Showing Posts For Angelic.1365:
This mistlock instability for level 33 is “enemies do more damage from the side or from behind”. Every attack, the firestorm aoe and the berserker stomps, is guaranteed to hit you from every angle. This is causing every single attack to one shot. Build’s don’t seem to matter as we are taking 20k+ even before either of them get enraged. If anyone has any tips to share please do!
Curtoky, read the post 4 above yours
We are not complaining about the level reset. It’s about the effect that has on rewards.
I assume because there are leader-boards that 50 will be the highest unlockable permanent level, but you will be able to progress further without retaining the level you make it to. Leader-boards would make ZERO sense if everyone is just sitting at 50.
Did you really support Evon, or did you just support the Abbadon fractal?
Was there a difference?
please if you count the levels you have sum of all characters. vs new levels you have on all characters you will have more levels post update
Only people have have right to complain are uber high 80 fotmers but as I said 80 is unattainable with current fotm from scratch so should anyone really be at that level now
Even with 7 lvl 80 Characters, i will have lost levels with your math.
Long live Evon Gnashblade!
Anet has done a very bad job communicating these changes to us. Hopefully they will clear some of this confusion up soon.
It took hard work, grinding, and a lot of persistence for me to get the skins i really wanted. It was worth it. Skins will lose their appeal if they become as easy as everything else.
If it’s only 1 reward chest per day no matter the level they will have alienated a lot of core fans. It would be like making it so you only get a reward chest once per day per dungeon instead of per explore path.
I know it’s hard to please everyone, but ignoring the core players, the ones who will still be playing this content months after the patch, will be a breaking point for a lot of people. Lets hope they are smarter than this
I’m one of the players who will be reduced to 30, but I’m okay with it. I’m more interested in actually playing fractals and in them getting expansion and some much, much needed attention, not in being congratulated for things I’ve already done.
That’s wouldn’t be so bad if I had a character at level 49 and she’s being reduced to 30. But having 3 of them up there and 4th on the way is just a slap in the face.
Incorrect, fractal levels are now account bound, all your characters will progress at the same pace. If you weren’t offended by one character being reduced then you aren’t offended.
You logic is flawed. That’s because you don’t even know where I’m coming from having one character…
Having multiple characters past 50 and one almost at 80 this update makes me cry
Only 1 crowd is pleased by this update and it’s not the die hard fractal crowd, almost as if we have been forgotten.
Have PPT auto adjust based on the size of the lowest populated server. If one server only has 10% of the most populated server make the PPT of each objective much less. This gives the servers with less coverage a chance to make up the point difference when they are equal in population. It also dramatically slows down the ability to jump 15,000 points in a couple hours when one server equals 80% of everyone on. Dominating during peak hours would become the leading factor for victory, as opposed to 24/7 coverage.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Angelic.1365
I tried to read most of this thread and didn’t see anyone talking about the TRAMPOLINES. (sorry if repeat)
This may have nothing to do with normal mode. I’ve run all of W2 on trib mode 3 times now. The only place i have any problems where i feel like i’m fighting with the mechanics of the game and not the actual content is at the trampolines on the poles near the end of zone 2. I notice that even if i’m not moving and just jumping up and down there are times when it starts to glitch out and jump before or after i actually hit the trampoline. This probably has to do with lag. It is the only area in all of sab that i know is going to take me a long time and a lot of deaths just because i have to get lucky with a good bounce to make the insane jumps.
I love SAB to death! Thank you all for your hard work on it, and please make W3 harder
Still hard as BALLS
i just wanted to pose the question.
I’m already working on my second green skin and a yellow skin. I’m sure the 5 hours it took to get the first green skin was expected, but it will only take 45 minutes roughly per skin now that the route is known.
My opinion (based on World 1 so far), make it HARDER!!! Zone 2 was a repeat and zone 3 was a let down completely difficulty wise. And this was without any guidance :o
Thank you for this content Josh F. and Anet. I really appreciate the time spent on creating some of the most fun gameplay I’ve ever experienced.
My only legendary is The Moot. I use it every day. I read in the patch notes and on the website/videos that there was an update to the The Moot’s looks/effects. I run the game on max graphics and i can honestly say that i do not notice any difference at all.
Don’t get me wrong. I Love the way The Moot looks. But i don’t understand why they would advertise something that isn’t even noticeable to the people that use it every day.
I kind of expected a projectile effect for warrior or block effect for guardian. What did they actually change? Can anyone see a difference?
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2 hours of play after the second patch the game crashed. Every 10 minutes after that it has been crashing. This is the first time the game has ever crashed for me. I’ve tried restarting the computer, doesn’t help. GPU load is normal.
Win7 64bit, MSI Radeon HD 5770, Quad 3.4k
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114 chests, 0 skins
We have a decent sized guild at 248 members. We have just enough influence to be able to queue guild treks when our economy level 6 is done. However, we keep losing members to guilds that already have other types of missions unlocked. We run bounties at least twice a week right now, but these other guilds are hostile towards us when we try to claim our bounties.
We have only had 1 player ever leave our guild before guild missions existed. Now we seem to have at least 1 per day. Those who respond to me when i ask why say they have joined a larger guild on our server that run these missions at least once a day.
Was this Anet’s intention? Our ability to unlock further missions relies on our active members. However, those members are the ones leaving to join larger guilds. I doubt we will lose more than 10% at any point, but this is still a knife in the heart.
Account bound, understandable. Guildies with multiple tonics in a few tries, sounds guaranteed. 20 tries later and nothing… It’s a terrible feeling when i realized how much gold i lost trying to get something account bound that others got for almost nothing. I’m not gonna rant about it, but OP is right, this feeling sucks. I could have just bought an endless supply of tonics for a fraction of the price.
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I thought i was the only one. The past 110 tries only got me 10.
In the future when you’re level 80 with decent gear you will realize that an AC run can take as little as 18 minutes with the right people. If we have 4 good people ready to go at the end of the night with 1 pug spot, we typically will look for another 80 to help it go quickly. However, if we are just going in to have fun or have time to burn, we pick up the lowest level we can find and help them out. This is also one of the best reasons to join a guild, because most likely you will find people who want to help you out for no reward or reason. Don’t let the snobs take away from your enjoyment. This game is stocked full of amazing individuals.
Our guild is always open and always running dungeons (in Darkhaven). TempusNox.com
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I think the 10 slot bag was a really cool reward for a lvl 2 dungeon. Or guild took 4 full parties in (20 people). No one got anything better than a green. Each of us did at least 2 runs. Not complaining, just saying the cool stuff must be really rare.