Showing Posts For Agrias.2391:
The only argument rebutting the “proposed” issues are “if you don’t like it, don’t do it” and “this isn’t wow, if you wanted wow, go buy pandaland”.
And I bought pandaland, despite not having planned to do so before hand. I can already predict the response from some of these people though, it’s “good riddance!” or “don’t let the door hit you on the way out” etc. I’m not sure why mmo communities have devolved to actually wanting other people to quit and play something else, even though the whole point is to have more people and play with people. The more people “your game” has, the more money the developer gets, the more content and overall game will be better. Keep shooing people out though, I’m sure it’ll end well.
He’s been broken about 5 days now.
He would have reset on Tuesday when the patch came out. I think you mean to say, “He’s been broken everytime I’ve checked for the past 5 days.”
So, it’s still broken. It’s been broken. O_o
In the end, people are just voicing their opinions, suggestions, whatever you want to call it. These opinions and suggestions are mainly directed at arenanet, because to be frank, it’s not likely we’ll be able to change the other side’s views. There’s really no point for some people to convince “the other side” that they’re wrong, differing opinions isn’t wrong, and in the end whether arenanet changes their game is up to them. Some people can say, don’t like it go play something else, say that enough times and you can play on an half empty server. Not like we haven’t seen that before with other games. You don’t have to worry, if arenanet doesn’t change the game, then the people will leave on their own, no need to argue about it.
With gw2 they obviously tried to reach out to a broader audience and failed so far at keeping those.
How do you know they failed at keeping them? What data do you have access to that the rest of us do not?
No hard data back up, take it with a grain of salt, but just looking around the forums, guild, general chat, friends list, etc will give you a pretty good idea.
I see many more people ingame, playing and having fun than I see unhappy people posting on the forums.
These days, forums are used mostly as a venting tool for those who aren’t happy. You can’t really gather your numbers only based on posts here.
I’m completely happy with the game and the only reason I’m here, posting, is because I’m at work, with nothing to do. If I was home, I’d be playing, not posting.
But remember, just as many people left the game/stopped playing without saying anything. Many of my friends that has already stopped playing never posted or even read the forums. We won’t ever have hard data on how many people is actually still playing because of the nature of no subs, and also the fact that companies rarely advertise the sub numbers unless they’re ridiculously good.
Don’t lie though, everyone knows at least a couple of people that came to play with them in this game, or met in the game, that has already stopped playing.
With gw2 they obviously tried to reach out to a broader audience and failed so far at keeping those.
How do you know they failed at keeping them? What data do you have access to that the rest of us do not?
No hard data back up, take it with a grain of salt, but just looking around the forums, guild, general chat, friends list, etc will give you a pretty good idea.
Eh I find it funny actually that people that never played GW1 are shocked to see such a massive departure from what they’re used to when Anet’s been doin this for 7 years already.
Bragging rights which is what most people that wanna grind and can do so with the special armor skin farming that’s been goin on for 7+ years with the GW games. Not enough? Ok go stomp faces in pvp and show how much of a Sam Jackson Jedi you are, still not enough? Fine you got me there, go back to WoW, SWToR, EQ where gear not skill counts for your jawsomeness.
Which is why gw1 was a niche game, and remained so. With gw2 they obviously tried to reach out to a broader audience and failed so far at keeping those.
You will notice that no one has argued against the stat plateau and equal gear in spvp. The fact that you can just do spvp right off the bat at equal grounds with everyone else is a great idea. I have not seen a single argument against that. However, in the outside world of Tyria, leveling, and pve in general is somewhat pointless. All that grind, for what? You can keep the stat plateau and equal gear in spvp, where the skill is, and leave the stat progression for the pve grinding people, everyone should be happy then. Before people come telling me how we’ll have these uber pvers destroying wvw, I guarantee that little stat boost wouldn’t make much of a difference in a zerg. We can also argue how sub-80 people are under powered compared to lvl 80s in wvw also because they lack some traits, etc etc. WvW isn’t fair. It shouldn’t be, so some extra gear wouldn’t hurt it.
why didn’t they just implement wow’s random dungeon feature if they wanted people to do varied content.
I surely hope so.
More content is always wanted.
On the other hand, MoP release will do a lot of good to our community.What will it do to help our community? :S
Make it far smaller so arenanet has less people to please.
But this is not how business works.
^ If you are referring to the two-step verification code, it is incredibly unlikely. Each code is generated specifically for that request, leaving something like a 1 in 60.5 million chance of guessing the code.
There’s some kind of algorithm to it, otherwise how would you think an offline token authenticator is able to generate a random code that is supposed to work at that specific moment for that specific serial number? I’m not saying it’s likely to be decoded, and hackers probably wouldn’t even waste the effort, but yea.
I don’t really understand why people compare mmos, or really, any online game to console game play time hours. It’s completely 2 different things.
