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Bunker mesmer is too mobile for a bunker(imo). The movement speed change is to help deal with that.
Its actual bunkering capabilities, while strong, are weaker than Ele atm, in my opinion.
…
There is no logic here.
So, you either:
1. Make the chrono bunker slower, making it harder for it to rotate as freely as it does currently.
2. Make the chrono bunker a little bit squishier, making it a little bit easier for it to be killed.If I were to suggest any other nerf, it would be to remove the protection on regen. But I’d like to see where chrono bunker lands after a small nerf like I suggested.
I still don’t understand why you think that Mesmer have the huge impact of movement speed. Why not just come back to 900 range blink and 300 range trait into a duel?
And why in your opinion only bunker Mesmer need heavily nerf?
The easy way to make this meta multi class – make conquest free for all in the 2000 AOE range.
And disable conquest area holds. So if there is more ppl from one team will be on point – this team will cap or Decap point. This will completely change whole game and meta from bunker to fighter without unnecessary creating more issues.
I’m afraid I don’t understand this response.
Do you care to, idk, actually respond? Rather than saying “I think you have problems.”.Do you think it’s good design that a chrono bunker can move around the map just as fast as a chrono shatter mesmer??
For free?
Not having sacrifice a single thing, to move just as fast.The point of a bunker build is to bunk down on a point, not push to far at the same pace a roamer build does, and then prevent the enemy team from ever capping their home node.
Any counter to this suggestion?
Any response as to why the speed isn’t part of the issue, and that it’s just the condi clear? Which honestly isn’t even that much anyway.
I waited a few minutes for you to hopefully edit that in, but it didn’t come.
Fair comment.
Shatter Mesmer now don’t use Staff, and Bunker got it. And it’s solved all movement problems.
Second. Bunker not a roamer, it’s a bunker, making your self bunker – you limited your mobility potential in movement and in target switching.
*In other hand. *
Shatter Mesmer got: portal, blink and decoy.
That helps him escape focus. Instantly move around a map from A to B. He got the target switch mobility, you can instantly use momentum to kill a foe. If you don’t want to use staff you got probably torch – it’s a some kind of second decoy with a good damage on it.
It’s definitely more mobility.
Problem not in mobility of mesmers. You can kill, but probably can’t offer a stomp. Or you can’t kill, but can offer a stomp.
`Yes, but you said no sustain. I out sustain eles and bunker mesmers with druid lol.
<some problems with condition application, and sustain>
The only new way we got was the heal well.
Which isn’t that great if it’s a power build slamming into your face.The biggest caveat to bunker mesmer, is that it doesn’t have to take travelers runes (As the movespeed buff is a minor trait for chrono), and it has portal.
I think you have problems. But it’s not meant that everyone has that problem.
You think druid has a sustain issue. Please, make a druid, don’t be creative and steal the metabattle build, see if it has sustain.
Did you read it? I said that it super good. Minor issue escalates quickly under the focus.
I played for a while at druid in different builds, also in metabattle ones, that have minimum difference.
Scraper, Viper Rev. Necro with small assiste.
Nope. It’s possible only if Anet balance playstyles, like reward only bunker gameplay and make all classes same bunkers.
First of all, current meta is semi-bunker also a common support bunker.
And there are 4 professions that common:
Mesmer – Chrono
Revenant – Herald
Engineer – Scraper
Elementalist – Tempest
All 4 are HoT elite specs. Why we join them together in current mate?
Revenant is semi-immune to condition, damage and effects, got high sustain vs ability damage itself.
In other hand* Engineer* is dealing ability damage and have abilities to counter play Revenant, and also got ability to counter play some sort of condition application, also got CC and zoning, also got skill that 90000000000000 timesbetter that shadow refuge.
Elementalist got both types of damage with high AOE. And he is full-immune to condition, damage, also got burst potential, also got CC.
Mesmer – got multiple way to deal with condition, damage, by himself and also support the party, also give strong zoning and CC potential to get kill.
Lets see who is left.
Thief
Guardian
Necromancer
Warrior
Ranger – Druid is super good, and could work, probably he got some problems with condition application, and sustain.
Ok, Thief
There is following problems.
Before start from new one, lets talk about old ones.
AOE was issue for thief before HoT, but it was in other forms that you can dodge, but constant bunker wars isn’t a place for position your self properly.
Retaliation – one of big problems of melee oriented classes, probably one of biggest ones.
Overglowing screen – some sort of class can absorb and heal damage that enemy team deal to you, but Thief is based on dodges, you can’t just random dodges, you need to notice incoming attacks.
And there is a couple new ones – HoT nerf thief damage.
You no longer gain stacks of might when you are in stealth, that make shadow arts not so good at general, and that mastery line gives you condition cleaners.
Acrobatics just looks strange. Let’s check this:
Expeditious Dodger – is a weak version of Unhindered Combatant
Fleet Shadow was useless from 2012 till probably forever.
Guarded Initiation – 90% threshold at thief, on class without constant protection access.
Assassin’s Reward – heal yourself at start of the fight, then start to heal yourself. Also it’s a weak version of Invigorating Precision
Don’t Stop weak version of Unhindered Combatant
Upper Hand 3 sec CD, for a 1 initiative, it’s a biggest initiative regen in minute if you constant dodging all incoming attacks every 3 seconds why i put this here – the problem is simple, it’s not rewarding in attack and thief don’t have good defense play potential.
