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Posted by: HoneyBee.5704

HoneyBee.5704

not sure if this is posted before. but using 6 runes of lyssa, removes the stability buff from Rampage as One. what i meant is. RaO is suppose to give you 20sec stability. and lyssa runes suppose to give all buffs for 5sec. once i use RaO with lyssa runes, my stability lasts for 5secs only.

someone else test it to confirm?

(edited by HoneyBee.5704)

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Posted by: Thelm.6591

Thelm.6591

So a bug I encountered today with the “Offhand Training” Trait. If you use call of the wild without the trait it goes on cooldown just fine, but if you switch the trait while it is on cooldown it gives you the version of call of the wild that has a shorter cooldown as intended, but it does not retain the previously used skill’s cooldown.

It’s sorta like you swap out the high CD warhorn for the Low CD warhorn. Each has their own separate cooldowns (like if you were weapon swapping).

Using this you could get 30+seconds of swiftness/fury/and 2 stacks of 15+ seconds of might.

I guess it also applies to hunter’s call, and perhaps with axes & torch offhand too (I haven’t tested the axes & torch offhand) but it seems like those are less of an issue since they only attack and you cant trait swap while in combat.

- Thelm Cyrrian/Erchindas, SBI

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Posted by: ccdsurf.8639

ccdsurf.8639

My big bug beef is falling into water and the pet changes into some unnamed animal in your list, not your main, and the main shows up only upon emerging. My wolf is always AWOL underwater and sometimes when I emerge his level is diminished to 4.

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Posted by: Taym.8326

Taym.8326

New Bug I have noticed:
When you swap pets and use the F2 ability immediately it will go off as if you have no target. So any target based attacks will immediately miss and do nothing. They work around is to wait for them to start the approach on the enemy (F2 ability will not allow queues in this time) call the pet back and use the F2 ability right after.

Just like “Protect Me” it appears Signet of Stone (active) does not stop condition damage.

All immunities in the game do not apply to pre-existing conditions. But they stop new application of conditions. This is not a bug.

(edited by Taym.8326)

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Entangle is not affected by Condition Damage. Originally posted here.

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Posted by: Rizzy.8293

Rizzy.8293

Opening strikes is bugged.
Sometimes it wont activate the vulnerability.

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Posted by: teviko.6049

teviko.6049

My big bug beef is falling into water and the pet changes into some unnamed animal in your list, not your main, and the main shows up only upon emerging. My wolf is always AWOL underwater and sometimes when I emerge his level is diminished to 4.

There are aquatic animals and terrestial.

A wolf is not aquatic, but the game will always give you an aquatic pet by defualt.

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Posted by: teviko.6049

teviko.6049

Utility:

Healing Spring

I’ve noticed this alot in PvP, but healing spring is supposed to remove conditions (one per tick) but it doesn’t clear poison, even if you stand in the spring for the full duration, and if its the only condition you have…

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Posted by: ccdsurf.8639

ccdsurf.8639

My big bug beef is falling into water and the pet changes into some unnamed animal in your list, not your main, and the main shows up only upon emerging. My wolf is always AWOL underwater and sometimes when I emerge his level is diminished to 4.

There are aquatic animals and terrestial.

A wolf is not aquatic, but the game will always give you an aquatic pet by defualt.

Ah Ha! Thanks! I did not realize this. It changes to some lynx or something. I appreciate the info.

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Posted by: Hydd.5172

Hydd.5172

Sorry for the delay on replying! Server migrations @ work and a WvW schedule has kept me pretty busy from this thread. I went ahead and removed the following bugs from the 10-1-12 patch:

  • Lick Wounds has a 50%~ chance of working since the patch on Ranger’s pets. More info here.
  • Entagle isn’t affected by Wilderness Knowledge (20% less recharge)

Now for replies…

A bug with Mighty Swap (first major trait in beastmastery) and Fortifying Bond (15 trait points passive in Nature magic) should give me 3 stacks of might as well as my pet since we share boons, this doesn’t happen though since I do not get a tooltip saying I have might. My pet gains the stacks of might it is supposed to. Not sure if this is intentional but in that case the tooltip on either FB or MS should reflect this.

