Showing Posts For Alex Eternity.8195:
wait so it trash bc it doesnt heal alot? I pretty much use the new blood reckoning without exceptions now.
But not for heal reasons – for dps. it does refresh your cd on the burst skill meaning i can pop this skill every 20s for an additional 20k dmg.
Before the update it was useless as the 25% crit chance were worthless as you hit 100% anyways.
Furthermore, the introduction of highly rare items, auras, unique skins and such, that have a low drop chance or disturbingly high amounts of required goods made one goal of arenanet obvious. the distribution of the gold of the rich to the poorer ones.
Reganomics never works. Stay in school kids.
seeing as we cannot tax the rich in an mmo and they will keep saving their gold unless a worthy incentive is given (such as status symbols for high prices) what else do you propose them to do?
in my opinion what anet did to the economy was a brilliant move for all parties involved.
Firstly they removed the goldfarm places in the game that accelerated the inflation.
So what did people do? They farmed. The winners here were the ppl outfarming the average farmer. the losers where, who farmed only little of their time.
The goal? to keep up with inflation, you were barely gaining any real buying power with farming, it was just a waste of time and a means not to get lost behind other ppl who farmed.
Now that this is gone, people have more time in the game they can distribute it as they wish, not bc they are forced to do so.
Furthermore, the introduction of highly rare items, auras, unique skins and such, that have a low drop chance or disturbingly high amounts of required goods made one goal of arenanet obvious. the distribution of the gold of the rich to the poorer ones.
How so?
There are numerous items in the game right now that are valued between a couple of hundred gold to several thousand gold.
Only the richest of the rich can afford these, while this may be to your personal discomfort bc you like these items, it allows to get some gold of these people who hoard ridicoules amounts of gold, which otherwise they had no incentive to actually spend bc everything but legendarys were dirt cheap – worthless, just pennies for them.
With these items we can take out big chunks of the rich ppls hoards and distribute it between the ppl who are lucky with the drop and the ppl next in line who sell goods to this newly funded person and so on.
Additionally the seasonal items, recently the wintersday event, was genius aswell.
10.000 drinks are an amount you can hardly farm yourself. i would even claim it is unreasonable and straight up impossible to farm all these.
So what does the person have to do to get the wintersday presence? buy the gifts on the tp. And here it gets good: while it is nessecary to buy a large amount of gifts on the tp, it was also relativly easy to farm these gifts – it took a couple of minutes for a couple of dozen gifts or more. Your average player could do a few wintersday activities a day and come out with a large amount of gold from selling these on the tp.
I think it is safe to say, these items werent intended for the average player – it was however a way to get some gold in the normal persons pocket without introducing new ways of creating gold and therefore without inflation.
If you know that, i would say it is easier to get gold (with actual value) these days than it was before the dungeon nerf.
And one final thing aswell: the rising value and demand of gold is keeping the gem prices in check. if the previous trend were to go on, gems for gold would have reached a level where almost none would have been able to convert some gold for gems and therefore buy an item for ingame currency on the gemshop.
The average player is winning on every front here. It is only the ingame rich or the rl rich who get to pay here!
(edited by Alex Eternity.8195)
I would advice for scholar runes for pve, seeing as revenants provide an 50% boon duration, rune of strength will be a waste of dps compared to scholar runes.
Plus they are 1/3rd of the cost right now.
this is a great site, didnt even know it existed so thanks for the tip.
i played a little around with it, trying to optimize it now that is goes that easy and fast.
My goal was to reach exactly 64,8% crit chance before any buffs, so that with banner, fury and spotter we reach exactly 100% so we dont waste any statpoint on precision.
To reach that goal Full Berserker with Chest & Legs in assassins is optimal.
This way we will achieve maxmum dps on a ps warrior with spotter.
Another thing that came to mind is that the sweet and spicy butternut soup is nothing but holding you back as it sacrifices ultimately power for ferocity (food and gear swap) and since the hierarchy is pretty much power>precision>ferocity until you reach very high lvls of power that is not what we want.
Truffle steak is now also the all time food.
Colum 4 & 5 are the results of that.
