Tempest & Warhorn confirmed – Feedback [merged]
It’s actually funny seeing people reacting to this weapon with “I quit the game!” without even knowing what the hell the elite spec does and how it does. I’m actually very hyped because anet can pull out an amazing spec based on the most bland weapon. Of course I might be wrong, yeah, but why don’t we wait until the end of the week so we can ACTUALLY SEE what is coming for Elementalists?
If I remember correctly mesmer players were just like this with the incoming shield “Wth, sheild no mh pistol!?”, yet after the reveal apparently the Chronomancer is one of the most hyped elite specs.
First of all, love your view on this glad to see a few positive people still here lol.
As for Mesmer that was only a small fraction of the community, a lot of Mesmers being ecstatic that the Chronomancer they’d waited for, for so long was finally here lol. (As a main Mesmer since beta I was one of those ecstatic people lol ;3)
Regarding this thread I’m kind of confused as to why everyone’s upset to be honest. I mean my only reason for disappointment when I saw this was I dislike warhorn skins in general but I’m still curious about what will happen. Why is everyone already prepared to give up before they even know what’s happening? (And why does every class on forums seem to think they’re in a bad place lol). Another hong I saw that I’m honestly curious about is that elementalists need more melee but I mean aren’t ele’s supposed to be spellcasters first anyways? I’m honestly curious here so I’d appreciate serious responses and not just sarcastic or thinly veiled insults (which are all to common >>) thanks.
Its because people can’t adapt very easily. When the idealized image in their mind falls apart, they can’t adapt to changes as easily as they should be able to.
As long as people adapt and use the tools available to them without writing them off due to prior convictions, anything is possible.
The elementalist community is probably the strangest on the forums. I multiclass and here’s what I’ve noticed.
The mesmer forum are generally happy and optimistic and communal, and they always have been. Even when mesmer was considered the worst class in all 3 game modes, they were still optimistic and willing to adapt no matter how bad things were, and many are now willing to accept ways in which their class can be shaved for balance. Many didn’t want a shield at first, but they’ve learned to not bemoan the idea, because they know that there is more to their elite spec than a shield, and it could be useful on certain builds. They’re willing to try out new things and are able to look at the big picture, while being able to adapt from their years as the gw2 underdogs.
The necromancer community has always been negative and people have been unwilling to adapt, such as by sticking to the old terrormancer spec that has been nerfed into oblivion, and have the constant mindset that the devs don’t understand their class and that they suck. This pessimism is very widespread in the Necro community, and so few are able to work with what they have to succeed. Reaper is polarizing in some ways to the necro community, (powerful chill, but nerfs to chilling darkness and movement speed) but they’re willing to give it a chance since RS has potential fixes for the current DS, and the GS, while slower than any other GS could have a powerful niche, and won’t be a requirement for use.
The engineer community has always been generally able to adapt well. As such, they’ve all pretty much been able to move past the old now unviable cele rifle builds to try other new things, whether it be a cele mightstacking elixer gun build, or the new, more viable condi and burst engi specs. They don’t feel too gloomy about being no longer meta.
The ranger community is terrible at adapting as well. Most haven’t moved beyond the one trick pony of pew pew builds to play condi specs at a really high level, even though it has potential. Most have a mindset in the romanticized notion of an archer archetype and they can’t grasp the idea that it truly sucks. They can’t adapt.
And finally the Elementalist community, the strangest one by far. Elementalist mains on this forum have an identity crisis that seems illogical from a multiclass perspective. Elementalists have great builds and niche builds in every game mode, to the point where some specs (cele D/D in pvp, glass staff in pve, cele staff in wvw) are considered the best in the game. But most elementalists don’t own up to their viability, and instead bemoan things like lack of build variety, reasonable balanced nerfs from the first year of the game (RtL) and are hpyocritically unwilling to try new things when they’re the ones complaining about lack of build variety. The reason they can’t adapt is because they have never really had to adapt. The ele has been playing mostly the same D/D water/arcane build for 3 years, even though there are other options (in pvp like cele staff or fresh air) that are plenty fun and viable but aren’t as perfect in their current states.
They got their hopes up with the datamined sword skills because they thought that it would make a mediguard type build possible for them, since fresh air scepter has some issues (scepter is the only valid complaint for elementalists in my opinion). They can’t adapt from the hopes and dreams they built up from that datamined info, even when more recent datamines contradicted the sword. I can guarantee right now that if that_shaman didn’t tell us every secret months to weeks before its announced the ele community wouldn’t have been so distraught over it. So I’d say the ele community is a more irrational version of the ranger community, they can’t adapt from the idealized notions in their minds and expectations.
tl;dr- The Elementalist community can’t adapt to massive changes very well because they’ve never really had to. Other communities have similar problems but are more rational in their reasons
Taking a break from GW2 to play various
Nintendo games..
Probaly warhorn skills are not supposed to be offensive and simple looking animations.
Well besides that, eles need a better mainhand weapon before another offhand (and warhorns are pretty ugly).
