Lets talk Mallyx

Lets talk Mallyx

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Posted by: Potato Slayer.3107

Potato Slayer.3107

I will try to make this short. TLDR: Mallyx still needs work.

Mallyx was once a polished, great legend (due to revolving around self inflicted conditions and pulsating pestilence effect being incorporated on Embrace the Darkness) but is now a shell of what it once was due to it being reworked for being conflicted in roles with that other profession that pulls/self inflicts conditions. I have seen Mallyx mainly used for the Embrace the Darkness effect of plus 10% stats on POWER builds in conjunction with Shiro, in between impossible odds/legend swaps for energy.

As a condition focused legend, this is not right.

Unfortunately, Mallyx does not couple well with other legends (aside from Glint’s facet of elements). So here is a breakdown of some of the shortcomings I have personally encountered using Mallyx and maybe how they can be improved, in comparison to the other legends that I feel are fully fleshed out.

Weapons:
Mace is the only revenant weapon to inflict damaging conditions. Other weapons revolve around power builds (axe works with both). This forces you to stay on mace in order to reliably apply condition damage. In addition, there is no trait for mace or axe (or hammer to throw that in), in comparison to sword vicious lacerations , staff tranquil benediction , and shield soothing bastion.

Minor Traits:
These are in a good place, revolve around torment application, tho opportune extraction is redundant with spontaneous destruction and should be merged (leaving room for maybe a weapon trait?)

Adept Traits:
Venom enhancement is also in a good spot, a solid dps increase.
Replenishing despair is almost useless with the cooldown, and should be reworked without cooldown smaller numbers or merged all together with Demonic defiance because it is hands down the superior choice in dealing with conditions (as both contend for the same purpose). This further causes problems with pain absorption (energy cost) which will be discussed later.

Master Traits:
Bolstered Anguish problems with pain absorption and the lack of self inflicted conditions Mallyx once had.
Frigid Precision is just a copy of Glacial heart with an added cooldown and no weapon support. May see some use in spvp or wvw but the cooldown is too long and spontaneous destruction is almost always the better choice.
Spontaneous destruction see above.

Grandmaster Traits:
diabolic inferno the cooldown and the high cost of other elites in legends makes this skill ridiculous to try and reliably use. The burn is small/too low and it does not work well with other legends. An easy fix for this would be to change this skill to cause periodic burning (3 second interval?) while you have an upkeep skill channeled (or negative energy/going below 50 energy to prevent Glint abuse). This would cope well with other legends as they all have upkeep skills that could then more easily utilize this trait.
Maniacal Persistance at the most this trait gives you 10-20% crit while you are consistently hitting things in combat. If anything, this trait should change to be similar to warrior Furious to better support condition damage.
Pulsating Pestilence frankly, this is just leftovers from what Mallyx used to be. As it is (it is bugged and does not work) the cooldown is too high and the %chance is too low to be reliable. This doesn’t work anymore without the self inflicted conditions. Something simple such as adding poison to Embrace the Darkness effect would work, or adding back Embrace the Darkness original effect (inflict torment, self inflict torment, copy conditions).

Skills:
Pain absorption cost too much, is useless compared to demonic defiance which is a better option to deal with being conditioned bombed as bonus resistance is not applied to yourself for conditions already on you (only those pulled). This skill needs to be reworked, only really seen it use with Glint and Facet of Nature in very situational instances to GIVE resistance to others. There is almost always a better use of your energy.
Banish enchantment this can hit multiple foes (pierce beam) not sure if intended, but taking the trait again makes this skill redundant and a misuse of energy unless facing heavy boon setups (used to apply bonus confusion, now sadly does not and the damage is very mediocre).
Unyielding Anguish is good what usually everyone uses energy on (does pulsing critable dmg, applying bonus torment). More energy efficient than Embrace the Darkness for condition damage, and it creates a dark field.

Embrace the Darkness this use to be great. You use to feel like demon running around using this. The state of decay is appalling. This is superior to unyielding anguish if you are running around constantly having to move (even tho unyielding anguish is arguably a leap). This could be changed to create a mobile poison field/dark field to give it some utility comparable to unyielding anguish, the main contender for energy use. The plus stats mostly supports power builds which is not part of this discussion.

I feel like the rework was shoveled in under the other legends and was not addressed before release. What are your experiences and opinions of using Mallyx?

(edited by Potato Slayer.3107)

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Posted by: blueheaven.7508

blueheaven.7508

Great post, the points you bring up worry me so much as well. Especially the lack of Mace traits and how useless the elite is. I mean come on, the elite of the condition build enabling legend should at least be usable for a condi build. At the moment it is just wasted energy compared to Unyielding Anguish…
I crafted full sinsiter for my revenant and I enjoy playing a hybrid build on him, but this build will never be accepted in a raid, because it is just suboptimal atm.

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Posted by: Potato Slayer.3107

Potato Slayer.3107

Mallyx was great beta test 1. I did craft sinister as well, but feel forced into a hybrid glint build. Jalis and Ventari feel unfinished legends as well, but that is a whole ’nother post in which people have already highlighted.

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Posted by: tokyoshoe.6308

tokyoshoe.6308

So many of Mallyx’s traits just didn’t make sense to me as I had not played earlier versions of it in Betas. Now.. I get WHY they don’t makes sense (or seem to do nothing).

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Posted by: Star.8401

Star.8401

Mallyx couples beautifully with Glint. I dont see how you could think otherwise. Mallyx traits allow me to completely ignore conditions, which is great for the current condi meta in wvw and pvp. Pairing with Glint it becomes a great combination. I like the fact that Mallyx can still be used on a power revenant and be really useful. I do miss being able to copy conditions with his ult, but I think the 10% to stats and pulsing torment is a fair enough tradeoff, if the GM trait was changed to 50% chance instead of 25%.