The Fortifying Bond trait reads the following: “Any boon YOU get is shared with your pet”. It doesn’t state that any boon your pet gets, you also have. Working as intended.

Also pets dont hit the doors from the keeps in WvW, don’t hit the last boss at CoF explorable 2nd path (the flame crystal) that floating and many more at the world.
I dont think that this is inetented. MAke them hit whatever you hit (even if u need to switch to ranged pet – i tried it and its not working).

I’ve noticed this as well. Added.

when i stop i notice that my pets stops like 20feet ahead of me, often agroing things I am not in agro range of. please make pets stay closer to my side.

Very annoying indeed. Added.

Not sure if this is a bug: Spirits disappear (including elite) when I go into the water in Raid on the Capricorn. This really limits a spirit build on that map.

Added.

Also I cannot see if spirit of fire triggers the burning effect. I tried testing on golems in the mists but did not see the burning condition icon and the combat meter did not show any burning damage.

Could I get somebody to second this bug before I add it? I’m personally seeing the burn effect, but maybe there is another bug afoot here? Let’s find out Ranger friends!

I’d like to add another issue (I haven’t found this reported in this thread or the original post of opening strike issues), when testing traits in PvP I noticed that when maxing the Markmanship and choosing “Remorseless”, opening strike does not reset when making a kill, and switching to the next target; I regained opening strike only when going out of combat and in again, as in the lower part of the trait branch.

Added.

I think that with these issues fixed opening strike is a great trait, I hope then can look into it!

I agree! Stay positive!

Entangle does not work or fails in some way when i am in WvW. There are different fails i witness very regularly. I mean at least 50% of the time something is wrong.

1. No roots at all after using the skill while 3-4 people where clearly in range around me
2. Roots visible on the ground while 3-4 players got not affected at all. If this happens it’s always none of them got affected and not just a few.
3. They work but are not Visible at all.

Added.

I try to make a few videos but to be honest with you, i don’t feel like doing anet’s job in testing this disaster of a class any longer.

But you’ve passion enough to report it! Focus your positive energies Skyrant! We believe in you

I’m adding in the fact that I have never noticed any of my drake pets perform the Tail Swipe ability on land or water. If it has actually happened it’s occurence is so rare that it might as well not be listed.

I have also noticed this after playing for a while with the River Drake. But when I think about it, I don’t think I’ve once seen this skill being used by any of the drakes.

Added.

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Posted by: Hydd.5172

Hydd.5172

I realize this is incredibly trivial, but I wish they would fix the graphic for the ranger’s hawk pet. It currently uses the same graphic as the eagle.

https://www.google.com/search?q=hawk&tbm=isch
https://www.google.com/search?q=eagle&tbm=isch

In addition, while the actual eagle pet matches it’s image, the hawk pet clearly has a more brown head. (I mention this in case there’s a bird enthusiast out there who knows of a hawk that does have a white head like an eagle or something…)

There’s a bird enthusiast in every Ranger! Sadly, I’ll have to hold on adding this due to the cosmetic nature of the bug. Trying to keep it concise until the mods can give me more posts for add to our bug list.

Rangers “Rampage As One” Tooltip states that stability will grant you temporary immunity to stuns, cripples, daze, knockback etc (I.E. Temporary immunity to crowd control). This effect simply doesnt work. I’ve popped it multiple times trying to get away from a dangerous situation just to be crippled, stunned etc. I have noticed though that it will remove conditions occasionally

Rampage As One gives you stability which SHOULD, give you those exact immunities. Anyway, I agree that this is not working as intended and it’s already on the bug list. Make the stuns stop!!!

1) Mighty Swap only works in combat — This is working as intended and would be broken if allowed out of combat.(you would be able to stack up absurd amounts of the buff just before combat.) I say definitively that it is WAI, since engineers had a similar trait with equipping kits that previously worked both inside and outside of combat and Arenanet patched it to be inside combat only and gave the above as their reasoning.

I’ll have to challenge this. Out of combat swaps are now the same cooldown as incombat swaps. The only way to circumvent this is by an obviously unintended mechanic that allow to swap pets are a rapid rate. Once they fix the root of the bug, it would work fine.

