Showing Posts For Aranel.2837:
Anthony: you’re sounding a little exasperated here, and I’m sure there’s alot on your plate — but hopefully you can understand the exasperation leaders of small guilds feel right now.
So I’d like to take an opportunity to provide you some background —
Guilds in GW1 — had alot of options when it came to accessing content. Alliances (which is apparently outside of your department.. but since alliances pertain to guilds shouldn’t it be?) was one of those options. It provided better co-ordination, and it did not matter how small each guild in that alliance was — we kept our own rules individually and were allowed to keep our individuality. There were strong bonds of trust, loyality, and friendships. Guild pride was an important thing. It boosted morale for one, and at times kept people playing content, even when that content slowed down. When some guilds from GW1 made the switchover to GW2 we had members at first. But there were a plethora of mechanics already put into place that slowly and surely hampered and ate away at those smaller guilds. The lack of alliances, the ability to represent multiple guilds, a lack of guild features, smaller restricted content access/party size, seperated servers, a lack of a working guesting feature — all were obstacles in many a guild’s way. Surely, I hope you can understand and empathize that this provided considerable challenges. Eventually many individuals became frustrated and moved on. Guild size, of what was once a delightful place, sadly grew dark. People ran off to large guilds, and stayed there, and the rest stopped playing. For lack of a better term — guilds seem to be in a reccessionary phase, just as bad as our real life economy.
Now correct me if I’m wrong, but if i’m understanding you: your position is that small guilds can now have access to some features, but that large guilds should have better access to features, even extra features/rewards — and small guilds cannot. That is certainly not a balanced approach. Your player base is simply not used to that concept. A guild, no matter how small, could accomplish anything they wanted to in GW1 — even if they did not have an alliance to assist them. After a great deal of time you gave us heroes so that 99.9% of content could almost be done solo (not saying it wasn’t quite a challenge but it was doable). Everything became free and fair access.
You have made a small step in the right direction with adding this new content for a smaller guild. So there is kudos for that. But this, sir, does not negate the problem. Guilds of our size still face the impossible dilema. To gain access beyond this gated content — we have to guild hop to a size of a guild that would allow us to do it. This means that being part of a guild is not anything to be prideful of or to maintain a strong bond. It has become that guilds are a means to an end. Merely existing for their ability to unlock that content. Members are merely numbers.
If my friends in larger guilds ask me to come along to a guild mission, I’m currently opting to say – no. Because there is nothing that I can contribute to my own personal guild that says — ‘’we did this together!".. ’’we accomplished something for us’’. I have a greater sense of pride and happiness when I walk into WVW (where I don’t have to join some other guild to do content or to help someone out!) In GW1 if you wanted to do something together as a larger unit — say oh.. Urgoz eg, everyone could still be in their own guilds and be rewarded equally. There was no fuss and no mess.. except for coordinating people. That sir, to me, was a spirit of fairness and equality. It didn’t matter if big 100 man guild could gain access to that content faster than a smaller alliance of 50 could — we could still get to that content and be representing our own guilds at the same time.
Guilds now, feel virtually worthless and a chore, and their only use is for wvw at it’s present state. As it stands now, we will not be doing this guild mission content, as it’s still beyond our reach. We will not compromise our stands to invite just any body for the sole sake of gaining numbers to accomplish it, nor will we demand our friends and old alliance members must be forced to represent us in order to achieve it. And our small guild is not ‘casual’. We spent over 7 years contributing to this franchise — and now, it sort of feels like we’re nothing more than a tiny town of Mom & Pop businesses that got obliterated by Wal Mart.
From a personal standpoint, I understand why this was done — and in many ways I agree with it. But, in the long run it is only a short term solution. Fast and easy, if not a lazy response altogether.
It had become a source of irritation to me, to see large masses of people camping bosses, harrassing people after they guested to the server to be a nuisance and farm that boss, clogging servers, and ganking it before it had a chance to breathe — instead of playing the game. On the other hand, once you’ve leveled up to 80, there isn’t much else to do in the game but sit there and do that. It’s not pointless to have more than one character — I have several — but it is rather pointless to find much to do once you’ve done everything on them.
So it is a sign of a much larger problem that isn’t being addressed. Makes me really appreciate GW1 even more, when things were simple, the market wasn’t chokeholded, and stuff was easy to obtain with some effort.