Corruption traitline is also great atm. Revenants dont really need any buffing or major changes.

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Posted by: Malchior.5732

Malchior.5732

Mallyx couples beautifully with Glint. I dont see how you could think otherwise. Mallyx traits allow me to completely ignore conditions, which is great for the current condi meta in wvw and pvp. Pairing with Glint it becomes a great combination. I like the fact that Mallyx can still be used on a power revenant and be really useful. I do miss being able to copy conditions with his ult, but I think the 10% to stats and pulsing torment is a fair enough tradeoff, if the GM trait was changed to 50% chance instead of 25%.

Corruption traitline is also great atm. Revenants dont really need any buffing or major changes.

Wat
I’m pretty sure it’s Mace and Glint pulling all the weight here while you just abuse Demonic Defiance to not melt. Mallyx and the Corruption line are both now incredibly weak to the point where running Shiro/Glint is actually better for dealing conditions. The only thing Mallyx has going for him is Banish Enchantment and Unyielding Anguish(so-so; its kinda better for power anyway) and the Corruption line basically only has Demonic Defiance and Spontaneous Destruction.

Also, EtD always had +10% stats so all that happened is it got better Torment uptime and then lost it’s copying ability.
The GM trait itself will always be mediocre when chance based though. It will just constantly activate when you don’t need it and you’ll copy around like 2 stacks of Vuln. These issues really need to be fixed.

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Posted by: Potato Slayer.3107

Potato Slayer.3107

Mallyx couples beautifully with Glint. I dont see how you could think otherwise. Mallyx traits allow me to completely ignore conditions, which is great for the current condi meta in wvw and pvp. Pairing with Glint it becomes a great combination. I like the fact that Mallyx can still be used on a power revenant and be really useful. I do miss being able to copy conditions with his ult, but I think the 10% to stats and pulsing torment is a fair enough tradeoff, if the GM trait was changed to 50% chance instead of 25%.

Corruption traitline is also great atm. Revenants dont really need any buffing or major changes.

Everything you said talks power build with glint. I am particularly talking about condition damage viability with builds using Mallyx. Mallyx is used, but for OTHER reasons aside from condition builds right now, which is not what it was designed to be from the start.

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Posted by: nearlight.3064

nearlight.3064

My point of view is that mallyx is weak because it lacks a stunbreak, even though it’s condi output is quite good.

Mace/axe is great condi pressure for condi builds, but in hybrid builds I feel as though it’s utter lack of active defense compared to staff and sword/shield as well as low power damage on the autoattack hold it back considerably.

Some corruption traits are good, some are weak, besides the PP bugfix I think it’s the least important issue here compared to the skills themselves.

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

I exclusively play Mallyx/Glint, and I devastate groups in both WvW, sPvP, and PvE.

My Build

I don’t understand the Mallyx hate at the moment. Unyielding Anguish keeps is superior for running people down, or keeping them in range, as well as creating distance for yourself and allowing Searing Fissure to do it’s work. Hell, Elemental Blast, Searing Fissure, and Unyielding Anguish are staples in my rotation.

The only ability I don’t really ever use is Pain Absorption, because I already have Demonic Defiance.

Also who cares that mallyx doesn’t have a stun break when Glint does? Every legend can’t do everything.

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Posted by: Potato Slayer.3107

Potato Slayer.3107

I exclusively play Mallyx/Glint, and I devastate groups in both WvW, sPvP, and PvE.

My Build

I don’t understand the Mallyx hate at the moment. Unyielding Anguish keeps is superior for running people down, or keeping them in range, as well as creating distance for yourself and allowing Searing Fissure to do it’s work. Hell, Elemental Blast, Searing Fissure, and Unyielding Anguish are staples in my rotation.

The only ability I don’t really ever use is Pain Absorption, because I already have Demonic Defiance.

Also who cares that mallyx doesn’t have a stun break when Glint does? Every legend can’t do everything.

In Mallyx you use one skill of the other 3 utilities. Traits do the same or do it better, and all the condition damage is put on the weapon set and traits NOT on the actual legends itself. The utility of Mallyx is just subpar compared to other legends. But yes Unyielding Anguish is good but also the only thing that is ever used.

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Posted by: gannondorf.7628

gannondorf.7628

I think the problem on mallyx now is the lack of some traits that are completly odds coz they was designed with the old mallyx in mind. Unyielding, banish and pain absorption seems okay (well one condition is maybe not enough if you look at the traits, you need to have lot of condi on you to be stronger). Embrace the darkness need something. It’s just a pulsing torment Why not a dark movible field? Or pulsing random conditions? Definitly i don’t find it enough for now. Mallyx has some problems but they can be solved. For jalis for exemple, that need more caution.

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Posted by: nearlight.3064

nearlight.3064

Also who cares that mallyx doesn’t have a stun break when Glint does? Every legend can’t do everything.

As someone who plays spvp in the higher MMR bracket, against people that know how to focus targets, you are often times food in teamfights while you’re in mallyx. The skills are powerful to be sure, but the total lack of active defenses make it very difficult to survive focus fire in mallyx. You essentially become a necromancer without death shroud. That’s not good. Mallyx is strong in 1v1s, which aren’t really part of the meta right now because the expansion has much stronger teamfighters, favoring two point plays instead of three point plays, so you won’t 1v1 as much as you hope you would.

Don’t get me wrong, I want build diversity more than anything. But I’m finding it very difficult to run anything besides glint/shiro, but there are amulets besides marauder that can work well if not better, even if they use the same legends since the other ones just struggle in pvp.

Necromancer Main
Taking a break from GW2 to play various
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Posted by: Pumpkin.5169

Pumpkin.5169

Mallyx needs serious work. The traits and skills doesn’t have the same synergy. They changed only half of the legend (for worse) and let the other half there.

I just wish they reverted the changes. It was more cohesive, funnier, with more flavor and better risk/reward. Just overall better.

