https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
200 HPS at 80 is a JOKE.
Please change it to atleast be 450 hps or 500 hps, or also heal for adrenaline gain
Passive:
Healing received on skill activation, heals intensify the closer to death you are.
100%-70%: 20 + (2 * Level) + (0.2 * Healing Power)
70%-33%: 30 + (3 * Level) + (0.33 * Healing Power)
33%-0%: 50 + (4 * Level) + (0.45 * Healing Power)
(Numbers can be adjusted, don’t freak out!)
Active:
2,220 (1.0) (not 0.5, 1.0 like it actually SAYS.)
Cooldown: 15s
Instant Cast
Breaks Stun
Less healing then the current active, but lower cool-down with a better passive effect and a stun break, so you use it when you need it but you lose powerful sustain.
(edited by Daecollo.9578)
yeah did they forget to buff the passive on healing sig??? all other sigs got passive buffs
yeah did they forget to buff the passive on healing sig??? all other sigs got passive buffs
Nope.
Only the signets with +stats got passive buffs.
The game has a total of 33 Signets, of which 14 got buffed.
Its useless. Needs a big increase to be on par with other heals, or passive condition removal.
i’d love them to buff it, the passive is nowhere near what it should be and the active is the worst heal in the game.
if they want to put their money where their mouth is and give us the “stable bodied warrior” they spoke of, they need to buff it!
i’d love them to buff it, the passive is nowhere near what it should be and the active is the worst heal in the game.
if they want to put their money where their mouth is and give us the “stable bodied warrior” they spoke of, they need to buff it!
Yup, not much else I can say. Signets for warrior still kind of blow.
If you want it to heal more, get more healing power? I can agree too a bit of a buff to the healing power scaling though, or maybe a small increase to the active heal.
If you want it to heal more, get more healing power? I can agree too a bit of a buff to the healing power scaling though, or maybe a small increase to the active heal.
Doesn’t scale too well having high healing power. It only gives it a minor boost.
I’ve been experimenting with it lately and I found that it works alright with a healing shout build with PVT gear and with 15 points in Defense for adrenal health. Eat some mango pie and you get some decent healing. It’s not fantastic but it works well with my tanky hammer build.
I don’t understand why this signet is so bad, the developers really need to sit down and take a look at all the warriors skills, not only do we have the worst heals and condition removal in the game, they haven’t even taken the time to have anyone come on and talk to them about it.
Healing signet has needed a fix for a long time, it just sucks, sorry.
In a high Toughness build when combined with adrenal healing and food healing you get a solid regen build….look at ways to keep regeneration up from runes and talents.
I regenerate around 400-500 health every few seconds using this signet. It’s pretty amazing combined with adrenaline regeneration and 1,200 healing.
It has it’s uses combined with traits, but if used alone without traits it’s crap.
I’ve been experimenting with it lately and I found that it works alright with a healing shout build with PVT gear and with 15 points in Defense for adrenal health. Eat some mango pie and you get some decent healing. It’s not fantastic but it works well with my tanky hammer build.
I can second this, even for non tanky builds, adrenal health + signet + regen + shouts = lots of uninterruptable healing.
Game Design Lead
I think the passive might need to come up in non-healing builds. If I run a clerics tactics build this signet can hold its weight, but it currently has NO place in a berserker build. Not sure it should be as viable in a seeker build, but it needs to see some play in soldiers, and certainly Valk and Shaman builds. Really signets are still going to have a hard time without a stun breaker (particularly in PvP and WvW). Obviously Dolyak signet is the most likely candidate here. Our next balance patch will absolutely be looking at stun breakers and spreading them out on all professions to make more categories of utilities viable. I’ll probably post this in general later as well but this was a larger balance pass and we will likely let this meta sit a bit longer than previous ones while we work towards taking time to push more less effective builds towards viable status.
Jon
Jon,
Thanks for the update. It’s nice to know that the flaws with the Healing Signet are understood and that it is one your mind as something that needs changed in the future.
I agree that Healing Signet at level 80 is next to useless and needs a buff. That being said, its passive effect is actually great for low level warriors. If it does get a buff, it should be scaled to make a bigger difference for high level warriors.
Thank You Jon.
