Showing Posts For Antonio.1387:

Base ele can still pull 33.7k

in Elementalist

Posted by: Antonio.1387

Antonio.1387

Staff is still really good in WvW for the water field and now the improved geyser.
With the upcoming specs and all the boom-removal, staff might be even better in WvW for all its area CC. Not to mention all the big hits from weaver and the option to have your fire #1 and #2 skills while keeping the water #4 and #5…

Staff in wvw and pvp could be even better if they don’t have the “Top dps” rationale from Raid as a reason for nerf unrelated stuffs.

Of that anet made Tempest staff actually “OK” before they took out celestial and all other healing amulets in PvP. It’s just the direction of PvP is regressing back to “heartseeker” thief type of burst and dps-only meta. Also there are just better weapon alternatives when it comes to support ele. imho they have to rework the staff mechanics to make it playable.

I don’t quite remember staff ele get nerfed since you quit PvP. The spec was just kitten and get kittentier when HoT power-creeping hit the game.

Base ele can still pull 33.7k

in Elementalist

Posted by: Antonio.1387

Antonio.1387

You’ve said it and it doesn’t make it true. If you nerf it, the skill becomes useless. It’s only function is damage, it has long casting time and it roots you in place. It’s basically the most risk you can take in a fight, all in a single skill. It has to be strong or it will never be used.

And same goes for ele as a class.

Right, keep Meteor as is and keep nerfing everything else like Overload.

Meteor damage has been used as a justification for nerfing Ele so many times already. Just nerf that and buffs other skills/traits instead. Ele damage needs to be brought down, sustain needs to be brought up. Nerf Meteor, and buffs HP/defensive skills. And restore random nerf like the Air/Fire/Earth Overload.

It’s not like staff ele is useful anywhere else other than PvE (Which balance doesn’t matter). If Anet has ever intended to make it viable again in other game modes, they could’ve done it long ago or at least reworks it bit by bit.

The odds of bringing d/d back to its glory day in PvP is much higher than anet giving a second purpose for staff ele other than dps LOL.

Never Lucky won NA's UGO

in PvP

Posted by: Antonio.1387

Antonio.1387

Look who’s talking. OlrunThePleb who only staff teef since 2010? C’mon even NA players like me know how skillful you and your companions are. ZULUL

EDIT: Oh shoot I just saw your accusation on Marvin and Jeff boosting. kitten that’s some real salt. LUL

(edited by Antonio.1387)

Profession Locking Poll - February 16th 2017

in PvP

Posted by: Antonio.1387

Antonio.1387

I don’t understand how the matchmaking would be more “accurate” if yes win; it will be just profession based instead of account based, or am I missing something?

The idea is that, just because you are a great mesmer, doesn’t mean you know how to play a revenant well. If the professions were locked we could place you into a match that reflects your skill with that class.

That’s true, but as someone already stated, this game is more than knowing how to play a specific profession: in order to win, you have to know how to position, when to move from a point to another, who to focus, when and what to dodge, when kill Svanir and when go for Tranquillity…

… if I’m a great mesmer, plat tier 3 or more, I for sure know very well all these things; now I move to my revenant for the first time, I end up playing with low skill people in bronze/silver: how do you think this will affect other players game experience? I suppose in a bad way, both for my teammates (lower impact on game outcome) and for my enemy team (wich must witness a just better player).

In the end, high end ladder will be filled with great players (how should be), their account alt (and that’s an already existing problem) and, now, their alt (a new problem).

If i’m misunderstanding something, please tell me.

Think of it as having placement matches for each profession. The overall account MMR will be used as an average, so you wouldn’t exactly be queuing up with bronze people during your placement matches. After your 10 matches, your profession gets a league rating.

They do this now on every new season, it uses your previous seasons MMR to a certain extent so that way you don’t ruin the low end of PvP. So it’s not going to be like you described.