Pumpkin – Mag

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Posted by: Amethyst Lure.5624

Amethyst Lure.5624

I mainly wanted to comment on one thing and that is the serious disparagity of the weapon traits. Currently it’s clear that only a few of the weapons are supported through traits, and i think this is really annoying – particularly with sword, which has a trait to make it the default Power dps weapon without question, as if it wasn’t stacked already. To me this is a really poor design choice. Either have none of those traits (would work great for Revenant, likely the route I’d choose) or have some for each. Let the weapons speak for themselves instead.

In terms of the feedback, I agree with some things but I do for example think there is no issue with legends to pair with Mallyx. Glint works, Shiro works… Jalis and Ventari perhaps less, but i feel that is more on them than on Mallyx. I feel like what needs to be changed with Mallyx isn’t to replace any skills or so, it’s more some traits are confused as to which Mallyx version went retail, and some skills could have something extra. For example the Elite – you could add an Enhanced Torment feature to it where Torment always deals full damage while it’s active, or let it increase your defenses.

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Posted by: Potato Slayer.3107

Potato Slayer.3107

I mainly wanted to comment on one thing and that is the serious disparagity of the weapon traits. Currently it’s clear that only a few of the weapons are supported through traits, and i think this is really annoying – particularly with sword, which has a trait to make it the default Power dps weapon without question, as if it wasn’t stacked already. To me this is a really poor design choice. Either have none of those traits (would work great for Revenant, likely the route I’d choose) or have some for each. Let the weapons speak for themselves instead.

In terms of the feedback, I agree with some things but I do for example think there is no issue with legends to pair with Mallyx. Glint works, Shiro works… Jalis and Ventari perhaps less, but i feel that is more on them than on Mallyx. I feel like what needs to be changed with Mallyx isn’t to replace any skills or so, it’s more some traits are confused as to which Mallyx version went retail, and some skills could have something extra. For example the Elite – you could add an Enhanced Torment feature to it where Torment always deals full damage while it’s active, or let it increase your defenses.

I agree with you on most parts. It is mostly that Glint and Shiro work well with Mallyx, Mallyx is the swap used for the Embrace stat buff and nothing else…

The weapon traits seem back and forth. I just wanted to compare frigid precision with glacial heart and the other weapon traits in the revenant line and other classes.

The problem with Mallyx right now is the lack of synergy, which leads to weak utility, and the lack of defenses, no stun break or hard cc.

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

I use Unyielding Anguish Offensively, and Defensively.

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Posted by: gannondorf.7628

gannondorf.7628

I mainly wanted to comment on one thing and that is the serious disparagity of the weapon traits. Currently it’s clear that only a few of the weapons are supported through traits, and i think this is really annoying – particularly with sword, which has a trait to make it the default Power dps weapon without question, as if it wasn’t stacked already. To me this is a really poor design choice. Either have none of those traits (would work great for Revenant, likely the route I’d choose) or have some for each. Let the weapons speak for themselves instead.

In terms of the feedback, I agree with some things but I do for example think there is no issue with legends to pair with Mallyx. Glint works, Shiro works… Jalis and Ventari perhaps less, but i feel that is more on them than on Mallyx. I feel like what needs to be changed with Mallyx isn’t to replace any skills or so, it’s more some traits are confused as to which Mallyx version went retail, and some skills could have something extra. For example the Elite – you could add an Enhanced Torment feature to it where Torment always deals full damage while it’s active, or let it increase your defenses.

I agree with you on most parts. It is mostly that Glint and Shiro work well with Mallyx, Mallyx is the swap used for the Embrace stat buff and nothing else…

The weapon traits seem back and forth. I just wanted to compare frigid precision with glacial heart and the other weapon traits in the revenant line and other classes.

The problem with Mallyx right now is the lack of synergy, which leads to weak utility, and the lack of defenses, no stun break or hard cc.

Basically we can say the same for ventari, and it’s true, coz redemption traitline focus only on staff and Ventari use.

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Posted by: Hooglese.4860

Hooglese.4860

Power mallyx works better than condi mallyx, since all condi applying abilities come with a damage boost of some sort. I feel like that alone is a sign Mallyx needs a rework.

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Posted by: Azazel.1540

Azazel.1540

they need to change the trait line to correspond with how they changed Mallyx. The traits still revolve around having lots of conditions on you (which is much harder to consistently pull off without having self applied condis)

I really don’t think they should revert Mallyx changes, as it would simply be too similar to condi necro builds imo. The only major issue i see is between EtB and UA, and how similar they are. Make EtB a skill with 50 energy (like all the other legends besides Glint) and maybe apply a burst of condis to nearby enemies? Like x tormet/bleed/poison stacks. We already have condi fields with mace 2 and UA, so some burst damage would be really great on the elite

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Posted by: Azazel.1540

Azazel.1540

I mainly wanted to comment on one thing and that is the serious disparagity of the weapon traits. Currently it’s clear that only a few of the weapons are supported through traits, and i think this is really annoying – particularly with sword, which has a trait to make it the default Power dps weapon without question, as if it wasn’t stacked already. To me this is a really poor design choice. Either have none of those traits (would work great for Revenant, likely the route I’d choose) or have some for each. Let the weapons speak for themselves instead.

for the rather small amount of weapons rev has access too, im really surprised there aren’t more weapon traits

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Posted by: Daniel Handler.4816

Daniel Handler.4816

Maniacal Persistence is the only useful grandmaster in malyx. It’s best use is when paired with Invocation to give substantial crit chance to carrion or valyrkie builds.

I find the elite the worst part of the stance, it’s radius is too small and you paradoxically have to stop people from moving to apply more torment.

The other parts of the stance are fine, they accomplish what they are intended for. The stances was clearly balanced between all the game modes.

