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Admired's Bunker Build *revised/shortened*

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Posted by: Admired.7461

Admired.7461

I took some of your suggestions because they were mathematically better.
At the same time, I think you’re underrating the 50% increase in Siphon Life. Every time you hit an opponent with any non-condition ability, you deal some bonus damage. This means you’re always leeching. You’re boosting this healing and the bonus damage by 50%. Also, it affects your Dagger 2, surprisingly. It’s the best way to get heals.

Let’s look at how many heals we’re getting per 10 seconds (CD of DS) with our 275 HP.
Deathly Invigoration heals for 355. Regen heals for 164 per second.
164*10 + 355 = 1995 per 10 seconds.
This is not including all the Siphon Life + Dagger 2.

Looking at other healing abilities:
Dagger Mastery brings Life Siphon down to ~10 seconds, but your enemies can dodge.
Vampiric Precision relies on crits, and you need to crit 7 times at least.
Vampiric Master… minions… you know this one… :/

Mmm. I did forget Dagger 2! Silly me. Must’ve been tired.

I make it about 2.4khp total inc all siphoning and traits for a single cast of Dagger 2, and 800hp every 30s from BM 5 points, and assuming an attack rate of 0.5s about 90hp/s from the passive on hit.

I’ve experimented with that, and not found the investment worthwhile. If you’re making it work, that’s cool! I massively prefer 30/25/0/0/15 (with PVT gear and knights trinkets) or 30/15/25/0/0 (Full PVT gear, no knights).

Tomrorow I’m trialling 30/10/0/0/30 for DS stability stomps, but I dunno how that’ll go.

You’re more towards the offensive side. Even though my heals aren’t as high as everyone wants the Necromancer heals to be (we need HP to scale with Siphon kitten , it’s still a good amount to keep me alive. It allows me to last with other bunkers, and if I move more towards the aggressive end, I’m eventually going to fall behind.

If you ever want to duel, I’ll add you and we can talk.
This goes for anyone else. It’s good to do duels to test out builds.

Admired's Bunker Build *revised/shortened*

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Posted by: Admired.7461

Admired.7461

Picked out a few odd things:

1) On-Crit sigil on MH dagger with a 9% crit rate isn’t too good. Consider on swap or permanent.

2) Furious Demise (fury is 400 prec) may offer a greater damage boost than Deadly Strength

3) Can only see one siphon on your build (on hit, 15pts BM). Not sure improving this by 50% merits the use of a trait.

I haven’t mucked about with Deathly Invigoration in a while, but last I checked it didn’t heal enough to be worth it even with 5s DS CD… your call though!

I took some of your suggestions because they were mathematically better.
At the same time, I think you’re underrating the 50% increase in Siphon Life. Every time you hit an opponent with any non-condition ability, you deal some bonus damage. This means you’re always leeching. You’re boosting this healing and the bonus damage by 50%. Also, it affects your Dagger 2, surprisingly. It’s the best way to get heals.

Let’s look at how many heals we’re getting per 10 seconds (CD of DS) with our 275 HP.
Deathly Invigoration heals for 355. Regen heals for 164 per second.
164*10 + 355 = 1995 per 10 seconds.
This is not including all the Siphon Life + Dagger 2.

Looking at other healing abilities:
Dagger Mastery brings Life Siphon down to ~10 seconds, but your enemies can dodge.
Vampiric Precision relies on crits, and you need to crit 7 times at least.
Vampiric Master… minions… you know this one… :/

Oh, and RoV… well, there’s a problem with those. Sometimes (when they’re damaged? not sure exactly) they stop proccing – I test for the proc cessation by casting my heal – if it fails to proc the hit on heal effect, then I know the 5% chance to hit on heal (2 rune bonus) is borked.

The way to fix the RoV bug is to remove and replace 5 armour pieces to reset the 2, 4 and 6 set bonuses.

Without getting the 4 rune bonus, how can you tell when the rune 2 bonus si bugged and no longer proccing?

I didn’t take into account broken pieces of armor. If it’s a bug, I think it’s silly if we have to work around it, don’t you think? IMO, kind of irrelevant since you should repair.

Your input was most helpful.

Admired's Bunker Build *revised/shortened*

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Posted by: Admired.7461

Admired.7461

You’ll have to copy and paste the links

PVP
Dagger + Focus / Staff
Amulet: Soldier
Runes: 4 Dwayna + 2 Vampirism
Sigils: Leeching + Bloodlust / Leeching
Utilities: Consume Conditions, Spectral Walk, Corrupt Boon, Plague Signet
Traits: 0/10(IV)/25(II)(V)/20(II)(IX)/15(III)

http://gw2skills.net/editor/?fQAQNAodWjMah7xbOb0bKAJFPf9kCu3O+wx0HKH-TsAA1CtIuRdj7GzNSnsONCZFyECA

Blood Magic. I chose something most people avoid: Deathly Invigoration. After doing some math, DI (267 + HP every 10 sec) heals for more than a lot of other traits.

