Showing Posts For AiursFallen.6213:
All I ask is that you attempt to include one person who hasn’t run that particular dungeon yet in your group.
As for the build, probably yes, but I’m not max level, and the build I’m using (honor/valor) maxes vitality/toughness/healing power. Here is the build as a general look:
http://www.guildhead.com/skill-calc#mVcmccM9MoaNvooaNvo9MxxVosqMRq
My name is AiursFallen. I run dungeons, usually story mode, on my Guardian (72, vitality/toughness – Shouts and support).
My name is Aiursfallen and I send this message to any players taking refuge from the dungeons.
You need not be afraid. You need not avoid these places because of what you have heard on the forums. You need not put off doing these until you reach 80 just because you don’t want to be humiliated or rendered useless by being killed.
I try to get on about once a week, usually on the weekends. Add me to your follow list.
I will run you through any dungeon I can.
I don’t promise that it will be easy. I don’t promise that it will be quick, or painless, or that we won’t get frustrated.
I promise only that as long as you are willing to try, willing to learn, and willing to adapt, I will not leave your group.
I have been lucky. I have gotten groups of all 80’s on my story and exploratory runs. And because of them, I have learned how to run most of the dungeons.
We will not skip anything. I am not above exploits, but the first run of any dungeon must be complete. You must learn as much as you can, so that if the need arises, you can complete the dungeon as it is.
I post this for two reasons. One, I want to be able to help new players. But this is secondary.
Two, I would like players of similar inclination to post their names and their professions. And I would like for them to offer the same.
You don’t have to. You can ignore this post. You can walk away, and no one will think less of you.
I ask you to do it because you have risen to Greatness. You stride through dungeons like giants, vast and timeless. And now the time has come for you to teach the next generation.
As a side note, if you wish to run a dungeon with me, I suggest reading both the wiki article on the dungeon to learn about the boss fights/mob fights, and reading this forum post: https://forum-en.gw2archive.eu/forum/game/players/Dungeon-Tips-for-Any-Class-AKA-Rule-1/first#post1462787
Personally:
Rule #1 Press v.
Rule #2 Press 6.
Rule #3 Don’t run signets.
The topic isn’t for the skills but the conduct. I don’t give a kitten whether someone is brand new or in full 80’s ascended gear. I’ll take the newbie any day of the week if he’s at least a decent player, and I’ll drop the 80 in a heartbeat if he’s being a dick. I don’t give a kitten how good you are, what gear you have, or what your deeps be at, there is never, ever a reason to be rude to your fellow players. If you take issue with them or their play style, then tell them politely, and suggest an alternative.
Personally, I run a guardian with valor/honor (vitality/toughness). I spam the living kitten out of my shouts, and do my damndest to stand between the squishies and mobs. But rezzing is kitten near impossible with how long it takes, especially if they’re all the way down, and because it knocks your unknowing kitten to the top of the aggro chart, such as they are.
4) You will go down, and it will be frustrating.
You will go down, and it will be frustrating. This will happen to all of us, even the greatest of us. All it takes is one missed dodge, one moment where you freeze, and down you go. Think of that moment for a second: You can see your life slowly dwindling away, you can’t move, you’re 3 and 4 haven’t popped up yet, and you’re left staring at the one who knocked you down watching as he marches ever closer, the Grim Reaper coming to crush the last breath from you. Remember how much that sucked? How frustrating it is to be powerless, knowing your end is coming the certainty that the sun will rise? But what if? What if you weren’t so crushingly, bitterly, hopelessly alone?
Enter your savior: They leap to your side as others rush the kitten who downed you. As the others fight him off, he kneels beside you and pulls you back from oblivion.
YOU CAN BE THAT HERO.
Whenever you see a teammate go down, help him any way you can. If you’re fighting off four others, toss out a buff so the others can get him while you fend off the horde. Or, if you can, help him yourself. Either way, if one of your own goes down, never ever ever give up on trying to bring him back. Just be careful when you do it, as it will toss you up to the top of the aggro chart, such as they are.
Edit: Thanks to Khisanth.2948
While you are downed, but not dead, there are a few things you can do to help your teammates help you.
A) If you can move away from the fighting, do it. This allows your teammates a little breathing room while they try to revive you. (An ability that allows you to move or dodge or disappear).
B) Look for a low health enemy. If there is a non-elite/non-champion nearby, try to kill them. If you can kill them, you rally and can run away to heal.
C) If you have an ability that knockbacks/stuns etc, use it to protect your allies.
Rule #5: Death blows: learn from it.
Let’s assume your teammates can’t manage to save you. You’re dead. You can’t resurrect at a waypoint and run back. You’re stuck there, twidling your thumbs till the fight is over or the rest of your team wipes……
Except, you’re not stuck. You have a rare opportunity, one that doesn’t come along very often at all.