Please give us a keyring…
Could you elaborate a bit more on your points? I’m not really understanding where your concern lies and what you think the warhorn has to be. From what I gather you’re saying that the staff already does so much and so well that the warhorn won’t be used due to the staff simply being better at what the warhorn tries to achieve. Are you basically saying that the warhorn has to be stronger than everything other than staff to be seen as
good enough to be used over staff?
PvE-wise, pretty much. Since right now there is so significant difference between staff and dagger mh and the fact that both focus and offhand dagger are relatively strong enough, warhorn has to be stronger than focus/off-dagger and to make the dagger mainhand stronger than staff.
To give you some numbers, before spec patch dagger mh was slightly worse than staff. With that patch it lost about 30% of its damage potential while staff build became even stronger.
In other words, to have decent warhorn builds you’ll have to get this:
(warhorn > focus > dagger oh) && (dagger mh + warhorn >= staff)
which is probably unlikely.
If so my response is that the staff relies on targeted aoe, is slow, and lacks very much mobility or flat out burst. It’s very versatile in role like every ele weapon, but not so much in how it plays. It has its weaknesses where you’d rather pick other options. I think that warhorn will be another one of those options that you’d pick because it’s right for the job but not for others like the staff. In order to be successful it just has to be unique, strong, and cool enough at what it does to see play, not better at what other weapons do than they are.
That’s why only staff builds are used in pve by any serious groups? Staff builds are theoretically close range builds, your mobility is burning retreat + fgs and the burst isn’t that crucial, PvE is all about sustained damage potential.
Because tempest will be a close range spec (check singularity range, it’s 180) we might as well get a melee weapon. I bet there will be a large whine wave when those who would like ranged gameplay will find out tempest is all about close range unlike a typical warhorn.
It would be ironic.
…
Finally someone says what I’ve been thinking. It’s true. Ele has the reverse problem of Rangers. Ele is a powerful class viable in all 3 game modes at the top tier (a big part of sPvP comps, run in multiples in PvE speedclear, and a staple in WvW GvG), and yet Eles remain constantly pessimistic and feel like they’re doing badly. Heck, lately, there’s a thread debating whether or not the Ele is in a “good place now” (spoiler: it’s the best class in the game overall given its high tier in all 3 game modes, so yes, it is in a good place). It’s absolutely crazy. Ele is extremely powerful but the common Ele seems to be under the delusion that ANet hates them or something.
Obviously the WH will be a Offensive weapon, prolly holding Massive damaging Nukes from range allowing us to have Long and Short ranged capability in one set up giving u exactly what u have asked for now 2 years.
Since we have a ranged hammer, a melee staff, etc, our warhorn will be definitely close range. It’s only logical that if tempest mechanic (singularity) has 180 range then warhorn needs to supplement that. There’s literally no reason to have a ranged capability if your mechanics don’t support it.
4-6k meteor showers? those are dangerously low numbers.
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
Finally someone says what I’ve been thinking. It’s true. Ele has the reverse problem of Rangers. Ele is a powerful class viable in all 3 game modes at the top tier (a big part of sPvP comps, run in multiples in PvE speedclear, and a staple in WvW GvG), and yet Eles remain constantly pessimistic and feel like they’re doing badly. Heck, lately, there’s a thread debating whether or not the Ele is in a “good place now” (spoiler: it’s the best class in the game overall given its high tier in all 3 game modes, so yes, it is in a good place). It’s absolutely crazy. Ele is extremely powerful but the common Ele seems to be under the delusion that ANet hates them or something.
PvE-wise, current strongest ele playstyle is kinda… well dull. Dagger/focus was a very compelling playstyle but was nerfed in the previous spec patch. I’m rather unconvinced warhorn will revitalize that playstyle if the datamined singularity is real.
Its because people can’t adapt very easily. When the idealized image in their mind falls apart, they can’t adapt to changes as easily as they should be able to.
Have to disagree.
First of all, the official GW2 forum has been known (to me at least) as a heaven for whiners. Only reason I come here is to get myself informed (which this forum most of the time fails to do) and if that won’t happen I’ll just troll since whiners are easy and ungrateful.
Anyways, reason I disagree is that not much changes has happened to the ele thus far besides some minor changes. The new specialization is a huge (optional) change that like for any class is a very welcome change that people were waiting for. The problem here lies with the fact that people had “expectations”. They were seeing their ele swinging a sword around already, and seeing the pretty skins for sword, I can imagine that the average and below PvE only bloke gets excited by that prospect.
Now their expectations got shattered when they see that ele won’t get a cool sword to wield… Instead they get a warhorn which they compare with the warhorn on the other classes right now without knowing what ele WH is going to be like. Some people are even trying to make up reasons for needing a sword… melee weapon LOL as if you can’t melee with a dagger or staff. I agree that warhorn skins aren’t as pretty as the sword skins, but we have no idea how the elite specialization is going to work with WH.
Also I wouldn’t compare the warhorn skills from ranger/warrior/necro with the warhorn from an elite specialization…
4-6k meteor showers? those are dangerously low numbers.