I used a shout/healing warrior with my mates in Pve and sometimes in PvP , most of the time i found my self having a better lifespan using Healing Surge than using healing signet. Mostly because i think healing surge heals far more the more adrenaline you have , and when you use an healing-shouts you are most likely using insipring shouts with and adrenaline is not a problem anymore.
So even for the builds you describe it does’nt fit really well , I just see one or two good points with this signet :
1) if you have invested some points in defense it helps you maintain the “tough skin” effect longer because it heals you at all time.
2) It’s a signet : the CD can be lowered using “signet mastery” and if you use “restorative strength” too you can have a fast-recharging condicleanse. But no really worth it aswell. Because the active part of the signet is actually weaker than the passive one.
I do believe that the active part was supposed to be used in emergency situation when you will die if you dont recover 3k health now. But the signet has the longest activation time of the three warrior heals with no other side effects than healing you , why not adding some defense along with the heal , to get in line with the way the signet is supposed to be used ? Maybe while using the signet you block attacks or giving protection.
Jon, great to know our forum feedback is being heard at some level, thanks for the reply!
That being said, here are some ideas that could potentially make healing signet somewhat more viable. Not all of them are mine, a few are crowdsourced from this forum.
1. Passive: Gain a small heal (200~) every you earn adrenaline. Each gain would only proc a small heal regardless of how much is gained. (IE Sig of Fury would only proc the heal once, not 30 times, same goes for swap, zerker stance, etc).
2. Move it from the Heal6 to a Utility7-9, much like the ranger regen signet. Leave the passive effect as is (maybe even a tiny bit weaker since our 6 is now available) and change the active to “Grants regeneration 9s to all nearby allies, cooldown 25.”
I’d also really like to see Warriors Dolyak Signet, Guardians Judgement Signet, and Rangers Stone Signet all brought into line with one another.
All three say the same thing “Passive: Reduces incoming damage” and yet all 3 have a different bonus. Rangers gives kitten toughness, Warriors gives decent toughness, and Guardians gives a straight 10% damage reduction. Obviously the Guards is the best, having the best % of reduction, and suffering from no diminishing returns to boot.
I cant speak to Rangers active, but I feel a good replacement Active for Dolyak would be something involving Protection and/or Retaliation. We have no way to get Protection, putting a passive 10% on Dolyak and Active Protection effect would be beautiful.
A new Dolyak, combined with a Healing Sig update could really make Warrior sustainability a thing!
Thanks for sharing your thoughts on this, Jon!
And when we will get quick breathing trait fixed? On top of that boon hate mechanic is useless, its would worth take olny if its were in adept/master
Dang, if dolyak gets a stun break it will be almost better in every aspect to balanced stance, except for the CD differences
I think the passive might need to come up in non-healing builds. If I run a clerics tactics build this signet can hold its weight, but it currently has NO place in a berserker build. Not sure it should be as viable in a seeker build, but it needs to see some play in soldiers, and certainly Valk and Shaman builds. [et al.]Jon
Increase the baseline heal and lower the contribution from healing power…
Dang, if dolyak gets a stun break it will be almost better in every aspect to balanced stance, except for the CD differences
Balanced as it should be…
WOW…
Signets are becoming REALLY powerful. Even op with all these changes they are receiving.
The passives on the signets since this patch are very beneficial and the actives are very good as well. 8% crit chance from 1 signet alone is crazy good. The actives also pretty much cover all the bases that you generally need in a build (stability, conditions wipe, full adrenaline, non-blockable attacks, and of course the buffs from Signet of Rage). Only thing missing is a get out of jail free utility. But only 1…maybe 2 utilities do that (Endure Pain..Fear Me). And Endure Pain can be traited.
Not to mention….the cooldowns on signets are also very reasonable untraited and even better when traited. 48sec max cooldown when traited means you will have your utilities ready for nearly every encounter.
With dolyak signet eventually getting a stun-breaker an healing signet getting a better passive heal, signets are going to becoming the go-to utilities for any warrior that wants to have it all (so to speak).
To put things into context, you can have ~27% crit chance by taking the two signet traits and slotting signet of fury. This is WITHOUT any crit in your gear. If you use SoR from that setup, you will have ~45% crit chance. That’s a lot without any crit gear. Add in food, maintenance oils and stackables (sigils, runes) and you can easily have around 60-70% crit chance with non-crit based armor sets (PVT, Clerics, etc.)