You are free. You may not be able to move or fight, but the threat that once consumed your thoughts is nothing. They cannot touch you now. But you can learn: watch your foe, examine his every flaw, learn his strengths, and ready your mind because when you come back, you’re not going to let the kitten do it again. You’re coming back, an Avenging Angel, ripped from his darkest fears. And you will destroy him with the knowledge you have gleaned while “Dead”.
TL:DR
Rule #1: Don’t be a dick
Rule #2: They are your team, treat them like it.
Rule #3: If you don’t know, ask. If you do know, ask.
Rule #4: You will go down, and it will be frustrating.
Rule #5: Death blows: Learn from it.
These are rules suggested by others, but worth remembering.
Rule #6: Don’t stand in red circles. (Brett.4305)
Rule #7: Refrain from knockbacks. It makes the melee sad. (CriminalMind.4379)
Caveat: If it would save another from going down or dying.
Rule #8: Remember to dodge. (Esplen.3940)
Rule #9: Use your heals. (Esplen.3940)
(edited by AiursFallen.6213)
First time posting a full topic, but here it goes.
I main a guardian, but have tried almost all classes; however, none of that matters for this topic. I do not care how skilled of a player you are, if you violate the rules below, you are a bad player. You could solo a dungeon and still be a bad player.
Rule #1: Don’t be a dick.
Call it what you want: The Golden Rule, Rule #1, The First Rule. It has been around as long as mankind. It is deceptively easy to violate at times (snarky comments etc), but the worst offenders are those who do it on purpose. If you want to do well in this game, or any other for that matter, never violate this rule.
Rule #2: Team
Yes, I know they’re technically called groups, but that, I think, gives the wrong mentality. You can belong to a group you don’t particularly care about, (you could be white for example), but if you belong to a team, then it has a more definite attachment. And if you’re in a group for a dungeon, they’re no longer four people you found and invited. They’re your team. Treat them as such.
Rule #3: If you don’t know, ask. If you do know, ask.
This applies to players on either end of the skill spectrum. From the most skilled elementalists to least skilled of the insert current whipping boy, if you don’t know a fight’s mechanics, or have never even been in a dungeon before, ask. It is as simple as that. Here are a few examples:
“Guys, I’ve never been here before, is there anything I should watch out for?”
“This is my first time doing Boss X, should I try to do anything specific?”
It will save your team a lot of pain and frustration if you simply own up to not knowing, which is not, nor will ever be, a bad thing. There are probably tons of things you don’t know (i.e. The SR-71 Blackbird is one foot longer in flight than it is on the ground. This was planned for by the designers, but the kitten thing leaks fuel when it is taking off, so they filled it with enough to get off the ground, then had it re-fuel in air once the plates closed. From friction.), but not knowing is only a penalty if you don’t try to fix it.
FOR THE SKILLED
If you suspect someone on your team doesn’t know how to do a particular event, or you see them dying often from certain mechanics, or they seem to be going the wrong direction, or etc. Ask them if they need any help. Be polite and courteous. Remember that you were once (possibly long ago) as lacking in knowledge as they are now. It sucks. So give them a hand. The only thing it will cost you is some time, and you may end up being the reason that player lives through the dungeon. And who knows? Maybe one day they’ll pass it along.
I can agree that the greatsword is a sexy thing to use on a ranger, and I am not opposed to using it, but for pvp in general, I always try to hit an opponent from as far away as rangerly possibly and open up with everything I have so they become convinced that closing the gap is the worse idea a sentient being can have.
As for pets, I agree completely that our dps is nerfed hard if using a support on passive, but I can’t think of a better option. If we can find one for the ranged rangers, I’ll jump on that like a thief on a low health squishy. >.>
I have not reached max level on my ranger or any other character. I do not presume to understand all of the mechanics of our class or any other. I acknowledge that the long bow’s 1 is a very slow fire rate; however, I cannot in good conscience agree with the complaints specific to its usage. I play spvp and pve on my ranger, and when possible (it almost always is) I find a vantage point with a nice field of view overlooking one of the points. Then I wait. When someone comes along to try and cap it, I simply move out of the shadows hit them with Longbow 3, pop quickening zephyr and my red moa’s Furious Screech and use Longbow 2. If they’re not dead by the end of it, its almost always because they started running before I could finish them off. When they’re gone, I simply back up and continue waiting.
Is it the perfect strategy? No, not by any means. But I think it helps encompass one of the best features of our class, especially for Longbow ranger: wherever you are, whatever point you are trying to cap, or ally you’re trying to save, know that should you enter my domain, you will die before you ever find me.
For WvW, I simply wait for a zerg to cap a tower, then sit on the walls and start the waiting game all over. When a group tries to take the tower, I rain feathered death upon them from safety.
As for pets, and their many and myriad failings, I say only this: if you dislike your pet dying consistently, might I suggest one of the support pets? Put them on passive, and simply spam their abilities. Is it the best use of something that should give us a significant dps boost? No, but until the pets are granted some fashion of durability for large aoe in either WvW or dungeons, having a pet around that can give a 15 s fury or might is a great asset to any group.