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Posted by: Potato Slayer.3107

Potato Slayer.3107

Maniacal Persistence is the only useful grandmaster in malyx. It’s best use is when paired with Invocation to give substantial crit chance to carrion or valyrkie builds.

I find the elite the worst part of the stance, it’s radius is too small and you paradoxically have to stop people from moving to apply more torment.

The other parts of the stance are fine, they accomplish what they are intended for. The stances was clearly balanced between all the game modes.

The other parts of the stances have traits that perform their function better, at no cost, with the only utility left Unyielding Anguish which also does the elites job better.

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Posted by: Star.8401

Star.8401

Also who cares that mallyx doesn’t have a stun break when Glint does? Every legend can’t do everything.

As someone who plays spvp in the higher MMR bracket, against people that know how to focus targets, you are often times food in teamfights while you’re in mallyx. The skills are powerful to be sure, but the total lack of active defenses make it very difficult to survive focus fire in mallyx. You essentially become a necromancer without death shroud. That’s not good. Mallyx is strong in 1v1s, which aren’t really part of the meta right now because the expansion has much stronger teamfighters, favoring two point plays instead of three point plays, so you won’t 1v1 as much as you hope you would.

Don’t get me wrong, I want build diversity more than anything. But I’m finding it very difficult to run anything besides glint/shiro, but there are amulets besides marauder that can work well if not better, even if they use the same legends since the other ones just struggle in pvp.

Malyx gives you better survivability in an actual high tier match because you can completly mitigate conditions while at the same time you can run Glint and decimate foes.

Shiro/Glint gets torn up by conditions very easily.

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Posted by: nearlight.3064

nearlight.3064

Also who cares that mallyx doesn’t have a stun break when Glint does? Every legend can’t do everything.

As someone who plays spvp in the higher MMR bracket, against people that know how to focus targets, you are often times food in teamfights while you’re in mallyx. The skills are powerful to be sure, but the total lack of active defenses make it very difficult to survive focus fire in mallyx. You essentially become a necromancer without death shroud. That’s not good. Mallyx is strong in 1v1s, which aren’t really part of the meta right now because the expansion has much stronger teamfighters, favoring two point plays instead of three point plays, so you won’t 1v1 as much as you hope you would.

Don’t get me wrong, I want build diversity more than anything. But I’m finding it very difficult to run anything besides glint/shiro, but there are amulets besides marauder that can work well if not better, even if they use the same legends since the other ones just struggle in pvp.

Malyx gives you better survivability in an actual high tier match because you can completly mitigate conditions while at the same time you can run Glint and decimate foes.

Shiro/Glint gets torn up by conditions very easily.

In high level play, reaper is the only condi build you need to fear, and they’ll just remove your resistance regardless. Shiro lets you use the evade to break the chill and shield 5 can usually let you negate a condi bomb, but again, reapers are about the only thing that can CC through it. The meta right now is 2 point teamfights plays, where AoE CC is everywhere, and many teammates can cleanse condis on your for you.

Like I said, in a teamfights mallyx doesn’t bring the damage or the survivability against focus fire needed to be efficient, a stunbreak would surely help, as would some tuning on embrace the darkness.

Necromancer Main
Taking a break from GW2 to play various
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Posted by: Windler.4815

Windler.4815

Mallyx got destroyed. Just put the nail in the coffin and go shiro/glint power like everyone else. This has been a repeated topic over and over again. Dev doesn’t care and certainly isn’t listening.

Windler
Spectral Legion [SL]
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Posted by: Pompeia.5483

Pompeia.5483

I do not really care what everyone says about their stupid power builds… I play for fun and Mallyx, albeit horribly broken and I agree with OP on several changes, is really fun. As I have said in other posts, you can get to 25-30 torment stacks and keep it there, and then kite mobs to do more damage with torment than you do with the amount of burning you can apply.

But then… I never listed to these silly optimal/meta build people insist on so… you can ignore my goal of having fun in a game >.>

I actually had not noticed/considered the duplicate boon-stripping traits… and the lack of a mace trait… that is fairly abnormal considering all other builds on all other classes that generally have at least one trait for a weapon. Hopefully they can rework the Mallyx line to better align with the others and how trait lines generally work. I am still hoping Roy gets that torment damage increase trait to go through

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Posted by: Malchior.5732

Malchior.5732

I really don’t think they should revert Mallyx changes, as it would simply be too similar to condi necro builds imo.

Just to point out here:
Necromancer condi builds(actually, any build) can transfer conditions back, but they don’t enjoy hoarding them at all. In fact, almost everyone hates how Corruption Utilities give self-conditions and they hate how the Master of Corruption trait applies even more self-conditions.

Mallyx was about carrying conditions and copying them. The opponent had to deal with many low-duration conditions being pulsed on them while Mallyx risked it all to become stronger because of them; creating a high risk-high reward condition spec that this game was kinda lacking.

The old version wasn’t really “too similar to condi necro” because no Necromancer actually focused on transfers. In fact, the new version, aside from also being very confused in its design, is more similar to the generic condition builds on every other class since all it does is casually vomit out a couple conditions by Auto-Attacks and bursting conditions with a handful of utilities.
How is that not too similar? The old one had to micromanage energy, CDs, and conditions while lacking a stun break or cleanses!
It was very powerful, but rightfully so since any Boon Strip or Chain-CC could spell disaster.

However, if Mallyx is to remain how he is now, he needs several traits changed to reflect the new version and EtD really needs to do something other than apply Torment to not compete with Unyielding Anguish(we also REALLY need a Stun Break if Mallyx is not going to be able to Condi-Bomb as hard anymore since right now it’s high risk-meh rewards).