Signets might not work that well in Beserker gear cuz of the kill quick die fast nature of it, but in PVT or tankier sets, they will become godlike. Maybe thats the intention tho.
Here is my warrior in all PVT everything with signets…
(edited by Twiista.1689)
8% crit chance from 1 signet alone is crazy good.
Considering FGJ can keep up a few constant stacks of might, has good fury (20% crit chance) uptime, can be traited to heal 5 people slightly (mine’s like 1.5kish with only traits, no heal gear) and also removes conditions with soldier runes, I’d say it’s less crazy and more… starting to be useful past levelling.
8% crit chance from 1 signet alone is crazy good.
Considering FGJ can keep up a few constant stacks of might, has good fury (20% crit chance) uptime, can be traited to heal 5 people slightly (mine’s like 1.5kish with only traits, no heal gear) and also removes conditions with soldier runes, I’d say it’s less crazy and more… starting to be useful past levelling.
Good Point. Cheers
I think the passive might need to come up in non-healing builds. If I run a clerics tactics build this signet can hold its weight, but it currently has NO place in a berserker build. Not sure it should be as viable in a seeker build, but it needs to see some play in soldiers, and certainly Valk and Shaman builds. Really signets are still going to have a hard time without a stun breaker (particularly in PvP and WvW). Obviously Dolyak signet is the most likely candidate here. Our next balance patch will absolutely be looking at stun breakers and spreading them out on all professions to make more categories of utilities viable. I’ll probably post this in general later as well but this was a larger balance pass and we will likely let this meta sit a bit longer than previous ones while we work towards taking time to push more less effective builds towards viable status.
Jon
If I run FULL Clerics (1250 Healing, MORE healing then usual.) It goes from 200 to 241, sacrificing all that for an extra 41 hps a second will NOT save you from anything.
Even if you count all the shout or banner regeneration heals, healing power is a useless stat on the Warrior because the base values are trash in the first place.
To be up to par with other classes heals it should be atleast 462 (0.1)
Signets are really /powerful/ and then you do something hard or step into PvP…
Um if you have to use healing power so your terrible heals become less terrible but are still terrible and now your damage is terrible. Than you have traded being terrible for being terrible.
Um if you have to use healing power so your terrible heals become less terrible but are still terrible and now your damage is terrible. Than you have traded being terrible for being terrible.
Might as well go Guardian, you can spec for tank+dps and have awesome heals still!
Healing signet is crazy good!!! When you’re like lvl 10… in pve…
If I run FULL Clerics (1250 Healing, MORE healing then usual.) It goes from 200 to 241, sacrificing all that for an extra 41 hps a second will NOT save you from anything.
Stats should not make something viable, it should be a bonus for something, if the base is horrible the bonus is as well.
Please change healing signet to a utility skill or buff the amount it heals to be worth being a “heal”
To be up to par with other classes heals it should be at least 462 (0.1*healing power) with a longer recharging active (30 seconds.) that heals for a little more.
All these suggestions your making is just making me want to give up on the warrior class and roll a guardian, they have base heals that are powerful and not so reliant on healing power to be “decent.” I would rather just roll guardian and play how I want to instead of waiting for buffs that are never going to come.
Warriors have no condition removal, no damage reduction (These are FAR more important then a little extra toughness/health.) They deserve better healing, and if the DPS is too far for that, NERF IT. Damage should not be holding the class back, we should have viable self-sustain, self-healing or damage reduction tanking lines. Your being too-careful. That is why the “RANGER’S PET” out does us in SPVP.
Um if you have to use healing power so your terrible heals become less terrible but are still terrible and now your damage is terrible. Than you have traded being terrible for being terrible.
Might as well go Guardian, you can spec for tank+dps and have awesome heals still!
Yeah I have notice that which I why I went Shaman route for condition even though that doesn’t do well as much either. If banner Regens, Adrenal Health and Healing Signet had some buff then I can say we got ourselves a bunker warrior. We need our regen to be buff to counter condition damage mainly than burst damage. I wish our final attack on sword gave us a secondary condition like poison. That would be so much help in a lot of fights.