Really depends on your target and what they got on them at the time. A 3k armor guy with Protection on ain’t gonna get hit very hard regardless what you throw at em.
I’m expecting close range weapon, unlike the rest of warhorns, to supplement close range of tempest mechanic.Maybe it will have some damage component but it might lack blast finishers (other offhands have 2 of those) which in turn might ultimately make this new weapon a forgotten tale.
In PvE.
…
tl;dr- The Elementalist community can’t adapt to massive changes very well because they’ve never really had to. Other communities have similar problems but are more rational in their reasons
Finally someone says what I’ve been thinking. It’s true. Ele has the reverse problem of Rangers. Ele is a powerful class viable in all 3 game modes at the top tier (a big part of sPvP comps, run in multiples in PvE speedclear, and a staple in WvW GvG), and yet Eles remain constantly pessimistic and feel like they’re doing badly. Heck, lately, there’s a thread debating whether or not the Ele is in a “good place now” (spoiler: it’s the best class in the game overall given its high tier in all 3 game modes, so yes, it is in a good place). It’s absolutely crazy. Ele is extremely powerful but the common Ele seems to be under the delusion that ANet hates them or something.
Thanks for the support! And yeah, once you’ve played other classes you realize that Ele is just so amazing at everything if you play the right build, its just crazy frustrating that most eles don’t see this! Eles so great its hard to see what an elite spec could offer that it doesn’t have already
I’d say that ring of fire is the strongest skill in spvp right now due to the burning changes. Just lay it on a point and stack might while everyone around you starts to die. My only concern is that warhorn won’t be able to compete with this one skill, but it very well could since it will probably be nukedamage oriented in some way, but who knows! I’m just excited to see what it will offer.
Taking a break from GW2 to play various
Nintendo games..
Its because people can’t adapt very easily. When the idealized image in their mind falls apart, they can’t adapt to changes as easily as they should be able to.
Have to disagree.
First of all, the official GW2 forum has been known (to me at least) as a heaven for whiners. Only reason I come here is to get myself informed (which this forum most of the time fails to do) and if that won’t happen I’ll just troll since whiners are easy and ungrateful.
Anyways, reason I disagree is that not much changes has happened to the ele thus far besides some minor changes. The new specialization is a huge (optional) change that like for any class is a very welcome change that people were waiting for. The problem here lies with the fact that people had “expectations”. They were seeing their ele swinging a sword around already, and seeing the pretty skins for sword, I can imagine that the average and below PvE only bloke gets excited by that prospect.
Now their expectations got shattered when they see that ele won’t get a cool sword to wield… Instead they get a warhorn which they compare with the warhorn on the other classes right now without knowing what ele WH is going to be like. Some people are even trying to make up reasons for needing a sword… melee weapon LOL as if you can’t melee with a dagger or staff. I agree that warhorn skins aren’t as pretty as the sword skins, but we have no idea how the elite specialization is going to work with WH.
Also I wouldn’t compare the warhorn skills from ranger/warrior/necro with the warhorn from an elite specialization…
okay, but you’re not disagreeing with me that much. Everything you’ve said I’ve pretty much said in my post or in other posts about this topic in other threads. Eles got their hopes up from the sword datamines and couldn’t adapt beyond that.
Taking a break from GW2 to play various
Nintendo games..
no guys really, it should be sword mainhand for ele. And as special skin for the specialization the old Elemental Sword from GW1.
They don’t really know what cool means.
I can’t believe yet….a kittening horn….
Exactly. I feel like it will be some sort of AoE nuking weapon, which hasn’t been done by previous warhorns and is a powerful niche that OH dagger and focus haven’t fulfilled. Even staff only has one skill (meteor shower) that I’d consider an AoE nuke, its has sustained rather than burst AoE pressure, and of course that varies on attunement.
lol what? Yea screw that Lava Font that can crit for 4k a pop while you auto attack for 4k a pop while Meteor Shower simultaneously also can hit for 4-6k a pop.
Sure glad they might give Elementalists some AOEs. Gosh we’re so starved for AOEs as a class! I would now insert a list mockingly all the AOE’s we have as a class on every single weapon as well as the countless AOEs we have as in our Utilities but quite honestly I don’t have the time to recount almost literally every skill we have.
You can just walk out of the lava font….?
And besides meteor shower and sitting in lava font, the rest of staff eles kit has poor burst AoE damage, I think warhorn could supply powerful nuke damage in all attunements, just some would be more control or support oriented than others based on the attunement. And you’d also get access to high single target bursts from scepter or high sustained damage and PBAoEs from dagger too, so comparing staff to a potential role for an offhand is a little irrelevant in my opinion.
Taking a break from GW2 to play various
Nintendo games..
Simply put none of it makes any kind of logical sense. As Neko pointed out our class is already in an amazing position as far as classes go. We already have many good roles in our particular game modes.
However introducing a new offhand weapon (regardless if it’s a horn or not) is tone deaf to the areas we actually can’t fulfill. Our offhands are already amazing. However after the Specialization changes, it leaves Dagger / Staff as the really only mainhand options so a new main hand would have been on point to fill the few gaps the Elementalist has.