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Posted by: Aazo.2841

Aazo.2841

I miss the old Mallyx from B1…

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Mallyx was just so much cooler and had so much more gameplay option when it had self conditions still. Like one of the skills gave self-blind that you could then transfer to foes with the elite skill

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Posted by: Potato Slayer.3107

Potato Slayer.3107

I do not really care what everyone says about their stupid power builds… I play for fun and Mallyx, albeit horribly broken and I agree with OP on several changes, is really fun. As I have said in other posts, you can get to 25-30 torment stacks and keep it there, and then kite mobs to do more damage with torment than you do with the amount of burning you can apply.

But then… I never listed to these silly optimal/meta build people insist on so… you can ignore my goal of having fun in a game >.>

I actually had not noticed/considered the duplicate boon-stripping traits… and the lack of a mace trait… that is fairly abnormal considering all other builds on all other classes that generally have at least one trait for a weapon. Hopefully they can rework the Mallyx line to better align with the others and how trait lines generally work. I am still hoping Roy gets that torment damage increase trait to go through

Conditions are fun, but its not much different gameplay wise and much worse than a condi reaper as they can pump conditions out faster with much greater control as well.

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Posted by: Invictus.1503

Invictus.1503

I really want to run Mallyx again. Had a ton of fun in BWE1 and BWE2 with Mallyx. Current form finds he is better in power builds than condi, but Shiro/Glint push him out of most builds as they just work better. The legend just seems very confused now as his elite was gutted, but many of the skills (Pain Absorption) and Traits that had a lot of synergy before no longer do.

I’ve written a lot of feedback on this before so won’t go into more details, I’m just sad because I was so looking forward to Mallyx gameplay (and lore), but in the end no longer find him all that useful or fun.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Cheby Shev.4671

Cheby Shev.4671

Mallyx got destroyed. Just put the nail in the coffin and go shiro/glint power like everyone else. This has been a repeated topic over and over again. Dev doesn’t care and certainly isn’t listening.

My sentiments exactly.

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Posted by: Cheby Shev.4671

Cheby Shev.4671

… almost everyone hates how Corruption Utilities give self-conditions and they hate how the Master of Corruption trait applies even more self-conditions …

I’m not a fan of self-inflicted conditions. It sucks having to use two skills just to get one skill’s full intended effects. Self-inflicted conditions are difficult to balance because they need to be super powerful to justify the risk, but then everyone complains about they are too powerful in the hands of good players.

I’m disappointed in condi-rev and all the items noted in this thread make me angry at the developers. Where the hell are the bug fixes? It’s like no one is working on this class at all. Underwater skills are a mess, condition builds are a mess. You can bet they will nerf the sword auto-attack sooner or later, they always nerf something when their stats show everyone using it.

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Posted by: Burtnik.5218

Burtnik.5218

Pain absord gotta become insta stunbreak while blinding in aoe and get it cost reduced to 30.
Banish gotta corrupt boons instead of simply removing them.
Leap is ALMOST FINE. It should do one thing tho..initial jump should pull people in center of the ring..

Elite howered..if they decided to get rid of condi copy..i believe it should just pulse many conditions at once in short duration. Right now Mallyx lack any real condi pressure.

I rebember the days where i hoarded so many conditions in teamfights spreading them so fast that even 3 dd eles wasnt able to overcome it with cleansing..That felt good. At same time i had to keep up looking at resistance as it would end in insta rekt. I miss it so much..i was really interesed in condi builds back then for the first time.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

(edited by Burtnik.5218)

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Posted by: Nataris.2350

Nataris.2350

I want to see a return to the old style of Mallyx. It was so unique and flavorful, now instead we’ve got a Legend that barely anyone uses, revolves around conditions while the abilities perform better with a Power statset.

Just…

It needs another rework. I’m not sure the Traits are necessarily the absolute worst part about it, but the Utilities themselves have no real point to them anymore. They basically went from something really unique to a weaker Necro.

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Posted by: Dstroya.6705

Dstroya.6705

They made the changes they did because with so much condition cleanse old Mallyx would have trouble hoarding conditions. I think instead of making all the changes they did, they should have added “conditions cannot be cleansed while under the effect of resistance” to the trait that gives resistance with all demon utilities. This would have stopped the cleanse issue but allow the the Rev to have a team mate cleanse their conditions if he she needed to by letting resistance fall off.

Players Killing Players [PVP] – Fort Aspenwood

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Posted by: Pompeia.5483

Pompeia.5483

The thing I do not seem to understand is why folks think self-applied conditions and copying is somehow unique when the necro does that with Plague Signet, Epidemic, and the other Corruption skills. Hell, Revenants even have a Corruption trait line… I fail to see any uniqueness there.

Excluding a specific Mesmer trait, we are the only class to pile on Torment in such abundance. That is far more unique. Mix burning and poison and we have a unique combination of conditions (Mesmer is torment, confusion, and vulnerability). If you look at the condi combinations of other classes we get (things you can do often, anyhow):
Guard — burn, blind, immob, cripple
Engi — burn, poison, bleed
Ranger — poison, bleed, burn
War — burn, vuln, immob, cripple
Necro — poison, bleed, chill, fear, (all w/ Epidemic)
Thief — poison, bleed, weakness
Ele — burn, bleed, chill, vuln
All of these are unique though there is overlap… so that is what we have to say is unique… not the concept of it or even, really, how it is done (traits, melee to mid-range, and a skill or two).

All we need is for the rest of the Corruption trait line to fall in line with that. The old methodology was seriously flawed, as was obvious to anyone that ran in groups or zerg’s and saw boon-stripping as a thing. Heck, even condition necro’s routinely stole all our conditions because of Plague Signet. Scrappers with the Purge Gyro cleaned them all off as well… it is an infeasible thing.

The only reason a necro can still run some of the corruption skills is because nothing compares to Epidemic in condition damage due to copying the enemies conditions to other enemies. EtD never did anything like that… it was a flawed system in acting on conditions we had on ourselves, which were gone so fast as to make the whole endeavour pointless.