2) Axe’s Ricochet (1) can bounce on to yellow/neutral targets — Debatable as to if it is a bug or working as intended. IMO, essentially the autoattack is AOE and should be treated as such as far as neutral targets are concerned.(the same as targeted AOE is, which hits neutral targets too.) But it could be interpreted either way.

I hear you here. I was hesitant adding the bug for the same exact reasoning. I’ll leave it up there for now, but if a swooping Ranger patch happens and they leave the fix out, we’ll know it’s intended to bounce on neutral mobs.

Underwarter combat, pets not attack at water surface.

And neither can anyone else. Working as intended!

Hide pet/show pet when i hide pet so i don’t want to aggro more than i can chew the pet comes back out when i don’t want it too. is meant to be like this.

i thought when you put away your pet it stays away i find it annoying when you fall off small height do slight damage to your self and the pet reappears or runs off into the distance at the first aggro foe.

I believe what you’re asking for is a permanent stow? If so, I recommend creating or adding to an existing thread about this suggestion.

Spirit of Nature is not ressing people in my party, tested this many times last night with the spirit right on the person, beside the person etc and it would not res.
Is this a known bug or does anyone know what is going on with this spirit?

Spirit of Nature most definitely resurrects players. I’ve even seen Ranger’s resurrect themselves with a well timed activation.

Would also like to say the ranged attack always saying obstructed or whatever needs fixed, this is ruining my damage! And the person can be right in front of me on level ground and this error message pops up for 2 out of every 6 attacks it seems.

This is quite annoying. Will add to list.

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Posted by: Hydd.5172

Hydd.5172

I am still really struggling with pet AI and responsiveness in PvP tourneys. Are they designed to have delays and be difficult to use as a reactive tactic? In testing, I could use a set f2 ability in reaction to an enemies movement or situation and successfully get the ability to be effective.

Now, the delay on most pet f2 abilities renders them usable only as a use as soon as you can type of ability…. Not only due to the delay but also the fact many pets do not even still often interrupt their own cast to move half way through a skill.

Please fix, I would like to feel in control of my pet a bit more again and build it into my rotations and tactics.

Message me if you would like some detailed information.

Pet F2 responsiveness is already added to the list. This bug is tremendously cumbersome, but I’m confident they’re working on a way to fix this. Be patient, my friend!

I have been checking how the traits are going and I think there are a bug on Steady Focus tier.
I pick it but I can’t see any increase in damage stats, neither a change after dodging. Do you really see an increase of 10% when you pick this trait in your damage stats? How do you know it is running OK?

I do! Test it was a steady weapon in the Mists.

O was trying 1H-Sword on my ranger just now and noticed that I don’t gain any might from the #1 Skill Chain. Is the skill description outdated/false or is the skill bugged? And can anyone reproduce/confirm this?

I can replicate it because it’s intended not to give you might! Read the skill chain again and you’ll see that it only gives might to your pet.

And the new bug I’ve been seeing is the bear’s special ability remove condition is not working and no longer removes a condition.

Still working for me! Is this broke for anyone else? Let me know.

Just like “Protect Me” it appears Signet of Stone (active) does not stop condition damage.

Aye, I believe it’s working as intended. The invulnerabilities buffs always take damage from existing condition damage. I’m on the fence with Protect due to the nature of having your pet stop attacking and running to your aid.

not sure if this is posted before. but using 6 runes of lyssa, removes the stability buff from Rampage as One. what i meant is. RaO is suppose to give you 20sec stability. and lyssa runes suppose to give all buffs for 5sec. once i use RaO with lyssa runes, my stability lasts for 5secs only.

Nice find. Adding.

So a bug I encountered today with the “Offhand Training” Trait. If you use call of the wild without the trait it goes on cooldown just fine, but if you switch the trait while it is on cooldown it gives you the version of call of the wild that has a shorter cooldown as intended, but it does not retain the previously used skill’s cooldown.

It’s sorta like you swap out the high CD warhorn for the Low CD warhorn. Each has their own separate cooldowns (like if you were weapon swapping).