With Spotter that build will hit maximum unbuffed (tho thats a meaningless stat imo) and buffed effective power (6223 & 23044) with a crit chance of 100%
Without Spotter it will hit maximum spotterless unbuffed EP and second highest buffed EP (6205 & 22155) with a crit chance of 97,7%
RealCheesus Spotterless build with full assasins armor and earrings will still be slightly better in buffed scenario (22178). (It can be topped by Berserker trinkets, weapons and helmet, rest of the armor assasins ==>22184, highest dps for non spotter teams) However i think it is reasonable to settle for one combination otherwise we would need whole sets and weapons for different situations and that is getting out of hand.
We have made some pretty good progress so far and i think we found the build for maximum effective power possible with spotter and without close behind.
But who knows? any further input?
(edited by Alex Eternity.8195)
Thanks for the clarification firefly.
The input on the food is good. Power obviously makes more sense and ultimately helps achive better stats as in not overcapping.
And to put in simply what you found out, here is the food combination that is optimally as i guess you used it:
No Spotter in the team and Assasins Armor:
- Plate of Truffle Steak (100 Power, 70 Precision)
- Maintanance Oil (100 Precision)
For 100,38% crit chance.
With Spotter and Assasins Armor:
- Bowl of Sweet and Spicy Butternut Squash Soup (100 Power, 70 Ferocity)
- Sharpening Stone (100 Power)
For 99,5% crit chance.
so, in an attempt to summarize and see if my understandings are correct:
Full Berserker with Precision Food and Utility hits with all buffs
without spotter around 95% Crit chance, meaning spotter will overcap crit chance by 2%
With Power Food/Utility you will have a gap of 13,6% crit chance, with spotter around 6,4%
This seems undesirable in every sitation but a dps signet warrior.
Berserker Weapons, Armor and Trinkets but with Assassins earrings
with Power Food and Utility will hit about 89% crit chance without spotter,
96% with spotter, gap of 4%
with Preci Food and Utility sans spotter for 99,3%, gap of 0,7%
This is fine for a non druid setup, otherwise it will overcap. however it is easier to replace earrings on the fly back to berserkers, but leaving the huge gaps still with spotter in the team.
Berserker Weapons and Trinkets with full Assasins Armor will hit
without spotter for 92,3% chance and Power Food/Utility
and with for about 99,5% leaving a gap of 0,5%
without Spotter and and Precision Food/Utility it will hit around 101,8% crit chance overcapping by 1,8%
It seems to me, that the setup of assasins armor and the rest berserker will leave you with the most flexible and most optimal setup depending on spotter availability or not. You can change food and utility easily, leaving you with the smallest gaps. The only drawback to this seems to be the inability to play a DPS warrior with signet mastery as it is not feasiable to carry around a berserker set and an assassins set. However in my mind this could only be a problem for dungeons and fractals, but seeing as in raids power warriors are not a desireable option, this seems like a trade i am willing to do.
Please notice that i did these calculations without the omni infusions of precision as i dont think it is an realistic option for most players as it is around 90g per slots, 14 slots total to be filled, to reach an extra 3,3% crit chance. in that case assasins earrings would be optimal, otherwise it is assasins armor.
Is this about right or did i miss something?
(edited by Alex Eternity.8195)
i have to say, i am quite shocked bc of the prices right now. guess i got my reality check, when i was pondering the use of coni warriors – and i researched what was needed to lets say get an ascended viper set. NOW i dont see the lack of condi dps in raids as a coincidence! This will cost you around 1500g for the armor set alone…i just cant…
seems like i will stay zerker, i am glad i dont play condi classes which now are effed bc viper is a straight up better condi stat than anything before and i guess its kind of a gear treadmill. not gear itself but the new prefixes which get more and more stats and are nondebational just better.
While im at it, i find it disturbingly annoying that the new stats are gated behind more and more grind and mats than ealier versions. why cant it be like in the old days, where we buy the recipes at the vendor and be done with it. but now getting a optimal viper/sinister set? farm season 2 living story achievments for 2 weeks to get the trinkets, throw 2000g at the tp, farm meta event maps for the exotic AND asc insignia/insrcription for another 2 weeks. gone are the days where i could try out new builds on a fly with only mats and gold needed…
/rant
I also have to say, anet outdid themselves with this raid! After a long time, i had actual fun playing, i was happy at failing, i was eager to improve. This is great gameplay and it feels just right!
Bravo!
