Showing Posts For Agrios.1957:
Better inventory management. I spend too much time managing my bags. I would like to have checkboxes like:
[ ] Autoloot: Never pick trash
[ ] Salvage: Don’t generate minor runes/sigils
Also, what could be done to reduce the amount of container drops? We have bags and sacks of whatever and those even more bags inside of them.
I’ve got a i5-6600, GTX 1060 3GB with 16GB ram and an SSD.
It runs great (60fps most of the time and 40 fps in world bosses like The Shatterer) on the highest settings @1080p.
Fix please
Its just hideous the way it is now
I was at 166/167.
For me the missing point was http://wiki.guildwars2.com/wiki/Cubular_Fells
Worked for me.
Had to delete the bin and sweetfx folder.
My game looks dull. But at least is working
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My 0.02 would be mixing the new and the old system.
1 – Adept and master traits are unlocked by once the tier is unlocked.
2 – Tomes are needed to unlock trait tiers.
3 – All grandmaster traits are locked and can be unlocked by the current way
IMHO this would not hinder alts and promote some exploration when a character is fairly evolved.
It would help some kind of icon on the UI showing day/night status.
I got this issue for the first time when zoning from Cursed Shores with my main to Rata Sum. Now characters in that zone – wich are 6 – are stuck. Did the repair and msconfig stuff. None seem to work. After waiting a few moments the client gives the message:
The game client lost its connection to the server.
Please wait a few minutes before restarting the client and try again
(Code=7:11:3:191:101)
Way better site:
Why didnt anyone posted the video of the “airplane emote” during BWE. That was hilarious.
GW1 UI was already customizable to a great extent. It was an awesome feature, I spend a lot of time changing things and researching “my” version of the UI.
I felt (very) disappointed when we aint got something like that in GW2.
Are there any guides for temple runs?
I mean, where to start, who to talk, and hints to beating the main events?
Thx for the answer.
Each passing day I find crafting more and more not worthy of the effort.
:,(
Lets hope someday they add a fine material to make it available.
Please add. Thank you.
It would save us some costs and/or loading time, also making LA less crowded.
Im all out for skins being added to gemshop.
Specially classic skins like the GW1’s 15K armors, Chaos Axe (could have Chaos versions of any weapon), Stormbow, etc..
C’mon ANet, take my money!
Is it available trough crafting?
To the math wizards out there.
Im looking for a hybrid setup, for PvE, what would be better ?
Valk gear + Zerk trinkets x Zerk Gear x Valk trinkets
are "clovers’ a drop?
and what is “the precursor”?
1. No.
2. Precursor is the base weapon to make a legendary. Its the most irritating/expensive part of the recipe.
Ive decided to make my next alt.
With PvE in mind, what would you recommend me, and why?
Since you have a notion of how dungeons should to you, find like-minded ppl to run dungeons like you want. You say it’s “almost-mandatory”, I say there is a choice.
But is a bad choice, because, as already stated thousands of times:
- trash mobs are not fun (they have loads of HP and damage, cheap CC), and fighting lots of them its dangerous, take too much time, and..what we get in return? Merch food.
Since I believe no human being has infinite time at his disposal, everyone of us will try to get as much as he can from a given period. Efficiency matters.
So, if trash mobs had less HP, so they could be dispatched without loosing the pace and/or give us something in return them..we would have a choice:
- Quick and fun, but less profitable
- Not-so quick, equally fun, but more rewarding.
Right now the so called choices are:
- Boring, long and with no sensible gain (u get tokens only in completion, mobs drop kitten)
- Do the most efficient path, fighting the smaller number of mobs possible so we can get our tokens and GTHO.
If you like to clear the dungs, as they are now, yes its a choice, but a poor one imho..
My solution:
- Lower stats and HP on trash mobs, make all of them drop 1 token (30-50% chance) on death.
Lets see if the playerbase will not promote pixel-massacre in instances..
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I believe no mobs should be invunerable at all. Unless scripted (like Vollym).
Being in a higher ground than your target is an obvious tactical advance. Sometimes can be a cheap tactic I agree. But…why not letting players use them?