Using this you could get 30+seconds of swiftness/fury/and 2 stacks of 15+ seconds of might.

I guess it also applies to hunter’s call, and perhaps with axes & torch offhand too (I haven’t tested the axes & torch offhand) but it seems like those are less of an issue since they only attack and you cant trait swap while in combat.

I’ve noticed this but never got around to adding it. Added now!

Entangle is not affected by Condition Damage. Originally posted here.

Nice find! Added.

Utility:

Healing Spring

I’ve noticed this alot in PvP, but healing spring is supposed to remove conditions (one per tick) but it doesn’t clear poison, even if you stand in the spring for the full duration, and if its the only condition you have…

Anyone else able to confirm this? I’ll test this weekend, but I’ve never noticed this particular bug. If other people are having this issue too, consider it added.

Hydd – 80 Ranger – Leader of Mortal
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Posted by: Hydd.5172

Hydd.5172

Lastly, if possible, could a moderator reserve me 3 or so pages after my initial bug post? Both bug lists posts are becoming difficult to edit with the 5000~ character limit.

Thanks!

Hydd – 80 Ranger – Leader of Mortal
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Posted by: Taym.8326

Taym.8326

Bugs with Trapper’s Expertise:
Description: Trap skills use ground targeting and are 50% larger
Issue 1: Battle for Kylo, when attempting to throw a trap on the middle point the trap will not land on the ground. When you remove this trait the traps work fine in the middle point on this map.
Issue 2: When you place a trap (with this trait) and move out of the 600m range, when an opponent moves over it, the distance to you is re-checked and if it is out of 600m range the trap is moved until it is within 600m thereby missing the target completely.

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Posted by: NinjaKnight.1340

NinjaKnight.1340

Bug with Shortbow patch. The 40ms Crossfire delay designed to fix the animation glitch (which I never even noticed) has massively Nerfed the damage output of the SB.

In the forum there are many threads where players have tested the difference and under certain conditions, this cosmetic patch has reduced reported damage output by as much as 30% and has made the SB feel noticably slower.

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Posted by: Boomstin.3460

Boomstin.3460

Bug with Update Notes – October 7th 2012

Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.

This fix to animation glitch decreased the damage output of the skill.

All is vain.

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Posted by: Angela Ranna.5638

Angela Ranna.5638

The ranger random “obstructed” bug appears to happen on stationary WvW objects too (notably gates). This may be the same bug as things moving or facing rapidly if they’re internally represented the same way, but since these objects appear to be completely stationary (unlike other “buildings” like Eyes of Zhaithan) I figured I’d mention it.

Also, Lyssa overwriting RaO’s stability buff is listed twice – once in “Runes” and once in “Utilities.”

(edited by Angela Ranna.5638)

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Posted by: Hydd.5172

Hydd.5172

Removed the broken audio that played with Natural Healing whenever pets were in combat.

The following gamebreaking bug has been patched and removed from the list!

  • Natural Healing makes your pet have a ‘darth vadar’ sound effect. More info here

Bugs with Trapper’s Expertise:
Description: Trap skills use ground targeting and are 50% larger
Issue 1: Battle for Kylo, when attempting to throw a trap on the middle point the trap will not land on the ground. When you remove this trait the traps work fine in the middle point on this map.
Issue 2: When you place a trap (with this trait) and move out of the 600m range, when an opponent moves over it, the distance to you is re-checked and if it is out of 600m range the trap is moved until it is within 600m thereby missing the target completely.

You’ll find that I’ve added both of these bugs. I believe you previous post is also linked for more information. Appreciate the reminder though! Keep me in check!

Bug with Shortbow patch. The 40ms Crossfire delay designed to fix the animation glitch (which I never even noticed) has massively Nerfed the damage output of the SB.

In the forum there are many threads where players have tested the difference and under certain conditions, this cosmetic patch has reduced reported damage output by as much as 30% and has made the SB feel noticably slower.

Added.

The ranger random “obstructed” bug appears to happen on stationary WvW objects too (notably gates). This may be the same bug as things moving or facing rapidly if they’re internally represented the same way, but since these objects appear to be completely stationary (unlike other “buildings” like Eyes of Zhaithan) I figured I’d mention it.

