Tarnished Coast [Crit]
(edited by Zumi.6384)
So today I was listening to the Mesmerized podcast and heard Pyro, Kylia, and Grimms talking about Phantasmal Haste. I’ve been playing the Mesmer for a long time and I had no idea until then that Phantasmal Haste actually effects the attack rate of the phantasms as opposed to the cooldown of the skills.
So I thought it would be a good idea to compile a list of skills and traits that are either misleading, incorrect, or even have some characteristic that isn’t obvious so that new Mesmers can better understand their skills.
Incorrect/Vague Tooltips:
Good to know:
That’s all I can think of at the moment. If I’ve forgotten something, or if something I said is inaccurate please let me know and I’ll correct it.
Hopefully this helps everyone, I feel like I learn something new about the Mesmer every day!
(edited by Zumi.6384)
Nice!
Nice!
- Illusionary Riposte (and I think the scepter counter too) only does damage in melee range, even if you block a ranged attack. AND even though it spawns a clone, its not affected by Illusionist’s Celerity.
- Scepter counter animation is faster than sword’s.
Thanks for the input! I’m pretty sure the scepter block does damage at range, but I’m not sure, so I just left it out for now.
And I had no idea the Scepter counter animation was faster! Proving my point that there’s always more to learn
Most of the things you listed under “Good to Know” are what I would call quirks. I wouldn’t call them bugs as they are working as intended.
The Phantasmal Warden on Temporal Curtain is a combo. Anyone doing a whirl attack on a light field will cause that same effect.
Dude, if you don’t know about combos, I SERIOUSLY suggest you look into it. Mesmers have quite a few that we can do on our own. Phase Retreat out of any Ethereal Field (Feedback, Chaos Storm, Null Field and maybe Time Warp but that doesn’t work for me) gives you Chaos Armor. Any blast finisher in the field will give all surrounding allies Chaos Armor. My latest favorite is Illusionary Leap over a Temporal Curtain. It’s a bit tricky but, when done right, it gives me and my clone a few seconds of retaliation. Doing a swap afterwards will give even more as long as I and the clone are on opposing sides of the curtain.
Oh yeah, I forgot to add my 2 cents. I would encourage everyone to try crazy things, just to see if they work. I’m learning that blink works in quite a few places where you wouldn’t think it would. One such example is, in Lions Arch on the far east side, there’s a cave that has a jumping puzzle. You can blink from the bridge into the entrance of that cave, even though there’s a gap between them.
When the Fire Shaman uses an attack where he spins around and shoots firebolts, you can use feedback and reflect every single shot! This also works on Kholer when he’s charging up his aoe grapple attack. The great thing reflecting that is, each grapple counts as a CC so it can easily eat through defiant, knock him down and prevent his following spin attack.
When you do have chaos armor up, sometimes it’s better to let yourself get hit. Weak, rapid fire shots can severely cripple an attacker while giving you a buffet of boons!
(edited by Crossplay.2067)
Oh yeah, I know all about combo fields and finishers, I just thought that the Curtain/Warden was one of the lesser known ones. I love the Leap/Curtain combo too, especially in Pyro’s retal build. You can get tons of retaliation from that if done right.
The ones under “Good to Know” are exactly that, little things that a beginning/intermediate Mesmer might not be aware of. They’re not intended to be bugs, as I saved those for the first section.
Appreciate the feedback though.
- Illusionary Riposte only does damage in melee range, even if you block a ranged attack. Also, even though it spawns a clone, it’s not affected by Illusionist’s Celerity.
It’s 900 range. It can block ranged atk as long ur enemy within 900range. If ur enemy is more than 900 range = an “Out of Range” Notif will appear and no clone will summoned. The counter can be happen even if ur enemy attack from back but sometimes will force ur Camera rotation into direction of ur enemy who u countered.
Incorrect/Vague Tooltips
Good to Know
Incorrect/Vague Tooltips
- After absorbing the first ranged attack, mimic will reflect all additional projectiles, and block anything else
- There is no internal cooldown on confusing enchantments, per player or otherwise. If someone feels the need to dodge back and forth over a veil, they’ll get many stacks of confusion.
- Phantasmal haste lowers the cooldown of the attacks that the phantasms themselves use. A complete list of the affects of this trait can be found here: http://wiki.guildwars2.com/wiki/Phantasmal_Haste
Good to Know
- The scepter and sword blocks were recently updated to show the range on the damage return, and these are now accurate
- Portal range is roughly from the center of your minimap to the left or right side, providing the minimap is fully zoomed in, and you have the horizontal size of it at maximum.
