(edited by Duvhaldor.7531)
My changes for Axe/Sword/Mace
SWORD :
Core Burst : Flurry
Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level
Immobilize : 4sec
Stage 1 : x8 bleeding : 1sec
Stage 2 : x8 bleeding : 2sec
Stage 3 : x8 bleeding : 3sec
Range : 130 to 150
Primal Burst : Flaming flurry
Lash out a flurry of strikes that destroys projectiles and shoots fireballs at foes in front of you
x8 burning : 2sec
Target : 5
Pierces
Range : 900
1
Sever artery :
Bleed your foe with a slash
x1 bleeding : 8sec
Target : 3
Range : 130
Gash :
Bleed your foe with a gash
x1 bleeding : 8sec
Target : 3
Range : 130
Hamstring :
Cripple your foe with a rpecise slash
x1 bleeding : 8sec
Cripple : 1.25sec
Target : 3
Range : 130
Chain attack could use a smoother animation (ranger’s one is pretty smooth) + Wanted to buff a little the power damage from it.
2 Savage leap :
Lunge at your foe and strike them with your sword, additional effect if you flank the enemy
Increase damage : x2
Cripple : 2sec
Cripple when flanking : 4sec
Combo finisher : leap
Range : 600
cd : 8sec
Give it the same animation as cleric white mantle jump, I guess its the GS-3 on guardian too.
3 Final thrust :
Strike your foe with a final powerful thrust that does extra damage against injured foes.
Damage against foes under 50% health : x2
Number of target : 3
Range : 130 to 150
cd : 12sec
4
Impale :
Throw your sword at your foe to impale them
x5 torment : 8sec
Duration : 4sec
Interval : 1sec
range : 900
Rip :
Rip your infected sword from your foe for extra damage and conditions
x6 bleeding : 12sec
x1 poison : 4sec
Clean torment from enemy
Range : 150
cd : 15sec
5 Rispote :
Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
x4 to x3 bleeding : 12sec
Adrenaline : +6
Block : 2.5sec to 1sec
Range : 130
cd : 15sec to 8sec
RELATED SWORD TRAITS :
ARMS I.2 : Blade master
Bleeding you apply with a sword from the side/behind of the enemy is more effective. Reduces recharge on sword skills.
Critical chance vs bleeding foes : 20%
Recharge reduced : 20%
Strenght III.2 : Dual wielding
Attack speed is increased when wielding a sword, axe, or mace in your off hand
Increased attack speed : 15% to 20%
Works with quickness
(edited by Duvhaldor.7531)
MACE :
Core Burst : Skull crack
Jump and stun your foe with a skull crack. Effect increases with adrenaline level.
Stun stage 1 : 1sec
Stun stage 2 : 2sec
Stun stage 3 : 3sec
Range : 130 (skull grinder animation without the range, just jump on their head and boom with your mace)
Combo finisher : leap
Cast time : 0.5sec
Primal Burst : Skull grinder
Unleash a powerfull skull strike that inflicts multiple conditions
Blind : 5sec
x4 bleeding : 8sec to 12sec
x4 to x2 confusion : 4sec to 6sec
Cripple : 8sec
Daze : removed
Combo finisher : Blast to Leap
Range : 300
1
Mace smash :
Smash your foe
Target : 3
Range : 130
Mace bash :
Bash your foe
Target : 3
Range : 130
Pulverize :
Thrash your foe, leaving them weakened
Weakness : 5sec to 1.5sec
Target : 3
Range : 130
In a dynamic game, core mace is just too slow/trash for PvP, so I nerfed the primal burst but buffed core skills. Increase attack speed for all chain attack by 20%, and reduce damage by 20%
2 Counterblow :
Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked
Adrenaline : 6
Range : 130
cd : 10sec
3 Pommel bash :
Daze your foe with a brutal pommel bash
Daze : 1sec
Range : 130
cd : 12sec
4 Crushing blow :
Crush your opponent’s armor, leaving them vulnerable
x10 vulnerability : 12sec
Stun : 1sec
Target : 3
Range : 130
cd : 12sec to 15sec
cast time : 0.75sec to 1sec
Keep same animation, I love it
5 Tremor :
Smash the ground with your mace, damaging targets around you and knocking them back.
Knockback : 200
Target : 6 to 5
Combo finisher : Physical projectil to Blast
Range : 1.200 to 200
Same animation but remove the projectile
RELATED MACE TRAITS :
ARMS I.1 : Sundering mace
Mace skills cause vulnerability to foes that are dazed, knocked down, launched or stunned. Reduces recharge on mace skills.
x5 Vulnerability : 10sec
recharge reduced : 20%
ARMS II.1 : Body blow
Stuns, dazes etc… inflict bleeding and weakness
Weakness : 4sec
x2 Bleeding : 8sec to 12sec
ARMS III.1 : Distracting strikes
Cause confusion when you interrupt a foe’s skill.
x4 Confusion : 8sec to 6sec
Strenght III.2 : Dual wielding
Attack speed is increased when wielding a sword, axe, or mace in your off hand
Increased attack speed : 15% to 20%
Works with quickness
Again, maybe not all the changes, but just some ideas for some skills could give some other effective builds.
And remember maybe I buffed something here, but I maybe nerfed it on another side via traits/etc… in another post.
Next post Gs/hammer
(edited by Duvhaldor.7531)
