Learn 2 Play Mesmer Here! || Lookit! Gots me a youtube!
Mesmer Personality Quiz! Exclamation Points!
(edited by Chaos Archangel.5071)
Stealth Fix: Fixed Wastrel’s Punishment’s description to indicate +5% extra damage to targets not using a skill. (Source: skcamow)
—-
Nothing but buffs and fixes. Nice! For some Mantra theorycrafting, check out:
-Fay’s Mantra Theorycrafting thread
-Chaos Archangel’s Phantasmal Mantras
(edited by Chaos Archangel.5071)
The preview from yesterday was basically the whole patch.
Why am I not surprised?
(edited by Fhaeris.9237)
Heh, iDuelist ’’nerfed’’. No more Confusing image + Ethereal Field + iDuelist huge confusion stack.
- Mantra of Pain: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
- Mantra of Resolve: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
- Mantra of Concentration: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
Something i waited for suuuuch a long time… ironie off
To be fair… not a nerf
PARTY!!!
Heh, iDuelist ’’nerfed’’. No more Confusing image + Ethereal Field + iDuelist huge confusion stack.
no more confusion build for me just not worth it :/ 20% is just to low.
Mantra radius for condi cleanse and stab only 240… Hikz… That’s too small T__T. Well it’s fine. Just gonna use it for zerging anyway.
No nerf fo Mes = good patch.
Then you take a look at Warrior’s section.
Well, wouldn’t be Gw2, they have to be consistent with trends in balancing.
No nerf fo Mes = good patch.
the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.
No nerf fo Mes = good patch.
the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.
It never was. Even with that bug, trying to use confusion in pve is probably the least effective build you can possibly do on Mesmer.
(edited by Pyroatheist.9031)
No nerf fo Mes = good patch.
the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.
It never was.
It was good with perplexity. 11k damage on risen with duelist if u time it right.
They keep killing mesmer confusion sources, and yet Perplexity runes remain unchanged..
I do love the Medic’s Feedback change though – it was already an amazing trait, this just makes it even better!
Only 240m on the mantra AoE effects?
That’s pretty ineffective imho.
Well, i was hoping for a bigger rework…
Only 240m on the mantra AoE effects?
That’s pretty ineffective imho.
It’s for tpvp play on the points.
Browsing through all the trait facts, one good thing I noticed is they finally clarified what wastrel’s punishment is. “Increased damage to foes not using a skill”. That’s not bad actually. I think many, including myself, thought this meant foes needed to be stunned or dazed.
Only 240m on the mantra AoE effects?
That’s pretty ineffective imho.
It’s for tpvp play on the points.
Sucks for everything else after that.
really cant understand what they wanna do ….why nerf some useful abilities and gives us STUPID buffs…
Because they want to allow players to use several different builds and stay competitive at the same time!
According to ANet, to achieve this, a nerf to extraordinary good builds and boost to crappy ones is needed, process named as Balance!
My kitten . They want Balance … then why do Warriors persistently get buffed? And not silly little buffs, either.
Meanwhile, Mesmers still have a goodly number of Confusion-related Traits/Skills … but those have yet to be properly fixed up. Not the Duelist, we all knew he was a buggy SOB.
(edited by Advent.6193)
No nerf fo Mes = good patch.
the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.
That’s true, but we ALL knew and used Duelist Discipline on purpose because we saw that it bugged out combo finisher chances.
It’s on the nerf/fix thin line, but let’s face it: we knew that would have come, one day or the latter.
Lol I was running around thinking I had -42% inc dmg lol now with the fix I think I’ll be feeling even better
(edited by takatsu.9416)
Browsing through all the trait facts, one good thing I noticed is they finally clarified what wastrel’s punishment is. “Increased damage to foes not using a skill”. That’s not bad actually. I think many, including myself, thought this meant foes needed to be stunned or dazed.
That means it’s pretty useful in PvE.
