge faster?
So without coordination, if you use it in a regular group, everyone’s using the Autoattack Skill #1. Anyone else see a problem with this?
Even in a coordinated group: “Everyone STOP attacking for a second, Imma blow my elite skill, so make sure you use it well!”Yeah, I think that will be the issue. Unless you’re sitting with the person in the same room, it will be hard to coordinate something like this.
Even if you are the most coordinated team in the world, the problem with this is that the skill that you are going to want to have a faster recharge, is probably something like a situational twitch-based skill, like a cantrip. The need for that has to be driven by someone else – so for me to say, ‘hey I am in trouble, I need to use my cantrip’, and then for you to use the reduced CD elite, and then for me to actually use the cantrip – that will never work.
It’s going to be either:
A. Wasted entirely on AA’s.
B. For the player that actually notices it, use some high CD skill that they otherwise wouldn’t have even bothered or needed to use in the situation.
To make this a truly elite spell, this has to be 50% recharge, and not proc’d until the effected player triggers a skill with a 60s+ cooldown. I can’t even imagine how this could be useful otherwise.
I don’t think you can reduce Overcharge duration with Arcane traits, there’s probably a specific trait to equip in Tempest for that.
I assumed that the attument recharge of arcane would take care of that, since it doesn’t do much at the moment.
From the TTH article :
overloading an attunement has a 20-second recharge and will set that attunement on the same recharge, 15 seconds if you have the trait “Harmonious Conduit” equipped
That “Harmonious Conduit” trait isn’t something existing right?
Does it simply make the next skill that’s used recharge faster?
So without coordination, if you use it in a regular group, everyone’s using the Autoattack Skill #1. Anyone else see a problem with this?
Even in a coordinated group: “Everyone STOP attacking for a second, Imma blow my elite skill, so make sure you use it well!”Yeah, I think that will be the issue. Unless you’re sitting with the person in the same room, it will be hard to coordinate something like this.
Even if you are the most coordinated team in the world, the problem with this is that the skill that you are going to want to have a faster recharge, is probably something like a situational twitch-based skill, like a cantrip. The need for that has to be driven by someone else – so for me to say, ‘hey I am in trouble, I need to use my cantrip’, and then for you to use the reduced CD elite, and then for me to actually use the cantrip – that will never work.
It’s going to be either:
A. Wasted entirely on AA’s.
B. For the player that actually notices it, use some high CD skill that they otherwise wouldn’t have even bothered or needed to use in the situation.To make this a truly elite spell, this has to be 50% recharge, and not proc’d until the effected player triggers a skill with a 60s+ cooldown. I can’t even imagine how this could be useful otherwise.
The more I think about it the more it seems like it won’t work well. Basically you won’t use your elite until you feel really pressured into going into mist form, and even then, will you need a second mistform asap 45 seconds later?
The buff is too small, it should let you cast a skill twice in a row like in Guild Wars 1, and then perhaps buff teammates by 25%.
Anyway, nobody uses stuff as soon as it is on cooldown except in PvE.
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