I logged in here to reply to a perfectly legit thread being critical of what is going on in the game with regards to small guilds and the high cost — only to find it had been locked… since there’s no other option I suppose I’ll throw in my two cents here.
Small guilds have voiced their concerns before numerous times to the developers here and in other places… and each time there seems to be little effort to at the very least, understand where we’re coming from. Your consistant motto has been that content is available for all and is non-restrictive to those large and small… in the way that guild missions and their influence cost has been implimented this is now not the case. My small international guild, and even the NA branch of it will have no opportunities to advance or participate in these activities because of the restrictive cost. I know medium sized guilds in a relative same boat, and even smaller guilds than ours — haven’t a chance in hell now. International guilds in particular suffer from this problem, because they all have members that more or less, are in different timezones and are not always able to be on at the same time. We’ve worked hard since beta with normal gameplay and a little WvW to earn enough influence to finally finish the last tier for just our bank… you can do the math on how many months that took us. Meanwhile larger guilds got there quite a while ago, with ease.
We’ve all but begged, pleaded, and screamed at you to bring back the alliance mechanic to make the burden you’ve placed on us easier, to ease the gaping holes in the lack of communication, to restore the bonds of alliance friendships we once had worked hard to maintain while wanting to keep our own identities. Each time that door has been closed in our faces.
Of course we all know the easiest way to earn enough influence is to buy it with gold. Throw down 100G and you’ve probably got enough to buy your way to whatever you want… provided you have grinded enough to have that much money. If you haven’t got gold you can buy it with gems and your real life cash and convert it back. Which of course is what this all is about isn’t it?
I had hopes that this content would actually be something my guild could plan to do together… instead we’ve reached an impasse. We will not grind content for the sake of grinding and chasing the carrot on a stick in hopes we can one day do something worthwhile together. We will not merge or give up our standards nor will we invite just anyone in to pad numbers for the sake of earning influence.
When one is too small you can’t do a dungeon.
When one is too big you can’t do a dungeon without picking and choosing which friends to take with you.
When one is too small you really can’t do guild mission content because of the cost and some of the requirements are too great.
When one is big you’ll have no problem with that.
Who will want to join a small guild when a big guild offers a chance at content. Unfortunately the average player who just want rewards without friendships and a long slow slog of grinding influence will certainly not be choosing a small guild as their home. Big guilds suddenly became 100% more appealing.
See the issue here yet?
Leah’s wiki post about ‘’super small’’ guilds had previously given some hope… and this has fallen by the wayside now it seems.
By the way, for our part we didn’t even care about the rewards this new mechanic offered.. that is meaningless. We just actually were hopeful for content we could finally do together. That won’t be happening now.
This is yet again a slap in the face to international community guilds and anyone that simply wanted to play with friends regardless of what server they were on. Early on Anet wanted us to supposedly be able to play with our friends with ease. We were told that guesting was the way to do this (albeit an incredibly clunky one). Of course it’s difficult to impliment, and it’s clear it’s one aspect that wasn’t thought entirely through. Because once you seperated us into servers and tossed in WvW, there was no going back.. and no way to ‘balance’ it.. so to speak. But if I recall correctly — guesting from a EU server to a US one was strangely working during some parts of beta. Rather puzzling seeing as it worked then, but won’t supposedly work now. The fact is I’m in the US but choose to play on a EU server, where the majority of my friends are. But that’s not to say all my friends are. Since I’m in the US, I am certainly connecting to the EU datacenter already now aren’t I, so why is guesting now a problem? I could think of several ways to handle this problem, but WvW pretty much is the chokehold on the whole matter…. not datacenters.
And while guesting is a nice feature for same region/different server friendships — it also looks additionally clunky and not user friendly. I can see people hitting wrong buttons for sure. The ‘floating’ price for a direct transfer also gave me a chuckle. Opening up a whole can of worms…. let the complaining begin on that one.
well it happened again today. around 4:20pm or so, I was booted out of the Fractal that I had been doing with my party for quite a long while, right at the end of a boss. tried reconnecting, and was locked out. when it finally reconnected it got stuck on the LA loading screen, and then punted me out again to a black, and then white screen. managed to get in once more and it had returned me to LA out of the Fractal and making all that work go to waste. tried other characters, again stuck in cycle mode.