Went ahead and linked your post to the bug report. May give further insight when they look into it!

Also, Lyssa overwriting RaO’s stability buff is listed twice – once in “Runes” and once in “Utilities.”

Doh! Excuse my nonsense! Should be fixed.

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Posted by: Hydd.5172

Hydd.5172

Lastly, if possible, could a moderator reserve me 3 or so pages after my initial bug post? Both bug lists posts are becoming difficult to edit with the 5000~ character limit.

Thanks!

Any luck with this request mods? Would be very helpful!

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Posted by: Aethersong.5189

Aethersong.5189

I have had issues with my downed state number 3 skill not causing my pet to resurrect me. My pet sometimes just runs over to me and stands there doing nothing… Very annoying when I want my pet to, you know, actually res me like it should.

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Posted by: Hydd.5172

Hydd.5172

I have had issues with my downed state number 3 skill not causing my pet to resurrect me. My pet sometimes just runs over to me and stands there doing nothing… Very annoying when I want my pet to, you know, actually res me like it should.

They supposedly fixed it on the 10/1/12 patch:

Can anyone else replicate this exact issue?

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Posted by: Angela Ranna.5638

Angela Ranna.5638

According to the 10/1/12 patch notes:

•Lick Wounds: This skill now functions only with ranger pets.

So it should no longer call random nearby wildlife, but the pet doing nothing may not be fixed. On a related note, the first post still lists calling random wildlife as a bug under “Downed Skills.”

This one seems to happen a lot less frequently, but I have seen it a few times since 10/1. Pet just stands on or near your corpse and no healing comes from it. Haven’t pinned down how to reliably replicate though.

(edited by Angela Ranna.5638)

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Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

I read a good deal of the bugs but didn’t have time to read all of them. The auto attack seems to have funny triggers especially when in melee combo mode. Sometimes it will turn on and off again at will depending on how long I depress the 1 key. Also, just want to second the other worst bug imho, being locked into combat while using sword~

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Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

Also lick wounds not only does nothing (after using self heal when down)
, it negates the other res self function .. sometimes they work “together” but it’s rare or out of combat.

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Posted by: RiversOnFire.3607

RiversOnFire.3607

the runes that make you stealth when u down to 10% health does not effect pets, so they just kept AOE my pet and I died…

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Posted by: Xanoth.8641

Xanoth.8641

Spirit of Nature is not ressing people in my party, tested this many times last night with the spirit right on the person, beside the person etc and it would not res.
Is this a known bug or does anyone know what is going on with this spirit?

Spirit of Nature most definitely resurrects players. I’ve even seen Ranger’s resurrect themselves with a well timed activation.

The main issue here is that it only works on downed players, not dead players. It really should specify what it’s doing as “revive nearby allies” will leave a lot of people expecting it to revive nearby allies that are dead.

“Search and Rescue” specifies just downed allies, but when used on Giganticus Lupicus the other night in Arah my bear ran over and started to actually resurrect a dead guildee, but then the bear died in an AE and just stood there after that tea bagging them instead.

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Posted by: Taym.8326

Taym.8326

The downed 3 ability for ranger works about 1/2 the time, it seems to be tied in with angled slopes. Just now I died on a slope and was complaining that my pet wasn’t healing me, then the engie used his bomb knockback and I landed flat on the ground and the pet started healing. No idea how this was changed from pet heal all the time on any ground to “you have to be in the correct CPR position”

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Posted by: Angela Ranna.5638

Angela Ranna.5638

I don’t think that Sigil of Rage overriding Quickness duration is a bug. If you spec into Zephyr’s Speed and try to use it at the same time as QZ the durations don’t stack, which leads me to believe that Quickness simply doesn’t stack at all. It definitely does suck that a Quickness proc from the Sigil can occur while QZ is up and waste most of the duration of both, though.

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Posted by: Himei.5379

Himei.5379

One thing that annoys me is Pet AI. Is it intended for when I put an pet on Passive and I use its Boon F2 skill for it to run BACK into the fight and sometimes use the skill or not?