Thanks, I meant reflect on Mimic…oops.
I swear there was an internal cooldown placed in the confusion nerf patch, but maybe I’m thinking of another trait.
Thanks for the link, I don’t understand how it doesn’t effect the swordsman though
Incorrect/Vague Tooltips
- After absorbing the first ranged attack, mimic will reflect all additional projectiles, and block anything else
- There is no internal cooldown on confusing enchantments, per player or otherwise. If someone feels the need to dodge back and forth over a veil, they’ll get many stacks of confusion.
- Phantasmal haste lowers the cooldown of the attacks that the phantasms themselves use. A complete list of the affects of this trait can be found here: http://wiki.guildwars2.com/wiki/Phantasmal_Haste
Good to Know
- The scepter and sword blocks were recently updated to show the range on the damage return, and these are now accurate
- Portal range is roughly from the center of your minimap to the left or right side, providing the minimap is fully zoomed in, and you have the horizontal size of it at maximum.
Thanks, I meant reflect on Mimic…oops.
I swear there was an internal cooldown placed in the confusion nerf patch, but maybe I’m thinking of another trait.
Thanks for the link, I don’t understand how it doesn’t effect the swordsman though
The cooldown was placed on the trait blinding befuddlement.
The numbers in the link are precisely correct. The trait simply has no effect on the swordsman and mariner.
Here’s another that always seems to shock people. You don’t need a target to use Feedback. Without one, it will spawn 900 units directly in front of you. I find it very useful for defending gates in WvW. Just be careful as, anything reflected off of it is considered your attack. If you’re confused or everyone in the attacking party has retaliation, it will get ugly fast!
- Confounding Suggestions stuns the enemy, but does not effect the daze. If you apply a 2 second daze, there is a 50% chance the enemy will be stunned for 1 second and dazed for 2 seconds, meaning after the stun ends he is still dazed for 1 second.
I’d like to see a video of this. From my experience the stun completely replaces the daze and you end up with 1s less CC (albeit a stronger one).
Let’s see…
Those are all that I can think of for now. Sorry for not separating them into categories.
(edited by Richard Nixon.6573)
Can someone tell me how signet of illusion works?i never understood it
Can someone tell me how signet of illusion works?i never understood it
I believe after the illusion is summon, the signet pulses and grant 2x more health.
Tooltip that need fixing:
choas armor grants protection upon activation only.
Can someone tell me how signet of illusion works?i never understood it
I believe after the illusion is summon, the signet pulses and grant 2x more health.
Tooltip that need fixing:
choas armor grants protection upon activation only.
It’s actually a 3x modifier. We tested this in our most recent podcast.
Under misleading tooltips :
Under good to know :
- Confounding Suggestions stuns the enemy, but does not effect the daze. If you apply a 2 second daze, there is a 50% chance the enemy will be stunned for 1 second and dazed for 2 seconds, meaning after the stun ends he is still dazed for 1 second.
I’d like to see a video of this. From my experience the stun completely replaces the daze and you end up with 1s less CC (albeit a stronger one).
I changed my build 1 month ago to one more Daze-oriented, so I tested this (not re-tested since then, may had changed in a recent patch).
Confounding Suggestions has a 50% chance to totally replace a daze by a 1 second stun. The daze will never be applied, so it will not trigger traits like Dazzling.
Incorrect/Vague Tooltips:
- Phantasmal Haste increases the attack speed of your phantasms, it does not decrease the cooldown to cast phantasms. http://wiki.guildwars2.com/wiki/Phantasmal_Haste
it decreases the recharge of phantasms’ skill’s.
The apostrophes are missing, but most would still not understand it. It’s correctly written.
Illusion 5 says “decreases illusion summoning skills recharge”.
Good to know:
- If you drop a Temporal Curtain under a Phantasmal Warden it will AoE remove boons from foes and conditions from allies
actually, it’s not “good to know”, but a wrong tool tip.
iBerserker and iWarden are “Whirl finisher”.
Good to know:
- You can activate shatters even while in another skill’s animation, this includes stomping an enemy
So you can do with mantras and most instant skills. Not a feature of Shatters.
(edited by Nretep.2564)
Also, wrong tooltips:
Idea: We need secondary tooltips on summoning abilities which state the details of the summoned clone/phantasm, IMO.
Let’s see…
- Duelist’s Discipline also gives the iDuelist a 100% projectile finisher chance. For example, if there is an etheral field, and the iDuelist uses his attack when this trait is active, each hit will cause confusion.