Piken Square EU
any map, doesn’t matter where, toons are all over.
it just hangs and does nothing.
asimo: he’s meaning to run -repair in the .exe… unfortunately I tried this today several times and it has not corrected the problem. our best bet right now is to run -diag as Jason has advised and let them poke around at the logs.
I just managed to successfully get in, around 10pm (obviously this would be an off peak time). It’s still very sluggish and the loading screen is taking far too long to appear. Nevertheless it’s an improvement from being locked out for an entire day.. hope you guys figure out the problem.
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I feel your pain. It’s been happening to a bunch of us today. Try this thread here: https://forum-en.gw2archive.eu/forum/support/bugs/I-can-t-change-map
Jason is asking for -diag logs.
Hi Jason, since I ran -diag earlier this afternoon, here’s mine. Since running it though I’ve been pretty much locked out of GW2 (GW1 is running fine and my internet is also fine).
I’m seeing dropped packets, and an authentication server down. Incidently I’ve reset my router. Typically after doing so, it would of requested that I reauthenticate to log in.. well that’s not happening now.
Hope you guys can sort this out.
Attachments:
Jason: for me its Piken Square server, and it’s any map anywhere. If I can log in (and I’ve had problems there too) i’ll click on the character, click play and nothing will happen, or i’ll be taken to an infinite loading screen.
Currently I cannot get past the login client. It’s an endless cycle.
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Same problem here. Run -diag. You should find that one of the authentication servers is completely dead, and that there is packet loss. Have a feeling someone has hit a big red button and hasn’t drank enough coffee to realize this morning. :-) I’ve been looking at an endless loading screen for about a half hour now, had hoped to play today.. oh well.
I am an American playing on Piken Square. I can not log into any of my characters — it’s an endless loading screen. I’ve reset my computer and my router (oddly enough not getting any reauthentication emails after doing this which used to be typical). I also ran -repair for giggles thinking somehow it was my problem. Silly me. Once again I ran -diag, and what do you know -- one of the authentication servers is completely dead and there is packet loss going all over the place. Interestingly enough GW1 is working completely fine. Maybe I should go waste my time over there.
Why guilds failed or have failed?
Well, that’s a simple answer really, and one that was warned about during beta.
There was little to no support for already established and community contributing guilds and alliances that had spent years keeping everything together, promoting, and helping to build GW’s fan base. Big guilds split up, smaller guilds are hanging on, and alliances went by the wayside.
With the introduction of servers that your friends are more or less stuck on, should they choose to be on a different one than you, and no guesting, this led to people being pretty insular. Couple that, with a party size of five, and people will always pick and choose carefully who they will be playing with — meaning that unless you have a big guild and can direct and split up into multiple teams, you’ll pretty much be leaving members out… and it won’t be a daily teaming either that everyone used to do with their pals. It will be like directed once every week type things. Which leads to…
What to do when teamed into your tiny groups? The only real big point is for dungeons. Story missions are snoozeworthy, and you don’t feel like you’re accomplishing much and are a bit disconnected when helping someone out in them. And after that, there are not alot of guild-centric activities worthwhile. Coupled with bugs and other issues along our gameplaying journey some population of really dedicated and loyal GW1 members were broken hearted and left the game. There’s no incentive to joining a guild — and really most content can be done with a PuG if needed.
The chat interface is not always user friendly, especially during gameplay where you’re having to move alot… which led people to use voice chat systems and third party providers. That in itself starts a whole boatload of individual issues, which is not neccessarily Anet’s responsibility, but it does showcase a glaring hole in the lack of community support.
Multiguilding is a noble goal, but I don’t think it’s one that actually works out that well — especially since we’re forced to be spread out on other servers. It does little to support a guild’s ability to form a sense of community spirit. This affected international guilds the most, that were often a backbone of community support and loyality to the brand. The representation system is still a mess…and half the time guild chat doesn’t work — ’’you’re not in a guild’’ message.
All this stuff, plus a guild’s own unique internal issues build to drama. People don’t like it. It leads to the dark side.. ;-)
Where is there a place for guilds? In WvW… where one can witness the power of the hive mind — and endless untouchable mass of third party-voice chat directed mindless zerg.
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Lost Shores: I have never understood the need to push out content before actually fixing stuff that still needs fixing. Granted it’s to prevent boredom or some such thing, but the reality is what looks good on paper can be utterly bad when implimented.