Sure, you can argue Torment stacking is a moot point in PvE, but they can adjust that… Some have suggested boon flipping on foes or from self to foes, which would be mostly unique but still exist in the necro and others, to a degree (I seem to recall a certain necro well that flips boons).

All the concepts already exist when it comes to conditions and power builds… the only uniqueness can be derived in how we go about it… but even the concept of energy and legends is a mix of thief and ele stuff. So Revenant being, in any way unique, no. Making them unique somehow would have meant a new class with different concepts. Reverting Mallyx to the silliness that was in the first couple BWE’s only adds on that copy of what necro’s already do… and do really friggin well, which would make us a copy of three classes, not just two.

There is no real “concept” that is unique at this point. All the combinations exist in other classes, even to a small degree. So arguing that something is unique, as a “concept”, is silly and pointless… because it is not true. You have to argue uniqueness in the form of combinations; in this case, the conditions applied.

tl;dr:
If you want unique… go play a Chronomancer… they are the only ones that have Alacrity.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

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Posted by: Potato Slayer.3107

Potato Slayer.3107

tl;dr:
If you want unique… go play a Chronomancer… they are the only ones that have Alacrity.

what

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Posted by: nearlight.3064

nearlight.3064

Pompeia I don’t care if they revert mallyx or not, I just want it to have better defensive capabilities in pvp so you can survive when being focused on it a little bit longer, it just shouldn’t feel like a death sentence. Anguish displacing people was the only defensive option mallyx had. Now I’d settle for a stunbreak and an elite that corrupts boons.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

Make Unyielding Anguish break root, boom, defensive.

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Posted by: gannondorf.7628

gannondorf.7628

Pompeia I don’t care if they revert mallyx or not, I just want it to have better defensive capabilities in pvp so you can survive when being focused on it a little bit longer, it just shouldn’t feel like a death sentence. Anguish displacing people was the only defensive option mallyx had. Now I’d settle for a stunbreak and an elite that corrupts boons.

It’s not really the lack of defensive options the problem i think. The thing is that he is now designed to be a condition dealer but he don’t offer condition pressure at all. Embrace the darkness need to pulse others conditions.
In other hand corruption traitline is scrawled coz of the last minute change in mallyx gameplay (condition eater to condition dealer) so many talents are now odd and really useless. They need changes. I don’t think Mallyx need more defense, after all all legends are not designed to be tanky, but the most annoying problem for Mallyx is that he don’t do what he is supposed to do (like Jalis).

I just can’t understand why all the potential of the revenant have been put into Herald spec… Elite spec which is supposed to offer an alternative playstysle. But for the revenant it’s totally mandatory and part of the core of the class coz others legends… are just here for fun.

(edited by gannondorf.7628)

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Windler.4815:
Mallyx got destroyed. Just put the nail in the coffin and go shiro/glint power like everyone else. This has been a repeated topic over and over again. Dev doesn’t care and certainly isn’t listening.

Which makes me think that a change is coming. It might not be Mallyx, it might be Jalis or the horse. But I don’t think they designed a toon with five legends to play two.

Then again…fast hands makes sure no warrior goes Berserker.

Angelina is free game again.
Crystal Desert

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Posted by: gannondorf.7628

gannondorf.7628

Windler.4815:
Mallyx got destroyed. Just put the nail in the coffin and go shiro/glint power like everyone else. This has been a repeated topic over and over again. Dev doesn’t care and certainly isn’t listening.

Which makes me think that a change is coming. It might not be Mallyx, it might be Jalis or the horse. But I don’t think they designed a toon with five legends to play two.

Then again…fast hands makes sure no warrior goes Berserker.

Don’t have play to much warrior but i don’t think fast hand is the solution to the problem. The new melee meta with elite specs have throw warriors away, the are now outclassed by melee classes much more mobile than they are (daredevil, revenant shiro, range guardian…). They no mobility, berserker don’t offer enough to be played in pvp too. Needing to stop using burst skill for having the 30 adrenaline for berserk mode is really a lost of dps. Berserker mod it’s a burst mode yes, but with all those mobile classes, warrior can"t even make big dammages coz the mode only last 15 seconds, with near all classes you can tempo 15 seconds, and warrior are outclassed in mobility to hit them. They don’t need just fast hand, they just need heavy changes to be competitive again. Until then we just are going to see dragonhunter, revenant and scrapper in spvp.
But we’re not here for speaking warrior but Mallyx legend.

(edited by gannondorf.7628)

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Posted by: Potato Slayer.3107

Potato Slayer.3107

Windler.4815:
Mallyx got destroyed. Just put the nail in the coffin and go shiro/glint power like everyone else. This has been a repeated topic over and over again. Dev doesn’t care and certainly isn’t listening.

Which makes me think that a change is coming. It might not be Mallyx, it might be Jalis or the horse. But I don’t think they designed a toon with five legends to play two.

Then again…fast hands makes sure no warrior goes Berserker.

Don’t have play to much warrior but i don’t think fast hand is the solution to the problem. The new melee meta with elite specs have throw warriors away, the are now outclassed by melee classes much more mobile than they are (daredevil, revenant shiro, range guardian…). They no mobility, berserker don’t offer enough to be played in pvp too. Needing to stop using burst skill for having the 30 adrenaline for berserk mode is really a lost of dps. Berserker mod it’s a burst mode yes, but with all those mobile classes, warrior can"t even make big dammages coz the mode only last 15 seconds, with near all classes you can tempo 15 seconds, and warrior are outclassed in mobility to hit them. They don’t need just fast hand, they just need heavy changes to be competitive again. Until then we just are going to see dragonhunter, revenant and scrapper in spvp.
But we’re not here for speaking warrior but Mallyx legend.

People take the DISC on warrior primarily for the fast hands trait and reduced adrenaline and increased damage to bursts. It gives them quicker more reliable access to skills on their bar, effectively twice as much as other professions.

