Think of it like an elementalist only backwards…. an elementalist swaps attunements, and gets 5 new skills…
A revenant swaps legends, and gets 5 new skills.
Neither class can weapon swap, and an elementalist can choose its 5 utilities…. the same way a revenant can choose its 5 weapon skills.
Of course the revenant only has 2 legends available at a time instead of 4 attunements… but perhaps they might make it so you can swap between any of the 4… and make the heal skills share a cooldown or increase the recharge on legend swapping or something.
There is a symmetry, but it’s not perfect.
Elementalist trades a bit of build versatility for in-combat versatility. They get twice as many weapon skills, but all of those weapon skills are decided by a single set, while most professions have more control over the individual skills they have. However, elementalists still have the conventional behaviour for their 6-10 skills.
Revenants make a similar trade for their non-weapon skills. They get to have twice as many as other professions, but in exchange, instead of being able to choose them individually, they have to choose two sets of five. However, while the elementalist gets conventional access to their 6-10 skills, revenant does not get conventional weaponswaps in the 1-5 slots.
So while the elementalist is only paying the price of versatility over customisation on the weapon skills, the revenant is paying the price of versatility over customisation on the 6-10 skills but also pays an additional price on the weapon skills. And this is perhaps additionally painful because revenant weapons aren’t as versatile as elementalist skills.
Note quite. I’ll point this out again. This being the playtest, they have just enough stuff in place for people to test the class, but there is much that is missing. But one of the fallacies people keep holding to (I did as well for a while, until I realized my mistake):
THE UTILITY SKILLS AREN’T FIXED!
They only have 1 heal, 3 utility, and 1 elite for each legend available at time of playtest because that was the minimum needed. We don’t know what that will look like in the end, but you can pop up the boxes that let you swap them around. So there will be some flexibility for the revenant on those skills once HoT drops.
Unless the pop up boxes to swap skills still being there is just an oversight, but here’s hoping.
If it isn’t an oversight, then the revenant will have flexibility (not as much per legend as other classes, but swapping makes up for that I think) on its 6-10 skills. And that would balance out I think against other classes, as far as the 6-10 skills are concerned.
That leaves what’s to be done about the weapons skills, because the utility swapping WITH the ability to set up your utility skills for the 2 legends you set as your choices doesn’t make up for a lack of swapping or versatility in general.
I’ve suggested this before, but I’ll say it again. The three options I see for weapon skills is either:
standard weapon swapping,
weapons skills changing based on the legend (similar to how elementalist works, but not as good since you only have access to two legends at any one time, as compared to the 4 possible attunements for an ele),
or tying weapon swapping to legend swapping (with or without the option to decide for yourself which weapon is tied to which legend, though I suspect the weapons may be obviously tied to a particular legend for a reason).