No nerf fo Mes = good patch.
the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.
That’s true, but we ALL knew and used Duelist Discipline on purpose because we saw that it bugged out combo finisher chances.
It’s on the nerf/fix thin line, but let’s face it: we knew that would have come, one day or the latter.
How do you know it was bugged and not the case that they forgot to add the description? The increase 300 attack distance when traited is mediocre compared to the reflect gained by focus skills when traited. Only by having substantially higher combo finisher chances will it then be on par with the focus in terms of gain from selecting the trait.
Considering the 100% combo finisher chance ‘feature’ had remained for so long when traited, i’d wager that it is the case they did not include the increase combo finisher chance in the description.
(edited by squallaus.8321)
While what happened to the Duelist trait looks like a nerf it is not, it is just simply a fix. It does hurt us in the long run but TBH nothing on the skill info nor the trait info did it say it raises the chance of a projectile finisher to 100%.
No nerf fo Mes = good patch.
the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.
That’s true, but we ALL knew and used Duelist Discipline on purpose because we saw that it bugged out combo finisher chances.
It’s on the nerf/fix thin line, but let’s face it: we knew that would have come, one day or the latter.
How do you know it was bugged and not the case that they forgot to add the description? The increase 300 attack distance when traited is mediocre compared to the reflect gained by focus skills when traited. Only having substantially higher combo finisher chances will it then be on par with the focus in terms of gain from selecting the trait.
Considering the 100% combo finisher chance ‘feature’ had remained for so long when traited, i’d wager that it is the case they did not include the increase combo finisher chance in the description.
I’m not saying that i doesn’t hurt.
Just that nobody should be surprised by it.
Just like Para sigil fix, which “nerfs” stuns: we knew it was broken, we used for that, we knew it would have been fixed someday.
As far as the “how can you tell it’s not intended” : every single (especially channeled) projectile attack have the 20% combo chance limit, by design.
Also, i think that was a dev response saying it wasn’t intended/it was a bug.
But
a) doubt that i could find it
b) i’m not even that sure of it
so don’t quote me on this.
nope magic bullet have 100% chance of inflicting confusion after going through an ethereal field despite it being a physical projectile attack. Are you saying this is a bug?
nope magic bullet have 100% chance of inflicting confusion after going through an ethereal field despite it being a physical projectile attack. Are you saying this is a bug?
It’s neither an auto attack nor a channeled attack.
nope magic bullet have 100% chance of inflicting confusion after going through an ethereal field despite it being a physical projectile attack. Are you saying this is a bug?
It’s neither an auto attack nor a channeled attack.
^
Mirror blade is channeled and is a physical projectile attack. has 100% chance to cause 1 stack of confusion after going through ethereal field.
Mirror blade is channeled
Wat.
Also:
It’s neither an auto attack nor a channeled attack.
Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.
Mirror Blade is a bouncing projectile, not a channel.
Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.
Wrong. Channeled attacks are attacks that deal multiple hits of damage over a period of time, while continually channeling them.
Was playing with a new torment stacking shatter build idea using scepter (ye-haw!) and found Illusionary Counter recharge is bugged. It works when taking Illusionists Celerity or Malicious Sorcery alone, but not when taken together.
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Illusionary-Counter-recharge
I wonder if that is a tooltip error. Have you tried it to see if the cd is actually reduced?
I wonder if that is a tooltip error. Have you tried it to see if the cd is actually reduced?
Yeah I tested that, thinking the same thing and it doesn’t work.
No nerf fo Mes = good patch.
the duelist was a massive nerf. confusion no longer viable in pve AGAIN. thanks anet.
That’s true, but we ALL knew and used Duelist Discipline on purpose because we saw that it bugged out combo finisher chances.
It’s on the nerf/fix thin line, but let’s face it: we knew that would have come, one day or the latter.