The fanboys’ only argument is that, “it’s a game”, and that alone is enough to excuse all of this game’s problems. okay.
bastion, it’s cool and all that you couldn’t care less about losing a few hours. but your opinions and priorities doesn’t apply to everyone else. What if I only had that 2 hours to play last night and everything was for naught?
Then the gaping void would open below your chair and swallow you whole as your soul is twisted in eternal torment.
For everyone else, they would wake up today, go “Bah that sucks” and carry on with their lives.
You know one of the best ways to solve issues is to keep telling those who are already fixing them there was an issue. That really helps cause it’s like someone standing over your shoulder while you pee going “Pee, keep peeing, you can do it, pee pee pee”.
Awesomesauces!
it’s really funny how you fanboys can even make it sound like we’re the ones wrong here. do you really think that or you’re just fanboying for the sake of it.
anyways, all we’re saying here is this isn’t acceptable and it should not ever happen again. I can’t just break your leg, offer to fix it for you and break it again 2 weeks later and think that it’s completely ok, because it’s not.
bastion, it’s cool and all that you couldn’t care less about losing a few hours. but your opinions and priorities doesn’t apply to everyone else. What if I only had that 2 hours to play last night and everything was for naught?
We’re not even talking about 5, 10 minute rollbacks. I got rolled back almost 2 hours, the server didn’t actually try to disconnect me until I tried to zone, even though what I’m doing stopped being saved long before that. How is that acceptable? What kind of third world country do you have to live in to think that this is what is supposed to happen?
Servers crashed last night, and apparently when they brought them back up some people lost info about what they did around the time of the crash. These things happen, it’s only a game it’s not like your employer “lost” your work records for the last week and claims he doesn’t have to give you a paycheck because he doesn’t know whether you were at work or not.
And you think this is even remotely acceptable?
This is a complete non-issue
The aggro range and distance a mob will actually chase you is very small. I’m actually more than will to lay waste to anything threatening my fellow players if they bring it my way.
famous last words
I just have to say, if you could be wealthy in no time , you’d be done with this game in two days, and not play it until the next expansion. they don’t want that, they want people to actually be in the game most of the time, you’ll get your shiny eventually, just not in a day.
This isn’t even about getting wealthy, most of the current things you can do, the amount of time you spend on it and the reward you get is way out of whack. You need to do 3 DEs to even cover the cost of teleporting to the zone to begin with let alone begin making profit. You die once and you need to do 1 DE to recover the repair cost for that death, assuming you don’t die on that one also. Some dungeons are just plain broken.
Oh, so a CHAIN of events. That’s like saying “yeah, you can start the game and equip level 80 gear by leveling just once”, then adding “leveling once from 79 to 80”.
Or saying “you can get money by doing just one achievement”.. then adding “the ‘Discover everything’ achievement”.
Don’t know if you get that much from that chain but its irrelevant since you missed the point by providing falsely/ambiguous/misleading information.
I understand the reasoning behind Anet…starve the client, make them buy gems, same as D3. You are not supposed to make money easily in this game since thats their business model. WoW charges by month so you are not supposed to leave the game w/o consequence there because that’s THEIR business model. Anet has provided a LOT for the purchase fee but their business model relies on a few things:
- Its hard to get money
- Everything is expensive (try getting a cultural set at the level for wich its intended)
- Everything is “shiny” so you want all of it
- Limited storage (few bags, one common bank, etc)
- Multiple items to store. Multiple dungeon currency (badges and crafting items), a lot of crafted materials that don’t count as collectibles, a lot of ‘actions’ that are in the form of an item instead of a skill or menu option like Boosts, salvage kits, pets, etc.
Its a great game, people just need to understand that they have a different business model.
Don’t blame your personal inability to make gold on game design. There are players who are swimming in gold because they’re smart and focus on doing that. If you want gold, it’s there to earn.
I’m personally NOT swimming in gold because I spend it as I earn it. But my holistic style of game play has bought me plenty of gems to spend on frivolous stuff because it makes me happy. If I’d sat on it, I’d have a pretty decent little hoard right now. If I can do that, anyone can.
I was able to make money doing the things that I normally do, like running dungeons, before the nerf. I was able to make money selling certain things on the trader, until everyone decide to sell stuff for 1 copper over vendor price. I was able to make money vendoring food, until they disabled that also. I was able to farm DEs for some money while alt tabbing to do other things, until they took that away from me also.
You know what this reminds me of? FF14’s initial “fatigue system” that stopped people doing the things they wanted to do in order to lengthen the grind in the name of “fairness” to the less hardcore people. Artificially “diversifying” content by forcing people to do other less efficient things.
Do not use waypoints every 5 minutes. There are plenty of people who do not add up how much they actually spend.
And as a corollary, try to die less. That saves waypoint travel too.Also, while you’re trekking across a zone, you should participate in events you see along the way, and gather up crafting materials from the various nodes you pass. Even if you don’t use them for crafting yourself, just put them up on the Trade Post.