For a level 80 area, there were several things that struck me as problematic. What entices a player to come back here in the future? For me, nothing. Not only did I find it rather impossible to move anywhere easily without a group of individuals around me (I can only imagine weaker classes having an even greater problem) because of the enemy difficulty, but there was no incentive to kill those enemies. I’ll get to the incentive part in a bit, but let’s talk about creature design first. To give these enemies the appearance of being ‘harder’ you’ve overpowered them — but it’s the same basic premise — they all pretty much have the same attacks and have the same ridiculous health pool. That means things just seem same-samey. Once you’ve encountered one, the next one is going to be the exact same thing. Attacking them becomes mindless and a rather boring effort. Now back to incentive…
To want to go kill an enemy, you need an incentive to go risk your life, so to speak, especially if they are stupidly difficult. This typically means a reward. It did not matter whether I killed an enemy solo, or whether I killed it in a group — my findings, and the consensus of my entire server was, you could kill 1000 of them, and there was no loot. Nothing. It was like a slap in the face. This particular loot dropping issue also extended outside of the event, btw. I have been playing my lvl20 character solo lately — and since the patch i’m getting nothing of value. I get stuff that goes into my collectable tab a bit more now, and that’s nice. There IS a reduction in loot, and I’m curious to see the devs respond if this is intended or a bug that rolled out when they tweaked it.
Back to the event(s): You have a real problem in explaining content to people. When it started most people had no clue what to do — at least in GW1 you provided some details in quest instructions — but in the end, it didn’t matter because most phases were broken anyway.
The final event itself: this has some merits for being creative, but this became quickly boring and the brunt of many jokes once people saw that the hundreds of monsters we were killing gave us no rewards. I did not expect to sit there for 2 1/2 hrs grinding. Enemies faded out and in. On some servers, people gave up. Melee kept getting slaughtered, and those that went long range really don’t do as much damage as those that melee (especially bad if that’s a key to the loot table). On other servers I know the lag was bad, and people gave up or got booted out. With about 40 minutes to go, it booted me out. All my efforts wasted — what did I just waste so many hours of life for, with no reward, and hoping that the chest at the end would offer some comfort? After 15mins I was able to log back in — but now I was placed on a different overflow, could not rejoin my party on the original district I had been in, and I’m guessing all that 2hrs of hard work of damaging things (loot table again, you know) had now all been reset to nothing. This led of course to people getting much better items (precursors) than others, but the other problem sort of persisted — I got nothing of value to my class. And for those that got locked out? I feel for you, it’s a terrible thing to happen, since it almost became the same for me. Seeing that people got precursors, should of been the biggest clue that you were going to have pushback, beyond the new ‘ascended gear’. I don’t really understand the ‘gap between legendary and exotics’, and I wasn’t aware there ever was one, but you guys must know it looks kind of bad to say one thing and then do another. I also don’t know if the chest reward at the end of that event was actually worth it yet. It seems it was worth it to some people (an item worth 200G in one hand and 150G in another)…vs some that got a few things worth 5S yeah… do the math? Was it worth it?
As for class balancing: you still have major problems. The ranger class needs to not be an afterthought — and that’s the impression you get when looking at their skills.
And the last let down for me? You still haven’t got the guesting system in order. I’ve yet to be able to play with what little friends I have left playing because they all gave up and moved onto other games. The time kind of ran out for fixing things and implimenting things that were promised here. If friends can’t play together, then they are less likely to play at all. I refered friends this weekend, and I’m pretty sure they will not be purchasing this game in the future.
I have been playing this game every day since beta, and have been pretty vocal about the FoV. At some point between the last beta and release, I felt things had become fairly playable for me finally — no chronic headaches or nausea within 20 minutes of gameplay… that is until this last update. I can surely tell the difference between camera smoothing and no camera smoothing, and I can assure you Jon that it was never camera smoothing that was the problem, in fact it actually put a damper on the problem (the FoV problem that is. And yes I know you guys don’t think it’s a problem, but it is a problem for some people.) and I was able to find a way to play (albeit with breaks inbetween). Since the update to the camera, I now notice a juttering and jerkiness to the camera and sure enough those.. chronic headaches? Well those are back with a vengance — every single day since now. My FPS ran in the 25-30 range, and that is acceptable to me (a delay therefore in camera smoothing was not an issue), but now there is a noticeable jerking of frames..it quickly causes disorientation. I can’t keep popping tablets for long lasting headaches that barely go away during sleep (as I type this my eyes feel like they’re pounding into my skull), so my only option is to stop playing until there’s a solution. Sorry to everyone that’s feeling just as poorly too..
