Showing Posts For Aephyx.2351:
Two weeks ago DH was PvEing through the maps at night against SR and SoR. They made it second after SR with only 2k difference.
Last week same matchup and DH thought all they need to do is improving their daytime performance to win that round. While SR gave up on the DH nightzerg SoR pushed back. Hard.
Result was not only that DH gave up after facing reasonable resistance, on top of it certain individuals spread false rumors about guild transfers and hacking. And here, not 24h after they were beaten down one tier the same folks are padding themselves on their shoulders again. Some of DH really need to learn some diginity.
I cannot agree with Rashka more. I’m from Darkhaven and last week was really quite sad. Everyone on DH blamed the hackers and their effect on morale, but all I really saw was SoR shutting down our night game. Hell, I was even on one of the “nightcap” runs where we’d usually flip the whole map on EB in an hour, and we couldn’t even get our own keep back. We’d go from tower to tower flipping it and SoR would be right behind us just retaking it, essentially negating anything that our “uber organized nightcapping team” achieved.
I’ve said it in private and I’ve said it in public on DH and I’ve been shunned hardcore for it. Our zerg tactics with a ton of people on a gate might seem like organization to you all, but it really isn’t. It’s organized to the point of people getting karma all in a ball, but as soon as servers wise up to it (aka SoR), we got shut down. We can only zerg at night in crap brackets and we’ll never move up as a server to higher brackets if that’s the only thing we can do.
Sure, maybe some SoR people hacked. But the fact that people would rather kitten about it on forums/vent all the while SoR was taking towers from us legitimately and then us blaming it on the hackers just shows how out of touch we really are.
As to the new match up:
Everyone on DH is praising how organized we are. That’s a huge load of kitten. We had numbers over both Anvil and Ferguson’s and everyone knows it. Our own borderlands got swamped by Anvil and Ferg by losing all three keeps within an hour (while we had a queue in it) while we were being held even in EB and barely making headway in Anvil borderlands. Only when people from Ferguson’s and Anvil started dropping off and our queues remained did we make headway. We easily took EB (yayyy organization?) with numbers and we finally took back our garrison on DH while…surprise surprise, no one was defending orb up north.
The fact that it took over an hour to take a supply camp. A SUPPLY CAMP with a 3:1 numbers advantage while having the elevation advantage (Longview -> Faithleap) against Anvil just shows to go how little organization we had. At the time we had 3 commanders running around, while our other supply camps were still being taken and the only people communicating via /map or /team were pugs.
I’ve seen way too much backpadding on DH’s side (forums and ingame) about us slamming Ferg and Anvil. Congratulations. We should be. No offense, but we’re 200 points higher than both of them in the overall ratings, we have a much larger population and a lot more players do WvW on DH. DH isn’t going to learn anything from this matchup because we’re wiping the floor because of our population. We’re going to placed in the bracket above us and maybe do well, maybe not. Either way, we’re not going to make any progression with no one wanting to man up and realize our tactics aren’t tactics, they’re just throwing people at the objective.
There are a few commanders on DH that I do enjoy watching, however they’re so few and far between (and hardly play enough) that people don’t actually appreciate anything they’re saying. I’ve yet to see commanders use squad commands besides the supply check, I’ve yet to see multiple commanders working in conjunction with each other (besides standing next to each other at a gate) to ensure our supply camps in our territory are being defended.
Might of been a rant, but I feel it needed to be said. The general tone of this thread is just so depressing as it is.
I tip my hat to you Zulu. Every once in awhile, someone from a population dominate server understands why things are the way they are. It seems to be easy for some people to give “advice” on how to win when their server is simply stomping due to mainly larger population numbers. For some reason it seems harder for others to understand the underlying issues.
Wars, campaigns,battles, skirmishes,..etc are won by a handful of leaders, strategy, and manpower (i.e. soldiers). My server, Anvil Rock, has the leaders and strategy, we just don’t have the manpower.
I wouldn’t call those servers the worst. They just unfortunately have a lower pop or less people interested in WvWvW. That’s what bugs me about these server match ups is that they are based off of population more than anything else. And when the “matchmaking” finally levels out, the same “top” 3 and “bottom” 3 servers will be stuck fighting each other for several rotations. Anyways, good luck to you guys.
Well, at least the next time I log on (school has been kinda getting in the way lately) I won’t have to ask, “hey, I haven’t seen any TFO guys around. Anyone know if the transferred servers?” That’s too bad to hear that you guys aren’t sticking it out, specially since we just might get a fair match up this Friday (though I actually doubt it). I could understand looking for greener pastures but as James Lawrence once said, “Don’t Give Up the Ship!” I don’t blame TFO though, I blame Anet and their poor implementation of matchmaking, non-regional servers, and free transfers.