Instead of this whole invul-stuff that brings some annoying bugs, mobs should only do what any living animal do: flee from the source of peril.
But lets take pratical approach of a hypotetical encounter: the Champ Risen Abomination in cursed shore. Simply removing the invincibility would make this encounter trivial.. cause people would just jump on the walls and pew-pew-pew him to death.. so..our dude needs some tricks to make this fight less trivial..
He could have an ranged attack, like a giant when it throws a boulder. That would not only hit people on the walls but also knocking them down. Even further, lets think in this attack he takes a rib from his own flesh and throw at us. Not only it can KD and damage us, but can also, bleed and poison, or..
He could emit a shout, big enuff to hit people on the walls, damaging and confusing them, or..
He could, get blocks and even deflect/reflect projectiles, or..
He could have a big AoE, a stomp, that would KD and damage, etc..
Or even so, walls should be higher so players could not jump on them in first place..
I do, brother… Players are deprived of the joys of a REAL dungeon crawl in a lot of these games. The days of exploring every room, secret door, hatch and wall panel thorough a labyrinthine environment with unexpected dangers around the corner are virtually gone… Good times…
Thats what all dungeons should be – really – about. Entering a dark place, exploring every crevice, finding some good loot, and leaving behind a big fat trail of corpses..
GW2 current design promotes, almost in a mandatory way, skipping.
I for one would ask for two things.
Artistically: LESS SPIKES. Seriously, whats the deal with spikes? They’ve been there since GW1. It should be already time for them go away.
Technically: Less clipping. It gets pretty frustrating when you research for you customized “mix-and-match” look and see it totally ruined by bad clipping. It gets even weirder when you try to take some “heroic” posed screenshots. “Lets see about that….get a toon..find the perfect background..strike a pose and…oh kitten! The sword is passing tru her legs, nevermind, lets kill some dredge..”
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This must be the highest issue on the TP now, second only to the – now solved – item preview. Lets keep asking for it. One day it will be done.
I believe the three Orders have a lot of untapped potential in the game.
I mean, outside of the personal story, we should be able to develop our relationship with them.
There should be something like exclusive missions/bounties (like the ones that are being implemented with guilds) that should require all party members do be of that Order.
This kind of content also should give the players more background on how the groups operate and their relationships with each other and the world.
Big things like..
-Assaults and sieges conducted by Vigil Members to open/keep parts of the map that could benefit all players
-Expeditions by the Priory to extract legendary relics
-Sabotage and Black-ops missions by operatives of the Whispers
Or mundane tasks like:
- Vigil routine patrols on dangerous separatist/risen/dragon-infested borders
- Filling a Whispers “hit-list”, having to travel to different zones and eleminating various targets
- Conducting Priory researches by using gadgets or traveling and gathering some kind of knowledge
Simple ideas, but their implementation is complex.. I know them demand a lot of work, testing, and resources that, probably are not available in the foreseeable future.
And in a further, and deeper level, all theses events could interact/complete each other in order to create, lead to a cyclical and temporary events (think like events of Canthan new year in GW1) server-wide.
By that, I guess it would add more meaning of “X” being a Member of a named Order.
Seriously,
When will we be able to filter armor in the TP by type (light/medium/heavy)?
Points are:
First, the game design allows them do be skipped in first place. If there were some kind of gate that opened just when all mobs were dead, this would never happen.
Second, the so called “trash mobs” can be considered trash, only when you talking about what they drop. Apart from this, they are much, much stronger than most of the veteran mobs in the game. So trying to kill them all, takes too much time, is riskier, more expensive and not fun, and just to get merch food.
So why would anyone care about them?
Possible solutions:
- nerf them down, so becomes fun and quick to mop the ground with them, or..
- add incentives, to say, more tokens, when all the mobs are killed, or, completely get rid of normal drops in dungeons, making all critters drop 1 token each.
Possible arrow-in- the-knee solution:
-Add gates everywhere that open only when all the monsters of the room are down. Dont give anything in return to the players.
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My personal experience (PvE wise) is that what we need is better utility skills. Some classes (er..warrior) seems to never have to use them.