Spectral Walk is for mobility and LF bursts. Corrupt Boon weakens every other profession. Plus, you remove Stability. Plague Signet is another free Stun Break. Plus, you can take Conditions off your friends and transfer them back to an opponent.

You can have full uptime on Regen if done right. I don’t put 6 into Dwayna/Vampirism because the healing from 2 Vam kitten ignificant/reliable. There are 4 Dwayna runes for the Regen, HP, and Regen duration.

The Soldier stats were chosen for the 1 offensive stat and 2 defensive. I tried Cleric, but the damage was way too weak.


PVE changes
Runes: Replace Dwayna with Earth / Grove
Sigil: Replace Dagger Leeching Sigil with Blood
Utilities: Swap Corrupt Boon / Plague Signet for Spectral Armor / Spectral Wall
Stats: You can switch out some Soldier for Knight (Tough/Pow/Prec)

Traits:
Replace Staff Mastery or Greater Marks with Death Shiver.
Replace Path of Midnight for Spectral Mastery.
Deathly Invigoration can be replaced with Transfusion.
5 Points in Curses moved to Death Magic

http://gw2skills.net/editor/?fQAQNAodWjMah7Zbeb0bKAZGX/7kCu7Oqwx0HgH-jAyAEEQCDAkitten7VEN2a3Q0KnhVZjphJiqBA-e

These changes help the team more. Spectral Wall for Prot + Chaos Armor combos. Death Shiver just increases overall team damage. Your utilities are more useful than DS abilities, so Spectral Mastery is better. Transfusion is a small heal for the whole group. The new Runes are better suited since you’ll have a lot more Protection uptime.
I switched the Sigil because you’re more likely going to be in Melee a lot longer than switching weapons. Plus, you’ll probably have more Knight gear than Soldier.


Feel free to criticize and whatnot. Love, hate, test it, keep it.

(edited by Admired.7461)

[Video] A Necromancer Fighting Outnumbered

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Posted by: Admired.7461

Admired.7461

This is similar to my build. I’ve been switching it up to see which would have been more effective at times. My favorite stat combinations are generally Soldier or Knight. If I’m feeling hasty and aggressive, I’ll switch to berserker. I also switch around between all the Off-hands, depending on how I feel.

Builds like these are honestly the best way to be more defensive with some offense.

0/10/25/20/15
http://gw2skills.net/editor/?fQAQJAYWjMah7xbOb0bKAZGPf9kCu3Oqwx0HKH;TIArQGYA

0/0/20/20/30
http://gw2skills.net/editor/?fQAQJAYWjMah7xbOb07JAJFPf9kCu3m6R5sfOA;TIArQGYA

links are bad, but you just have to copy and paste

C'mon Devs, give us Necros some gear.

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Posted by: Admired.7461

Admired.7461

You’re complaining about the lack of Necromancer-themed gear, really?
Is Arah armor not enough? It’s as Necromancer as you can get since the whole
game freakin’ revolves around our Profession. Even kittenty Trahearne is a Necromancer
before he got his lame kitten sword.

In fact, a lot of Elementalists and Mesmers like to copy us and wear our gear.

Arah gear looks hideous on a charr

I also hate the way the weapons look.

Silly man, you never hide the face of a Charr.
Everything else should like fine. Use the right colors!

C'mon Devs, give us Necros some gear.

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Posted by: Admired.7461

Admired.7461

You’re complaining about the lack of Necromancer-themed gear, really?
Is Arah armor not enough? It’s as Necromancer as you can get since the whole
game freakin’ revolves around our Profession. Even kittenty Trahearne is a Necromancer
before he got his lame kitten sword.

In fact, a lot of Elementalists and Mesmers like to copy us and wear our gear.

All-necro sPvP

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Posted by: Admired.7461

Admired.7461

Admired Scout
NA
Dragonbrand
Yes
No
M/W: 1PM+ PST
Sun/Tues: 12PM – 5PM PST
Thurs/Fri/Sat: 12PM+ PST

Hybrid Axe build for spvp

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Posted by: Admired.7461

Admired.7461

thats not true admired I have had 70% fear duration and got 2 ticks on fear. its just not reliable. the closer to 100% fear duration you get the more reliable your second tick of dmg will be.

Are you using Doom to Fear?
Doom will do damage, but it’s not a tick.

If you watch carefully, Doom will hit (1), and then it will tick (2).
If you have 2 seconds: Doom hit (1), Tick (2), Tick (3)

Any damage with a Fear duration of 1.1-1.9 is just the same as 1 second.
2 seconds is the only one that matters for damage.