Even if our Specialization is a dud that doesn’t mean the end of the Elementalist. Not sure I understand the quitting posts because it’s not like their already amazing character is getting less amazing. It just means we sit out this expansion as a class who gets a dud specialization which is naturally going to be disappointing to people who main an Elementalist.
The OP’s maturity level is so impressive.
/endthread
The irony in your statement makes me laugh.
You talk about maturity and yet cannot grasped the simple concept of opinions. Part of growing up is understanding that people will have a different opinion than yours. It isn’t the end of the world, if you like the war horn that’s cool, we don’t and we get to complain about. That’s why forums exist.
The point being, stop projecting your insecurities.
You’re wrong. Im saying that it’s immature to not buy something just because of one teaser image, when we know literally nothing about how the spec will work as a whole. I’m excited for the expansion and grateful for all the hard work the devs have put into it.
In my eyes it seems disrespectful to be so shortsighted.
Actually, a person can use whatever reason they can dream off to decide NOT to spend their money. The job of the company is to convince the consumer to buy their product.
It is not the customer’s job to care about the feelings of developer. They are not making guild wars 2 as a favor to me, they are making a PRODUCT to sell to ME. Now if the expansion was free, then maybe. The point being, they are not doing it for anybody’s benefit, they are doing it because they want my hard earned money or the money I am earning posting on this forum instead of doing work.
How the spec works in irrelevant, the issue here has been that the ele does not need an off hand, it needed a good main hand. Scepter doesn’t know WTF it is trying to be, dagger has its own problems.
Singularity a mechanic that works by forcing player to stick to once attunement isn’t going to make things better.
with that said, you could be right, but the magic 8 ball next to me says “it’s arena net, any dumb thing is possible.”
Eventually, the pain will be over, but for now I am going to QQ all the way to I get over it.
tl;dr
Arena net isn’t making the product for my benefit, they want my cash. We don’t have to be grateful, especially when they are kittening up. Well mainly the balance team is kittening up.
I appreciate the non ele balance team.
Maybe you need to take a break from the game and play something else if possible. I’ve realized in the past that disagreeing about balance (particularly with necro in previous patches) was really stressful and unfun, so I took a break from the game to play other stuff on the 3DS. I may disagree with your position on warhorn since I think MH dagger is great and scepter is weird but can work (and that the only reason the offhands dagger is strong is because of burning), but you’re entitled to your opinion, and I sincerely hope that you are able to move past this, even if it means leaving gw2 to do so.
There are two options here one for me and you.
option one.
I could stay and keep reminding Arena net at my displeasure for their terrible decisions. If a bunch of people could convince Arena net to change their business model from LS focused to expansion based. I am sure eventually arena net will at the very minimum realize that they really need to rework scepter to make it viable.Also the reason why I play this game now is because I like the necromancer, it might be at the bottom now but at least the reaper looks a like a lot of fun.
Option 2:
You get over the fact that not everybody will agree with you and or blindly kiss Arena net’s bum. Don’t worry about me, worry about yourself. So what if someone doesn’t agree with your point of view? That is life.
Remember Arena net created this forum solely to attract disgruntle opinions. At the end of the day, we are both going to do whatever makes us happy.
Do you honestly think arenanet will care about your distaste and your feedback? Its only a vocal minority of players that are upset before they even give it a real chance.
Yes anet listens to feedback, but only in overwhelimingly resolute cases (ie with revenant weapon swapping, everyone wanted that). Your saltiness will amount to little more than drops of water in an infinite sea.
And I was just saying that taking a break from the game can be really helpful to your mindset. I was only trying to help you, but since you’ve met me with more sardonic internet rage, I will kindly withdraw from this argument, since nothing I can do will help you.
Taking a break from GW2 to play various
Nintendo games..
Nearlight hit each classes vocal majority right from what I can see. I main Ele and I’ve been a active forum poster except for the last year since I didn’t play.
I do think though that most of the time people complaining are just blowing smoke and will flip flop, and if they do they won’t admit their assertions were incorrect. Usually it’s a lot of absolutes about quitting, we are ruined, we suck, devs hate us, devs don’t understand us, etc… Then if something isn’t as bad as it seemed during the assumptions phase they go through then they just move on to the next thing they can assume. This is usually the same across all the class subforums.
Honestly many people have come and gone from the forums, and most people that still play and post don’t even notice if/when they left.
If you look at the class subforums the thread reads vs post disparity is rather large and it’s usually the same people posting multiple times. So you end up with something like 2500 reads and 44 posts.
Most of the absolutes are straight smoke and most of them aren’t going to “quit”.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Obviously the WH will be a Offensive weapon, prolly holding Massive damaging Nukes from range allowing us to have Long and Short ranged capability in one set up giving u exactly what u have asked for now 2 years.