Also, from the classes I’ve played, Ele looks like the more interesting, having to attune jugglin’ and finding rotations to avoid being caught in cooldowns and benefiting to self buffs from the arcana traits. It never gets boring playin an ele.
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Im thinking about laurels as an investiment.
I dont need them atm, thus Im just amassing them. Same for karma jugs. Saved a lot, and when I needed them for Orr temple armor, I had them.
I hope something worthwhile comes out of laurels, instead of trinkets.
So far I have 5 80s (War, Guard, Ele, Ranger, Mez). Since Im casual, none of them is full exotic. And a legendary? Im my dreams only.
I still have plans to make another two, Necro and Thief. Engie is out of the list. Tried hard but found the class too weak and/or difficult to play. Hope this get changed in the future.
Back in GW1, except from one class, I got toon of each class. Im an alt-a-holic.
Whats the point of boasting the whole z-axis stuff when you cant use high ground tactics?
Its just ridiculous.
Just when I was starting to be a dungeoneer, gathering tokens for my first dg set, the whole place is a lot more difficult now.
Why monsters in dungeons have to hit so hard? These were supposed to be trash mobs.
Also, the frequency that conditions are applied on you makes me think that condition removal its irrelevant.
No…I wasnt running a glass cannon. I was a guardian with +30 in vitalit and P/V/T exotic armor. Still.. I felt like was wearing toilet paper.
Made 3 runs with pugs this wekend. Once we made till that part when you have to protect the NPC, and failed for 4 or 5 times, when half the group ragequit. Two runs ended by the Spider Queen..the new poison its just..insane.
This was frustrating to say the least.
I mean…this is supposed to be the first dungeon..why does have to be so hard?
I would be cool with GW1 style armor skins as well, but the price for them in GW2 is crazy.
In GW1 it was $10 for 2, UNLIMITED skin application for ALL characters. in GW2 it’s $8 for 1 skin, one use.
The cost discrepancy is WAY off..
If the prices are going to stay this crazy, fine make all the skins stupid like the wintersday one. but holy poop the prices are high.
^
This guy really does have a point.
The bleeding cap, as well other caps are there for a reason: PvP balance.
Im PvE conditions tend to be a lil underpowered if compared to Direct Damage.
Unless, all of sudden, mobs gain a lot more armor and the only way to bring them down is by conditions.
I guess ANet forgot that things that work well in PvP, not exactly do the same in PvE.
In PvE theres loads of monsters with way more HP/Armor than most of the players.
To correct this, the first thing they must do is split the rules from PvE to PvP.
A “PvE-only” version of bleed, could:
- Increase or remove the cap, or
Keep the current cap but:
- Making them subject to hit critically, or
- Increase the value of the tick proportionally with the number of stacks. To say 5 stacks of bleed do 50 dmg, 10 stacks of bleed could inflict 150dmg, etc..
It was frustrating to beat a massive boss and getting bluetrash, just to see another guy getting a precursor during a karma run in Orr.. It was too much RNG..
Now that world chests have good drops (some golds, and even exotics) at least we have motivation to them more than once.
I currently play on SBI, is there any american server with the same feeling of Gunnars? I am leader of small PvE guild, being in an american server that is more PvE friendly would be awesome.
Head=HoM
Shoulders = Personal story
Chest= Priory
Gloves = T1 Cultural Norn
Leggings/Feet = PvE Pit Fighter
Colours: Evergreen, Antique Gold, Ebony, Winter sky
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I see you have a point with pets. But not THAT point to say “OMG Rangers FTL” as if pets were vital to core class mechanics. AFAIC I’ve never seen any pet-centered build.
I dont take dungeons, even more Fractals into consideration. Since I tend to see the difficult in dungeons a lil overkill since I think 1-shot mechanics are being abused there.
And, fractals are even worse. Agony is an artificial gate that has absolutely nothing to say about how good a class is, or how good you play. Its just a matter to have “x” item to past this point.
Just like the Mursaat in GW1, when you got your armor infused, I saw they were not that difficult..
The perceived advantage is pure visual. It has been already stated that their hitboxes are not smaller than, to say, a Norn. Unrealistic , but it was made for matters of balance.