Hybrid Axe build for spvp

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Posted by: Admired.7461

Admired.7461

The only time a 1.9 second fear cannot tick twice is if it is applied first. Since you should never use Fear alone with the way Terror works, it has a very high chance of ticking twice.

From my understanding, you’re playing around a bug with Terror?

I take back what I said. I went to test your claim myself.
Fear does not tick twice with 1.9 seconds. Sorry, but you need 2 seconds.

Hybrid Axe build for spvp

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Posted by: Admired.7461

Admired.7461

The only time a 1.9 second fear cannot tick twice is if it is applied first. Since you should never use Fear alone with the way Terror works, it has a very high chance of ticking twice.

From my understanding, you’re playing around a bug with Terror?

Hybrid Axe build for spvp

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Posted by: Admired.7461

Admired.7461

1.9 seconds of fear should nearly always proc twice if you are using the Terror trait properly (ie: having another condition already applied).

Except Terror increases Damage, not duration.

Hybrid Axe build for spvp

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Posted by: Admired.7461

Admired.7461

Your build will not reach 2 seconds of Fear.
30 Condition Duration (Traits) + 50% Fear Duration + 10% Condition Duration (Runes)
If my math is correct, you will have 90% Fear Duration increased. You need 100%.

Orochi Necromancer Lupicus Solo

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Posted by: Admired.7461

Admired.7461

@ Targuil, For Lupicus to cast his bubble less frequently you have to stay as close to him as possible without moving him around too much, then he will stop casting it, As you can see though in the video he will cast it as soon as he has the chance, multiple bubbles did kill me a lot of times I practiced so I had to master phase 3 to a point where he would only do one bubble at most which I had Flesh Wurm for, I also tried Stability Death Shroud but as you can see sometimes I need to tank hits with it and the 10sec cooldown is too long.

Better abuse this fast until they fix it. :P

It’s not a bug. It’s AI. Enemies act depending on your range and actions.
Lupicus is one of the few enemies who correspond with this.

Ever played Monster Hunter? If you know the best ranges, you can get enemies to do whatever you nearly want them to do. www.youtube.com/admiredfob

Where Did GW2 Adapt The Roll?

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Posted by: Admired.7461

Admired.7461

The so called “panic dives” would be lulzy.

OMG, I completely forgot about that. Just imagine how funny we would look in-game.
Of course, we wouldn’t need it since the rolls in GW2 already give next to full invulnerability.

Where Did GW2 Adapt The Roll?

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Posted by: Admired.7461

Admired.7461

Everyone likes to do dungeons!
I noticed from experience how invaluable rolling (dodging, evading, whatever) has become to almost every boss. It gives you nearly 100% invulnerability. The first 1/10 (estimate) of the roll you can take a hit, but after that, you are free from danger. In fact, about 1/10 of a second after the roll, you are still considered dodging.

My question is:
Where did you (ANet) adapt the roll? Was it from Monster Hunter?
Yes, I played Monster Hunter where rolling was a significant part of the game. Of course, only a very small part of the roll allowed invulnerability. If you did not get it from this, how was the idea ever brought up?

I guess another would be:
Is it fair how some bosses heavily rely on your dodging capabilities but to the point where the standard Endurance Regeneration isn’t enough? ie tougher path encounters make Subject Alpha more aggressive, so you have to use your roll. Of course, some professions lack the ability to gain enough Endurance to constantly roll. Eventually, this leads to their death (lack of Vigor or hidden evasive/invulnerability abilities)

For those of you fans of the games, yes, I am AdmiredFob from YouTube. I self-proclaim myself to be the best American MH player. www.youtube.com/admiredfob

Thief melee solo Lupi

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Posted by: Admired.7461

Admired.7461

Uhm.
If i may quote myself:

“Ele, Nec, other professions: Why shouldn’t it be possible?”

That means: Im pretty sure it is possible. I’ve been duo’ing GL for quite a while with 2 eles, farming path 3.

Necromancers have 0 utilities. That’s why it would be difficult for them to fight GL.
Fighting this boss is not about damage, but it’s about the capability to dodge/evade
all/most of his attacks. Necromancers no way of obtaining Vigor. They don’t have IMMUNITY, and at most, they have Stability, but they would need all 30 points put into Soul Reaping. They also do not have any abilities with hidden dodge or movement.
At most, they can teleport with a Worm, but it will most likely (over 90% of the time) die from the AoE. Plus, using it will kill the Worm. We have ZERO endurance gains.

Elementalists have lots of Utility, healing, and survivability. I can see the possibilities here. I don’t think anyone is unaware of their large potentials in all areas of the game.