No matter what you do and where you go, it will always be cheaper for someone in the UK to purchase goods in USD — and that is simply because of the currency exchange rate and the reason that you guys pay VAT. Keep in mind, however that in some cases those in the US do pay a sales tax on top of the cost depending on the individual state’s regulation. However, to my knowledge it’s not possible for someone to ‘switch currency’ and pay in USD… if you could that would be interesting, and they’d probably stop that pretty quick. Those paying in Euro, it’s even worse.
After wandering around Queensdale today, I was very disturbed to see the entire place overrun with bots with all sorts of stupid activities. After observing them for quite some time I started witnessing behaviour similar to what is described by by this poster here: https://forum-en.gw2archive.eu/forum/support/account/New-Undetected-Form-Of-Botting-Has-The-Potential-To-Crash-The-GW2-Economy
After asking various friends about the methods they could be employing I came to one conclusion — and that is this is a very serious exploit that I hope Anet can figure out how to stop. It is serious enough that I wrote to the exploit team of my observations — in particular for some of these bots – you cannot click on them to report them directly to Anet in many cases.
While out and exploring Mount Maelstrom today, I and my partner encountered the Inquest Mark II Golem, group event. Being a group event, I thought this would be a pretty difficult encounter, seeing as it was just us two, and one other random person. To my surprise it all about rolled over and was about the most non-threatening boss encounter I’ve had in the game to date. To illustrate, we stood right next to it (under it’s waving arms), and just beat on it, and I don’t think we ever lost much health — the little golems running about perhaps did more damage.
Compare this to the Champion group events such as Ulgoth or Kol in Hinterlands, which is not something I’d dare even get close to without an actual group. Ulgoth especially can be a pain without 20 or more beating him to the point of useless. Or how about the Megadestroyer event down in the volcano on the same Maelstrom map? Not too snoozeworthy for sure!
It was nice to get the rewards out of the Golem’s chest and all… but I think perhaps his AI needs looking at in the difficulty department. I suppose it’s nice if it’s intended to be scaled down easy if it’s only a few people nearby, but something about the encounter felt cheap compared to other group events we’ve been in so far.
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Sorry, but your friend is either confused or pulling your leg. None of the things he mentions have anything whatsoever to do with Guild Wars.
I’ve been helping my partner through his personal story. He is a female necromancer, who up until the lvl20 stuff has been helping Quinn and fending off White Mantle. Almost all of the cutscenes have missing dialogue, and he’s bug reported each one. We then went and tried our female Norns, the very first cutscene (first person you talk to) has her dialogue missing, followed by the person you return your trophy to (I remember his dialogue being fine in the betas) and Knute too. We were in the same party for the starter Norn stuff but did not talk to the person at the same time, so the missing lines appeared for both of us. Last week we played my female necro’s story up to lvl21, and we had no missing dialogue.
Also wanted to point out: the character’s mouth do not move when this problem happens, I’m not even sure they move their arms. It’s never ever very rarely your personal character. It happened to virtually any NPC character, Two Blade Pete, Logan, Quinn, Anise, and a bunch of the soldiers. I can confirm that Pete, Quinn, Logan ect all worked just fine on my baby male Thief’s story.
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I know what I’m about to say is probably going to be low down on the totem pole of being considered or thought about by those in charge, in fact I suspect players will be doing some eyerolling.
I remarked during beta when playing my Norn that hunting animals seemed to play a larger part in this game, especially when it came to killing them. I’m not meaning made up monsters and other creatures that you kill in game, but killing animals based on those in real life.
In GW1, yes you could kill animals. But the majority of those animals were neuteral, harmless, charmable, and gave no benefit to killing them (and mostly only attacked if struck purposefully or by accident with few exceptions). As an animal lover in real life, it’s not a practice I enjoy doing in game whatsoever. It’s something I’ve tried to look beyond while playing GW2, but I feel very uncomfortable being attacked and killing wolves, wolf… pups and other animals that exist in our natural world. I’ve seen other animals such as sharks be champion or veteran bosses, I’ve seen Humpback whales and turtles (I never attempted to attack this so I don’t know if it is attackable), Orcas, and other animals that you would find on an endangered, vulnerable, or conservation list.
