Showing Posts For Archetype.3582:
Completely agree OP. About 100 hours in, hit level 80, got to level 12 in sPVP and I am just bored. I don’t think there is much that can be done to change that and I will wait for the next game to fill the void. Luckily, there is no monthly fee so I can come back to GW2 every few weeks or months and see if there is anything worth doing.
This is ridiculous. I want to do some WvW, but I am not interested in this garbage. Being camped in all spawns? Give me a break. They have 2x the number of points of both other teams combined! How are you letting this happen Arena Net?
It has been six days since I started my guild and I have been unable to do anything with it. Cannot purchase upgrades, cannot promote members, cannot change ranks. Nothing. Any plans for a fix to this?
Guild: Tempest Guild [TMP]
Server: Isle of Janthir
Rank: Guild Leader
Not only why are all of the maps the same, but why is capture the points the only game mode? Why is there no deathmatch or capture the flag or assault the keep? Anything like that! I am sure they will add some in the future, but I was VERY surprised to see only one type of game in a supposedly PvP focused game.
Thanks for the response and good information!
Hi,
I am wondering if there is a way to adjust an auction price. I put an item up last night, paid the 5% fee, but I have been undercut severely this morning. Now I would like to re-list the item, but I do not want to pay the 5% fee again.
Is there any way to edit an auction that is already up?
Should there be if there is not?
For the love of god – please – reduce the cost of waypoints! I am such a cheap kitten that I find myself running almost everywhere, which is really not enjoyable. That said, I would find it even less enjoyable to spend 1+ silver anytime I want to teleport somewhere (even five feet away).
My friend and I started a guild to get ourselves a guild bank. I am the leader and he is the sole member. To begin, I have been trying to promote him to officer or leader, but I have been unable. I read on the GW2 wiki that you go to the roster, right click the rank, and then promote, but it does nothing when I right click his name.
Next, we have 580 influence and want to do the first upgrade towards the guild bank which costs 500 influence. When I go to the upgrade panel the button for “Add” it sort of grayed out and it will not let me click on it. I have not been able to find any information and no one could help me in /map chat.
Stickied thread regarding the guild system at the top:
Oh, thanks for pointing that out. That really doesn’t give me much hope, haha. Well, at least I am not the only one with the problem.
(edited by Archetype.3582)
Anyone else seen this?
Hello,
Something tells me that since I am having problems with both of these things the problem may be on my end. My friend and I started a guild to get ourselves a guild bank. I am the leader and he is the sole member. To begin, I have been trying to promote him to officer or leader, but I have been unable. I read on the GW2 wiki that you go to the roster, right click the rank, and then promote, but it does nothing when I right click his name.
Next, we have 580 influence and want to do the first upgrade towards the guild bank which costs 500 influence. When I go to the upgrade panel the button for “Add” it sort of grayed out and it will not let me click on it. I have not been able to find any information and no one could help me in /map chat.
Thanks for any help!
Geeze – level 80, full exotic, and run a dungeon 30+ times? Yeah, you probably rushed too much. The game has been out just under three weeks. I’d love to know your /age.
In this case, I kind of feel like Gold is more valuable than gems because they are genuinely a measure of how committed you are to the game, not how well off you are financially. And that’s what makes gold items so prestigious; they represent hard work, not large wallets.
You mention Gems to Gold in your next paragraph, which is what makes this paragraph all the more confusing to me. Gems and Gold are essentially the same thing. If you have a lot of money in real life you can buy an unlimited amount of gold and vice versa. So neither of them implies a commitment to the game, as a level one character with two hours play time could have an unlimited amount of either gems or gold.
From what I have read (a post by someone with 155% magic find) the MF of 155% does not guarantee a magical item 155% of the time, but helps to increase the likelihood of a rarer item. I am not sure exactly how the percentages work, but if you have 155% MF then you are more likely to find green items instead of blue and yellow items instead of green. Hope this helps (and is accurate).
I think it’s neccessary for Arena.net model. The problem is I think you’re looking at or demanding thing at an incorect angle.
As people play the game for the next few months and years, eventually people will have a lot of money. The Real Money <—> Gems relationship obviously can not change, for example Arena.net can’t make a policy where they say: depend on the in game market, we will charge $5 for 300gems today, and it will be changed to $8 for 300gems tomorrow. Neither they can alter the cost of the gems shop price like this item will cost 500 gems today and cost 800 gems tomorrow. This mean without some constraint, eventually you will see the gem is so cheap that nobody will bother to buy gems with real money (bad for Arenanet) or too expensive that cause people buying gems with real money and convert to gold (creating massive inflation, which can’t be a good thing).
Another argument is that the majority of in game gold are also black box generated vendor. When you loot a mob, the items you got wasn’t created using some finite resource pool in the game. When you vendor that item, the gold being paid to you weren’t withdraw from the finite bank. So there have to be a control to limit inflation.
Yes, the policy does favor Arenanet but that’s for obvious (and not unreasonable reason). This is not a stock market, so you can’t demand or liken it to one, it’s not a free for all environment. It’s a great alternative option and as far as I can see, nothing yet is unreasonable. Maybe that’s exactly what it’s meant to be, an alternative to the cash shop for people who can play more and want to pay less, not as a mean for a “get rich quick” scheme. Also the disparity between the 2 conversion rate is for a very obvious that I’ve mentioned so far, in case you can’t see it, again, it’s to limit inflation.
It seems to me that this could just as easily be a free market with fees associated to buying or selling gems for gold to help limit inflation. For example, at the moment I would like to upgrade my bank. This currently costs me 600 gems ($7.5 if buying 800 gems) or just under 2g. This is a very cheap price in gold and encourages me to use gold to buy gems, which is a sale that Anet has lost (while they have sold to one person and I purchased those gems, Anet would vastly prefer both players to buy and use their gems). So, Gem prices being cheap has cost Anet a sale since I just purchased gems with gold.
Now, lets say I bought the 800 gems for $7.5 and have 200 gems left over. The low price that gems are selling for discourages me from selling those gems and encourages me to use them in the gem shop, which will provide better value. This is absolutely in favor of Anet, since more gems will get used. But, this prevents people from buying gems for the purpose of earning gold (as opposed to farming or playing more). In the end this is what discouraged me from buying 800 gems. It was a lot of money just to upgrade my bank ($7.5) and I would be left with 200 gems that I did not have a great use for.
If this were a free market it would allow for improvements across the board;
1) Gems start to get cheap
2) As a result, more people buy Gems with gold
3) The supply of Gems runs low
4) As a result, the price of Gems spikes
5) More people buy Gems with real money to sell for gold
6) The price of Gems drops
7) Repeat
If all along Anet was charging the 15% fee for selling gems this would still prevent inflation, while encouraging more people to buy more gems for multiple purposes.
Same thing in every game. One groups wants a DPS meter and another group screams “No, no, DPS race”, but in the end a DPS meter is always released. I guess we’ll see if this holds true for GW2.
I would love to see an arena in this game.