Mesmer Update Notes 10/15/13

Mesmer Update Notes 10/15/13

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

  • Descent into Madness: Fixed the Chaos Storm created by this skill to match the actual Chaos Storm skill functionality.
  • Illusionary Defense: Fixed this trait to properly decrease damage taken by 3% per illusion.
  • Feedback: Added a radius skill fact. Updated the skill facts to display changes from traits.
  • Medic’s Feedback: Increased the duration of the feedback bubble created by this trait to match the actual duration of the Feedback skill.
  • Winds of Chaos: Fixed the bleeding skill fact to display the proper duration when Chaotic Dampening is equipped.
  • Mender’s Purity: This trait now functions with racial skills Healing Seed and Prayer to Dwayna.
  • Power Cleanse: This skill now removes 2 conditions from up to 5 allies in a 240 radius.
  • Power Break: This skill now applies stability to up to 5 allies around the player in a 240 radius.
  • Illusionary Counter: Reduced the recharge from 12 seconds to 10 seconds.
  • Confusing Images: Reduced the recharge from 15 seconds to 12 seconds.
  • Mantra of Pain: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Mantra of Resolve: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Mantra of Concentration: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Mantra of Distraction: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Phantasmal Duelist: The Illusionary Duelist’s attacks now have a 20% chance for a projectile combo finisher instead of 100% when traited with Duelist’s Discipline.
  • Arcane Thievery: This skill will now have a consistent animation when used with a greatsword.
  • Illusionary Wave: Updated the skill to indicate its actual attack distance, which is 450.

Stealth Fix: Fixed Wastrel’s Punishment’s description to indicate +5% extra damage to targets not using a skill. (Source: skcamow)
—-

Nothing but buffs and fixes. Nice! For some Mantra theorycrafting, check out:

-Fay’s Mantra Theorycrafting thread

-Chaos Archangel’s Phantasmal Mantras

-Sensotix’s Mantra Talk

(edited by Chaos Archangel.5071)

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Posted by: Fhaeris.9237

Fhaeris.9237

The preview from yesterday was basically the whole patch.
Why am I not surprised?

(edited by Fhaeris.9237)

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Posted by: Krispera.5087

Krispera.5087

Heh, iDuelist ’’nerfed’’. No more Confusing image + Ethereal Field + iDuelist huge confusion stack.

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Posted by: Macha.9160

Macha.9160

  • Mantra of Pain: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Mantra of Resolve: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Mantra of Concentration: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.

Something i waited for suuuuch a long time… ironie off

To be fair… not a nerf

PARTY!!!

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Posted by: canadez.5328

canadez.5328

Heh, iDuelist ’’nerfed’’. No more Confusing image + Ethereal Field + iDuelist huge confusion stack.

no more confusion build for me just not worth it :/ 20% is just to low.

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Posted by: Nevhie.6079

Nevhie.6079

Mantra radius for condi cleanse and stab only 240… Hikz… That’s too small T__T. Well it’s fine. Just gonna use it for zerging anyway.

Nevhíe
GreatSword Mesmer
Jade Quarry, Strike Force [SF]

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Posted by: AndrewSX.3794

AndrewSX.3794

No nerf fo Mes = good patch.

Then you take a look at Warrior’s section.

Well, wouldn’t be Gw2, they have to be consistent with trends in balancing.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: squallaus.8321

squallaus.8321

No nerf fo Mes = good patch.

the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

No nerf fo Mes = good patch.

the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.

It never was. Even with that bug, trying to use confusion in pve is probably the least effective build you can possibly do on Mesmer.

(edited by Pyroatheist.9031)

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Posted by: squallaus.8321

squallaus.8321

No nerf fo Mes = good patch.

the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.

It never was.

It was good with perplexity. 11k damage on risen with duelist if u time it right.

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Posted by: Valarauka.2719

Valarauka.2719

They keep killing mesmer confusion sources, and yet Perplexity runes remain unchanged..