Since we have a ranged hammer, a melee staff, etc, our warhorn will be definitely close range. It’s only logical that if tempest mechanic (singularity) has 180 range then warhorn needs to supplement that. There’s literally no reason to have a ranged capability if your mechanics don’t support it.
its a fair point, to say singularity Does in a way show melee capabilities wanted here, which i found weird seeing as it was a Warhorn with smaller range then the dagger itself.
Which either makes me think Although weapon wise its a Warhorn it will not look like one in customization, Maybe afterall we are looking at a Melee Weapon, and the Warhorn on the Elementalist brings out some form of Windblade or something conjured From the weapon itself, which is very far feitched, but with the indication of something not only Indicating Ranged but also Showing alot of Melee Support fori t.
my question is,
Warhorn would prolly come under a main hand u’d expect range capability from.
Singularity, Currently goes very against what any of our mainhands are used for which is quick attunment swapping to gain survivability / damage / mobility etc etc from constantly and Singularity promotes staying in attunements for longer durations.. which goes against quite abit that we are currently very used to managing.
What is the warhorn ment to be? I mean theres a ton of things that it could be, For example exactly what i said before.
A Instrument such as the Warhorn Used to Collect air and build a Windblade, giving us a Melee Offhand which then u’d have to ask is 1) why would they decide on the warhorn to give us such a thing, it must of been way more work then just giving us a Sword so part of me things Nah it cant be them designing a More magical Melee Weapon.
The Warhorn directly affects main hand, Our main hand weapons act differently with the Warhorn in our offhand, but that’d result in a full 5 ability per attunement working, which would be ALOT of skills to give us, which would bring the question to why not just give us Greatsword for alot less work.
Or we’re being built to very closely represent the Nightblade, a Magical Assassin which holds abilities that scale from Pure melee to Mid Range and have More of a Mobility and Instant Nuking Capabilities, which is possible given its offhand allowing us to use the Damaging attacks such as Lightning Whip from the main hand Dagger but this would almost define us to Permanantly using Main hand dagger and nothing else, if this off hands is a Pure Damage source, It wouldnt support sceptar in the slightest
Or maybe Dagger will go out the window, and the warhorn will be a condi weapon, Dealing Air and Lightning Conditional Damage, as if a Tornado was Slowly ripping a body apart, holding Bleeds (broken Trees houses etc etc that would be thrown around into people causing severe damage) Heavy Winds on the human body Causing pain and Pulling you around throwing u distances etc etc and CC (Electricuting u causing Paralyzation or Immobility) With Fire maniuplating the tornado to consume fire to burn Opponants alive in its flows.
that would possibly bring Sceptar INTO the meta to go with it over the dagger which would Leave Dagger out of our Elite specc set up which would really shift meta, but given that ALOT would demand reworking the Sceptar to be less clunky.
Or maybe we’re all wrong and the WH will be a Mainhand weapon afterall, Maybe being a Windblade or having some Effect which brings out a completely Melee Aspect of play, Maybe they wanted a More Magical Feeling Way to introduce what people want the sword for and thats why they stopped with the sword and felt to go with something more unusual With a unique feel and then everybody here QQing on this and threatening to quit and refusing the expansion will feel like utter morons and they watch Elementalists Actually get a More Suited Swordsman Style come to them.
Simply put none of it makes any kind of logical sense. As Neko pointed out our class is already in an amazing position as far as classes go. We already have many good roles in our particular game modes.
However introducing a new offhand weapon (regardless if it’s a horn or not) is tone deaf to the areas we actually can’t fulfill. Our offhands are already amazing. However after the Specialization changes, it leaves Dagger / Staff as the really only mainhand options so a new main hand would have been on point to fill the few gaps the Elementalist has.
Even if our Specialization is a dud that doesn’t mean the end of the Elementalist. Not sure I understand the quitting posts because it’s not like their already amazing character is getting less amazing. It just means we sit out this expansion as a class who gets a dud specialization which is naturally going to be disappointing to people who main an Elementalist.
I don’t think the mainhands are all that bad. Dagger has very high sustained damage, and literally every skill is useful (for pvp). Scepter has very high burst damage and some condi pressure potential, although niche, and only needs small fixes to DT (ground target plox), shatterstone, and some autoattacks to be a good weapon for a burst build.
I fail to see how a new mainhand would be all that radically different since the current ones are pretty versatile when you give it a chance and try things out. The only reason dagger OH is great is because of ring of fire and updraft are absolutely amazing. The rest of the skills are only nominally useful in specific certain situations and are limited by high cooldowns. The focus similarly has only swirling winds and the two earth skills that are truly amazing in my opinion, as everything else is mainly situational.
Taking a break from GW2 to play various
Nintendo games..
Welp, looks like we’re getting the warhorn after all. I was rooting for the sword personally.
That Offhand looks like a Pearl Carver Dagger… Lol Ele’s hold the off-hand dagger upside down like that too… but I am guessing you are correct.
You can just walk out of the lava font….?