The main reason i see for warriors not being able to compete with the other classes is the simple fact, as stated many times before, but i feel like it is not stressed enough upon – the lack of actual tools the warrios has access to.
playing warrior right now feels like fighting spaceships with sticks and stones. enemies are teleporting, evading, blocking, casting, they have tools which are usable in different situations etc.
Warrior has not one single usefull, impactful utlity skill. you could slot every skill the warrior has and activate it, the character wouldnt move, nor would you see anything happening on your screen. Every skill is just there to amplify or negate incoming damage.
frankly, we dont have anything to outplay or be creative with as other classes have.
I understand the design choice of making warrior a nonmagic class, however you dont need magic to make impactful, skill requiring utilites which make for a higher skill ceiling and therefore higher potential.
frankly i dont think it is possible to fix warriors at this point with the elite spec progression where every other class got so much to combine and play with. not warrior nor berserker will be competetive with any number tweaks in the world, its not enough. you can slap on 100% more dmg on warrior, you wont be able to apply it to the enemy.
as long as warriors dont have actuall utlity skills, and tbh its not that hard to come up with something of a higher skill cap like lets say a pull ability which we can aim at a targeted location or enemy where we pull towards it OR have the choice to pull it towards us on a second activation (obv. enemys only).
that is in my opinion the problem for warriors in pvp and pve, in one instance its the thing i just explained and the other its the boringness that comes up after playing the same thing for 3 years only to find out, that nothing changed, same skills, same rotation, no meaningfull skills, the complaining about other classes having more “fun mechanics”. it all comes down to the nonexistant tools and low skillfoor of the warrior.
I just looked at the revenant weapon skills again, and i feel seriously envious.
These staff skills should have been the warriors -.-
an aoe taunt, knockback, cc, and dmg modifier, a whirl finisher aa chain. im about to cry.
well, our most likely offhand pistol with slotskill 4 being a “shoot” and 5 “dropback” being just as good…..* runs off with teary eyes * (“maybe” a little to pessimistic here)
I agree with it being either pistol or dagger. I too am leaning towards pistol, it’ll possibly give more ranged options.
Maybe this mysterious F2 skill will be a burst tied to offhand weapons. What that means for 2handers I don’t know.
as far as my personal preference goes, i dont like the idea of offhand pistol or dagger very much.
Having said that. If we are getting an offhand weapon, and with anet having said, the classes that loose out on a real 5 skillweapon will get something equally good skillwise – I sure dont hope they slam a f2 skill on our adrinlin bar and call it our specialisations “new mechanic” which “plays totally different from the current base class”….
I can always hope i guess xD
dunno how it will pan out. however from what i heard and played myself, there is one big reason why people keep playing wvw or even gw2 nowadays:
the most dynamic, intense (group) combat experience in any group/mmo pvp currently available.
My experience with alot of games is, that range fighing is the norm, everyone stands at safe range, casts aoe and single target dps on the other side….and frankly, in my opinion thats boring.
On of the greatest things in gw2 combat was that it was viable!! to engage in melee combat (which is almost extinct in pvp games where range is an option), being really in there, fighting foot and nail instead of yawning and semi afk stand afar.
In my humble opinion it would really water down the experience if it will become just another range vs range combat system, because as everywhere, melee is just not worth the risk anymore
I am not sure where this fear is coming from that somehow the original professions won’t get access to this “new tech”. Anything that has to do with the mechanics of the game will have to be applied across all facets of the game. Otherwise you will have an unbalance that would necessitate the purchase of HoT (ex: no way of being able to slow or taunt with existing professions).
Think of it this way, when Torment was added to the game (a condition only available to Mesmers in gw1) it was available to all professions in some way.
This is how I feel they will handle any game mechanics changes. They even hint at this by saying that the changes to how stability will work will be coming sooner than the expansion, essentially meaning it won’t be tied behind a pay-wall.
And i dont see how people would see the new conditions and taunt as the new mechanics most of us are talking about, ofc stability and resitance and the like will be reworked on the classes. But honsetly i couldnt care less.
