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Gear Set for Open World PvE/Silverwastes

in Thief

Posted by: AnathemicOne.1684

AnathemicOne.1684

What’s good gear set stat(s) for open world PvE/Silverwastes for the thief class? I ask because of ANet’s abandonment of the dungeon/instanced scene into more open-world content as we currently have with Silverwastes and Teq/Triple Wurm.

Sword/Focus + Hammer Guardian PvE build

in Guardian

Posted by: AnathemicOne.1684

AnathemicOne.1684

Hey people, thinking of dusting off my 80 guardian and playing it again with the twist of having hammer to the mix instead of scepter/shield. Viable or not, I enjoy the hammer weapon skillbar despite the slow AA.

Question is (or I suppose questions) is what stats should I aim for in general to support this sort of build (currently running all Knight’s) plus what kind of stats on weapons. Also what sort of Traits should I aim for as well?

GS Playstyle and Necromancers...

in Necromancer

Posted by: AnathemicOne.1684

AnathemicOne.1684

My point is argueing about the use of abilities on such easy content which is entirely dependant on things out of the individuals control is a pretty pointless. You can play completely uselessly and still suceed at those events. Its not an arguement. I dont even know why im argueing about this.

You said those weapons werent mobile. They clearly are as they have mobility skills. Which can be used for map traveling or combat situations such as evading attacks, gap closing or combat mobility in difficult fights (kiting to recover endurance etc). Whether you see a use or not in whatever content you play is irrelevant. They are mobile weapons and you cant deny that.

But I am correct in saying they are not mobile in group PvE scenarios, again you are not using any of those mobility skills during these situations. Just because they are there doesn’t make it mobile if you’re not using said skills. This is why I find GS playstyle boring because in group PvE scenarios you rarely use the kitten skills and are essentially spamming AA and one skill 99% of the time.

And to bring it back to the OP. Yes I’m specifically referring to group PvE, I don’t give a kitten about WvW because Necros are fine in WvW and arguable sPvP. If necro is going to get a GS and operate similarly to how other GS’s work (ie spamming 1-2 skills on the weapon skillbar in group PvE combat (yes group PvE combat, the only type of situation where necros need a vast improvement in)), then I would be very dissapointed and seems like ANet is just throwing the GS at necros as a fix to their problems in group PvE instead of meaningful class changes.

GS Playstyle and Necromancers...

in Necromancer

Posted by: AnathemicOne.1684

AnathemicOne.1684

Thats not true for gs 3. :P

Anyway calling Tequatl and Wurm as endgame content is pretty laughable. The real challenge in those encounters is filtering the maps to people who listen. Everything else is hardly a challenge when people have even semi decent knowledge.

If Teq and Triple wurm aren’t endgame PvE content then that leaves dungeons/fractals (whome ANet has seemed to abandoned over the past year), and Living Story updates. What am I missing here exactly when prioritizing the megabosses of the game as endgame PvE content, difficulty is irrelevant if the mass playerbase still perceives it as endgame content.

GS Playstyle and Necromancers...

in Necromancer

Posted by: AnathemicOne.1684

AnathemicOne.1684

Everything is viable and hammer is far from good but its still viable. Your arguement doesnt really make sense. They are mobility skills. Whether you use them in all combat situations is irrelevant. They make the class mobile.

Also you would use gs 4 aswell. Its a dps increase on anything that isnt against a wall. You would also use 5 if it worked properly on world bosses.

The issue is not making them used in all combat situations, the issue (in group PvE) is making them viable in said specific combat situations that is group PvE which is arguably endgame content. Like I said, you’re never going to use Warrior GS 3 or 5 in Teq or Triple Wurm, and if you do then for the former you will not be in the zerg and not be doing damage and for the latter you have the high chance of ruining the entire fight for everyone.

GS Playstyle and Necromancers...

in Necromancer

Posted by: AnathemicOne.1684

AnathemicOne.1684

Those skills are dps increases in PvE so you would spam them. :P

Yeah, but Warrior GS auto and 2 is what all you spam during these group PvE fights rendering the other 3 (ie more than 50%) of the weapon skillbar useless. This is what I find horrendously boring about the playstyle. I mean take Warrior Hammer’s skillbar, the entire skillbar is viable and used in any of the group PvE events I quoted earlier.

GS Playstyle and Necromancers...

in Necromancer

Posted by: AnathemicOne.1684

AnathemicOne.1684

I can’t get past this post. I ran Warrior GS for the greater part of 6 months straight in WvW, and it’s very much a mobility weap. GS 2, the skill everyone focuses on, is ultra situational unless you’re built around it entirely. In that case, you’re ultra counterable.