How do you know it was bugged and not the case that they forgot to add the description? The increase 300 attack distance when traited is mediocre compared to the reflect gained by focus skills when traited. Only having substantially higher combo finisher chances will it then be on par with the focus in terms of gain from selecting the trait.
Considering the 100% combo finisher chance ‘feature’ had remained for so long when traited, i’d wager that it is the case they did not include the increase combo finisher chance in the description.
I’m not saying that i doesn’t hurt.
Just that nobody should be surprised by it.
Just like Para sigil fix, which “nerfs” stuns: we knew it was broken, we used for that, we knew it would have been fixed someday.
As far as the “how can you tell it’s not intended” : every single (especially channeled) projectile attack have the 20% combo chance limit, by design.
Also, i think that was a dev response saying it wasn’t intended/it was a bug.
But
a) doubt that i could find it
b) i’m not even that sure of it
so don’t quote me on this.
Was it to be expected? Yes it was sorta expected. Anet didnt clarify that they would change it or not.
Is this fix justified because it was overpowered or anything like that? Not at all, its actually the opposit – or how many ppl still complained about single target confusion bombing between nerf and release of perplexity runes? you can probably count them on 1 hand.
The problem with that fix is. Since Anet nerfed confusion you need a ridiculous amount of stacks. Noone cares about <10 stacks everyone just autoattacks through that. Considering that all our confusion traits are a joke when it comes to duration you are pretty much forced to stack confusion in a matter of seconds. Guess what iduelist made that possible it was a viable way to stack a reasonable amount of confusion. We didnt need perplexity runes for that. But now it makes it pretty much mendatory to use those runes and even then it pretty bad.
I just think it was an unnecessary fix. And i believe the only reason why they suddenly fix it. Is because of the uproar caused by perplexity runes
Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.
Wrong. Channeled attacks are attacks that deal multiple hits of damage over a period of time, while continually channeling them.
Hmm, appologies for the incorrect statement there. Looks like I misunderstood what it’s suppose to be despite “consulting” the ‘wiki’ before hand, because that is what it said word for word.
Either way, I think pistol trait now falls way behind in benefits gained compared to the focus when traited. I was testing it after the patch just then, its effectively 40-50% nerf for me interms of confusion burst damage.
(edited by squallaus.8321)
I just think it was an unnecessary fix. And i believe the only reason why they suddenly fix it. Is because of the uproar caused by perplexity runes
I think they should at the very least increase the % by a fair amount like to 50% when traited becuase 20% is really bad. Now it’ll just give an extra 1 or 2 stacks.
Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.
Wrong. Channeled attacks are attacks that deal multiple hits of damage over a period of time, while continually channeling them.
Hmm, appologies for the incorrect statement there. Looks like I misunderstood what it’s suppose to be despite “consulting” the ‘wiki’ before hand, because that is what it said word for word.
Either way, I think pistol trait now falls way behind in benefits gained compared to the focus when traited. I was testing it after the patch just then, its effectively 40-50% nerf for me interms of confusion burst damage.
Actually I liked your definition better squallaus. I don’t think Pyro’s is accurate with regards to “multiple hits of damage over time”. That’s typically not a requirement for channeled skills. Take Mantra charging for example or some of the Elementalist staff skills.
Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.
Wrong. Channeled attacks are attacks that deal multiple hits of damage over a period of time, while continually channeling them.
Hmm, appologies for the incorrect statement there. Looks like I misunderstood what it’s suppose to be despite “consulting” the ‘wiki’ before hand, because that is what it said word for word.
Either way, I think pistol trait now falls way behind in benefits gained compared to the focus when traited. I was testing it after the patch just then, its effectively 40-50% nerf for me interms of confusion burst damage.
The pistol trait is actually more in line with the other traits now. The focus trait is a bit of an anomaly in its strength.
