I was refraining from being too negative on the decisions made be the development team. But I just had an epiphany, and it hit me. The decisions based around the Thief design are absolutely, mind-blowingly Stupid (with a capitol “S”) and beyond any sense of comprehension if balance or viability was the intention.
Why? Here’s a list of things that make the design a mess (no continuity)…
1. From the official description of the Thief on the Guild Wars 2 site…
“Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.”
2. Thieves are primarily a MELEE profession. The available ranged weapons are weak and have limited range.
3. Thieves have the LEAST amount of health available with little effect from armor.
4. Feline Grace was gutted with the June 23rd, 2015 patch, removing a significant capacity to dodge.
5. AoE’s are large with no way to counter other than dodging/evading or avoiding altogether.
6. Passive traits from other professions not only negate a Thief’s damage, but can also do damage and/or control the Thief from its own successful attacks.
7. The only way to guarantee avoiding damage without a dodge/evasion is to not get hit (running or hiding).
8. In order to do melee damage, the Thief must be in melee range, forcing the Thief to choose whether to do damage and receive damage or to take no damage by running away.
9. The Thief has no inherent speed advantage over any other professions, making the Thief reliant on certain weapons or utilities in order to run away successfully.
10. The Thief can attempt to hide in Stealth to avoid damage.
11. The Thief can trait to heal, remove damaging conditions, and mitigate damage while in Stealth.
12. The Thief can use more powerful or useful attacks only while in Stealth.
13. Other professions can completely remove and/or prevent the Thief from being in Stealth, completely negating any and all benefits from Stealth with absolutely no way to remove that effect.
14. The Thief cannot build to be powerful enough to eliminate a competent enemy quickly or build defensively enough in order to sustain a prolonged engagement against a competent opponent.
What does that mean? It means that the original concept of the Thief got lost somewhere, or it never had a great basis to begin with.
It also means that it has been handled with incompetence. Not that it is the work of any specific individual(s), but because it has not been handled as an “exceptional” entity. It is being handled just as though it were like every other profession, though the very concept is completely unique.
What is the summary of the above list? Thieves die too easily when they actually engage with full potential. And if they do not build for full damage, they are not effective. It is not a skill issue, it is a design issue.
Here are some basic things to consider…
1. Melee fighters WILL take damage. It doesn’t take skill to hit something close to you.
2. The only way to survive damage is to absorb it or evade it. The Thief does not have enough capability to do either to survive a prolonged battle.
3. Placing an AoE on yourself guarantees a big advantage over a Thief. It will either avoid you to stay alive or it WILL take damage that it cannot afford to take.
4. Revealing a Thief removes and and all sustainability from it. If the Thief had any previous conditions or just swapped to a melee set, it is in lots of trouble.
Now, in my personal opinion, as much as the Thief is reliant on Stealth (forced to do so by the development team), the core concept seems to have been based on acrobatics and agility. What does agility mean in this game? Dodges and evades. And not simply dodges and evades, but the ability to perform them fluidly and on demand. Does the Thief (or even the Daredevil) have this? No.
Check out this video from Ninja Gaiden. That is what truly opened my eyes to the flaws of the Thief design. Notice what is happening in that game. Anyone who has played it knows how fragile your character is. It only takes one slip to ruin your day. It is a VERY difficult game. And at first, you think the developers were absolute sadists. But after you play for a while, and after many, MANY failures, you learn something important…
Yes, your character is extremely fragile, but you have been given the tools and abilities to succeed!!!
The developers did not want you to die over and over and over. They wanted you to improve and get better. Because when you win, you have truly accomplished something. It was not a matter of luck or chance, it was pure skill. Just as in that video, the player became so skilled, he did not take any damage whatsoever.
Now, I understand that Guild Wars 2 is a multiplayer game. But the concepts remain. Victory or failure should be based on skill, not on lack of capability.
Imagine Ninja Gaiden if you only had 2/3 dodges and no blocking/countering ability. Imagine that game if you took damage every time you successfully struck the enemy. Would anyone be able to survive even the first level?
What am I saying? Simply that the Thief profession needs to be handled differently than any other profession. First of all, we need to get a clear understanding of what the Thief is. Is is an acrobatic fighter? If so, give it some special acrobatic capabilities (baseline). Is it really supposed to be hard to hit? Then give it lots of (fluid) dodges/evades (baseline). And for goodness sake, make it immune to passive defenses like Mirror of Anguish, Reaper’s Protection, or Retaliation.
Having a fragile profession is fine. Just as long as you give it (baseline) the tools and abilities to actually succeed. And I do mean in actual combat, not simply running away and capping points. Stop making it so difficult or even impossible to avoid damage. How can a Thief who relies on active defense defend against passive damage? It’s absolutely stupid!
If you want to treat other professions as special and balance them uniquely also, that’s great. I’m not against that. But the essence of the Thief is lost. And personally, I think it can be found somewhere in a game like Ninja Gaiden.
(edited by Kageseigi.2150)