Game crash (cause: probably TP window)

Game crash (cause: probably TP window)

in Account & Technical Support

Posted by: Howell Qagan.9752

Howell Qagan.9752

Opened the BLTC interface and crash:

—> Crash <—
Assertion: hasProperty != NULL
File: ..\..\..\Engine\ArenaWeb\AwBrowserHandler.cpp(41)
App: Gw2.exe
Pid: 1716
Cmdline: -windowed -maploadinfo
BaseAddr: 00400000
ProgramId: 101
Build: 28787
When: 2014-01-24T11:42:48Z 2014-01-24T12:42:48+01:00
Uptime: 0 days 0:58:08
Flags: 0

—> System <—
Name: HOWELL-PC
IpAddr: 193.168.1.108
Processors: 2 [GenuineIntel:6:7:10]
OSVersion: Windows 5.1 (32 bit)

—> System Memory <—
Physical: 1290MB/ 3583MB 36%
Paged: 3287MB/ 5465MB 60%
Virtual: 567MB/ 2047MB 27%
Load: 63%
CommitTotal: 2177MB
CommitLimit: 5465MB
CommitPeak: 2267MB
SystemCache: 1543MB
HandleCount: 19790
ProcessCount: 39
ThreadCount: 672

—> Process Memory <—
Private: 1160MB
WorkingSet: 1119MB
PeakWorkingSet: 1166MB
PageFaults: 950256

—> Game Context <—
MapId: 62
Flags: 0×241
ElapsedTime: 00:26:59

—> World State <—
<WorldState BufferCapacity=“67088384” BufferUsed=“42192784” DrawCalls=“945” Fps=“17” EffectLights=“0” Lights=“34” Materials=“371” Particles=“3559” Submodels=“945” TextureLoadsPending=“0” TextureMemory=“566189252” Triangles=“679935” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“84547912” CameraPos=“3944.99, 13243.4, -1315.92” CameraFwd=“-0.109601, 0.872392, 0.476361” MapName=“wZY+N.ydYX4” MapNamespace=“fpeA2” MapSector=“IJwR+.c5wBo” MapType=“Public” MapFloor=“1” MapId=“62” MapTimeOfDay=“0.474444” PlayerFacing=“-0.109601, 0.872392, 0.476361” PlayerPos=“3897.09, 13769.1, -974.001” PlayerVelocity=“0, 0, -0” />

[DbgHelp.dll is C:\WINDOWS\system32\dbghelp.dll]
[DbgHelp.dll version 5.1.2600.5512 (64/32-bit compatible)]

—> ClientContextThreadProc Thread 0×268 <—

—> Trace <—
-snip- (msg too long)

—> Thread registers <—
-snip- (msg too long)

—> Code <—
-snip- (msg too long)

—> Stack <—
-snip- (msg too long)

—> Error Logs <—
o resolve AimIK bone indices.
Model ‘0×082245’: Failed to resolve AimIK bone indices.
Model ‘0×00df13’: LightningSetActionPoints: destination action point ‘fxwristr’ not found on model ‘0×082239’
Model ‘0×00df13’: LightningSetActionPoints: destination action point ‘fxwristl’ not found on model ‘0×082239’
Model ‘0×082245’: Failed to resolve AimIK bone indices.
Model ‘0×00df13’: LightningSetActionPoints: destination action point ‘fxwristr’ not found on model ‘0×082239’
Model ‘0×00df13’: LightningSetActionPoints: destination action point ‘fxwristl’ not found on model ‘0×082239’
Couldn’t find missile launch point for gadget ‘’.
Model ’0x082245’: Failed to resolve AimIK bone indices.
Model ‘0×082243’: Failed to resolve AimIK bone indices.
Model ‘0×082245’: Failed to resolve AimIK bone indices.
Model ‘0×00df13’: LightningSetActionPoints: destination action point ‘fxwristr’ not found on model ‘0×082239’
Model ‘0×00df13’: LightningSetActionPoints: destination action point ‘fxwristl’ not found on model ‘0×082239’
Model ‘0×082243’: Failed to resolve AimIK bone indices.
Model ‘0×082245’: Failed to resolve AimIK bone indices.
Model ‘0×082243’: Failed to resolve AimIK bone indices.
Model ‘0×082245’: Failed to resolve AimIK bone indices.
Model ‘0×00df13’: LightningSetActionPoints: destination action point ‘fxwristr’ not found on model ‘0×082239’
Model ‘0×00df13’: LightningSetActionPoints: destination action point ‘fxwristl’ not found on model ‘0×082239’
Model ‘0×082245’: Failed to resolve AimIK bone indices.
Model ‘0×082243’: Failed to resolve AimIK bone indices.
Model ‘0×00df13’: LightningSetActionPoints: destination action point ‘fxwristr’ not found on model ‘0×082239’
Model ‘0×00df13’: LightningSetActionPoints: destination action point ‘fxwristl’ not found on model ‘0×082239’
Model ‘0×082245’: Failed to resolve AimIK bone indices.
Model ‘0×082243’: Failed to resolve AimIK bone indices.
Model ‘0×082243’: Failed to resolve AimIK bone indices.
Model ‘0×082243’: Failed to resolve AimIK bone indices.

—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×0de1
Version = 6.14.0013.3221
Description = NVIDIA GeForce GT 430
Compat = 0×00100000
VidMem = 1024 MB

Game crash (cause: probably TP window)

in Account & Technical Support

Posted by: DocD.8109

DocD.8109

Got the same problem. Opened TP in LA, GW2 crashed.

Game crash (cause: probably TP window)

in Account & Technical Support

Posted by: bobbles.5940

bobbles.5940

yeah i’m having crashes when opening TP aswell ( also having random crashes when not using TP since last LS patch )