Confusion burst damage is a misnomer. Confusion damage is directly related to the actions of your opponent. Putting 25 stacks of confusion onto a target guarantees the exact same damage as 2 stacks: 0. In PvP you do have a chance for your opponent to panic and spam skills to kill themselves, but PvE mobs don’t panic. By attempting to use the pistol finisher to confusion stack in PvE basically means you’re limiting the sum total of your damage to 3 skills all on 30+ second recharges to produce a shaky potential burst maybe. Not good.
20% chance on duelist now, finally
gg mesmers
Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.
Wrong. Channeled attacks are attacks that deal multiple hits of damage over a period of time, while continually channeling them.
Hmm, appologies for the incorrect statement there. Looks like I misunderstood what it’s suppose to be despite “consulting” the ‘wiki’ before hand, because that is what it said word for word.
Either way, I think pistol trait now falls way behind in benefits gained compared to the focus when traited. I was testing it after the patch just then, its effectively 40-50% nerf for me interms of confusion burst damage.
Actually I liked your definition better squallaus. I don’t think Pyro’s is accurate with regards to “multiple hits of damage over time”. That’s typically not a requirement for channeled skills. Take Mantra charging for example or some of the Elementalist staff skills.
The definition I supplied was particular to the subject at hand: a channeled attack containing projectile combo finishers. It’s not an all-encompassing definition by any stretch.
Has anyone else noticed the decrease to the number of bounces to winds of chaos on a staff Mesmer or am i patch too late?
The pistol trait is actually more in line with the other traits now. The focus trait is a bit of an anomaly in its strength.
Confusion burst damage is a misnomer. Confusion damage is directly related to the actions of your opponent. Putting 25 stacks of confusion onto a target guarantees the exact same damage as 2 stacks: 0. In PvP you do have a chance for your opponent to panic and spam skills to kill themselves, but PvE mobs don’t panic. By attempting to use the pistol finisher to confusion stack in PvE basically means you’re limiting the sum total of your damage to 3 skills all on 30+ second recharges to produce a shaky potential burst maybe. Not good.
The confusion is bonus on top of other damage though. So you get good base damage from bleeding and physical damage then you have confusion spikes on top. Its true that PvE mobs don’t panic, but they are also not as smart as other players. That is they do attack regularly on some timed interval regardless of the situation. If you stretch your confusion duration a bit (i.e food), a good amount of confusion damage will land (before the ‘nerf’) on pretty much 99% of the pve enemies in my experience.
WTB > Shattered Conditions on 20 Illusions tree.
lol
I’m a little bummed about the duelist change. I can see how it’s more inline with other weapon traits now since most of them do cooldown plus one other effect.
But I was having fun trying to use it as a condition cleanser in conjunction with veil. It was hard to pull off in a tough fight, but it was very rewarding.
It was also fun to occasionally drop the duelist in the middle of null field and then use scepter 3 at the same time
Funny isn’t_it? (lool filtred)
Why the heck do ppl think that the Pistolfix is a nerf? It wasn’t meant to be like this from the start. It was a bug that most of us (yeah, I did it too) were abusing. It was a bug that got fixed. Well we got our little advantage taken away from anet? Let’s just find other ways to take our enemies down.
Btw imo anyone who uses confusion in PvE does the worst dmg ingame even compared with someone that uses full solider armor. Deal with it the mobs don’t attack enough.
Why was IDuelist with Etheral Combo OP?
Compared with the actual phantasm that should deal confusion the iMage:
The iDuelist gor 8 hits that do a strong dmg and has with Sharper Images chance to inflict 8 stacks bleed. With the combo also 8 stacks confusion for 5s(+durations).
The iMage does nearly no dmg, may hit a target twice if you’re lucky and inflicts 3/6 stacks for 3s(+durations)
Can you now imagine why they fixed it? It made the torch worthless in any confusion build.
Lately I tryed to build my builds with a torch just to get away from this bug because I knew they’d fix it somewhen (even if it took more than a year they did it).
So, who else noticed how broken the mesmer falling trait is right now?
again a bug that makes us strong like superman! lol
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.