My changes for Discipline/Berserker

My changes for Discipline/Berserker

in Warrior

Posted by: Duvhaldor.7531

Duvhaldor.7531

Hello !
I am working on a full rework/change for the warrior, I’ll give some of my thought, still I need help from you guys, give me your ideas !

My point :
- to give useless skills a chance to be used
- upgrade core weapons
- nerf some strong berserker primal burst
- make the warrior feels more “crushing”
- nerf passive defense, focus on active defense
- PS damage around 20k for both Condi and Power so you choose the build for a specific encounter and not because it’s stronger
- DPS spec ! (around 30k) for Condi and Power (2 axes!)

- Physical skills!
- Banners!
- Stances!
- Berserker!
-Strenght/Defense!
-Arms/Tactics!

Small changes for those 2, very small for Discipline and some buffs for condi-berserker (numbers need to be tuned)

DISCIPLINE
T1 : Versatile rage
Gain adrenaline on weapon swap
Adrenaline : +5
Combat only

I.1 : Warrior’s sprint
Run faster while wielding melee weapons. Movement skills break immobilization when used
Remove Immobile
Movement speed increase : +25%

I.2 : Signet mastery
Signets grant a stacking precision buff on use and recharge faster. Cast signet of might whenever you strike a foe below the health treshold
Health treshold : 50%
Signet precision : 100 precision for 60sec
Maximum stack : 5
Recharge reduced : 20%

I.3 : Vengeful return
Vengeance has an increased chance to rally and gain more health and endurance when you rally
Chance : 100%
Endurance gained : 100
Health increase : +25%

T2 : Fast hands
Weapon-swapping recharges faster, removes 1 condition on swap
Recharge time : 5 sec

II.1 : Axe mastery
Critical axe hits gain extra adrenaline. Gain ferocity if you are wielding an axe. Reduce recharge on axe skills.
Ferocity : 300
Adrenaline : 2
Recharge reduced : 20%

II.2 : Crack shot
You attack faster if you have a rifle or harpoon gun. Base rifle and harpoon gun shots gain bonus adrenaline. Reduces recharge on rifle and harpoon gun skills.
Attack speed inscrease : 10% (goes with a nerf on primal burst)
Adrenaline : 1
Recharge reduced : 20%

II.3 : Empowered
Increases damage for every boon on you.
Damage increase : 1%

T3 : Versaltile power
Gain might on weapon swap. Burst skills recharge faster(moved)
x2 might
Combat only

III.1 : Burst precision
Burst skills have an increased critical chance. Burst skills recharge faster
Chance : 100%
Recharge reduced : 15%

III.2 : Weapons master
If you are wielding an axe/mace/sword in your off hand, every successfull attack give you a buff, increasing your attackspeed
2% attackspeed
(quikness + this max buff : 50% + 20% = 70%)
*x1 Frenzy (max 10) : 7sec

III.3 : Burst mastery
Burst skills deal more damage and restore a portion of the adrenaline spent on use
Adrenaline restored : 33%
Damage increase : 7% to 10%

(edited by Duvhaldor.7531)

My changes for Discipline/Berserker

in Warrior

Posted by: Duvhaldor.7531

Duvhaldor.7531

BERSERKER
TIER 1
T1 : Primal rage
Gain access to berserk mode and primal burst.
Berserk :
Rage. Gain adrenaline, an attackspeed boost, and access to primal burst skills
Adrenaline : +10
Duration : 15sec
cd : 15sec

I.1 : Smash brawler
Reduces reacharge on Primal Burst, primal burst apply burning
x1 burning ; 4sec
Recharge reduced : 20%

I.2 : Last blaze
Rage skills and Berserker recharge faster
Recharge decrease (rage skills): 20%
Recharge decrease (Berserker) : 33%

I.3 : Savage instinct
Activating berserk mode breaks stuns and removes conditions.
Conditions removed : 2
Breaks stun

TIER 2
T2 : Always angry
Gain increased damage and condition damage when you enter or exit berserk mode.
7% damage, 7% condition damage : 15sec

II.1 : Blood reaction
A percentage of precision is given as a bonus to ferocity. This bonus is boubled in berserk mode
Normal mode : 7%
Berserk mode : 14%

II.2 : Heat the soul
Reduces recharge on torch skills. Gain condition damage while wielding a torch
Condition damage : +150
Recharge reduced : 20%

II.3 : Dead or alive
Taking fatal damage while in berserk mode wil heal you
healing : 5.220 to 5.555

TIER 3
T3 : Fatal frenzy
Gain boons when activating berserk mode
Fury : 6sec
Quickness : 3sec
Swiftness : 3sec

III.1 : Bloody roar
Taunt ennemies when you activate berserk mode. Deal increased damage while using berserk
Damage increase : 10%
Taunt : 1.5sec to 2sec
Number of targets : 5
Radius : 300

III.2 : King of fires
Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, burning nearby foes.
x3 burning : 3sec
Fire shiled : 5sec
Duration increase : +33%
Radius : 240
cd : 15sec

III.3 : Eternal champion
Gain stability while in berserk mode. Gain stability when you break out of a stun.
Stability : x3 for 8sec
Stability from stunbreak : x1 for 5sec

Done with traits, I’ll go for Weapons next,
-small changes for Gs
-some new effects on axe4, axe5
-damage buff to sword1, new animation for sword2, buff for sword4 and 5
-new animations for hammer and some updates on skills
-buff for first hand mace and left hand ofc

(edited by Duvhaldor.7531)

My changes for Discipline/Berserker

in Warrior

Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

I dont want to disrespect your effort but the dev’s never read warrior forums.
There are thousands of posts like these, and with every balance update the devs mostly do stuff that no one asked for. Like, giving +15 extra healing on healing signet.
They are trolling us all the time

Sît[MII]Ultimate Dominator
U N D E R W O R L D
W v W-r o a m e r

(edited by Hoaxintelligence.4628)

My changes for Discipline/Berserker

in Warrior

Posted by: Duvhaldor.7531

Duvhaldor.7531

Yeah I know, but I just want to hope someday they will give us more than GS might generator, Gs for Pvp, and some overpowered Berserker primal.
And this is something I wanted to do for a long time but yeah you’re right.