And besides meteor shower and sitting in lava font, the rest of staff eles kit has poor burst AoE damage, I think warhorn could supply powerful nuke damage in all attunements, just some would be more control or support oriented than others based on the attunement. And you’d also get access to high single target bursts from scepter or high sustained damage and PBAoEs from dagger too, so comparing staff to a potential role for an offhand is a little irrelevant in my opinion.
You can just walk out of most AOEs in the game and those that you can’t are not as powerful as the ones you can. Meteor Shower is slow and entirely random but you consider it as the “only real AOE nuke”? Your position just doesn’t make much sense.
As for the staff ele “kit” the rest of what you’re talking about clearly describes staff! Control oriented like Static Field, Frozen Ground or Unsteady Ground? Support Oriented like Geyser or Healing Rain? Do you really expect them to attach blasts of 4k nukes on top of healing everyone or snaring everyone to warhorn skills?
Want to talk about irrelevant lets talk about the Offhand Dagger. It does AOE burning ring and high burst Fire Grab. It does self defense Frost Aura and AOE Support Cleanse. It does Mobility with Ride the Lightning and AOE CC with Updraft. It does more AOE control with Earth Quake and strike damage with Churning Earth.
All these things…already exist…
Meh be nice to see Ele’s have more environmental effects especially for there elites like giant storm clouds while asking for a tornado/hurricane that is so big you can see it from the map will be a bit much but that be neat also lol I guess the image of the Ele they posted is a good effect of what I mean show her pulling lighting from the sky to channel it in a direction or something
You can just walk out of the lava font….?
And besides meteor shower and sitting in lava font, the rest of staff eles kit has poor burst AoE damage, I think warhorn could supply powerful nuke damage in all attunements, just some would be more control or support oriented than others based on the attunement. And you’d also get access to high single target bursts from scepter or high sustained damage and PBAoEs from dagger too, so comparing staff to a potential role for an offhand is a little irrelevant in my opinion.
You can just walk out of most AOEs in the game and those that you can’t are not as powerful as the ones you can. Meteor Shower is slow and entirely random but you consider it as the “only real AOE nuke”? Your position just doesn’t make much sense.
As for the staff ele “kit” the rest of what you’re talking about clearly describes staff! Control oriented like Static Field, Frozen Ground or Unsteady Ground? Support Oriented like Geyser or Healing Rain? Do you really expect them to attach blasts of 4k nukes on top of healing everyone or snaring everyone to warhorn skills?
Want to talk about irrelevant lets talk about the Offhand Dagger. It does AOE burning ring and high burst Fire Grab. It does self defense Frost Aura and AOE Support Cleanse. It does Mobility with Ride the Lightning and AOE CC with Updraft. It does more AOE control with Earth Quake and strike damage with Churning Earth.
All these things…already exist…
Okay, good for you. So Ele is perfect and doesn’t need anything else. I agree. On your D/D build you can be the most OP thing in GW2 history. Do you think a sword would have honestly changed that? Mainhand dagger is a great weapon through and through. Elementalists are so great at everything that they don’t even know what they need from an elite spec, because thats a trick question.
They don’t need anything.
Nothing at all is needed to make the Ele better. The elite spec will open up a new playstyle, and I can’t describe that to you because no one knows how that will work yet.
I merely ascertain that the combination of AoE nuke+mainhand dagger skills could be powerful and awesome. It would be like combining the best things about staff and D/D in one build. That is my speculation, and thats all it is. Being able to think outside of the box is such a rare and refreshing talent these days..
Taking a break from GW2 to play various
Nintendo games..
3) Sword – as a main hand weapon – means there’s a 3rd choice between scepter and dagger. And it has more skills too, although 4 of them would just be the auto attack.
Quick question since I sadly haven’t gotten to play ele much but can ele’s really complain about lack of skills? I mean even an offhand weapon technically gives an ele 8 new skills due to attunement changes right not to mention the new mechanics? Or is there another reason?
Way too many people making a huge fuss when we haven’t even seen the weapon in action yet. Good god this game has a lot of whiny people.
The reason people wanted sword for ele is because of the weapons that we have which besides the Eng have the 1 of the lowest weapon sets i mean
- Staff
- Dagger/Dagger
- Dagger/Focus
- Scepter/Dagger
- Scepter/Focus
and all that warhorn is going to do is add
- Scepter/Warhorn
- Dagger/Warhorn
and i know that i’m comparing Prof and i shouldn’t but they all tend to be boon based, giving Swiftness, which i think we need more of, but we are Eles, any weapon could do that. And i guess i do understand why they went to Warhorn, Sword would have give more viable option.
Sword/Dagger
Sword/Focus
I refuse to call it Warhorn and will from now on be calling it a Battle Tuba. It’s more high concept…
3) Sword – as a main hand weapon – means there’s a 3rd choice between scepter and dagger. And it has more skills too, although 4 of them would just be the auto attack.
Quick question since I sadly haven’t gotten to play ele much but can ele’s really complain about lack of skills? I mean even an offhand weapon technically gives an ele 8 new skills due to attunement changes right not to mention the new mechanics? Or is there another reason?