I hear a lot of complaints about rangers.
Speaking from a pure PvE side, I fail to see why ppl say rangers are so bad.
I mean, to me they seem to be a nice balanced class, not exceeding on any role, not sucking at any too. I have one lvl80 myself, done most of the zones, a few dungs… not in a single moment I felt underpowered.
Apart from necro(its on my To Do list tho), I played with all classes and felt that the class that is in serious need for love, by far, is engineer, not ranger. What brings me back to what I’d like to ask:
Again, from a PvE PoV, are rangers that bad? Why?
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I felt that the buff on some Krait was a bit “overkill”..c’mon.. a supposedly trash mob shows up with 15 stacks of might + quickness + fury!
I wish I could this on my hero!
But I enjoyed when one of the serpentines rolled back to avoid a blow and left a trail of poison. New mechanics? Yes, I like it, and I would love to see more of that.
But changing mobs just tru piling up buffs and/or giving them every condition and CC avaliable is lazy design, imho.
As for the Risen, I still find they are more a kittenload of hp sacks than anything else. They are not fun to wack. But I like them more now, that I’m able to walk in Orr without being CC’ed all the time.
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Yes: skins and dyes
No: stats
I know that its vanity, and not everyone should have it, yadda, yadda…but..since everyone has the right to give his opinion , here’s my $0,02:
For the price you pay, t3 should at least be exotic.
IMHO, they should cost less, like Orders gear or be exotic. The way they are now, I think something is a bit out of the place.
I’ve said once, and I’ll say it again:
Put promos on bank tabs and character slots and take my money NOW!
My last slot got his lvl80 and I’m already suffering the effects of alt-withdrawl syndrome. Need more 2 or 3 character slots!
Im an alt-a-holic!
Also, Ive enjoyed the idea of new (old) shinies…to say, necromancer 15k tormentor armor would look terrific in GW2.
Note that I am not listing Canthan/Elonian stuff cos I believe they will appear, somewhere in the future, in a paid expansion pack..when these lands will become avaliable to us..
C’mon ANet, take my money!
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Didnt played my Asura Ele for a while, cos I was leveling my 5th alt..
But when I do, I discover that Burning Speed (dagger fire skill#3) is somewhat changed.
When I last played, it finished with a blast on the end of the dash. Yesterday the blast occurred in the beginning of the move.
First I thought it was some kind of graphical glitch, but when I tested, I saw mobs around my initial position getting hit by it.
So, I have to ask. This is an intended change (not covered by the skill description) or is some strange bug introduced by some recent update?
You D/D eles noticed it too? Or is it just me?
1. In WvW, Thief. In PVE ppl say Wars, but I feel my Guardian stronger.
2. Engineer by far, made one and deleted cos I was tired of being steamrolled. Couldnt make till lvl20. I really dont know whats the issue on Rangers, never felt underpowered with mine.
3.sPvP, no seems to care about it. Back in GW1, GvG was state of the art.
4. For me, 1. The price of legendaries/precursors rise exponentially faster than my income. Also, crafting looks more like a part of the Legendary grind than an alternate method of obtain stuff/get money.
5. 3. There are fewer bugs. But they are very annoying. Like wolves deaths not being counted in the Battle Pit, and Vollym remaining invulnerable to rest of event.
6. PvE dungeons. Apart from some “Flavor of the Month” paths/builds, always seem to be more fun and/or profitable do something else.
7. 10, by far, the best aspect of the game. This is what makes me log everyday.
Getting disconnected a lot since yesterday..
I cant complete the mission “Forging the Pact (62)” because of it.
The mish starts fine, then a bit of lag starts…then the lag turns into to rubberbanding..and then…it totally stops responding…and after a few seconds of anxiety and panic…i get kicked.
Plz someone nail this..its getting pretty frustrating.
My server is Stormbluff Isle.
Attachments:
(edited by Agrios.1957)
FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Agrios.1957
Brutally Better (shots taken @ 1280X720)
New (beta) FoV:
[IMG]http://i.imgur.com/KcCjI.jpg[/IMG]
Old FoV:
[IMG]http://i.imgur.com/k0BHr.jpg[/IMG]