I do love the Medic’s Feedback change though – it was already an amazing trait, this just makes it even better!

Gate of Madness :: [LIVE] :: [OMFG]
Fiona Oberyn :: Mesmer ~ Valthaniel :: Guardian

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Posted by: juno.1840

juno.1840

Only 240m on the mantra AoE effects?

That’s pretty ineffective imho.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: LHound.8964

LHound.8964

Well, i was hoping for a bigger rework…

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: sendmark.4731

sendmark.4731

Only 240m on the mantra AoE effects?

That’s pretty ineffective imho.

It’s for tpvp play on the points.

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Posted by: skcamow.3527

skcamow.3527

Browsing through all the trait facts, one good thing I noticed is they finally clarified what wastrel’s punishment is. “Increased damage to foes not using a skill”. That’s not bad actually. I think many, including myself, thought this meant foes needed to be stunned or dazed.

Kortham Raysplitter (Yak’s Bend)

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Posted by: juno.1840

juno.1840

Only 240m on the mantra AoE effects?

That’s pretty ineffective imho.

It’s for tpvp play on the points.

Sucks for everything else after that.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Anuxdei.2175

Anuxdei.2175

really cant understand what they wanna do ….why nerf some useful abilities and gives us STUPID buffs…

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Posted by: LHound.8964

LHound.8964

Because they want to allow players to use several different builds and stay competitive at the same time!

According to ANet, to achieve this, a nerf to extraordinary good builds and boost to crappy ones is needed, process named as Balance!

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Advent.6193

Advent.6193

My kitten . They want Balance … then why do Warriors persistently get buffed? And not silly little buffs, either.

Meanwhile, Mesmers still have a goodly number of Confusion-related Traits/Skills … but those have yet to be properly fixed up. Not the Duelist, we all knew he was a buggy SOB.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

(edited by Advent.6193)

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Posted by: AndrewSX.3794

AndrewSX.3794

No nerf fo Mes = good patch.

the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.

That’s true, but we ALL knew and used Duelist Discipline on purpose because we saw that it bugged out combo finisher chances.

It’s on the nerf/fix thin line, but let’s face it: we knew that would have come, one day or the latter.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: takatsu.9416

takatsu.9416

Lol I was running around thinking I had -42% inc dmg lol now with the fix I think I’ll be feeling even better

(edited by takatsu.9416)

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Posted by: Fanolian.8415

Fanolian.8415

Browsing through all the trait facts, one good thing I noticed is they finally clarified what wastrel’s punishment is. “Increased damage to foes not using a skill”. That’s not bad actually. I think many, including myself, thought this meant foes needed to be stunned or dazed.

That means it’s pretty useful in PvE.

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Posted by: squallaus.8321

squallaus.8321

No nerf fo Mes = good patch.

the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.

That’s true, but we ALL knew and used Duelist Discipline on purpose because we saw that it bugged out combo finisher chances.

It’s on the nerf/fix thin line, but let’s face it: we knew that would have come, one day or the latter.

How do you know it was bugged and not the case that they forgot to add the description? The increase 300 attack distance when traited is mediocre compared to the reflect gained by focus skills when traited. Only by having substantially higher combo finisher chances will it then be on par with the focus in terms of gain from selecting the trait.

Considering the 100% combo finisher chance ‘feature’ had remained for so long when traited, i’d wager that it is the case they did not include the increase combo finisher chance in the description.

(edited by squallaus.8321)

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Posted by: Deathcon.5903

Deathcon.5903

While what happened to the Duelist trait looks like a nerf it is not, it is just simply a fix. It does hurt us in the long run but TBH nothing on the skill info nor the trait info did it say it raises the chance of a projectile finisher to 100%.

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Posted by: AndrewSX.3794

AndrewSX.3794

No nerf fo Mes = good patch.

the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.

That’s true, but we ALL knew and used Duelist Discipline on purpose because we saw that it bugged out combo finisher chances.

It’s on the nerf/fix thin line, but let’s face it: we knew that would have come, one day or the latter.