Also, Dagger #3 was my jam. In WvW it’s borderline imbalanced since you can get the immob up to 5+ seconds, and the #2 I tried working in a few times but I’d always forget to use it. Not a terrible ability though, just situational. Not every ability needs to be part of the max DPS rotation to be used on cooldown to be good.

Wat. You’re telling me that Warrior’s greatsword is not mobility themed? You’re telling me that Rush + Whirlwind is not mobility? Are you drunk?

Why would Necromancer need a buff in WvW? If you read the original OP you would know I’m referring to GS use in PvE, and in PvE you are spamming Warrior GS 3 or 5 rarely in dungeons and never during Tequatl, Triple Wurm, or the recent Vinewrath.

(edited by AnathemicOne.1684)

GS Playstyle and Necromancers...

in Necromancer

Posted by: AnathemicOne.1684

AnathemicOne.1684

Ive always found greatswords the most fun, fluid and impactful weapons on the other classes. I mean they are all very mobile weapons except for mesmers. They all have nice burst skills. And they have a range of defensive and offensive skills including control on some of them. Hopefully we get something along those lines as currently none of our weapons fills that kind of feel or range of abilities. I love daggers but its pretty boring just auto attacking. So im looking forward to seeing what the greatsword brings.

Warrior GS 2 != mobility in any way shape or form. Neither does Guardian GS 2. The only mobility-themed GS is Ranger and that was still meh to me (might mostly attribute said meh to the fact I really don’t like pets being required for the class).

GS Playstyle and Necromancers...

in Necromancer

Posted by: AnathemicOne.1684

AnathemicOne.1684

With the GS reveal it’s great necros get a melee cleave weapon and can be viable in big group PvE situations that’s not “condition nuke down the slow moving adds with high toughness.” But personally for me, GS is a boring weapon.

I played GS on a Warrior, Guardian, and Ranger. Yeah it does great DPS but I find the weapon unappealing. Can’t really explain why, maybe it’s the lack of impact (like the hammer), fluidity (any MH/OH combo), and/or mobility (with the exception of the ranger GS, still found it boring however).

Not sure if anyone else feels the same way, but is GS really the only specialization/class buff that necromancers will receive? I sure hope not, if so then I dearly hope the GS is fundamentally different that what I’ve tried with 3 classes so far.

cant make a decent looking Asura

in Necromancer

Posted by: AnathemicOne.1684

AnathemicOne.1684

Weapon Stats for Condi Necro?

in Necromancer

Posted by: AnathemicOne.1684

AnathemicOne.1684

So I’ve decided to kitten the meta and build me and entire set of sinister armor which I’ve done. Now the question is what weapons should I use? I know you use scep/dagger but what stats? Zerker, sinister, giver?

MH Sword + X / Longbow Build

in Ranger

Posted by: AnathemicOne.1684

AnathemicOne.1684

So far I’ve been doing LB/GS speccing into LB and it’s gotten quite stale, specifically the GS. So I was wondering how a MH Sword build will work with what offhand. Should I go power or condi? What traits should be used: focus all on LB still or distribute it up?

And this is generally for PvE.

On the Topic of Megaservers

in Guild Wars 2 Discussion

Posted by: AnathemicOne.1684

AnathemicOne.1684

I’m going to keep this nice and simple: Ditch them. Why? 3 main points… are you ready?

1) No one asked for this (literally no one).

2) Language barriers are rendered obsolete and plaguing/confusing map chat.

3) Roleplaying Community is getting destroyed due to no metric of getting paired together.

Let's Talk Dungeons

in Fractals, Dungeons & Raids

Posted by: AnathemicOne.1684

AnathemicOne.1684

So dungeons in GW2. We have 8 and they are fairly fun in their own way give or take (personally enjoy Sorrow’s Embrace, Citadel of Flame, and Crucible of Eternity), but it’s been, what, a year and a half so far? And since then we had plenty of LS instances (Tower of Nightmares and Battle for Lion’s Arch) but they are very short (AKA single boss battles) and not permanent.

Approaching the next season of LS, will we ever get a full-fledged dungeon with some sort of permanency (> 2 weeks)? Or will PvE be restricted to mass zergs on boss fights (these are still fun in their own way)? If the latter is the ultimate future for GW2 then I must say I’ll be bit depressed and question why bother even creating the original 8 dungeons in the first place and suggest to remove them even as their nothing more of a tease of what’s never to come.

Just my thoughts on the game, and yes I am a huge fan of PvE and I do understand that a good portion of GW2 playerbase does not play this for PvE.