Engineers have lots of Blinds + Blocking. I’m not sure if they have Stability or movement utility spells. This could be up for debate.

Still waiting on a response for this.

Thief melee solo Lupi

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Posted by: Admired.7461

Admired.7461

Lupi can’t be easy on any class, even on a thief, so gz. I didn’t watch the video, is it a one-shot kill or just heartseeker spam?

We see what you did there

Thief melee solo Lupi

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Posted by: Admired.7461

Admired.7461

Uhm.
If i may quote myself:

“Ele, Nec, other professions: Why shouldn’t it be possible?”

That means: Im pretty sure it is possible. I’ve been duo’ing GL for quite a while with 2 eles, farming path 3.

Necromancers have 0 utilities. That’s why it would be difficult for them to fight GL.
Fighting this boss is not about damage, but it’s about the capability to dodge/evade
all/most of his attacks. Necromancers no way of obtaining Vigor. They don’t have IMMUNITY, and at most, they have Stability, but they would need all 30 points put into Soul Reaping. They also do not have any abilities with hidden dodge or movement.
At most, they can teleport with a Worm, but it will most likely (over 90% of the time) die from the AoE. Plus, using it will kill the Worm. We have ZERO endurance gains.

Elementalists have lots of Utility, healing, and survivability. I can see the possibilities here. I don’t think anyone is unaware of their large potentials in all areas of the game.

Engineers have lots of Blinds + Blocking. I’m not sure if they have Stability or movement utility spells. This could be up for debate.

Thief melee solo Lupi

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Posted by: Admired.7461

Admired.7461

Okay, so we know a Thief can do this. It seems only logical since they have such high evading capabilities. Warriors used to be able to do solo this guy, but I’m not sure about now. Have there been any other reported professions able to solo Lupicus (proof or very well argued theories)?

My guess of other possible professions:
Elementalist, Guardian, Mesmer(?)

Theorycrafting: Lich Form vs Flesh Golem

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Posted by: Admired.7461

Admired.7461

Why the hell do you keep comparing these two elites?

This. is. pointless. This thread is really pointless.

All theorycrafting is pointless then, I guess.

Theorycrafting: Lich Form vs Flesh Golem

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Posted by: Admired.7461

Admired.7461

According to a recent post I seemed to have missed, it is said the Flesh Golem attacks at a rate of 1 hit per .85 seconds, which helps increase its DPS by a good amount.

Testing out the Flesh Golem he appears to attack once every 0.85 seconds
He does an attack chain than on average armour hits for ~640-700/640-700/1000-1200
On high armour targets he hits on average for ~580-600/580-600/940-1000

Which would cause him to do an average of 2440 / 2.55 = 956 DPS on average armour targets and 2150 / 2.55 = 843 DPS on high armour targets.

This isn’t including his Charge (As it can vary wildly the damage it does) nor is it including the Spite 20 trait that would increase his damage by 30% (Which may be more effective than the Marks deal 10% more damage trait in your build noted in the OP)

Throwing in some old math but simply replacing the numbers (assumes Taril is not wrong at all):

Flesh Golem:
(204.75 × 1143) + (56.25 × 956) + (2000 × 3) =
234029 + 53775 + 6000 =
293804

This number seems to be significantly higher than before if Taril’s numbers are true.
Whether the Golem scales or not, it will still be doing quite a large sum of damage.

Theorycrafting: Lich Form vs Flesh Golem

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Posted by: Admired.7461

Admired.7461

It will… there are more instances then I can count where golem gets 1 shoted and its a 60 sec cd worthless skill. Why argue elites on trash mobs… if your group is competent by the time your golem decides to do something productive things will be dead. Its all about boss fights. And how many of those don’t have aoe damage? Pfft 1 shoted golem that did 1 charge and died isn’t damage its a sad joke. Lich form got its own drawbacks but as far as pve dungeon dps goes this isn’t even debatable.
towards op…The fact that you dismiss everything but autoattack speaks volumes on your ability to grasp the situation and make use of something other then ramming your face over keyboard. Switch to warrior… I hear facerolling is amazing on them.
you failed to theorycraft at base level.

And to further explain why this isn’t theorycrafting and some lame attempt to have others strike your ego and give you reasons why your way is right way…
You dismiss every single condition that makes pve…well pve.
Pve isn’t about standing and hitting a dummy which does nothing in response. This game lacks threat mechanic that can gurantee 100% dps upkeep. Which isn’t possible in most cases even with such mechanic present.
You are comparing skills that are nothing a like in any reasonable dimension. 1 offers a skill that provides a melee minion that can get 1 shotted and put back on 60 sec cooldown. Other is a fully ranged partially defensive skill with both stability and hp buffer that can extend the upkeep of this skill. What good is comparing a skill that can be instantly put on its full cooldown in a dungeon against a skill that can’t?
In your “theoricrafting” this is perfect situation of you having no gear, no party and your opponent being a practice dummy. What about haste? What about crit?What about golem not scaling with anythign at all? What about aoe? What about water? What about louzy terrain? What about the team?
Is lich form all that grand? hell no… you can’t revive people in it. And pve in dungeons has a lot of that. And dismissing parts of skill further leads me to believe that you are nothing but a child in need of attention and self gratification in form of others agreeing with you.
Have a wonderful evening.