How do you know it was bugged and not the case that they forgot to add the description? The increase 300 attack distance when traited is mediocre compared to the reflect gained by focus skills when traited. Only having substantially higher combo finisher chances will it then be on par with the focus in terms of gain from selecting the trait.

Considering the 100% combo finisher chance ‘feature’ had remained for so long when traited, i’d wager that it is the case they did not include the increase combo finisher chance in the description.

I’m not saying that i doesn’t hurt.

Just that nobody should be surprised by it.

Just like Para sigil fix, which “nerfs” stuns: we knew it was broken, we used for that, we knew it would have been fixed someday.

As far as the “how can you tell it’s not intended” : every single (especially channeled) projectile attack have the 20% combo chance limit, by design.
Also, i think that was a dev response saying it wasn’t intended/it was a bug.
But
a) doubt that i could find it
b) i’m not even that sure of it
so don’t quote me on this.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: squallaus.8321

squallaus.8321

nope magic bullet have 100% chance of inflicting confusion after going through an ethereal field despite it being a physical projectile attack. Are you saying this is a bug?

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Posted by: DesertRose.2031

DesertRose.2031

nope magic bullet have 100% chance of inflicting confusion after going through an ethereal field despite it being a physical projectile attack. Are you saying this is a bug?

It’s neither an auto attack nor a channeled attack.

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Posted by: AndrewSX.3794

AndrewSX.3794

nope magic bullet have 100% chance of inflicting confusion after going through an ethereal field despite it being a physical projectile attack. Are you saying this is a bug?

It’s neither an auto attack nor a channeled attack.

^

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: squallaus.8321

squallaus.8321

Mirror blade is channeled and is a physical projectile attack. has 100% chance to cause 1 stack of confusion after going through ethereal field.

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Posted by: AndrewSX.3794

AndrewSX.3794

Mirror blade is channeled

Wat.

Also:

It’s neither an auto attack nor a channeled attack.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: squallaus.8321

squallaus.8321

Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.

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Posted by: Xavi.6591

Xavi.6591

Mirror Blade is a bouncing projectile, not a channel.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.

Wrong. Channeled attacks are attacks that deal multiple hits of damage over a period of time, while continually channeling them.

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Posted by: skcamow.3527

skcamow.3527

Was playing with a new torment stacking shatter build idea using scepter (ye-haw!) and found Illusionary Counter recharge is bugged. It works when taking Illusionists Celerity or Malicious Sorcery alone, but not when taken together.
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Illusionary-Counter-recharge

Kortham Raysplitter (Yak’s Bend)

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Posted by: Xavi.6591

Xavi.6591

I wonder if that is a tooltip error. Have you tried it to see if the cd is actually reduced?

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: skcamow.3527

skcamow.3527

I wonder if that is a tooltip error. Have you tried it to see if the cd is actually reduced?

Yeah I tested that, thinking the same thing and it doesn’t work.

Attachments:

Kortham Raysplitter (Yak’s Bend)

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Posted by: canadez.5328

canadez.5328

No nerf fo Mes = good patch.

the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.

That’s true, but we ALL knew and used Duelist Discipline on purpose because we saw that it bugged out combo finisher chances.

It’s on the nerf/fix thin line, but let’s face it: we knew that would have come, one day or the latter.

How do you know it was bugged and not the case that they forgot to add the description? The increase 300 attack distance when traited is mediocre compared to the reflect gained by focus skills when traited. Only having substantially higher combo finisher chances will it then be on par with the focus in terms of gain from selecting the trait.

Considering the 100% combo finisher chance ‘feature’ had remained for so long when traited, i’d wager that it is the case they did not include the increase combo finisher chance in the description.

I’m not saying that i doesn’t hurt.

Just that nobody should be surprised by it.

Just like Para sigil fix, which “nerfs” stuns: we knew it was broken, we used for that, we knew it would have been fixed someday.