Today while walking through the Wildlands, I started seeing aggressive Jaguars, including a queen. And once again that uncomfortable feeling returned, especially when the Jaguar yielded meat. Jaguars are a species of animal in this world that are rapidly in decline, hunted, skinned, and losing habitat. In 1997 it was placed on the endangered species list in America until being removed in 2008. However the current administration reversed this policy — furthermore it is a protected species to several US states and framework is in place for it’s continuing conservating status.
In GW1 pandas were once removed from the game due to a certain country’s feeling on them, so that it would not cause great offense.
In that same way, my question is as follows: should you be actively promoting the killing of animals (however virtual they are) that are endagered or threatened? And so what I would like to suggest, that some animals in this game be made invulnerable to attack or damage, or be removed from being aggressive. Perhaps some fantasy creature could be put in it’s place. Afterall, I’m pretty sure we will not be seeing a flurry of aggressive Pandas chasing our hero down the hill, and dropping pelts of fur and meat, eh?
I know it’s not a big deal to most people, but as an animal lover, it’s something that’s crossed my mind.
I would agree that this should be a bug. In other zones usually low level, carrots are marked as carrots. If it’s taproots and in such a higher level area, I expected something different to be coming out of them, it’s not something to waste a darksteel on for sure.
The personal story so far, feels vastly different for each race. But if we’re talking about storywriting and emotional quality to the words as they are spoken, I think the no. 1 place you’ve got a bit of a problem is for humans. I personally enjoy the Sylvari and Asuran dialogue much better, and the Sylvari story.
It’s not the actor’s fault, and I cannot bash them, as I know they are qualified and talented individuals who have been doing V/O’s for years. A guildie remarked to me that he found the Eye of the North dialogue to be the best of all Guild Wars, and to some degree that’s kind of true. WiK and HoTN is also well written (it’s a shame there’s no dialogue on this either). The characters in EoTN have good inflections of emotion in their voice. When I pass by characters in GW2 in towns ect, I find they often have more emotion to be found in their voices than anything found in the actual story.
But if you want me to be completely honest, there’s an additional reason why people may have a hard time ‘swallowing’ the dialogue. Human’s are very visual when it comes to story telling. Books need to be very descriptive and engage the imagination to fill in the blanks and emotional states of the character’s voices. When read aloud (book on tape or to someone in the room) the person has to take extra care in getting the points across or else it falls flat. In all of the previous games, we see cutscenes that describes what’s going on for us, and in some roundabout way helps convey what the actors are saying. Perhaps, even more, the actors can get a better grasp on what’s going on around their character and their specific motivations and be able to translate that to us. In this game, we don’t get that. We get two characters on a flat plain, from the side, with occassional stiff arm movements. There’s words and speaking on the screen, but there’s nothing to pull us in and make it believable. It’s empty. No matter how you try and reword it (and you could definately try and do that) there will not be anything visually stimulating — beyond the opening and ending cutscenes.
Everytime Petra says ‘goons’ I cringe inside. Who says that really?
I’m happy that you had Steve Blum and Crispin Freeman and Liam O’Brien. It’s a shame they were not used in the main stories more… but even they cannot work miracles.
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Butter and peppercorn is a fairly essential ingredient in a very large chunk of cooking items. I’m fairly upset about this. I love cooking. I don’t care about the XP…. this is an absolute joke Anet.
Well this seems like an odd one to me, but I’ve listed a lot of items on the trading post, each time the item is sold I get the correct amount. None of the items have been under 30c. At any rate, I noticed something odd just a little while ago when I checked to see if any more of them had sold: I seemingly had a 6c deposit of money. Now for one, I’m selling nothing that would give me such a tiny gain, and two, I’ve not sold anything for quite a few hours now. My fiance just checked the trading post, and he had placed several Black Lion Chests, now they have disappeared. He never got paid for them, they aren’t in his sell or buy list. They are completely gone. When I saw that I had such an odd transaction show up, he checked his returns. Sure enough, every few minutes he saw a 6c transaction being deposited, yet he was selling nothing for that price. Could you look into this one? I’ll gladly chuck out this copper return if it’s a problem.