On AoE intensive fights, I leave my pet on passive and by my side but when I decide to use its Boon like Moa’s Fury Screech, it’ll start to run through the AoE field and start attacking the enemy if it made it that far.

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Posted by: GHR.4750

GHR.4750

Did a search and didn’t find much about Healing Spring, but I’ve found various issues with this healing ability. As mentioned earlier it does not clear a condition each tick. It does not properly give 6 stacks of regen and instead appears to just give 1. Also when firing a projectile through the field of effect it will show the “Regeneration” combo sign but it doesn’t give any regeneration.

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Posted by: Lace.9472

Lace.9472

Very important:

Auto attack with short bow sometimes stops and you need to press ‘1’ to make it attack but it just shoots one – so you need to spam ‘1’ as it won’t auto any more.

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Posted by: Ravnodaus.5130

Ravnodaus.5130

QZ, or rather Haste from any source, does not properly affect Crossfire from Shortbow.

It goes from roughly once per 1/2 second to once per 1/3 second. I’m not a math genius… but that isn’t twice as fast if you ask me.

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

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Posted by: Himei.5379

Himei.5379

Very important:

Auto attack with short bow sometimes stops and you need to press ‘1’ to make it attack but it just shoots one – so you need to spam ‘1’ as it won’t auto any more.

OMG, I’m glad someone else see this besides me. It has happen so many time to me just yesterday alone and much more after the latest patch. It is not fun kiting a mob when suddenly you stop attacking.

They should be fixing stuff like these instead of “animation glitches”

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Posted by: Himei.5379

Himei.5379

QZ, or rather Haste from any source, does not properly affect Crossfire from Shortbow.

It goes from roughly once per 1/2 second to once per 1/3 second. I’m not a math genius… but that isn’t twice as fast if you ask me.

Yeah, that’s bugged after the animation fix and they acknowledge the problem but aren’t planning to do anything about it.

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Posted by: King of the Rabbits.4295

King of the Rabbits.4295

I’ve been getting a visual bug when swapping pets. When it happens, I get an AOE targeting reticule that replaces my mouse until I left-click.

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Posted by: Qaletaqa Hania.2598

Qaletaqa Hania.2598

QZ, or rather Haste from any source, does not properly affect Crossfire from Shortbow.

It goes from roughly once per 1/2 second to once per 1/3 second. I’m not a math genius… but that isn’t twice as fast if you ask me.

Technically it’s not Haste but Quickness.

Crossfire, when under the Quickness effect, is definatly bugged.
https://forum-en.gw2archive.eu/forum/professions/ranger/Do-these-numbers-lie/first#post410483

(edited by Qaletaqa Hania.2598)

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Posted by: Aethersong.5189

Aethersong.5189

The downed 3 ability for ranger works about 1/2 the time, it seems to be tied in with angled slopes. Just now I died on a slope and was complaining that my pet wasn’t healing me, then the engie used his bomb knockback and I landed flat on the ground and the pet started healing. No idea how this was changed from pet heal all the time on any ground to “you have to be in the correct CPR position”

I think the slope issue may be the same problem I have encountered. Not 100% sure, but I run into the problem of my pet not being able to res me more frequently than I would like to.

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Posted by: Electro.4173

Electro.4173

The Drake pets 1st special “Chomp” is messed up. The description says that its supposed to regain health, but the attack stats underneath the description show no healing, and indeed I have never ever seen my Drake heal at all. I’ve let it finish entire battles on its own, just watching for any bit of healing, and nothing. Needs to either have healing added as per the description, or change the description and the cooldown to just make it a high-damage attack like the cat families’ bite special. I’d prefer the former, some healing would be very good for the Drake if it actually worked. And fix the tooltip as well.

Honestly, I’m not sure Chomp even triggers at all. It may be in the same boat as Tail Swipe and just not work at all period (in which case maybe the attack does heal but since it just never triggers obviously you won’t see it). Thats actually what I’m leaning towards. But I’m not completely sure on that, given the fact that the animation would probably be similar and the fact that right now it only does slightly more damage than a basic attack, it might be triggering and I just can’t tell.

