Showing Posts For Aen Gelinor.4062:
Well, Guild Wars 2 = PvE, PvP, WvWvW, not only WvWvW, so why should wvwers get everything at once while pvers have to play different chars? Also, ANet should listen to playerbase, but if they would change every single thing each and every player is whining about…That means reinventing the game every single patch.
Hey there! Nieustraszeni Podroznicy Czasu [NPC] (Fearless Time Travelers) is a Polish PvX guild, mainly based on Seafarer’s Rest. We are doing everything connected to PvE, as well as some PvP and occasionally WvW in small groups. We prefer polish speaking players and the majority of our guild is usually active in late afternoons and evenings all the week. We require guild representation and Teamspeak, because we believe those things are essential for a great ambiance and guild cohesion.
In-game contact: Aen Gelinor.4062.
(edited by Aen Gelinor.4062)
Szkoda, ze niektorzy z czlonkow jakos tej kultury osobistej nie prezentuja.
Me say remove all professions from the game, they’re op. We can play as ranger pets.
Have Vabbi resorted to cheating or they have so uber players that can battle for 15 minutes 3 vs 12 and kill most of their opponents without even etting downed. Hmmmmm….
Most of Thief changes feel good, especially initiative regen or higher convertion of precision to vitality. What i’m not sure about is slowing down Shadow Return from sword skill 2. Thieves are kinda squishy, being able to fluently shadowstep away is both quite helpful and thief-style. Dont listen to ppl whining about backstab: fighting against clones, illusions, minions, while gettin tons of conditions (mesmer confusion…) isn’t very nice too. Besides, backstab isn’t always deadly, ppl often just block, dissapear, convert dmg or get way too little dmg from it.