So today I was listening to the Mesmerized podcast and heard Pyro, Kylia, and Grimms talking about Phantasmal Haste. I’ve been playing the Mesmer for a long time and I had no idea until then that Phantasmal Haste actually effects the attack rate of the phantasms as opposed to the cooldown of the skills.
So I thought it would be a good idea to compile a list of skills and traits that are either misleading, incorrect, or even have some characteristic that isn’t obvious so that new Mesmers can better understand their skills.
Incorrect/Vague Tooltips:
- Null Field removes boons/conditions one at a time in pulses every second, not all at once.
- Mimic will absorb the first ranged projectile and then reflect all projectiles while blocking melee attacks for the remainder of the channel. If the skill absorbs a projectile 2 seconds into the channel, there will be 2 seconds of block remaining.
- Phantasmal Disenchanter uses a bouncing attack that removes 2 boons/conditions per hit.
- Signet of Illusions provides the health boost in a pulse every 10 seconds. This means it’s possible to summon a phantasm and not have it receive the health for the first 9-10 seconds.
- Confounding Suggestions stuns the enemy, but it replaces the daze. If you apply a 2 second daze, there is a 50% chance the enemy will be stunned for 1 second and not dazed at all.
- Phantasmal Haste decreases the time between the skill uses of your phantasms, it does not decrease the cooldown to cast phantasms. http://wiki.guildwars2.com/wiki/Phantasmal_Haste
- All glamour skills show the duration as if you took the 20% longer duration trait.
- Staff #4, upon activation, will instantly give you protection, but cannot reapply it when struck like the other boons listed on the tooltip.
- Phantasmal defender’s defense is a skill applied continuously by the phantasm when he get in melee range. It is not a passive effect always up, there is a gap between spawn and effect.
- Veil is an ethereal combo field, not a light one.
- Phantasmal Warden and Phantasmal Berserker are both whirl finishers.
- Phantasmal Swordsman is a leap finisher on yourself, and it’s attack is a leap finisher on itself.
Good to know:
- Illusionary Leap – You can swap/teleport even after shattering the illusion is shattered.
- Illusionary Swordsman – The swordsman evades attacks while in his attack animation
- Blocks from the Scepter and Sword do a large amount of damage if they block an attack.
- Shatters are instant cast, meaning you can activate them even while in another skill’s animation, this includes stomping an enemy. This same rule applies for all instant skills (Staff #2, mantras, etc).
- Portal range is roughly from the center of your minimap to the left or right side, providing the minimap is fully zoomed in, and you have the horizontal size of it at maximum.
- “When they are killed” traits trigger when a clone is dies or when you summon a 4th clone, causing one to die, NOT when you shatter.
- Using a shatter (without Illusionary Persona) with no illusions will cause a 4 second recharge instead.
- Shattering via Illusionary Persona will activate Illusionary Retribution (all shatters cause confusion), but will not activate Shattered Strength or Confusing Cry (shattering gives a stack of might per illusion).
- Into the Void (focus #4 followup) destroy the curtain effect, but not the combo field. You can still get retaliation/condition cleanse from it.
That’s all I can think of at the moment. If I’ve forgotten something, or if something I said is inaccurate please let me know and I’ll correct it.
Hopefully this helps everyone, I feel like I learn something new about the Mesmer every day!
Tarnished Coast [Crit]
(edited by Zumi.6384)