O.o Daecollo is mad. Im starting to like that guy for bashing devs ;o
If Healing Signet is too powerful in Open World, SPLIT IT:
Open World: Healing 200. (0.04*Healing Power.)
WvWvW: Healing 462. (0.1*Healing Power.)
Dungeons: Healing 462. (0.1*Healing Power.)
SPvP: Healing 462. (0.1*Healing Power.)
The sword thing is a cool idea, however it would probably have to be 2 stacks of bleeding.
One part of the game (and a very small one I might add.) should not be holding back the warrior in all other forms of the game.
Let us have a pathetic comparison!
http://wiki.guildwars2.com/wiki/Signet_of_the_Wild – 187 hp/s (0.31)
http://wiki.guildwars2.com/wiki/Healing_Signet – 200 hp/s (0.033)
One of these signets is NOT a healing skill and actual utility, guess which one?
Healing Signet is still going to suck even with a stun breaker, I can still use it and have stun breakers on my utility bar and it will still suck.
(edited by Daecollo.9578)
I’ll probably post this in general later as well but this was a larger balance pass and we will likely let this meta sit a bit longer than previous ones while we work towards taking time to push more less effective builds towards viable status.
Jon
Sorry Jon, my english is not the best, does this mean that we need to wait another 3-4 months for another balance patch.
Another thing bothers me. Is there a plan from dev’s to make warrior profession viable in competitive games its kinda boring to be banned from tPvP, because currently nobody wants warrior in team (i dont blame them, who needs useless profession, its pure handicap).
QQ i have the most hp and armor in the game and now i want passive heals of a guardian.
Look it up its on par(and better) with every other passive out there-
Ele soothing mist-80hp/s
Guard virtue of resolve 84hp/s
Regeneration 130hp/s
OH noes i have the hp regen of an ele with perma regeneration,the warrior must be the weakest PvE class ever.
QQ i have the most hp and armor in the game and now i want passive heals of a guardian.
Look it up its on par(and better) with every other passive out there-
Ele soothing mist-80hp/s
Guard virtue of resolve 84hp/s
Regeneration 130hp/s
OH noes i have the hp regen of an ele with perma regeneration,the warrior must be the weakest PvE class ever.
one stack of bleed.
warrior=OH NOESSSSSS
every other class=lolz
nuff said. Dont you have a window to lick right about now?
QQ i have the most hp and armor in the game and now i want passive heals of a guardian.
Look it up its on par(and better) with every other passive out there-
Ele soothing mist-80hp/s
Guard virtue of resolve 84hp/s
Regeneration 130hp/s
OH noes i have the hp regen of an ele with perma regeneration,the warrior must be the weakest PvE class ever.
In a fight that constantly applies conditions, uses both condition removal heal and shake it off earlier to stay alive. Kill enemy causing fire but have low life, 15-20s of cooldowns for both condition removals. Die from burning because can’t remove conditions.
Warriors have no sustain. We have the highest armor which doesn’t account for much and more HP than other classes. Sweet, we get destroyed by conditions and have barely any damage mitigation besides dodging.
QQ i have the most hp and armor in the game and now i want passive heals of a guardian.
Look it up its on par(and better) with every other passive out there-
Ele soothing mist-80hp/s
Guard virtue of resolve 84hp/s
Regeneration 130hp/s
OH noes i have the hp regen of an ele with perma regeneration,the warrior must be the weakest PvE class ever.
And none of those are healing spells…
Enough Said.
If it was a utility skill, I would understand, however it is not.
(edited by Daecollo.9578)
QQ i have the most hp and armor in the game and now i want passive heals of a guardian.
Look it up its on par(and better) with every other passive out there-
Ele soothing mist-80hp/s
Guard virtue of resolve 84hp/s
Regeneration 130hp/s
OH noes i have the hp regen of an ele with perma regeneration,the warrior must be the weakest PvE class ever.
That’s not very nice because for those who spec into healing builds won’t have high health anyway or good damage. In fact it’s a bit worst than guardians or any other bunker class altogether due to lots of damage lost. They really have a bad regen system with compassionate banner heal skill doesn’t support much either. Having a regen buff for those who wish to play a decent bunker build will be great for warriors. This leads to more accessible builds for the profession than your usual glass cannon or cc build in pve / pvp.