What if each match was only 24 hours and the winner determined by total number of wins.
in WvW
Posted by: Aephyx.2351
I know many that just refused to invest in upgrades during the 24 hour match ups, not because they would get new matches, but because theres no point in spending a gold on a tower for less then 24 hours.
Percived value would crush any upgrades.
Now you understand how us lower pop servers feel that don’t have much of a nighttime presence to use said upgrades which will just be PVE’d away while we sleep.
“No ones said the top bracket is where we “deserve” to be, but we definitely deserve to be moved out of this one.” -TevinC
So do we (Anvil Rock), but our population numbers keeps us here.
One of our top “commanders” on my server doesn’t even have the commander’s book or whatever the thing is you spend 100g on. He doesn’t need it. He has built his reputation since the first few days of launch as being someone who simply has a knack on how to read the flow of the battle and to direct people to key points. He also has a ridiculous name but it makes it easy to see him in chat which he is always using to direct our zergs. He basically turns the randoms on our server into our guild’s “militia” when ever he is on because most people know him on chat and know he brings results. He doesn’t need a blue icon to show where you he is at because all you have to do is read team chat and you will see where he is maneuvering the zerg. Then once you get in his vicinity your mini-map will be filled with green dots letting you know exactly where he is. They should have a book called “cat herder” because that is exactly what he does.
“You need to stop blaming an Orb and start making changes to your strats. All the excusses will not make you better, only action will change things for you.” – Windmoor
^This^ is what is tiring. Telling us to change strats and to forget about the orb. You think that’s what is going to give us some magical advantage? The fact of the matter is that even though you guys (NSP) had nearly double our score, someone or several people on your server thought you guys still deserved to have all three orbs and so hacked one out of our keep. Then a few days later it happens again this time leaving the orb floating in the air so it would reset. I’m not saying your whole server is responsible for their actions, however they are still a part of your server. They are giving you guys a bad name and a healthy bonus to stats in game.
Why should we bother upgrading our keeps and continue to take the orb, spending money on siege, etc, when you guys are just going to take it all back during a PVE raid or hack the orb yet again? Don’t get angry because the mentioning of the hack comes up. If it only happened once, specially if you guys were down in points and needed and edge, then maybe I would let it go. However, unfortunately for all of us, that wasn’t the case now was it?
You know what else is tiring? Constantly reading about your server’s Cinderalla story about the little server that could. Who cares if a bunch of people left your server and some others came and took and their place.
TL:DR; No I don’t blame our loss in not having a 3 orb bonus, or strategy. It simply boils down to numbers (approximately 200 defenders of the Alamo would agree with me if they could) , fighting you guys two weeks in a row (night capping, which is not an excuse but a reality), and hacks.
(edited by Aephyx.2351)
Nice, didn’t know we had a Night Crew!
Now we just need a day crew! :P
It’s more like a prime time crew that extends a little into the night
Why do I think the main solution to this is for Henge of Denravi to lose? Because deep down, that seems to be what the main complaint is, that Henge of Denravi isn’t losing and SBI/JQ/ET aren’t winning.
I have a feeling of henge loses, that these complaints will magically drop off.
Because the number 1 rule of MMO’s is
“1. It’s never my fault as a player, I’m not a terrible player, if I lose, there is something in the game working against me”
I don’t give two kitten about HoD. Not my server.
" I was trying to help you guys since I was once in your position, but it seems that you lack a guild willing to lead or form an alliance."-Krathalos
Unless you recently transferred off our server, you don’t know squat about our guilds, alliances, or leadership. You are just an observer looking in from the outside. We never had some major alliance of pvp guilds in the beginning that left for greener pastures, to only realize the ques suck in high pop servers then come back. The leadership of [ANV] is a major factor that allows us to be able to recapture orbs almost at will. However, your server has some lowlife punks that feel that even though you guys out number us in pop, and are able to re-cap the whole map while we sleep, that you guys deserve to have all 3 orbs even if it takes hacks to do it.
If you want to “help” us, start by finding out who the person that’s hacking and report him. Other than that, all of your speculation on what we need to do to fix our server doesn’t apply to us, and just makes you seem pretentious.
How we’ve came to this conclusion is that no player’s time is more valuable than another.
This is the problem, the north american prime time players feel their time is completely wasted because no matter what they do, the server with the more active night/morning crew can take everything and upgrade with no resistance whatsoever. This means that anyone who plays during these “off” hours time is more valuable.
You can spend hours during primetime making little headway, taking some towers and a keep, maybe getting pushed back and then losing it all again, but the amount of points night and morning crews can gain for their server is by far more valuable.
This a thousand times yes.