More skills =/= better
Just because we have a lot of options doesn’t mean they’re good options. A lot of our weapon skills are kinda just filler trash.
I.E. most of our autos and a lot of our #2s.
If it doesn’t do damage at the level of warrior rampage, necro lich, do some new effect like the chronomancer, or offer a credible alternative to cantrips then I’m just going to switch class to Reaper (that looked really cool).
Still looking forward to seeing it and having some information. It can be great potentially with Scepter improvements. But the ele is in a delicate place right now with very few working builds (are still forced into water and some would argue earth with the new meta), we really need some sort of versatility in dps.
(edited by Xillllix.3485)
I won’t have an opinion about warhorn until we actually see the skills. One thing that is kind of a bummer is that an offhand means you’ll have to pair it with dagger or scepter though.
I really hope so! Im one of the VERY few eles that doesn’t play the easy meta build :P Sceptre focus isn’t horrible but thinking about what sceptre warhorn could be, I’m actually getting pretty excited!
Hopefully, if we have a trait that extend the scepter range.
I won’t have an opinion about warhorn until we actually see the skills. One thing that is kind of a bummer is that an offhand means you’ll have to pair it with dagger or scepter though.
That’s the main problem that some of those post above seem unable to grasp. The warhorn would be fine IF we actually had good mainhand weapon, the fact is we really do not. Most of the mainhand weapons skills are trash, with scepter being super trash.
Dont forget Ele Dagger – since when was Dagger a Ranged Weapon :P.
Not sure if trolling or not…
In GW2, dagger attack skills have some degree of ranged effect for each class that can use them (e.g. ranger #5, thief #4, ele #2, necro #2), thus dagger has been a ranged weapon in GW2 for every class since it launched.
From a broader gaming perspective, Daggers have been useable as thrown ranged weapons in various RPGs all the way back to original D&D.
I can only speak for myself and my relatively limited experience with ELE and as a disclaimer I don’t pvp much at all and focus on PVE mostly.
Until I see what direction the elite spec (tempest) goes, I will remain a bit skeptical. While there are lots of possibilities for WH and plenty of options with our 4 attunements, the fundamental problem I have is that we already have two offhand options that provide very distinct and a fairly comprehensive coverage with OH dagger being a great offensive/support option and focus being a defensive/support option. Both have a fire field and blast finishers that assist the ELE in stacking might for itself and allies. Unless the value of might is substantially changed to be something more niche (highly doubtful) the Warhorn must have a blast finisher or two and a firefield to compete with the existing OH options. With that in mind my concern is that in order for the Warhorn to compete with existing options it either has those abilities I mentioned before and thus is not as interesting an option in playstyle over existing OH options, Has less or none of those abilities and is not considered very powerful compared to existing options, or finally it has a far more finishers/firefields which would make it the only logical OH option for ELE. The way I can see it working (and final judgement will be for how it is revealed later) is that the warhorn provides a very niche group support role that provides stability, reflects, swiftness, and other group bonuses along with maybe a blast finisher.
I wanted sword because it would give us a more diverse option in terms of playstyle and not step on the toes (so to speak) of existing options.
I won’t have an opinion about warhorn until we actually see the skills. One thing that is kind of a bummer is that an offhand means you’ll have to pair it with dagger or scepter though.
That’s the main problem that some of those post above seem unable to grasp. The warhorn would be fine IF we actually had good mainhand weapon, the fact is we really do not. Most of the mainhand weapons skills are trash, with scepter being super trash.
And mainhand dagger is trash because low cooldown burning, evasion fire burst, healing, blast finisher, good sustained damage and spike defense, and PbAoEs and a low CD immob and leap, clearly all of those things are all so terrible.
Sarcasm aside, mainhand dagger is an amazing weapon, and I’m a little bit shocked that people are doubting its usefulness at all..
Taking a break from GW2 to play various
Nintendo games..
I can only speak for myself and my relatively limited experience with ELE and as a disclaimer I don’t pvp much at all and focus on PVE mostly.
Until I see what direction the elite spec (tempest) goes, I will remain a bit skeptical. While there are lots of possibilities for WH and plenty of options with our 4 attunements, the fundamental problem I have is that we already have two offhand options that provide very distinct and a fairly comprehensive coverage with OH dagger being a great offensive/support option and focus being a defensive/support option. Both have a fire field and blast finishers that assist the ELE in stacking might for itself and allies. Unless the value of might is substantially changed to be something more niche (highly doubtful) the Warhorn must have a blast finisher or two and a firefield to compete with the existing OH options. With that in mind my concern is that in order for the Warhorn to compete with existing options it either has those abilities I mentioned before and thus is not as interesting an option in playstyle over existing OH options, Has less or none of those abilities and is not considered very powerful compared to existing options, or finally it has a far more finishers/firefields which would make it the only logical OH option for ELE. The way I can see it working (and final judgement will be for how it is revealed later) is that the warhorn provides a very niche group support role that provides stability, reflects, swiftness, and other group bonuses along with maybe a blast finisher.
I wanted sword because it would give us a more diverse option in terms of playstyle and not step on the toes (so to speak) of existing options.