It’s sad to see people are responding so immaturely. Insulting and name-calling is NOT a good way to get your point across.

You know, I don’t think think I’ve ever claimed LF should never be used. I’m just trying to show you the damage of the Flesh Golem and how it’s not useless at all. Fact: being allowed to use an ability more times is always a benefit. You can never name an ability where you wish you weren’t able to spam (this would make everything overpowered obviously). You’re too busy looking at the realism of the Golem, so you’re too distracted from looking at the realism of LF. I do look at both sides. Otherwise, I wouldn’t even bother discussing this.

Sure, there are times the Flesh Golem can get 1-shotted, but it’s not every situation where it dies within a second it spawns. You’d have to be doing the same anti-golem boss over and over again . I won’t deny the weaknesses of the Golem, like the Cliff Fractal boss demolishing it. I’m also not denying the strengths/weaknesses of Lich Form. You talk like you’ll always get to constantly be doing damage while in LF. You act like you’ve never had to stop while in this form or considering leaving it because you’re very vulnerable without utilities.

For ever auto-attack you don’t use in LF, you’re losing a lot more than from the death of Flesh Golem. That’s simply how it is, no matter the situation. The Flesh Golem is supposed to be short and sweet, not everlasting. Not once did I say it would be up forever. I clearly stated the situation on the math, and you’ll see the uptime isn’t very high. You’ll also see how the majority of the damage is done.

Let’s actually do a pro and con list for each. It should be obvious which is which.

Lich Pros/Cons:
High burst damage
Loss of all Utilities/Pets
Very high CD
Can’t pick up items / revive
Most secondary abilities can be replaced with main abilities/utilities
Increase in defense, but no healing

Flesh Golem Pros/Cons:
Short CD
Knockback
Susceptible to damage (especially AoE)
Moderate damage
Utilities bar still exists
Will always attack target (Cannot be controlled, does damage even if you aren’t)

The difference between you and me:
I’m able to keep a civil post while you harass and antagonize.

Get a clear head to actually argue between the two abilities rather than just pointing out your reasons to dislike my arguments.

Please be aware: I’m not saying Lich Form should never be used. It definitely has its situations, and when it is used, it’s just as fantastic and sexy as the Golem.

(edited by Admired.7461)

Theorycrafting: Lich Form vs Flesh Golem

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Posted by: Admired.7461

Admired.7461

I would hope your post isn’t supposed to sound aggressive. If you include critical damage for Lich Form, you have to include it for the Golem / auto-attack formula too.
We cross out common denominators for a reason.

Actually, no it was supposed to be aggressive since i hate intentional stupidity, what it was since you were thinking in another world where flying spaghetti monsters are used as submarines by talking cars and the main religion is about a giant space butterfly (with what i mean no aoe, no damage taken to the player, 1 enemy that doesnt move, perfect ai).
What you are doing isnt theorycrafting its trying to justify using golem over lich, what is fine, but not if it has nothing to do with how it actually works it is pointless. To theorycraft between 2 different setups and decide what is the most efficient one may not exculde things that do happen on a consistent rate for one of them, i mean what good zerg player in starcraft would just say, oh no i dont need one or two spore crawlers pre base, im sure that the terran will never ever build a banshee or every baneling will hit 5+ marines so i dont need to bother with infestors to get fungal and then decide his build upon that?

Golem is one of the better minions, it can be used as a mob tank or taking a boss hit or two, it works as a battering ram in WvWvW and Legacy of the Foefire, but no it wont outdps Lich form because of its base design and one summon minon system.
Also both lich marks are very well worth the cast (and so is Grim specter after Horror since it removes the bleeds, but its a better aoe condition removal for the team).
/thread

Wow, you’re a jerk.

Okay, let’s do it your way. Let’s add some “stuff that could happen”.

Enemy against the wall? Bam! Golem becomes supreme.
Taking too much damage? I guess you’ll have to leave Lich Form to use utilities.
Have to walk away from boss? Don’t worry. The Golem will stay on to do damage. You can miss out on your own attacks because you have to run away with your back facing the opponent, and we have zero abilities allowing use to attack backwards directly.
AoE damage? Doesn’t exist for every fight, but I guess you’ll have to avoid either way. Bye bye Flesh Golem. You got a point here.
Enemy moving or not, none of them move fast enough to where they can avoid a player or even the Flesh Golem. This is hardly an issue. If anything, it helps the Golem if the NPC runs in the correct direction.
Enemy size affects pet charge too. It helps the damage.