Don’t know if it would be nessicarily be considered a bug, but Drakes’ basic attacks cause AoE damage. The description for the attack does not mention this at all. Should alter the description so that it reflects the AoE damage of the attack.

Also, the very brief poison field created by the Spider families 2nd special ability (the 3-shot poison blast) seems to obstruct ranged projectiles for its duration if the target enemy is in the center of the attack (where the projectiles actually impact), and triggering field combos with ranged attacks using said poison field seems to be very hit-or-miss, though that might just be because of the obstruction thing. Might be related to the normal obsctruction bug?

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Posted by: Da Poolp.6809

Da Poolp.6809

With greatsword, if you use Swoop on a target who is on a lower level than you, the attack will miss.

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Posted by: FearTehBunneh.2306

FearTehBunneh.2306

From the testing I did, I have come up with two problems:

1. Superior Rune of Dwayna (2) set bonus 20% to Rejuvenation Duration, does not apply to Healing Spring.

2. The Nature Magic trait Nature’s Bounty (III), Regeneration you apply lasts 33% longer. This does not show it’s effects in the Healing Spring tool tip. It does however seem to still apply the effect.

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Posted by: Hydd.5172

Hydd.5172

Spirit of Nature is not ressing people in my party, tested this many times last night with the spirit right on the person, beside the person etc and it would not res.
Is this a known bug or does anyone know what is going on with this spirit?

Spirit of Nature most definitely resurrects players. I’ve even seen Ranger’s resurrect themselves with a well timed activation.

The main issue here is that it only works on downed players, not dead players. It really should specify what it’s doing as “revive nearby allies” will leave a lot of people expecting it to revive nearby allies that are dead.

Added the tooltip specification

The downed 3 ability for ranger works about 1/2 the time, it seems to be tied in with angled slopes. Just now I died on a slope and was complaining that my pet wasn’t healing me, then the engie used his bomb knockback and I landed flat on the ground and the pet started healing. No idea how this was changed from pet heal all the time on any ground to “you have to be in the correct CPR position”

Added.

I don’t think that Sigil of Rage overriding Quickness duration is a bug. If you spec into Zephyr’s Speed and try to use it at the same time as QZ the durations don’t stack, which leads me to believe that Quickness simply doesn’t stack at all. It definitely does suck that a Quickness proc from the Sigil can occur while QZ is up and waste most of the duration of both, though.

Good point. Edited that bug out.

One thing that annoys me is Pet AI. Is it intended for when I put an pet on Passive and I use its Boon F2 skill for it to run BACK into the fight and sometimes use the skill or not?

On AoE intensive fights, I leave my pet on passive and by my side but when I decide to use its Boon like Moa’s Fury Screech, it’ll start to run through the AoE field and start attacking the enemy if it made it that far.

Added your link to the Pet F2 responsiveness bug report.

Did a search and didn’t find much about Healing Spring, but I’ve found various issues with this healing ability. As mentioned earlier it does not clear a condition each tick.

Healing Spring does indeed clear a condition for anyone inside of it’s radius (including myself). I’ve yet to run into a circumstance where it hasn’t worked.

It does not properly give 6 stacks of regen and instead appears to just give 1.

Regen doesn’t stack in intensity, it stacks in duration. Do you mean the duration isn’t correct or that you’re not getting 6 times the healing?

Also when firing a projectile through the field of effect it will show the “Regeneration” combo sign but it doesn’t give any regeneration.

Many projectiles have less than a 100% chance to yield a combo finish BUT they all show the typography above on the projectile, which is a bug.

Look at Shortbow’s Crossfire 20% chance to give a combo finish for example of an item with a sub 100% chance.

QZ, or rather Haste from any source, does not properly affect Crossfire from Shortbow.

It goes from roughly once per 1/2 second to once per 1/3 second. I’m not a math genius… but that isn’t twice as fast if you ask me.

Technically it’s not Haste but Quickness.

Crossfire, when under the Quickness effect, is definatly bugged.
https://forum-en.gw2archive.eu/forum/professions/ranger/Do-these-numbers-lie/first#post410483

Added.