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Posted by: Pompeia.5483

Pompeia.5483

Yeah, I, and others, have made threads/posted several times about Roy and his team needing to remedy the half-hearted trait change from old to new methods but they have long since vanished and are either taking their end-of-year vacations already and will not be back till next or just no longer care now that the expansion is out. I just hope it is the former

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

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Posted by: TheSwede.9512

TheSwede.9512

My main gripe with Mallyx is the poor synergy with many weaponsets and while leveling with it, it just seems to lack Identity. It was this great system of self-harm that was thematically fitting because Mallyx supposedly didn’t like riding Shotgun to my Rev. That’s gone now.

I think primarily the Specialization Line, Corruption, could use some rework:

Adept:

  • Rampant Vex – This works well enough. Leave it as it is.
  • Replenishing Despair – Should be reworked so you gain Health every second you’re afflicted by Conditions, for each Unique Condition Applied to you. This could be every 3rd second, like Warrior’s Adrenal Healing.
  • Demonic Defiance – This is great, Keep it as it is right now.
  • Venom Enhancement – Personally, I feel this should be baked in together with Yearning Empowerment so I’m gonna suggest a new trait in its place.
  • Crushing Blow (New) – Whenever you apply a Damaging Condition to a target while wielding a Mace, outgoing Condition Duration is increased by 2%. Stacks to 10. Buff Duration: 10s.

With these changes, Mace will be in a slightly better place than before.

Master:

  • Opportunate Extraction – Leave as is, good enough for a Minor Trait.
  • Bolstered Anguish – Should increase Condition Damage for each Condition on the Revenant as well.
  • Frigid Precision (Removed) – Rather Boring and not very useful, I think it’d be better to make a new trait for this.
  • Fear of the Dark (New) – Combo Finishers in Dark Fields now additionaly Stacks Torment (2 stacks, 4s) to Each Affected Target. ICD: 1s.
  • Spontaneous Destruction – In Addition to auto-Proccing Banish Enchantment, this should increase Condition Damage against enemies with No Boons by 10%, rewarding the Revenant for stripping Boons from enemies.

Bam, suddenly Staff and Hammer are a bit more viable for Condition Specs, as they can finally, and reliably, stack Conditions on enemies.

Grandmaster:

  • Yearning Empowerment – Merged with Venom Enhancement. Whenever you apply Torment to a target, also apply Poison (2 stacks, 4s). Poison and Torment duration is increased (33%). ICD: 10s.
  • Diabolic Inferno – Changed functionality. Striking an enemy while under the effects of an Upkeep Skill Burns (2 Stacks, 4s) them. ICD 10s.
  • Maniacal Persistance – Changed Functionality. Your Chance to critically hit a target is increased by 2% For each Unique Condition on your Target and Incoming Damage is reduced by 2% for each Unique Condition on yourself.
  • Unyielding Pestilence (Renamed) – Changed Functionality. Activating “Embrace the Darkness” now copies all Conditions from yourself to nearby Enemies. “Embrace the Darkness” Now breaks Stun and grants Stability (2 stacks, 6s) on Activation.

There, made Diabolic Inferno into a more broad and reliable trait for Applying Burning with every legend, rather than having to activate Elite Skills which are both costly and oftentimes have long activation times. I also added some defense to the Specialization Line to make it more suitable for Attrition Play, as Mallyx and Conditions seem to be designed for.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

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Posted by: Raziel.8072

Raziel.8072

I will try to make this short. TLDR: Mallyx still needs work.

Mallyx was once a polished, great legend (due to revolving around self inflicted conditions and pulsating pestilence effect being incorporated on Embrace the Darkness) but is now a shell of what it once was due to it being reworked for being conflicted in roles with that other profession that pulls/self inflicts conditions. I have seen Mallyx mainly used for the Embrace the Darkness effect of plus 10% stats on POWER builds in conjunction with Shiro, in between impossible odds/legend swaps for energy.

As a condition focused legend, this is not right.

Unfortunately, Mallyx does not couple well with other legends (aside from Glint’s facet of elements). So here is a breakdown of some of the shortcomings I have personally encountered using Mallyx and maybe how they can be improved, in comparison to the other legends that I feel are fully fleshed out.

Weapons:
Mace is the only revenant weapon to inflict damaging conditions. Other weapons revolve around power builds (axe works with both). This forces you to stay on mace in order to reliably apply condition damage. In addition, there is no trait for mace or axe (or hammer to throw that in), in comparison to sword vicious lacerations , staff tranquil benediction , and shield soothing bastion.

Minor Traits:
These are in a good place, revolve around torment application, tho opportune extraction is redundant with spontaneous destruction and should be merged (leaving room for maybe a weapon trait?)

Adept Traits:
Venom enhancement is also in a good spot, a solid dps increase.
Replenishing despair is almost useless with the cooldown, and should be reworked without cooldown smaller numbers or merged all together with Demonic defiance because it is hands down the superior choice in dealing with conditions (as both contend for the same purpose). This further causes problems with pain absorption (energy cost) which will be discussed later.

Master Traits:
Bolstered Anguish problems with pain absorption and the lack of self inflicted conditions Mallyx once had.
Frigid Precision is just a copy of Glacial heart with an added cooldown and no weapon support. May see some use in spvp or wvw but the cooldown is too long and spontaneous destruction is almost always the better choice.
Spontaneous destruction see above.