Let’s look at the utilities (just for you) Lich Form provides vs Flesh Golem and Player.
Knockback? The Charge can do that.
Summon 5 minions? I can do that out of Lich Form with my Golem out.
Removing Boons/Conditions? We have utilities, but Lich Form doesn’t get to use it.

Any PVP statement from you will be ignored because I clearly stated we would ignore any comments about PVP in the main post.

Also, the difference between the use of Lich Form and Golem would be 1 use of LF while you can have 3 uses of Golem within the CD of Lich. Another thing, if you know anything about math, you’d know casting Marked for Death isn’t worth it. You would have to do at over 13 auto-attacks within a 10 second time frame for it to be worth it. 100 / 8% = 12.5 Duration is 10 sec and the CD is 10 sec. Impossible to stack. Mark of Horror needs to do a ton of damage for it to be worth the cast, too, but wait, you said there’s no such thing as perfect AI, so I guess these things will die when they spawn anyway. Finally, Grim Specter is nowhere near worth casting for higher damage. You can do more damage from the auto-attack in less amounts of time (cast time plus targeting).

Theorycrafting: Lich Form vs Flesh Golem

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Posted by: Admired.7461

Admired.7461

My only problem is your numbers for Lich Form.

Oops… I forgot to account for the tripled base power when calculating both the coefficient and the amount of power for the equation…. The same Power/Armour would actually end up as:

1000 * 5343 * 0.86 / 1800 = 2552
Making an average DPS of 2552 * 0.75 = 1914 DPS

Testing out the Flesh Golem he appears to attack once every 0.85 seconds
He does an attack chain than on average armour hits for ~640-700/640-700/1000-1200
On high armour targets he hits on average for ~580-600/580-600/940-1000

Which would cause him to do an average of 2440 / 2.55 = 956 DPS on average armour targets and 2150 / 2.55 = 843 DPS on high armour targets.

This isn’t including his Charge (As it can vary wildly the damage it does) nor is it including the Spite 20 trait that would increase his damage by 30% (Which may be more effective than the Marks deal 10% more damage trait in your build noted in the OP)

Your Lich numbers are confusing me. If you were to transform into Lich (power being 2400 beforehand), your new Power should 4232, and your dagger should still remain at 953. The armor stays the same, obviously. I don’t know how your skill coefficient changed, but if that’s the actual number, then it’s workable. Also, you’re supposed to divide when you do DPS for attack vs cast time. I’m also hearing the cast time for the Lich Form auto-attack is longer than .75

Knew about the dagger chain because tooltips are lacking values for them and it takes an eternity to go through the whole chain but didn’t know about lich auto. So the cast time for lich auto is about 1.33 secs? I’ll take a look at that.
Edit: Took time with a stopwatch and yeah it has some silly delay. In 28,5 secs i counted 25 casts so it is roughly at 1,15. Bwargh, what a letdown.

953 × 4232 × .86 / 1800 = 1926
1926 / 1.15 ~ 1674 DPS

Okay… Time to redo some math…

Lich Form:
(30 × 1674) + (180 × 1143) =
50220 + 205740 =
255,960

Pet Charge + Pet auto-attacking + auto-attacking (still the same):
(204.75 × 1143) + (56.25 × 609) + (2000 × 3) =
234029 + 34256 + 6000 =
274,285

Lich Form gets put down again while Flesh Golem still remains higher.

IDK how strong Marked for Horror is, and they would have to do AT LEAST 18k damage for them to be worthwhile.

How do you get to 18k? cast time is 1,5 seconds so you lose out on 2 Deathly claws. Thats more like 6-8k.

Well, you’re trying to argue for Lich Form I assume, right? You want Lich Form to be better? Well, I took the damage of the Flesh Golem simulation and subtracted the Lich Form simulation from this. To rephrase what I said earlier, you need to do at least 18K damage with those little minions to surpass the damage effectiveness of the Flesh Golem simulation. Hope this helps.

Theorycrafting: Lich Form vs Flesh Golem

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Posted by: Admired.7461

Admired.7461

With lich form you should probably include the group of 5 minions you can summon. They add a significant amount of damage to the equation.

“IDK how strong Marked for Horror is, and they would have to do AT LEAST 18k damage for them to be worthwhile.”