It is about the new flashy gameplay mechanics like the camera drive teleport and the like of the SKILLS the new class has, additionally its about that all the skills seem to be made with the actually meta/real gameplay of the game in mind, where alot of classes have wishfull thinking skills and traits which simply dont fulfill a purpose. I would feel left out if the old classes keep the majority of their outdated skillmechanics which are straight forward “press button x and deal y damage”
(edited by Alex Eternity.8195)
What is important to me is wheter the core classes will be on the same level gameplay wise as the revenant. i couldnt care less if revenant is op or not.
See, some of you may or may not have played a game called league of legends.
And my fear is, that the old classes become the soraka and taric of gw2 after champs like nami, thresh or braum enter the frame with their super duper fun mechanics, which have skillplay, rewarding counters and secondary or tertiary effects on each skill.
Take the warrior as an example:
Each and every single utility skill besides the physical ones are pretty unfun.
Signets, Stances, Shouts – your character literally stands there, has no animation, nor does move from the spot while smashing these buttons. Super not fun.
In addition they dont effect the gameplay at all besides small icons above your skillbar…
Its the same with the weapons – every single skill there is an unimaginery dmg 1, dmg 2, dmg 3 with a thrown in random condition and so on…..
Meanwhile the revenant has skillshots which have major effect on the enemy or himself. It feels like the revenant is flying around with his cool set of skills, which look different, skillfull, are rewarding to land and have a purpose.
Frankly, i feel the specialisation is not enough – the old classes get 4 new utility skills, which will be no doubt on the same lvl as the revenants skills, however it is what it is, just 4 skills for the specialisation, and again no doubt it wont be usefull to take all the new skills, which means we are stuck with partially the same old same old. Besides the new weapon – which absolutely has to hit the spot for the old classes in terms of pve, pvp and wvw (which i feel is impossible) we still will be playing with the same old weapons.
I feel like playing an outdated class, which will ultimately suffer from being the first to be developed and therefore not having the majority of its design being built upon vast experience and design time of the previous 3 years. I feel like a 2009 LoL Champion taking it up with a 2014 one.
Seeing as we never use shields in wvw
Just because you don’t roam WvW does not mean many others don’t either.
And any new weapon is viable only if they make it so. What I get from your post is that you would ‘cheat’ on yourself by using mainhand shield if they give it strong skills.
That is correct. That is “if” they make it viable. But i cant imagine the shield give the same or higher dps than a greatsword – so whats the point in mainhandshield being an offensive weapon?
Mainhandshield being defensiv in pve is utterly useless as we know. It could have alot of cc, but then again we have the hammer and the mace, the last being almost never being used either. So where does that leave us?
Necromancers getting awesome greatswords, which arguably are the centerpiece of weapons in gw2 (imo) with maybe cool skills, so this class wins on the looks and maybe on the utility/ dmg front with their new weapon! They are going to feel totally new gameplay I imagine by using the new weapon.
If warriors get “cheated on” by getting a weapon which MOST (again imo) of the players are not gonna use then i would be disappointed.
But as you said anet will decide if the new weapon, being it mainhandshield, torch, pistol or dagger (all of which in my personal opinion dont build excitement really) is going to get used or not. On another note, many also think it could be the staff warrios are getting, which i would really find awesome!!! however with rangers AND the revenents getting a staff now, i guess the chances for warriors are getting one too are very slim ;-(
It all depends if it is strong or stronger than the current weapons set ups or if it is just bad and you shoot yourself in the foot by using it. Just like the Guardian and his shield (i know i know some bunker builds could go shield for the extra knock back… but again that is a fraction of a fraction of the playerbase).
Dont want to be the partypooper because i want to feel the gameplay of the warrior refreshed just as bad as many others, it is just im concerned that the new weapon just might be a “fun for 2hours weapon” and then you discard it until the next 2 years where we roll the dice again.
I for one hope it is going to be a weapon warriors are going to use aka being “viable”.
The biggest change for specialisations for me is the different gameplay after the years. And if said weapon were to be a shield?
Who would and why would it be used? Seeing as we never use shields in wvw, rarely in spvp, and not at all in pve it wouldnt make much sense to me wishing a mainhand shield. It would be like the rifle, nice to have the option, but if im not going to use it bc its just simply subpar with everything else, what then?
I certainly hope the weapon we get is at least on par with the usage of the hammer, gs or longbow, so the players really feel the change instead of using the “fun” mainhandshield for about an hour and then switching back to gs while they are running dungeons in zerkers.