I’m tired of arguing against people so I’mma just let woodenpotatoes do it in a clear and nonbiased way to get you all to realize why you’re wrong.
Taking a break from GW2 to play various
Nintendo games..
I’m hoping /W revitalizes Scepter use (maybe even opening up additional builds in addition to FA?) However, I still hope that we’ll get some much-needed tweaks to make Scepter a less clunky weapon to use:
https://twitter.com/GuildWars2/status/623161106425606144/
What will this week bring for #GW2HoT? ~RB2
Delusion Ruby, delusion.
I really wanted a sword for ele.
Why anet is so great in destroying my expectations?
Because you trusted in the datamined sword skills that were just dagger skills with different names.
Would people still be disappointed if that sword skill datamine leak never occurred? I think the effect would be drastically less.
Taking a break from GW2 to play various
Nintendo games..
The vocal minority has spoken, and Woodenpotatoes has responded.
Please watch this video, and then if you still have any logical ways to argue against the warhorn, then you will truly be as stubborn as an ox.
Taking a break from GW2 to play various
Nintendo games..
Ah… no, warhorn skins are bad.
And the weapon itself lacks appeal.Your opinion man.
Personnaly I could use some variety : I’m sick of seeing GS/swords/staves all over the place.
Time to give the underdog weapons some love.
So we must use a bad looking weapon because the others are used too much…
Seems legit.
I don’t know why people are so excited about the idea of elementalist getting a one-handed sword.
FIRST OF ALL, Nearly every class can use sword and all those sword skills (guard, warrior, ranger, thief, mesmer, and possibly revenant) are just standard melee skills (cuts, slashes, blinks, dodge, etc) which are things dagger kinda already does. -.-
Sword if you think about it may look good, but it’s such a boring weapon that 5/8 classes already use!!! While only 3 classes (warrior, ranger, and necromancer) use warhorn and if you think about the Hunter’ Call the ranger has and the Locus Swarm necromancers get the idea of warhorn sounds hell of lot more fun. Summoning storms around you like Locus swarm and instant aoes at an enemies location like Hunter’s call without having to ground target would make me more excited, then just using a longer dagger….cause that what a sword is.
Probably because …
1. Ele have a main hand problem.
2. Sword is longer range than dagger … so was hoping for a bit more range than dagger without going to sucktastic scepter.
3. 8 new skills vs 12.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
Scepter is a mid/long range weapon, warhorn will be likely a close range weapon. Do the math.
I can only speak for myself and my relatively limited experience with ELE and as a disclaimer I don’t pvp much at all and focus on PVE mostly.
Until I see what direction the elite spec (tempest) goes, I will remain a bit skeptical. While there are lots of possibilities for WH and plenty of options with our 4 attunements, the fundamental problem I have is that we already have two offhand options that provide very distinct and a fairly comprehensive coverage with OH dagger being a great offensive/support option and focus being a defensive/support option. Both have a fire field and blast finishers that assist the ELE in stacking might for itself and allies. Unless the value of might is substantially changed to be something more niche (highly doubtful) the Warhorn must have a blast finisher or two and a firefield to compete with the existing OH options. With that in mind my concern is that in order for the Warhorn to compete with existing options it either has those abilities I mentioned before and thus is not as interesting an option in playstyle over existing OH options, Has less or none of those abilities and is not considered very powerful compared to existing options, or finally it has a far more finishers/firefields which would make it the only logical OH option for ELE. The way I can see it working (and final judgement will be for how it is revealed later) is that the warhorn provides a very niche group support role that provides stability, reflects, swiftness, and other group bonuses along with maybe a blast finisher.
I wanted sword because it would give us a more diverse option in terms of playstyle and not step on the toes (so to speak) of existing options.
I’m tired of arguing against people so I’mma just let woodenpotatoes do it in a clear and nonbiased way to get you all to realize why you’re wrong.
No need to appear hostile. I am not particularly opposed to the warhorn, just hesitantly optimistic. Frankly I hope it’s good. I am sure we will get really thematic and flashy abilities (Mesmer’s got some seriously cool stuff too). I’m just concerned that mechanically they might not include things that also help out the ELE and the party offense like might stacking.
I reserve my final opinion for after their clarification and such.
I’m tired of arguing against people so I’mma just let woodenpotatoes do it in a clear and nonbiased way to get you all to realize why you’re wrong.
Right, that settles everything.
Scepter is a mid/long range weapon, warhorn will be likely a close range weapon. Do the math.
Well, there could be the possibility that WH skills will be mid-long range, and the datamined singularity skills will be close range. We’ll have to wait and see.
Probably because …
1. Ele have a main hand problem.
2. Sword is longer range than dagger … so was hoping for a bit more range than dagger without going to sucktastic scepter.
3. 8 new skills vs 12.
Dagger is used as a “focus”, ele doesn’t stab anyone with it. Sword, on the other hand could have been the only real non-conjured up melee weapon.
Anyway, warhorn will be a close range weapon. :^)