Grandmaster Traits:
diabolic inferno the cooldown and the high cost of other elites in legends makes this skill ridiculous to try and reliably use. The burn is small/too low and it does not work well with other legends. An easy fix for this would be to change this skill to cause periodic burning (3 second interval?) while you have an upkeep skill channeled (or negative energy/going below 50 energy to prevent Glint abuse). This would cope well with other legends as they all have upkeep skills that could then more easily utilize this trait.
Maniacal Persistance at the most this trait gives you 10-20% crit while you are consistently hitting things in combat. If anything, this trait should change to be similar to warrior Furious to better support condition damage.
Pulsating Pestilence frankly, this is just leftovers from what Mallyx used to be. As it is (it is bugged and does not work) the cooldown is too high and the %chance is too low to be reliable. This doesn’t work anymore without the self inflicted conditions. Something simple such as adding poison to Embrace the Darkness effect would work, or adding back Embrace the Darkness original effect (inflict torment, self inflict torment, copy conditions).

Skills:
Pain absorption cost too much, is useless compared to demonic defiance which is a better option to deal with being conditioned bombed as bonus resistance is not applied to yourself for conditions already on you (only those pulled). This skill needs to be reworked, only really seen it use with Glint and Facet of Nature in very situational instances to GIVE resistance to others. There is almost always a better use of your energy.
Banish enchantment this can hit multiple foes (pierce beam) not sure if intended, but taking the trait again makes this skill redundant and a misuse of energy unless facing heavy boon setups (used to apply bonus confusion, now sadly does not and the damage is very mediocre).
Unyielding Anguish is good what usually everyone uses energy on (does pulsing critable dmg, applying bonus torment). More energy efficient than Embrace the Darkness for condition damage, and it creates a dark field.

Embrace the Darkness this use to be great. You use to feel like demon running around using this. The state of decay is appalling. This is superior to unyielding anguish if you are running around constantly having to move (even tho unyielding anguish is arguably a leap). This could be changed to create a mobile poison field/dark field to give it some utility comparable to unyielding anguish, the main contender for energy use. The plus stats mostly supports power builds which is not part of this discussion.

I feel like the rework was shoveled in under the other legends and was not addressed before release. What are your experiences and opinions of using Mallyx?

I agree with this so much, and Mallyx is the one part of rev i was looking forward to the most. It has (had) such unique gameplay but not it falls flat on it’s face. I think it needs energy management rolled into some traits or skill (I prefer it on the heal), and it needs better ways to sustainably manipulate the conditions, not just “smat here, smat there….watch them chain cleanse……run….run…try to heal…CC…die”. And now half the traits don’t really do…well anything like you mentioned. And the worst thing is, even if people don’t plan on using Mallyx, it’s one of the few underwater legends available, so….yeha

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Posted by: Kabbal.2819

Kabbal.2819

Didn’t see this post (dont know how I missed it), so guess I’ll post my thoughts on Cond Rev here. If this offends the original poster, let me know and I’ll delete my reply.

I’d love to play a condition build for PVE but after a few attempts at various fractals and world events, I had to give it up. It’s mainly because we have no real condition damage when we aren’t in melee. There are countless encounters where players have to fight ranged for most if not the entire duration, and we do significantly less damage.

I would love to get another ranged weapon that is for condition damage, but I would settle for some traits under the corruption specialization and some tweaks to utilities. What we currently have does little to nothing for us at range.

Traits

Rampant Vex – Critical hits have a chance to cause torment. (5.25 seconds of torment, 33% chance on critical).

This still is just awful. You get about 2-3 procs per min auto attacking with the hammer with Viper’s/Sinister. Let alone its torment, which is the WORST condition damage in PVE.

Venom Enhancement – When you apply torment, also apply poison. Poison last 50% longer. (7.5 seconds of poison, 20 second ICD)

The poison ticks are for 100-150 dmg in Viper’s/sinister with no chance of stacking. Lack luster trait and mostly likely intended as a method of reducing a targets healing in pvp.

Frigid Precision – Chance to chill your foe when you land a critical hit. (Chance on critical 50%, Chill duration 2.5 secs, 10 sec ICD)

Please remove this skill and consider adding something that enhances hammer so it applies conditions. IE “Hammer Bolt now applies X condition”

Diabolic Inferno – Burn nearby foes when using an elite skill. (2 stacks of burning for 4 secs, 5 targets, 360 range, 10 sec ICD)

Like the skill, but should be changed to “Next attack cast Searing Fissure at target’s location”.

Legendary Demon Stance

Banish Enchantment – Deal damage, apply confusion, and remove boons from your foe. (600 range, 3 stacks of confusion for 6 secs, 2 boons removed, 5 targets)

Confusion is like torment, good in pvp, crap in pve. 600 range sucks.

Unyielding Anguish – Leap toward the targeted area, creating a demonic field that torments and chills foes. (Chill 1 sec, Torment 6.75 sec, 5 targets, 5 pulses, 4 sec duration, radius 240, Dark field, 600 range)

Like this skill, can’t safely use offensively at range though.

Embrace the Darkness (elite) – Summon the power of the legendary demon to transform into a powerful avatar. Increase all attributes and pulse torment to nearby foes. (10% to all stats, torment 8 secs, 5 targets, interval 1 sec, radius 240)

Great skill in melee, not so great at range. Would be nice if it was something like:
“Pulse poison and torment to nearby foes.” (4 secs of torment, 1 sec of poison)
This way you could auto attack with hammer and projectile finish poison for 2 secs.

Empowering Misery and Pain Absorption are good as is.

I might add more to this post later. Gotta run and wanted to get this up. Thanks for any feedback, thoughts, praise, kisses, etc..

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Posted by: McWolfy.5924

McWolfy.5924

The funny think is i think he is maybe the best wvw zerg aspect. The elite is avesome (+10% everything and tagging around you) the leap skill is the revenants best gap closer and its a cc in aoe and its pulsing so you tag every enemy) the condi immunity is now a must habe because the food nerf and meta change. And if you want to focus on commander, you can rip all the boons.

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: nearlight.3064

nearlight.3064

In the words of helseth from his stream, “Why is that guy playing mallyx? Does he hate himself”?

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..