Hydd – 80 Ranger – Leader of Mortal
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(edited by Moderator)

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Posted by: Hydd.5172

Hydd.5172

The Drake pets 1st special “Chomp” is messed up. The description says that its supposed to regain health, but the attack stats underneath the description show no healing, and indeed I have never ever seen my Drake heal at all. I’ve let it finish entire battles on its own, just watching for any bit of healing, and nothing. Needs to either have healing added as per the description, or change the description and the cooldown to just make it a high-damage attack like the cat families’ bite special. I’d prefer the former, some healing would be very good for the Drake if it actually worked. And fix the tooltip as well.

Honestly, I’m not sure Chomp even triggers at all. It may be in the same boat as Tail Swipe and just not work at all period (in which case maybe the attack does heal but since it just never triggers obviously you won’t see it). Thats actually what I’m leaning towards. But I’m not completely sure on that, given the fact that the animation would probably be similar and the fact that right now it only does slightly more damage than a basic attack, it might be triggering and I just can’t tell.

Don’t know if it would be nessicarily be considered a bug, but Drakes’ basic attacks cause AoE damage. The description for the attack does not mention this at all. Should alter the description so that it reflects the AoE damage of the attack.

Also, the very brief poison field created by the Spider families 2nd special ability (the 3-shot poison blast) seems to obstruct ranged projectiles for its duration if the target enemy is in the center of the attack (where the projectiles actually impact), and triggering field combos with ranged attacks using said poison field seems to be very hit-or-miss, though that might just be because of the obstruction thing. Might be related to the normal obsctruction bug?

Added.

With greatsword, if you use Swoop on a target who is on a lower level than you, the attack will miss.

Added.

From the testing I did, I have come up with two problems:

1. Superior Rune of Dwayna (2) set bonus 20% to Rejuvenation Duration, does not apply to Healing Spring.

2. The Nature Magic trait Nature’s Bounty (III), Regeneration you apply lasts 33% longer. This does not show it’s effects in the Healing Spring tool tip. It does however seem to still apply the effect.

Added.

Hydd – 80 Ranger – Leader of Mortal
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Posted by: Hydd.5172

Hydd.5172

Lastly, if possible, could a moderator reserve me 3 or so pages after my initial bug post? Both bug lists posts are becoming difficult to edit with the 5000~ character limit.

Thanks!

Any luck with this request mods? Would be very helpful!

Really mods? Help a brother out!

Hydd – 80 Ranger – Leader of Mortal
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Posted by: Qaletaqa Hania.2598

Qaletaqa Hania.2598

Another bug concerning Quickness skills/traits.

It’s possible when activating QZ or when swapping pets to get an “animation bug” which will shoot an “extra” arrow that will do damage:
https://forum-en.gw2archive.eu/forum/professions/ranger/Another-animation-fix-incoming-for/first#post415698

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Posted by: EJAZZ.7286

EJAZZ.7286

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Posted by: Taym.8326

Taym.8326

Zephyr’s Speed Trait:
When you pet gains quickness he will not gain a target until after the effect has passed thereby nullifying its “2 seconds of quickness” for the pet.

Poison Volley:
Not sure if this is intended or not because the trait that gives piercing says “all arrow attacks pierce” but this attack pierces wihtout the trait.

(edited by Taym.8326)

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Posted by: ThaArchivist.3579

ThaArchivist.3579

Has anyone else noticed this issue?: On the Jungle Stalker when set to avoid combat it sometimes forgets and attacks my target.

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Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

The human racial heal is 100% useless to a human ranger.

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Posted by: Grimwolf.7163

Grimwolf.7163

All of the “on critical” Ranger traits last only one second. Such as Sharpened Edges which applies one second of bleeding, and Companion’s Might which applies a single stack of Might for one second. Both of which are borderline useless because of it.

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Posted by: Ruin.9261

Ruin.9261

I have noticed that Whirling Defense does not trigger combo field correctly.
Testing method
Use bonfire then swap weapons and used whirling def, 1 flame projectile was shot at the end of whirling defense animation, to confirm I asked a warrior to test his Whirling Axe ability and it seemed to work properly.