Other Thief problems:
The revealed effect lasts 1 second longer in sPvP
If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.
Conclusion: Thief got problems with condition and a way of dealing with it – losing damage and become more useless in constant protection meta, even if you steal protection new will instantly proc from runes of durability.
Guardian
There is a following problems – conditions, reflections, stability.
Guardian also are affected by retaliation.
Well it’s still decent bunker, but problem here is – team can support you and you can’t offer them anything.
You have new way of playing – DH, that can’t do much with weakness and constant protection.
Warrior
There is a following problems – conditions, other classes are probably full immune to cripple and immobilize, also semi or full immune to stuns.
Warrior also are affected by retaliation.
Warrior have big problems with damage on Hammer, mace and axe.
And new stats medallions make health pulls bigger and warrior damage not changed or nerfed in some builds.
Constant protections force you play condition warrior, but warrior traits that make warrior good condition damage dealer are separated by mastery lines, probably to much. You can’t offer good condition cleaner, defense potential and decent condition damage. But Revs have no problems with that even more, they also got more mobility.
Necromancer
In 100% of my games there is at least 1 necro. There can be games without meta classes, even more without few of them, but necro will be there.
Necro is one of most polish classes at start, necros problems wasn’t on top, probably because of that.
But i can talk about not optimal stas amulet combination for Necro, also there is problems with low damage output in power build, that make it not rewarding to play. And semi-immune to condition damage classes.
What Anet can do:
I don’t know.
If some one don’t understand why thief is bad, and why team is flame you – problem still in you and not in team.
GW2 – will be always Flower of the month game and not a play to get good at it.
on 3 profs more than in GW1
Anything from that don’t solve any problem. Just make game stupid.
I can’t play ranked PvP cuz it’s unavailable, and i won’t cuz of OP new stuff, and it’s not competitive-PvP anymore.
I spent 50$ to play a core game, now i need to spend extra 50$ to have like kitten DLC effect on my part of game.
Addon don’t add new Dungeons, don’t add new cqPvP maps.
But it’s adds tons of crap to ruin my fractals experience and my cPvP experience.
Why ever DLC that cost 50$ must affect core game if it cost some body already 50$. And after all, don’t you think that players who already got played game don’t even once buy gems or so. Like if i play PvP at start i won’t get gold to buy gems with in game currency.
So maybe you separate your trash DLC on smaller parts? I not even mad, but i don’t wan’t to buy game that i already own with a full price. Now in PvP my account have NO-DIFFERENCE with Free 2 play users.
Most of staffs in GW2 are really bad, but surprisingly trident skins are awesome, why not merge them, or change odd ones with better trident skins?
P/S Battle Standard staff skin ftw
You can use SMAA with SweetFX. Also you can use downscale from nvidia driver custom resolution. :/
1. For more solo content on WvW there must be more solo PvE on maps, like nodes. Conquest’s.
2. Different in rewards is a must be. We need ppl to do some sort of things, rewards help us to play together.
3. ^
4. low lvls now got WvW abilities point’s and can be better than most of 80’s without spec.
So we got about million miles of “cool theory crafting”, and there i post my idea of happy world where all was happy when all was same kitten .
In game we got like 2 roles and useless classes.
>Reflection Supports
>And Damage Dealers
We are kinda stack in this.
Sooooo….
What we can do.
How about totally clear stats in gear? Lets think now about gear, what if gear and lvl of it gives ability to invest points in stats.
Like:
We got ascended gear it gives us 780 stats and we can invest all of it in Vitality, Strange, Precision and Ferocity(and other stats). It gives us lots of space for experiments and craft builds. How can that affect on game?
Damage dealers have stats for damage. Reflection support invest in precision and ferocity for high crits from reflect(they don’t need strange), and now we got at least classes who not deal high damage and don’t have reflection at all, but they have blind, fields and boon stacking ability. Retaliation are good working mechanics its scales with stats of source. How about scalable might, fury, protection etc?
And so we got: 3 DD, 1Reflection support and 1Source seems kinda legit…
What with condition? – nothing, it will be part of condition damage source role and other party members will apply…
P/S it will totally ruin current meta game.
(edited by ActionRadius.3792)
>-Ascalon boss is now trivial, since the veteran charrs seemingly have AR now
Only players are affected now, so we cant reflect as well.
My pros:
-Drop is better now(more rares, skin update)
-Gold is better than we got before
My cons:
-Story is to broken, and no need in it at all, waste of time with low ~ no reward.
-I dont see any fixes, Mossman – still can be bugged, same colossus, same dredges…
-There is no more random fractal select? 3 times: swamp – colossus – dredges – swamp – colossus – dredges – swamp – colossus – dredges -volvo fix plz
-after all no challenge – use bugs and easy pickup your lvl
-inflix are randomly dropped per lvls, lvl 36 was way easy than any lvl before, and u thunk there more same problems.
-meta was to easy
huh?
Why ppl who buy Flamekissed must think about refunds and temporary problems? Why players who play on the forum more important? Why i need now think about what want ppl outside of the game? I paid for looks, not for perspective.