As far as the “how can you tell it’s not intended” : every single (especially channeled) projectile attack have the 20% combo chance limit, by design.
Also, i think that was a dev response saying it wasn’t intended/it was a bug.
But
a) doubt that i could find it
b) i’m not even that sure of it
so don’t quote me on this.

Was it to be expected? Yes it was sorta expected. Anet didnt clarify that they would change it or not.
Is this fix justified because it was overpowered or anything like that? Not at all, its actually the opposit – or how many ppl still complained about single target confusion bombing between nerf and release of perplexity runes? you can probably count them on 1 hand.

The problem with that fix is. Since Anet nerfed confusion you need a ridiculous amount of stacks. Noone cares about <10 stacks everyone just autoattacks through that. Considering that all our confusion traits are a joke when it comes to duration you are pretty much forced to stack confusion in a matter of seconds. Guess what iduelist made that possible it was a viable way to stack a reasonable amount of confusion. We didnt need perplexity runes for that. But now it makes it pretty much mendatory to use those runes and even then it pretty bad.

I just think it was an unnecessary fix. And i believe the only reason why they suddenly fix it. Is because of the uproar caused by perplexity runes

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Posted by: squallaus.8321

squallaus.8321

Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.

Wrong. Channeled attacks are attacks that deal multiple hits of damage over a period of time, while continually channeling them.

Hmm, appologies for the incorrect statement there. Looks like I misunderstood what it’s suppose to be despite “consulting” the ‘wiki’ before hand, because that is what it said word for word.

Either way, I think pistol trait now falls way behind in benefits gained compared to the focus when traited. I was testing it after the patch just then, its effectively 40-50% nerf for me interms of confusion burst damage.

(edited by squallaus.8321)

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Posted by: squallaus.8321

squallaus.8321

I just think it was an unnecessary fix. And i believe the only reason why they suddenly fix it. Is because of the uproar caused by perplexity runes

I think they should at the very least increase the % by a fair amount like to 50% when traited becuase 20% is really bad. Now it’ll just give an extra 1 or 2 stacks.

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Posted by: juno.1840

juno.1840

Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.

Wrong. Channeled attacks are attacks that deal multiple hits of damage over a period of time, while continually channeling them.

Hmm, appologies for the incorrect statement there. Looks like I misunderstood what it’s suppose to be despite “consulting” the ‘wiki’ before hand, because that is what it said word for word.

Either way, I think pistol trait now falls way behind in benefits gained compared to the focus when traited. I was testing it after the patch just then, its effectively 40-50% nerf for me interms of confusion burst damage.

Actually I liked your definition better squallaus. I don’t think Pyro’s is accurate with regards to “multiple hits of damage over time”. That’s typically not a requirement for channeled skills. Take Mantra charging for example or some of the Elementalist staff skills.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.

Wrong. Channeled attacks are attacks that deal multiple hits of damage over a period of time, while continually channeling them.

Hmm, appologies for the incorrect statement there. Looks like I misunderstood what it’s suppose to be despite “consulting” the ‘wiki’ before hand, because that is what it said word for word.

Either way, I think pistol trait now falls way behind in benefits gained compared to the focus when traited. I was testing it after the patch just then, its effectively 40-50% nerf for me interms of confusion burst damage.

The pistol trait is actually more in line with the other traits now. The focus trait is a bit of an anomaly in its strength.

Confusion burst damage is a misnomer. Confusion damage is directly related to the actions of your opponent. Putting 25 stacks of confusion onto a target guarantees the exact same damage as 2 stacks: 0. In PvP you do have a chance for your opponent to panic and spam skills to kill themselves, but PvE mobs don’t panic. By attempting to use the pistol finisher to confusion stack in PvE basically means you’re limiting the sum total of your damage to 3 skills all on 30+ second recharges to produce a shaky potential burst maybe. Not good.

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Posted by: Ryan.8367

Ryan.8367

20% chance on duelist now, finally

gg mesmers

Tanbin 80 Ranger
Maguuma

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.