Where as on the flip side, here is what happening now. Someone queues up and ends up with two of the same profession, the first thing that happens is there is extreme hostility to force that player to swap. When one of those actually do swap, I am willing to bet in their statistics that the teams that swap classes over reason of duplicate profession have a majority rate of losing even though the MMR stated 50/50.

This is simply because of the fact that they are far more likely to be less experienced with any other class they swap over to. All season 5 long, every single time I had multiple people swap classes we lost it does not matter if you had 2 thieves or not, you still lost more than winning every single time you got these teams; because they lacked the skill to play the other classes up to par in that rating.

We really need to address this issue at hand and lock the classes.

I mean you are a multi-classer yourself. I am not sure how you self-identify to be top 500 but pretty sure you are plat 1 or higher. From my observation and experience, class swapping for better team comp is more than common in most of the plat games. I don’t know how you came up with the conclusion such that team with swapped player lost more game than no swaps. Scenarios like necro swap-out because no support in the team or vice versa happens almost every game I played. I personally swap between necro/engi/warrior a lot and manage to hold my plat. If your statement is true, I should be silver/ bronze and lost the majority of my game just because I swapped.

I agree that players might not play all other classes as good as their main class. I am a terrible thief myself too. Yet anet shouldn’t take away my right on playing necro when I queue up as ele and my team actually needs dps just because I am a terrible thief. At the end of the day my rating will suffer If I play on something that I am bad at. It’s player’s responsibility to analyze the risk/benefit of a swap, and the responsibility/right should not be taken away.

Also, I dug a bit into the matchmaking algorithm. The current (and will likely be) way of controlling class stacking is only through counting the number of unique class. None of build variation / support-dps synergy / 1v1 matchups will be (or can be) counted when anet is assigning the team comp. This basically means I can easily get comps like necro warr guard thief rev and basically becomes a 4v5 since everyone will zerg necro and necro die with no support available. Not to mention all those ridiculous FA/ burn engi/ gs mesmer that totally screw up the “anti-class-stacking system”.

Your opinion confuses me a lot and makes me wonder if you actually a multiclasser.

(edited by Antonio.1387)

Profession Locking Poll - February 16th 2017

in PvP

Posted by: Antonio.1387

Antonio.1387

50% on Yes?

I think I’ve underestimated the population of bronze and silver players.

Jokes aside. Apparently anet is going to LOCK class after 90s prep time. I wonder how much the dev understand 1v1 matchups and swapping class mid game will help the situation. Some classes ( I mean druid specifically) will get screwed so badly by their counter matchup in 1v1 and swapping class will be the only way out if they want a higher chance of winning.

I don’t know where anet came up with this ridiculous idea. If trying to kill the whole pvp scene is the purpose, I think this is amazing. (Both class locking before and after prep time)

(edited by Antonio.1387)

PvP Quick Stomp

in PvP

Posted by: Antonio.1387

Antonio.1387

Funny how thief is allowed to use an elite to stomp (as well as other professions use stab, stealth, cc’s etc.) But Mesmers aren’t. (Timewarp)

This is what ANet calls ‘balance’.

Funny how ALMOST every other profession got instant revive spell (Warriors Battle Standard etc etc) but thief is the one that doesnt.

True. That’s why they need to get rid of insta revive/stomp spell like how they remove quickness stomp/res before. Having such mechanics will just hurt the whole res/downstate mechanics in PvP eventually if not already undermining the legacy balancing.

or at the very least, remove quickness effect on those spells.

(edited by Antonio.1387)

PvP Quick Stomp

in PvP

Posted by: Antonio.1387

Antonio.1387

Pretty sure it actually is a thing. Had a game today and lord got stomped within 0.5 sec after down by thief. Not sure about regular stomp however.

Sounds like thief’s finishing blow.

Hmm now I look up it sounds right. Probably with quickness and make the stomp go super fast.

If timed right with the first two hits and the last one finishes them as soon as hey go down.

