I’m a little bit worried about staff.
problems:
- no aoe damage Consider making Astral Wisp pulse damage to surrounding 5 targets around the original foe at 240 range.
- no conditions
- underwhelming utility
- Vine Surge: either buff the damage so that we’re critting 3.5-4k with 100% crit damage, or increased the immob to 2-2.5s untraited. this skill simply does not do much. cleansing only chill, cripple and immob is quite weird.
- Sublime conversion: buff to heal for 200 per projectile baseline. should be healing for 300-400 with 1k healing power. otherwise decent skill due to its low CD.
strengths:
- Ancestral Grace: a teleport + large heal + blast finisher…very nice.
- Astral Wisp looks strong, as long as it scales really well with healing power; damage looks ok.
graphics:
- I don’t agree with the visuals of the staff. white + light purple colour scheme of the wisps is just not cool. why not a bright glowing green? or just dark purple like celestial avatar? the theme needs to be a little more…strong, and not so soft, fluffy and ethereal. meet us halfway. most of us don’t want to ride unicorns into battle on top of a rainbow.
- celestial avatar animations and colour schemes look beautiful, probably the best in the game. well kittening done.
Utilities:
- glyph of tides simply does not do enough. it scatters enemies, and its pull in avatar is situational (assuming avatar isn’t up all the time). damage is poor, and the water wave looks too symmetrical and unnatural. this glyph simply reminds me of Muddy Terrain, which is never slotted. they both look “ok” when traited, but there are many better utilities.
- glyph of alignment: one question – why would I slot this? I need invuln, i need stun breaking, I need mobility, i need boons, I need condi cleanse, I need massive damage, I need hard CC, and so on. this glyph has poor damage and the debuff is simply too weak. I can get weakness in many other ways and cripple is useless in practice. that being said, weakness is a strong condi. but utilities need to be game-changers, and I simply have too many other options for aoe weakness as a ranger.
- I feel the other glyphs are ok, but consider adding stun breaking, increasing damage (minimum 3.5k crits with 100% crit damage), and/or some boons. please don’t release any more useless utilities that will never be slotted in serious pvp. we have enough of those and you’re simply creating more work for yourselves. =) nip the problem in the bud and release one set of strong utilities with the expansion.
- examples of excellent, widely used utility skills: lightning reflexes, quickening zephyr, signet of stone, signet of renewal, spike trap. there aren’t many and rangers have a very limited tool set. there are already too many useless or downright mediocre utilities that need to be fixed.
hope you guys read our feedback! cheers.
(edited by mistsim.2748)