(edited by Alesa.7136)
Showing Posts For Alesa.7136:
Here is my feedback for this beta weekend:
Specializations:
Revanant – I really enjoy revenant, especially the assassin and dwarf legends. I did try out the Herald this weekend and also enjoyed that as well. It does require more energy management with that legend.
Daredevil – I tried the Daredeveil and did not really get into it. The staff animations were not my favorite. I actually enjoyed using sword, dagger, and pistol more than the staff. However, this may be because I do not really play thief much.
Chronomancer – Still loving the chronomancer. I will likely play this on my main mesmer. The only thing I did not like was the change to Gravity well. I liked the skill better in beta weekend 1, because I liked the elevation. Now I don’t think it works as well, especially if there is uneven ground where you cast it.
Reaper – This was fun to play again this weekend. It was improved from last weekend as I was not spinning off ledges with that skill.
Creatures:
I think the creatures in the map are just right. They are not too hard and not too easy. They also have some tactics, so it makes it more interesting during battles.
World:
I really enjoyed the events this time around, especially Faren running around in his skivvies:) The events were enjoyable when they were working. I did not see as many bugged events this time around. I did miss the mini games you could do last weekend. I think they would be a good thing to put in for a night time activity. The day events were the most fun. The night-time seems a bit too long, and becomes boring after a while. I know you are working on improving this already. This area’s map was a bit confusing at first, but I could navigate it after a couple of hours of exploring.
Mastery System:
I like that you put in more ways to earn mastery points this time around. I was abel to earn many more this weekend. However, now I think you need to put in more ways to earn experience to gain them. There needs to be more than doing events and killing creatures over and over. I would suggest increasing exploration XP and perhaps allowing specialized zone crafting recipes to give XP for zone masteries, and adding in more mini games.
Stronghold PvP:
I tried this out this weekend, and enjoyed it. I like the strategy involved. I played mesmer. I can see revenant and reaper necro being very good in here as well. I thought more people need to try for the catapult. No one wanted to use it.
Anet….please fix your patcher. This is the first time I have ever had this problem. I would love to get in the game and play it.
Overall, I found this event to be a bit disappointing. I was not able to participate in any of the events occurring at 12pm Pacific time due to work/family obligations. However, I did try some of the other new things.
Friday: Missed the event. I tried the scavenger hunts. I was not able to complete them on Friday due to bugged NPCs though. This was disappointing, but I wasn’t too concerned.
Saturday: Missed the event. I did go check out the Karka island. I tried some of the DEs there and found a couple of jumping puzzles. I like the new crafting items as well. The DEs were fun, but did not get any loot from any of them. I did have fun on the island and explored it thoroughly. I do wish there were map completion for it.
Sunday: Missed the event. Tried to find an overflow server that was still running but did not. I went to cursed shore instead. I would have liked to get that 20-slot bag, so a bit disappointed about that.
I was hoping for a comments section on your survey. I want to elaborate, because I gave some conflicting answers to your last questions. I love the concept of a one time event, but it appears as if technical difficulties does not make this possible. Also, it alienates people who would love to participate but for some reason cannot. So I did pick the option to run these events multiple times, even though I also picked the option to have more one time events. Perhaps, if you make these events instances, or if you allow the event to recycle 2 to 3 times, it may spread out population to allow people to complete these events without so much lag and disconnects. I do remember Rift tried to do one time events at one time as well. They did have the same feedback as is in this thread. They did lengthen their events after that due to player feedback.
I have not yet tried the FotM dungeons, but I hear they are one of the best things of the new content. I do worry about the addition of the ascended armor with additional stats. I think you should remove the stats and just have the agony resist on there. I also see some dividing of the population on our servers due to different levels for the FotM dungeon. I think you really need to add a LFG tool for it now. Perhaps like the one in DDO, if you don’t want to do an automatic grouping one.
Although I was disappointed in this particular event, I will still be playing GW2 for a long time. I am looking forward to Wintersday to see what you come up with next. I did really enjoy your Holloween content, and I hope to see more holiday content like that.
I can confirm this bug. I did submit a bug report in game as well. Please fix!