Are you sure about this one? I’ve never seen/tested this, but if it’s true that’s pretty cool!
I changed my build 1 month ago to one more Daze-oriented, so I tested this (not re-tested since then, may had changed in a recent patch).
Confounding Suggestions has a 50% chance to totally replace a daze by a 1 second stun. The daze will never be applied, so it will not trigger traits like Dazzling.
Thank you for the correction/confirmation. I had read somewhere a few weeks back the other way around, but I don’t think they fully tested it.
Updated. Thanks for all the feedback guys! I think this could be an awesome resource for a lot of people.
- Illusionary Riposte only does damage in melee range, even if you block a ranged attack. Also, even though it spawns a clone, it’s not affected by Illusionist’s Celerity.
It’s 900 range. It can block ranged atk as long ur enemy within 900range. If ur enemy is more than 900 range = an “Out of Range” Notif will appear and no clone will summoned. The counter can be happen even if ur enemy attack from back but sometimes will force ur Camera rotation into direction of ur enemy who u countered.
Ah, someone should update the wiki then.. It says melee range.
Ohh, these might be worth mentioning.
(edited by Chaos Archangel.5071)
Wow, I really want to hear what their definition of “20%” is.
Phantasmal defender’s defense is a skill applied continuously by the phantasm when he get in melee range.
What exactly does that mean, do I have to stand right next to make it actually work?
PS: you generally have to differentiate wrong tooltips, bugs, and balancing decisions (which includes a tooltip that hasn’t been updated). If the differences in phantasmal haste are because of balancing issues, then this is probably the worst way to deal with it as it’s totally inconsistent. Unfortunately, pretty straight forward mechanics are often inconsistently implemented in GW2, i.e. there are too many (unexpected) exceptions.
(edited by Iruwen.3164)
Wow, I really want to hear what their definition of “20%” is.
Well, this trait has been updated once. The cooldown starts when the phantasm starts attacking. So far so good, but it created some unintended results.
The duration of it’s attack was so long that, if you reduced its CD, it was almost permanently attacking. The devs changed the trait then to the current version.
I actually wondered all the time how hard it is to actually fix a tooltip.
Isn’t that just rewriting some text in most cases?
/confused
They said they’re working on a system where tooltips are automatically generated from actual skill numbers. That won’t fix many of the problems though.
They said they’re working on a system where tooltips are automatically generated from actual skill numbers. That won’t fix many of the problems though.
i heard that any change takes around 4 weeks to be approve regardless on how small
Phantasmal defender’s defense is a skill applied continuously by the phantasm when he get in melee range.
What exactly does that mean, do I have to stand right next to make it actually work?
When the Defender attacks an enemy, it radiates the Defense buff in a fairly wide AoE. You’ll see the icon like how you would for Chaos Armor.
I changed my build 1 month ago to one more Daze-oriented, so I tested this (not re-tested since then, may had changed in a recent patch).
Confounding Suggestions has a 50% chance to totally replace a daze by a 1 second stun. The daze will never be applied, so it will not trigger traits like Dazzling.Thank you for the correction/confirmation. I had read somewhere a few weeks back the other way around, but I don’t think they fully tested it.
I just re-tested it to be sure and a daze wich is converted into a stun by Confounding Suggestion actually does trigger Dazzling. But a 1,3 sec daze (6th superior rune of the mesmer) is still converted to a 1 sec stun.
When the Defender attacks an enemy, it radiates the Defense buff in a fairly wide AoE. You’ll see the icon like how you would for Chaos Armor.
So when you avoid the defender so he cannot attack or dodge the attack you won’t be protected after the 5 seconds have passed, meaning that it’s only really useful in PvE where mobs don’t move a lot?
When the Defender attacks an enemy, it radiates the Defense buff in a fairly wide AoE. You’ll see the icon like how you would for Chaos Armor.
So when you avoid the defender so he cannot attack or dodge the attack you won’t be protected after the 5 seconds have passed, meaning that it’s only really useful in PvE where mobs don’t move a lot?
Nah, he uses the defense skill not matter what. It’s not exactly coupled to his normal attack, he just doesn’t use it immediately upon spawning. You can hear it go, it’s a very distinctive sound.
From what I gathered, the defender works a bit like the soothing mist of the elementalist. It is a passive, autorefreshing boost, affecting avery ally in the area. It is not a boon, cannot be interrupted nor stripped/stealed.
Think of it as an elementalist switching to water, then staying in it, when getting in melee range.
The important part here being it isn’t active until the phantasm get in this mele range, which can puzzle people.
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