QQ i have the most hp and armor in the game and now i want passive heals of a guardian.
Look it up its on par(and better) with every other passive out there-
Ele soothing mist-80hp/s
Guard virtue of resolve 84hp/s
Regeneration 130hp/s
OH noes i have the hp regen of an ele with perma regeneration,the warrior must be the weakest PvE class ever.
Soothing Mist – minor trait, also heals allies
Virtue of Resolve – virtue (duh), also heals allies.
Regeneration – comes from all manner of things, frequently also applied to allies.
Healing Signet – heal-slot skill. Does not apply to allies. Can activate for a really awful heal, be traited to activate for a really awful heal slightly more often, and grant 40 whole precisions (if traited), unless it’s been activated for a really awful heal lately.
Where were you going with this?
QQ i have the most hp and armor in the game and now i want passive heals of a guardian.
Look it up its on par(and better) with every other passive out there-
Ele soothing mist-80hp/s
Guard virtue of resolve 84hp/s
Regeneration 130hp/s
OH noes i have the hp regen of an ele with perma regeneration,the warrior must be the weakest PvE class ever.Soothing Mist – minor trait, also heals allies
Virtue of Resolve – virtue (duh), also heals allies.
Regeneration – comes from all manner of things, frequently also applied to allies.
Healing Signet – heal-slot skill. Does not apply to allies. Can activate for a really awful heal, be traited to activate for a really awful heal slightly more often, and grant 40 whole precisions (if traited), unless it’s been activated for a really awful heal lately.Where were you going with this?
He wouldn’t know where he was going with that because he isn’t exposed to any other warrior builds. So he just post about what he thinks he knows warriors are blindfolded. On his part not very good at all and most likely does not want warriors to receive any buff that can make them competitive I guess.
WOW…
Signets are becoming REALLY powerful. Even op with all these changes they are receiving.
The passives on the signets since this patch are very beneficial and the actives are very good as well. 8% crit chance from 1 signet alone is crazy good. The actives also pretty much cover all the bases that you generally need in a build (stability, conditions wipe, full adrenaline, non-blockable attacks, and of course the buffs from Signet of Rage). Only thing missing is a get out of jail free utility. But only 1…maybe 2 utilities do that (Endure Pain..Fear Me). And Endure Pain can be traited.
Not to mention….the cooldowns on signets are also very reasonable untraited and even better when traited. 48sec max cooldown when traited means you will have your utilities ready for nearly every encounter.
With dolyak signet eventually getting a stun-breaker an healing signet getting a better passive heal, signets are going to becoming the go-to utilities for any warrior that wants to have it all (so to speak).
To put things into context, you can have ~27% crit chance by taking the two signet traits and slotting signet of fury. This is WITHOUT any crit in your gear. If you use SoR from that setup, you will have ~45% crit chance. That’s a lot without any crit gear. Add in food, maintenance oils and stackables (sigils, runes) and you can easily have around 60-70% crit chance with non-crit based armor sets (PVT, Clerics, etc.)
Signets might not work that well in Beserker gear cuz of the kill quick die fast nature of it, but in PVT or tankier sets, they will become godlike. Maybe thats the intention tho.
Here is my warrior in all PVT everything with signets…
Haha, just found this funny…that Caim guy next to you is my guildmate I run everything with and I was next to him but you have your inventory screen blocking me. GW2 celebs wooo
I think the passive might need to come up in non-healing builds. If I run a clerics tactics build this signet can hold its weight, but it currently has NO place in a berserker build.
Jon
That’s sort of how it should be.
I mean, not every skill is perfectly suited for every build. I can’t really take Signet of Restoration on a Staff build, now can I? Well, I could, but dang near every skill fires so slowly, and the style of staff isn’t pure attunement dancing so you’ll be getting worse healing on a profession that needs it to stay alive.
I’d say, for non bunker type builds, the active could be buffed to make it a bit more viable as a heal (and with shorter cooldown from traits, the only heal War has that can be shortened), you can get a bit of health to top off passively but actually using it for the heal.
If the passive should become stronger, it should be for bunkers. Otherwise you sort of defeat the purpose of building for bunker as you could get kitten near the same effective sustain but in a glassy high-DPS build.