Theorycrafting: Lich Form vs Flesh Golem

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Posted by: Admired.7461

Admired.7461

Btw Lich form has Marked for Death and Mark of Horror, also Lich Crits, Crit% damage, the on third chain hit of the minion that does 90% more damage than the other 2 and oh right, AOE does exist thus Golem will die on every worthwile boss that exists in game at least once.

Marked for Death isn’t worth using. Too lazy to do the math for you, but you would have to do 15 auto-attacks after applying Marked for Death to make it worth it. You can only get 13 attacks at the most before the Vulnerability wears out. IDK how strong Marked for Horror is, and they would have to do AT LEAST 18k damage for them to be worthwhile.

I would hope your post isn’t supposed to sound aggressive. If you include critical damage for Lich Form, you have to include it for the Golem / auto-attack formula too.
We cross out common denominators for a reason.

This reminds me, and I didn’t see it brought up in the thread: Lich Form increases your power (1832) and precision (916), so I think Taril’s
1000 * 2400 * 2.6 / 1800 = 3466
Should at least be
1000 * 4232 * 2.6 / 1800 = 6113
And needs to in some way to account for the increased chance to crit. (Unless that’s already in the 2.6 coefficient? I’m not totally sure how to get that particular number.) In any case, the increased precision gives around 40% chance to crit at level 80, I believe.

I’d suggest multiplying both results (Lich Form and Flesh Golem) by something like
((0.50 + (Critical Damage / 100)) * (Critical Chance / 100) + 1)
to give a good approximation of the added damage from crits. (Formula stolen from this wiki page, though I did manage to independently create something a lot like it myself earlier.)

If this is included somewhere in the calculations already, my apologies.

Already included, but all inputs are helpful.

Theorycrafting: Lich Form vs Flesh Golem

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Posted by: Admired.7461

Admired.7461

One thing, Flesh Golem is as smart as a donkey with a carrot stick and dies as fast as a rabbit thrown into a wolf den on numerous dungeons, also no Agony Resistance. Golem is fun for general pvp, but lich form is almost ontop of the best elites of the game (Moa, Lich, Time Warp, Renewed Focus, Entangle, Supply Crate, Plague).

I’m not sure where everyone is getting the “Pets are super dumb” idea from. Maybe, it’s the other pets doing this, but the Flesh Golem is far from having terrible AI. If you attack something, it will attack with you. If something attacks you, the Golem will defend you. I’d say the AI is pretty far from “dumb as dumb and dumb.”

You’re right, the Flesh Golem doesn’t have AR, but it’s not like Agony is up 100% of the time. The boss applying Agony the most would have to be… the Jumping Puzzle boss, and he generally aims towards players. The only other threat I see is the Cliff boss. :/

Also, if anyone wants to explain the Lich Form “HP” problem, please do

Theorycrafting: Lich Form vs Flesh Golem

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Posted by: Admired.7461

Admired.7461

Plague last 20 seconds. Lich lasts for 30.

Ah! I never realized this since both the Elites lasted for so little.
You’re essentially asking me to redo the maths! :’(

Instead of 200 seconds, we’ll use 210 seconds.

Lich Form + Auto-attacking:
(30 × 2032) + (180 × 1143) =
60960 + 205740
266,700

Pet Charge + Pet auto-attacking + auto-attacking:
(204.75 × 1143) + (56.25 × 609) + (2000 × 3) =
234029 + 34256 + 6000 =
274,285

Okay, after I corrected my math, Flesh Golem STILL does more damage.

Theorycrafting: Lich Form vs Flesh Golem

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Posted by: Admired.7461

Admired.7461

Using an average amount of Power and Armour:

Dagger #1:
953 * 2400 * 0.6 / 1800 = 762
953 * 2400 * 0.4 / 1800 = 508
953 * 2400 * 0.8 / 1800 = 1016
This chain takes 2 seconds to complete so it ends up being 2286 / 2 = 1143 DPS

Lich Form #1
1000 * 2400 * 2.6 / 1800 = 3466
Attacks approximately 0.75 times a second so it ends up being 3466 * 0.75 = 2599 DPS

I can’t find out the attack rate of the Flesh Golem, but do know that minions don’t scale off your gear so would be a flat amount of DPS regardless of build.

The numbers would favour the Flesh Golem for overall DPS (With 11% uptime Lich Form would provide 285 DPS overall)

But Lich provides the highest burst damage, combined with other cooldowns (Such as Time Warp) Lich Form becomes much better against bosses.

