Is pp viable in pvp
It was good for me, I got to legendary division in s1 with p/p thief. I started playing it because of the DH’s and chronomancer’s(couldn’t fight on point) and saw it was actually good. The build i was using http://gw2skills.net/editor/?vZAQNAqaVn8lCNOhFOBmOB8PhFYCzLNcGaDaJgAQGYuDWCbhA-TZBEABE8EAMvMAT7PAwhAwgTAAA, once you get those bloodlust stacks you hit like a truck! Now it might be better to take Basilisk Venom since it is unblockable
@up
Are you sure you linked the right build, because it makes no sense for me in a couple of cases? List of redundant things:
- havoc mastery (obviously),
- entire trickery line (it’s poor for p/p, pick critical strikes for extra damage),
- rune of the scholar (a stiff breeze will cancel the damage bonus),
- assassin signet (total waste)
- basilisk venom (impact strike is better in almost every case).
My proposition:
http://gw2skills.net/editor/?vZAQNAqaVn8lCFmidPBmOBkmiFYCbOEWCbhbXgPwgSLBEAyAA-TJBEABmXGAgnAABnCgc2fAA
Hiho!
I trolled around with this build: You can use Mercenarys or Viper Amulet
To apply your burst:
Its fun to play. Watch out for reflects!
Best regards!
Shino
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]
not sure if p/p is viable nor do i play it, but if i would play it i would try this build i just made: http://gw2skills.net/editor/?vZAQNAqaVn8lClPhFOBmOB8PhFYCzLMcGaDaJgAQGYOEWCXhA-TZBFABAcKA0Z/BxLD0wRA4hHAAA
more than enough stealth uptime with bp→bound, bp→clusterbomb and blinding powder.
more than enough evades even if you spam them for invis <- CV, signet, steal
some condi clense: Escapist’s, signet, shadowstep
good burst with coordinated venom, vamp procks and flanking strikes / rage sigil.
+ the usual rupts, boonsteal.
@up
Are you sure you linked the right build, because it makes no sense for me in a couple of cases? List of redundant things:
- havoc mastery (obviously),
- entire trickery line (it’s poor for p/p, pick critical strikes for extra damage),
- rune of the scholar (a stiff breeze will cancel the damage bonus),
- assassin signet (total waste)
- basilisk venom (impact strike is better in almost every case).
My proposition:
http://gw2skills.net/editor/?vZAQNAqaVn8lCFmidPBmOBkmiFYCbOEWCbhbXgPwgSLBEAyAA-TJBEABmXGAgnAABnCgc2fAA
@ Dagins.5163 the only wrong thing was that there was the impact strike instead of venom yes, other than that, none. Leaving out trickery in pvp is a bad idea because you will have problems with initiative. I value movement(sb) and more unloads more than few % of dmg increase + i get lower steal recharge and a daze on it. You get 3 unloads while i get 4, you get 2 Infiltrator’s Arrow’s while i get 3. I used assassins signet because of the dmg i get from it, I’m not there to fight for longer periods of time(if not needed), i get there->i kill fast->i leave. Havoc mastery is good with steal->unload so you get that 5% of dmg. The rune, again just for the dmg i get from it if you don’t find yourself above 90% hp most of the time don’t use it, i just shared my build if he wants to try it out.(Srry fr any bad Engrish)