A skill when it comes to mind should be made from the ground up without any stats and should be viable for all builds without any stats, stats should just “add-on” to what the current skill has, not make or break it.
First rule when you create an item, NEVER balance it around stats or it will fail.
A skill when it comes to mind should be made from the ground up without any stats and should be viable for all builds without any stats, stats should just “add-on” to what the current skill has, not make or break it.
First rule when you create an item, NEVER balance it around stats or it will fail.
Well I’ll say this they are active on balancing stuff much better than Warcraft. So I cut these guys slack, but don’t get me wrong. I do wish it was done sooner than later, but I know they’re just taking baby steps to perfect every profession in game to be balance.
I just hope next patch have good results for bunker warriors tanky / healing types.
A skill when it comes to mind should be made from the ground up without any stats and should be viable for all builds without any stats, stats should just “add-on” to what the current skill has, not make or break it.
First rule when you create an item, NEVER balance it around stats or it will fail.
That’s why the active should be improved.
No amount of sustain is going to keep a build with 22k HP, no armor, no blocks, moderate condition removal, and mainly offensive traits alive. Do you expect Healing Signet to perform miracles? Or play your character for you?
A skill when it comes to mind should be made from the ground up without any stats and should be viable for all builds without any stats, stats should just “add-on” to what the current skill has, not make or break it.
First rule when you create an item, NEVER balance it around stats or it will fail.
That’s why the active should be improved.
No amount of sustain is going to keep a build with 22k HP, no armor, no blocks, moderate condition removal, and mainly offensive traits alive. Do you expect Healing Signet to perform miracles? Or play your character for you?
I do not think Healing Signet should perform miracles, but a nice buff for it’s regen can be nice.
If the passive should become stronger, it should be for bunkers. Otherwise you sort of defeat the purpose of building for bunker as you could get kitten near the same effective sustain but in a glassy high-DPS build.
How could it not be stronger for bunkers? Healing with mitigation is going to be able to withstand more than healing without, even if you took nothing to improve the heal itself.
I think the passive might need to come up in non-healing builds. If I run a clerics tactics build this signet can hold its weight, but it currently has NO place in a berserker build. Not sure it should be as viable in a seeker build, but it needs to see some play in soldiers, and certainly Valk and Shaman builds. Really signets are still going to have a hard time without a stun breaker (particularly in PvP and WvW). Obviously Dolyak signet is the most likely candidate here. Our next balance patch will absolutely be looking at stun breakers and spreading them out on all professions to make more categories of utilities viable. I’ll probably post this in general later as well but this was a larger balance pass and we will likely let this meta sit a bit longer than previous ones while we work towards taking time to push more less effective builds towards viable status.
Jon
At the same time i think you should take a look at thief overall Damage i play warrior and guardian mainly, my current warrior set up is designed to be extremely tanky and sustaining…. now if i run a full on zerker build with GS as a main weapon my biggest overall hit so far has been 26k thats with 100b frenzy so im stationary, where im likely to be blinded fear’d stun’d etc to stop the hit and thats after i have caught the target and either knock down or immobalized. Now this is way im saying thief damage is way to high i got hit yesterday in several hits by a thief he downed me in my tanky build with a series of 7-8k backstabs 4-6k heartseeker / Cloak and dagger….. now these skills are 1 hit skills they require NO CC to hold your target and are SPAMMABLE!….
What are you guys doing exactly when it comes to looking at the classes and how UNBALANCED they actually are??? the gap between THIEF > MES > ELE to any of the other classes is huge…. Rangers right now i think are Perfect ( i have a ranger ) Mes right now to in terms of dmg they do and sustain they have but they are still a MASSIVE leap above warriors in EVERY sense, BUT THIEF COME ON HUGE damage constant blinds the ability to VANISH and run coupled with MASSIVE single point damage is way out of touch…. My eviscerate with 10+ stacks of might and 80% crit damage will only crit for 8k and i have to have full adrenaline AND a CD and have to have said target CC’d to guarantee a hit…
Im WVW only player cant stand the pve tbh.
Rant over
Ihave the screens to prove the damage he did also
(edited by Pestilence.3184)
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