If all playtimes are supposed to be equal in value then why is it that one of the Region primetimes is completely pointless? Currently US primetime is completely dwarfed in value because all other region primetimes are immediately after it. Take everything during US primetime? Go to sleep, now lose it all to Euro/Oceanic Primetime and allow them to hold it for 6-8 hours before US primetime.
This is how I feel
Yeh, what ANET wrote is pretty disheartening. I guess American primetime players will continue to be second rate citizens of the game. I’m not saying this is going to be the death of the game, but sure is not going to help retain NA players that only play this game for WvW. Oh well, Planetside 2 isn’t too far off in the future.
WvW is suppose to be, a 24/7 fight.
You are right, it’s “supposed” to be. However, if a server can’t field the same population as the dominate server 24/7, then it’s simply no longer 24/7. The smaller server is more like 18/7. See the issue yet?
If both servers had equal population spread across the same time zones, THEN it could legitimately be 24/7. As it is right now, these server ranks are mostly based off of population and timezones. Granted some servers have good pvp’ers and tactitions, some have hackers,….but all of that is mostly trumped by population. It’s math, and it will get you every time.
Yeh that was pretty shameful. You guys at NSP were putting up good fights, but to have something like this go on is what’s giving you guys a bad name. Did the hacker really felt you guys needed 3 orbs that bad?
The first team to own all 3 orbs gets a buff that gives them 15% more HP and 150 to all stats. This is what’s causing the lopsidedness. Once a server gets all 3 orbs it’s game over for the other servers.
This kind of mentality is what makes things game over. yes the buff needs adjustment but it doesnt make a server invincible.
Last night a group of 5 held off a zerg of 40 with well placed arrow carts at a non-upgraded keep. They had 2 of the 3 orbs, but expected to face tank the gate. We tore them apart and when our zerg showed up they were only left with scraps to play with.
Yeh I don’t believe the orbs are much of an issue either. I’m on a server that is constantly losing our holdings and orbs once prime-time is over. We always wake up to the bigger server owning all three orbs, and almost every night we go to bed owning at least one of them, sometimes even two. Of course we lose the orbs while our server is asleep, but it is what it is.
Give it some time for the ranking system to work. It will eventually balance out by timezones. you can’t arbitrarily limit a servers pop that want’s to play WvW simply because the other server doesn’t give a crap. If you do then everyone will transfer to the top servers and we will have 6 hour queues.
If the matches are very close in score guess what the timezones are balanced and one server doesn’t have an advantage therefore the rankings won’t swing as much one way or the other.
Some people don’t want to wait or don’t have faith in the balancing system. My server has been kicked in the junk twice in the last two weeks by servers with obvious Oceanic players. I play wvw everyday, it’s why I play this game. However, everyday is Groundhog’s day because my server has to muscle the orbs away AGAIN like we always do during primetime (when the majority of all servers are on playing) and yet lose them AGAIN while we are asleep.
I can see wvw participation dwindling little by little because of this. I don’t know if it’s from people transferring to different servers, losing interest in wvw, losing interest in the game, or just waiting for yet another week to see if we get matched up properly. All of those reasons suck though for those of us willing pony up every night in the name of our server. Sure the fights are fun for a while, but after while you get tired of constantly swimming upstream. Specially when you know that you are going to lose everything you gained when you wake up.
So now that the newmatchups have happened, how badly is night capping wrecking your server?
in WvW
Posted by: Aephyx.2351
Dark Haven – 30k
Sanctum of Rall – 29k
Sorrow’s Furance – 28kSorrow’s Furnace is catching up at this moment though. It’s really, really competitive and it is a blast! So good news for these servers at least.
This match is going great, constant battle for control and even our offpeak population is currently matched well. It will be interesting once the weekend is over though, things might change drastically once everyone starts going back to work. I hope it continues on its current path though.
I really like going up against Sorrows Furnace. Two weeks in a row against you guys and I’m really enjoying the battles we have.
I’m jealous, you guys seem to have gotten a proper match up. I’m on Anvil Rock and we are sitting at
64k Northern Shiverpeeks
16k Anvil Rock
16k Ferguson’s Crossing
When I went to bed last night at around 2:00 Am EST, we had two orbs. Going to sleep and waking up changed all of that. Oh well. As you can see we are basically against another Yaks Bend…
@Tzash and Elthurien,
I don’t want to completely restrict anyone from playing the game, however surely you would rather fight more people than NPCs, right? I mean why queue up for wvw if all you are going to mostly fight is a handful of players defending or guards and keep lords anyways? You don’t want there to be any type of closer competition at all? I really hope that isn’t the case. Since this an idea thread, come up with an alternate idea instead just saying things are fine.Talking from a US server perspective here:
You seem to be under the assumption that there is zero competition in off peak times. Not true. You may wake up and find whole maps belonging to one side but that doesn’t mean that there was no contest. Even when my server has controlled everything there were still a decent number of opposition players running around.