You are even likely to encounter foes along the way. Perhaps you should defeat them and take their loot, instead of rushing past them to get to your “endgame content”.
The secret is that the “endgame” is more than just the dungeons.
I’m not asking how to save money, I want to know how to make money. I’m looking for a job to make money, telling me to save on groceries is not the point.
Personally I find Orr events more profitable then one could think. For the simple reason there are so many mobs and you loot so much you can make 50s in one event easily.
Except there’s diminishing returns now. And some classes, like mesmers, just suck at tagging mobs.
I’m really curious what I was supposed to be doing to make coin in this game. Since our own player methods clearly didn’t sit well with you, I figured you might as well just come out and tell us how to do it.
Also, don’t tell me to play the trading post. If I wanted to auction house tycoon, I would do it in D3, at least there’s real money there.
Fire is hot guys, quick someone do some research using some scientific method to tell me fire is hot before i stick my hand over the stove.
Factual data like observing NPC HP bars where your iD does not do 4 times the damage of a full Blurred Frenzy?
Why would it do 4 times the damage of a BF? Seriously man, you keep pulling numbers out of yourkitten to the point where, even if you turn out to be right, I cannot take you seriously.
How many times will I have to say it? Conjecture based on non-standardised observation = useless. Thats empirical data, good enough to formulate a hypothesis, not good enough to be used as proof to support one. For crying out loud, have you guys never had a science class in your entire lives?
Like I said, I do not need any factual data or theories, or tests to figure out my elementalist basic auto attack isn’t stacking to 10,000 damage per tick. The fact you’re still arguing about the method to prove it rather than just applying common sense is astoundingly stupid.
display bug is not even a logical reason for why it is displayed like that. this style of damage display is not new, it's been done in many other games, usually in a form of combo damage.I already told you why your idea of the damage being additive is wrong. Elementalist scepter1 on air attunement will keep stacking into thousands and 10 thousands if you did it right. By your logic, that would be 10 thousand per hit, which it obviously isn’t true. There doesn’t need to be any empirical data to see that you’re clearly not doing 10 thousand damage per on screen number tick.
You may want to refresh on your vocabulary lessons from high school. Empirical data is any information you got by observation: anything you saw, heard, tested, etc. You do need empirical data to see because something that was seen IS empirical data.
Beyond that I think we are passed wether its additive or not and trying to figure out which skill works which way. Keep in mind, there could be different explanations, like a display bug.
This is why people who know what they are doing look for factual data, they dont just extrapolate on what they see.
also, replace “empirical” with “factual” in my previous post, which was clearly a brain fart as i was probably reading your post while typing. but keep going picking on words instead of working on your actual argument to prove your point.
(edited by Agrias.2391)
I still find it hilarious that there’s an actual discussion on something that’s pretty obvious when you play the class in game and pay any attention to the numbers.
You are trying to use empirical data as a substitution for factual data. This is why there is an actual discussion: what may seem obvious can still be completely wrong. What you are doing is the same thing the church did in the 1600s. Doesnt it seem so obvious that its the sun turning around us? Oh wait…
Like I said: its not that I dont want to believe you, but if you have no proofs, then I will go look for some before I do. Also, it is far from obvious when the behavior of the display system is not constant, as was described by the few testers up here.
The numbers I posted above in this thread are non-crit numbers on the heavy armor golem. If you’re using the build I assume you’re using, you’ll have a 50%+ crit rate, with resulting ~3k Blurred Frenzy and 2k iD on a glass thief/elementalist, with bonus Sharper Images procs for about 600 damage over 5 seconds. Those classes also have rather low base HP, so a full combo would do around 6k, which is about half their glass cannon health.
A 6300 iD attack (using incorrect damage numbers) non-crit on a heavy armor golem would do over 11k damage on said thief/elementalist, which is what Hundred Blades does in a full glass cannon build, lolol.
Actually no im not using that build, as I prefer to build a bit more tanky then offensive. That being said, if you want to make a point, try not to pull numbers out of thin air, it hurts your credibility.
I already told you why your idea of the damage being additive is wrong. Elementalist scepter1 on air attunement will keep stacking into thousands and 10 thousands if you did it right. By your logic, that would be 10 thousand per hit, which it obviously isn’t true. There doesn’t need to be any empirical data to see that you’re clearly not doing 10 thousand damage per on screen number tick.
Do you have a source to back that up or is that just pure conjecture? Been trying to research it and nothing of the sorts comes up.
Well … if the damage numbers were separate, then iDuelist would 1/2-shot enemy players in PvP and there were be about 847 threads crying about it in this forum. iDuelist would also do more tooltip damage than Hundred Blades.
Oh, and iWarden would be able to kill siege units in 1 attack. That would be sweet.
Edit: Generally speaking it’s pretty obvious if you watch your target’s healthbar and use different attacks.
i can also confirm this, if it worked that way then elementalists scepter1 can stack into the 10s thousands if you did it right, per hit.
edit – lightning scepter1