It would also depend on if you’re fighting things with a lot of AoE aswell, since the Flesh Golem could be killed off (I know mine dies within 1-3 hits due to my liking of going against tougher things)

Ideally you’d use Flesh Golem for trash and swap to Lich Form (Since as long as he’s not dead and cooling down and Charge isn’t cooling down you’re free to swap elites) for boss fights to get the burst damage (After popping Utilities/weapon skills etc)

Not sure how you found the Armor values / Damage coefficients, but those numbers seem right… My only problem is your numbers for Lich Form. I can’t even come to hitting close to 3k with Lich Form. For the Daggers, I do more than your numbers, which is reasonable for the Dummy’s I’m attacking in LA, but Lich Form is nowhere near 3x the damage of my final attack. If anything, it is 50% stronger than my final dagger attack, AT THE MOST. I’ll change it for you.

The Golem seems to be attacking at a rate of 1 attack per 1.25 seconds. It hits on average for the same damage as my first dagger attack (first 2 hits out of 4). Not exact numbers, but very well close enough. In other words, ~762 damage.

The Charge was very difficult to calculate because multiple numbers always show up. At LEAST 1 four-digit number would appear and a few three-digit numbers. The cast time for the charge is .75 seconds. The cast time for the summon is 1.5 seconds. The big number was generally over 1500 easily, and the smaller numbers tended to be between 200 and 300. For easy numbers and leniency, the Golem will do about 2,000 damage per charge cast. The Charge duration is about 1.25 seconds.

Using YOUR numbers, let’s go over math for a simulation of 200 seconds. This duration is fair because it accounts for the full duration of Lich Form and its CD timer. We will also assume we go into combat with the Golem already out. At the same time, since we cannot calculate how often the pet dies, we’ll have to summon my pet twice, so it will be out for a total of 3 times. The pet will survive for 20 seconds, which is very reasonable and very fair. The test will consist auto-attacking / Lich Form vs auto-attacking / Pet Charge / Pet Summon. The start of the Lich Form transformation will be the start of the simulation.

Correction Lich Form Damage (favoring LF on math)
Final Dagger attack x 1.5
1016 × 1.5 = 1524 every .75 seconds
1524 / .75 ~ 2032 damage per second

Pet Auto-attack DPS
762 / 1.25 ~609 damage per second

Lich Form + auto-attacking:
(20 × 2032) +(180 × 1143) =
40640 + 205,740 =
246,380

Pet Charge + Pet auto-attacking + auto-attacking:
200 – (5.25) = 194.75 seconds of player auto-attacking
(20 × 3) – (1.25 × 3) = 56.25 seconds of Golem auto-attacking
(194.75 × 1143) + (56.25 × 609) + (2000 × 3) =
222,599 + 34,256 + 600 =
262,855

Flesh Golem seems to be superior damage by a good amount. Please remember,
we assume the Golem dies after 20 seconds. In reality, it sometimes takes longer to die, or it sometimes takes less time to die. We also assume the opponent is not against the wall, or the Charge would do much greater and incalculable damage.

As for Lich Form, I did not include the time to put the auto-attack into “auto-attack mode.” Of course, I didn’t want bugs to be a detrimental part of the math, so I assumed we would auto-attack no matter what.

If anyone sees something wrong or have questions, please speak up. Thanks

Theorycrafting: Lich Form vs Flesh Golem

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Posted by: Admired.7461

Admired.7461

This topic is strictly a discussion between Lich Form and Flesh. Plague will be completely ignored. Please, only people who know the math or know what they’re talking about should respond/post. Thank you.

Today, I was running a dungeon (FOTM) with some PUGs. An “experienced” Necromancer (since Beta apparently) stated the Flesh Golem is practically useless vs Lich Form in PVE aspects (PVP was not brought up. WVW = PVP). This made me think a little bit since I’ve tried doing the math before.

Using Lich Form lasts for 20 seconds with a 180 second CD. This gives us a 10% uptime. Within this 10%, you lose all your main spells, utilities, and Death Shroud. As opposed to the Golem, you keep everything.

The Golem hits for a fairly high amount of damage during its auto attack, and it hits even harder for the charge. If the target is against a wall during the charge, they will receive MANY ticks of the charge + Blowout. If the pet dies, it can be summoned after 1 minute. The charge has a CD of 40 seconds.

From my understanding and looking at numbers, holding the same gear set-up and build, you can do more damage from Dagger auto-attacks than the Lich Form auto-attack. Any utility provided by Lich (Boon/Condition removal / Knockback) could be provided by your own abilities / Flesh Golem. Lich only gives you some survivability, but even then, I’ve heard it doesn’t keep you at the same health percentage returning to normal form.

Can anyone give me any insite on this? Perhaps, you could supply some math if needed. Within a 5 minute window, which provides more damage (Different pet uptime).

Here’s my build:
Dagger/Warhorn + Staff Consume Conditions Spectral Walk Well of Suffering Well of Corruption Flesh Golem 20(VI)(VII)/0/25(IV)(V)/0/25(III)(V)

Again, only useful theorycrafters, please.