Obviously in the current match-ups things aren’t fine, but there are server rankings for a reason and next week should be a different story.
In a way you are right, I am kind of under that assumption, but it’s based off of what I see on my server. My guild will almost always have a great showing until at least around 2-3:00 AM EST, but then most of us simply just have to go to sleep to deal with RL and a work day like everyone else. While we are on, our server takes back land and points during prime-time because the playing filed, numbers wise, is even. However, by around 3:00 AM, we almost always have a the “outnumbered” buff, or whatever it’s called. We just simply can’t field enough people to make any decent counter that will stick. We simply don’t have the same amount of people to counter the dominant servers counter-attack. It all just boils down to numbers, it’s as simple as that.
I’m just suggesting/looking for ways to compromise so all servers can have an equal footing. I would think people would want that…. call me crazy.
I feel your pain… but if your server can’t ‘hold’ your stuff 24hrs a day, why should you get points for it 24hrs a day? Server populations seem to just be an inherent flaw in the WvW system that AN is unable to get a handle on unfortunately… It makes SO MUCH more sense to pool servers together on teams to even out the differences in population, but clearly whatever servers AN is using are unable to handle any kind of load so that’s just a pipedream. Let’s just hope they learn the lesson for GW3
I see what you are saying, though I don’t think we should get free points because we can’t hold stuff either. I would just like the ability to hold stuff on a little more equal footing.
@Tzash and Elthurien,
I don’t want to completely restrict anyone from playing the game, however surely you would rather fight more people than NPCs, right? I mean why queue up for wvw if all you are going to mostly fight is a handful of players defending or guards and keep lords anyways? You don’t want there to be any type of closer competition at all? I really hope that isn’t the case. Since this an idea thread, come up with an alternate idea instead just saying things are fine.Talking from a US server perspective here:
You seem to be under the assumption that there is zero competition in off peak times. Not true. You may wake up and find whole maps belonging to one side but that doesn’t mean that there was no contest. Even when my server has controlled everything there were still a decent number of opposition players running around.
Obviously in the current match-ups things aren’t fine, but there are server rankings for a reason and next week should be a different story.
In a way you are right, I am kind of under that assumption, but it’s based off of what I see on my server. My guild will almost always have a great showing until at least around 2-3:00 AM EST, but then most of us simply just have to go to sleep to deal with RL and a work day like everyone else. While we are on, our server takes back land and points during prime-time because the playing filed, numbers wise, is even. However, by around 3:00 AM, we almost always have a the “outnumbered” buff, or whatever it’s called. We just simply can’t field enough people to make any decent counter that will stick. We simply don’t have the same amount of people to counter the dominant servers counter-attack. It all just boils down to numbers, it’s as simple as that.
I’m just suggesting/looking for ways to compromise so all servers can have an equal footing. I would think people would want that…. call me crazy.
@Tzash and Elthurien,
I don’t want to completely restrict anyone from playing the game, however surely you would rather fight more people than NPCs, right? I mean why queue up for wvw if all you are going to mostly fight is a handful of players defending or guards and keep lords anyways? You don’t want there to be any type of closer competition at all? I really hope that isn’t the case. Since this an idea thread, come up with an alternate idea instead just saying things are fine.
Have the population caps per borderland scale with the average amount of players actually present per server.
Example: Lets say server A has 100 people in borderland A, server B has 75 people in borderland A, and server C has 50 people in borderland A. The game will then cap the population for borderland A at 75 people. What that will mean for server A who already has 100 people is that they will not have any more new joins until their pop drops below 75. This will still allow the high pop server to play, but yes it will increase their queues. However, this will also give the lower pop servers at least a better chance to field a comparable army to counter them. So even if the both losing servers coordinated to drop out completely from their borderlands, the dominant server could still mop up things, but at a slower pace.
I know that people who play on full servers or at night have just as much right to play as prime timers, but hopefully those that play late at night also want some time of competition to go against instead of a few solo players and some npcs.
I just think that the spirit of what GW2 is trying to with pvp and putting skill first is being squandered by having the population of the server being a major factor on who wins. If they ever actually fix the matchmaking, then chances are my server will be stuck facing the same 3-5 servers from now until who knows when. What if our server actually has better skilled players, coordination, tactics, yada yada than some higher pop servers? It wouldn’t matter because we are ranked lower due to losing our stuff at night through no fault of our own or the server that is higher pop. It would be because of design.
Transferring to higher pop server isn’t a solution.