This. If the last hit from the daredevil elite chain takes the remainder of your regular health bar, downstate gets skipped entirely and you go straight to defeated. Most daredevils using it generally prefer to wait until someone is downed rather than gambling on pulling that off, though.

(Incidentally, from what I recall of prerelease stuff, downed state was actually intended more for PvP than PvE.)

Sidetracking from the mechanics; Although the daredevil elite chain is pretty underused (probably only staff thief will take the elite), I don’t think temper with downstate mechanics with any skill is a good idea considering res is a huge part of the current gameplay. Timing stealth for res would be impossible (and the skill description sounds like it will stomp through stealth too.)

In any case, anet has lots of other balancing issues to take care of and this is not one of them.

If they Stealth the Stomp misses.you have to have a target

Good to know. Now anet needs to make lord stop attacking when down like my bronze teammates

PvP Quick Stomp

in PvP

Posted by: Antonio.1387

Antonio.1387

Pretty sure it actually is a thing. Had a game today and lord got stomped within 0.5 sec after down by thief. Not sure about regular stomp however.

Sounds like thief’s finishing blow.

Hmm now I look up it sounds right. Probably with quickness and make the stomp go super fast.

If timed right with the first two hits and the last one finishes them as soon as hey go down.

This. If the last hit from the daredevil elite chain takes the remainder of your regular health bar, downstate gets skipped entirely and you go straight to defeated. Most daredevils using it generally prefer to wait until someone is downed rather than gambling on pulling that off, though.

(Incidentally, from what I recall of prerelease stuff, downed state was actually intended more for PvP than PvE.)

Sidetracking from the mechanics; Although the daredevil elite chain is pretty underused (probably only staff thief will take the elite), I don’t think temper with downstate mechanics with any skill is a good idea considering res is a huge part of the current gameplay. Timing stealth for res would be impossible (and the skill description sounds like it will stomp through stealth too.)

In any case, anet has lots of other balancing issues to take care of and this is not one of them.

PvP Quick Stomp

in PvP

Posted by: Antonio.1387

Antonio.1387

Pretty sure it actually is a thing. Had a game today and lord got stomped within 0.5 sec after down by thief. Not sure about regular stomp however.

Sounds like thief’s finishing blow.

Hmm now I look up it sounds right. Probably with quickness and make the stomp go super fast.

PvP Quick Stomp

in PvP

Posted by: Antonio.1387

Antonio.1387

Pretty sure it actually is a thing. Had a game today and lord got stomped within 0.5 sec after down by thief. Not sure about regular stomp however.

Looking to watch some PvP videos?

in Looking for...

Posted by: Antonio.1387

Antonio.1387

Impressive skill display guys! I love the Gravity Well choice after the Moa nerf. You guys are almost as good as the Lord Helseth the World Championship winner.
Keep it up I bet you guys can take over him one day.

Portal to Helseth’s best gameplay: https://www.youtube.com/watch?v=F0HCg63Dvyw
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I feel sorry for being part of the PvP community when everyone is being so nice.

Gray out the HP for future condition damage

in PvP

Posted by: Antonio.1387

Antonio.1387

Bump! I can see the problem with torment and confusion but something still has to be done to make condi damage more predictable.

Suggestion: PvP Preseason before Season

in PvP

Posted by: Antonio.1387

Antonio.1387

Bump!
Gotta love how Anet kill player’s passion on improving the game. Do they even read the forum now?

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Antonio.1387

Antonio.1387

I have experienced at least 4 to 5 times in pvp as mesmer that distortion shatter does not grant invulnerability to me. And one time that guardian push me out of Well of precognition with the new dragonhunter’s bow. It seems like the skill interaction is flawed. Also it seems distortion’s invulnerability does not block condition ticks anymore, but the description of the skill is immune to conditions and damage. Please take a deep look at it as these skills are vital for mesmer’s survival in pvp.

I don’t see invulnerability shown on the combat stat/anywhere and if there’s anything I can do next time I got bugged, please do let me know.