Wrong. Channeled attacks are attacks that deal multiple hits of damage over a period of time, while continually channeling them.

Hmm, appologies for the incorrect statement there. Looks like I misunderstood what it’s suppose to be despite “consulting” the ‘wiki’ before hand, because that is what it said word for word.

Either way, I think pistol trait now falls way behind in benefits gained compared to the focus when traited. I was testing it after the patch just then, its effectively 40-50% nerf for me interms of confusion burst damage.

Actually I liked your definition better squallaus. I don’t think Pyro’s is accurate with regards to “multiple hits of damage over time”. That’s typically not a requirement for channeled skills. Take Mantra charging for example or some of the Elementalist staff skills.

The definition I supplied was particular to the subject at hand: a channeled attack containing projectile combo finishers. It’s not an all-encompassing definition by any stretch.

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Posted by: NeoRobin.6532

NeoRobin.6532

Has anyone else noticed the decrease to the number of bounces to winds of chaos on a staff Mesmer or am i patch too late?

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Posted by: squallaus.8321

squallaus.8321

The pistol trait is actually more in line with the other traits now. The focus trait is a bit of an anomaly in its strength.

Confusion burst damage is a misnomer. Confusion damage is directly related to the actions of your opponent. Putting 25 stacks of confusion onto a target guarantees the exact same damage as 2 stacks: 0. In PvP you do have a chance for your opponent to panic and spam skills to kill themselves, but PvE mobs don’t panic. By attempting to use the pistol finisher to confusion stack in PvE basically means you’re limiting the sum total of your damage to 3 skills all on 30+ second recharges to produce a shaky potential burst maybe. Not good.

The confusion is bonus on top of other damage though. So you get good base damage from bleeding and physical damage then you have confusion spikes on top. Its true that PvE mobs don’t panic, but they are also not as smart as other players. That is they do attack regularly on some timed interval regardless of the situation. If you stretch your confusion duration a bit (i.e food), a good amount of confusion damage will land (before the ‘nerf’) on pretty much 99% of the pve enemies in my experience.

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Posted by: Daishi.6027

Daishi.6027

WTB > Shattered Conditions on 20 Illusions tree.

lol

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: eldenbri.1059

eldenbri.1059

I’m a little bummed about the duelist change. I can see how it’s more inline with other weapon traits now since most of them do cooldown plus one other effect.

But I was having fun trying to use it as a condition cleanser in conjunction with veil. It was hard to pull off in a tough fight, but it was very rewarding.

It was also fun to occasionally drop the duelist in the middle of null field and then use scepter 3 at the same time

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Funny isn’t_it? (lool filtred)
Why the heck do ppl think that the Pistolfix is a nerf? It wasn’t meant to be like this from the start. It was a bug that most of us (yeah, I did it too) were abusing. It was a bug that got fixed. Well we got our little advantage taken away from anet? Let’s just find other ways to take our enemies down.
Btw imo anyone who uses confusion in PvE does the worst dmg ingame even compared with someone that uses full solider armor. Deal with it the mobs don’t attack enough.

Why was IDuelist with Etheral Combo OP?
Compared with the actual phantasm that should deal confusion the iMage:

The iDuelist gor 8 hits that do a strong dmg and has with Sharper Images chance to inflict 8 stacks bleed. With the combo also 8 stacks confusion for 5s(+durations).

The iMage does nearly no dmg, may hit a target twice if you’re lucky and inflicts 3/6 stacks for 3s(+durations)

Can you now imagine why they fixed it? It made the torch worthless in any confusion build.

Lately I tryed to build my builds with a torch just to get away from this bug because I knew they’d fix it somewhen (even if it took more than a year they did it).

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

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Posted by: Pentzski.4620

Pentzski.4620

So, who else noticed how broken the mesmer falling trait is right now?

Attachments:

Lilliàna – Mesmer
Leader of Nameless Accord [NA]
Maguuma

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Posted by: Me Games Ma.8426

Me Games Ma.8426

again a bug that makes us strong like superman! lol

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]