Showing Posts For Archy.1045:
Same here. I’m pretty much dissapointed with Anet this year. Hallowen and WIntersday, and now with dailies… Very sad.
Do you guys think Anet is even going to fix that? Something tells me this achiev will be impossible to do for some of players (including me).
Same here. Tried dozens of time – same result. :-(
Had a lot of such games today. Also had a lot 3-4 vs 5 games. Also, 50-60% of the times my random solo guy team is getting an organised guild pvp team and loses 500-0. So solo ranked is dead now? Seems like it is time to take a break from Gw2 for several moths, as last patches were just… weel, nvm.
I’ve been dancing in front of cow, trying to impress it. And she ignored me totally. :-(
Yea, make it like some MOBA map?
More come, yes?
I do a lot of PVP and have more than 100+ charges, but still not using them much. Why? Because saving for ascended gear on all my characters, or for better skins. This really seems not what it should be. :-/
There should be such option for sure.
+1 on this post.
If I put something in my wardrobe IRL, I do not have to pay to wear it, I just grab it and do so. I want to see free skin changes some day. The cash is still going to come into the gem shop, probably even more so.
Exactly. The amount of skins is getting annoying, because you can only gaze at them in your wardrobe…
Time will tell…
There is a reason for it. You are getting same amount of loot there as if mobs were dropping it actually. But you dont have to worry about looting and wasting time, so you can focus more on the objectives. And that kind of mechanic seems pretty good for such a dynamic map.
Would love to see that kind of stuff in WvW too. Cuz sometimes I miss these tiny loot bags and it is very annoying.
I touched The Shiny and offended all Skritt…
Yes, would be fun thing to do. I would pay some gems for that opportunity!
There are so many skins in GW2 already and this number is constantly growing. Its great that Anet added Wardrobe, and transmutation charges are easy to get but still, there is one thing that can make this system better IMHO.
For example, I love the looks of many, many skins. Weapons especially. Having them in my Wardrobe collection is good, but having an option to actually use them is even better. But I have only a limited number of characters, and there is no point (for most players) of creating more than 8 (1 for each class) max. So we have a huge amount of cool skins, but very little amount of weapons/armor we can actually use these skins for.
So how about multi skins option? For example, some kind of new item: “Add 1 skin option charge” or something like that. If you use it on a weapon/armor it gains +1 additional skin slot! So you can add skins to that particular piece of equipment and switch them when you want (while out of combat ofc) without wasting the transmutation charge every time. The ways how this work can actually warry a lot, but I hope you got the idea.
That way skins will become even more fun. For example, that way you can change the looks of your favourite weapons/armors from a variety of saved skins depending on your mood/activity and etc. Imagine a greatsword with 20 saved skins on it, so you have option to switch them any time you want! 
I really hope devs will implement something like this in the future. Too many skins, too few ways to use them! Please support this topic if you like the idea.
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4. Mad King Says ability is to OP. Now it is just annoying, nothing more. Here is a whole topic about it btw. In my opinion it just needs to be 1 skill with 60 sec cooldown, not 5 skills like it is now.
5. Reward system is not encouraging. Why should I bother destroying all 4 alarms with hammer at start of the round as a villager if I most likely die and become a ghost?
It is like helping an enemy. Because if ghosts lose – they get zero reward. Or why should I try to score more points? I can just slack and do nothing untill the end of match. Not fun.
Fix Lets give top scored players more rewards! But only if there are certain amount of people in game (to avoid farming). If 10 players or more: 3 additional bags for top 1 player, 2 additional bags for top 2 player and 1 additional bag for top 3 player. If there are 15 or more: 1 addiotional bag for top 4 and top 5. It is not much, but still will make reward system and scoring much more sence and fun! Also, if ghosts lose, but a player scored atleast 150 points, he should recieve 1 bag as a booby prize.
6. Bugs/exploits/cheating. Now the only option for villagers to win is usually to hide in some places which are hard to reach for ghosts or event in places which are totally unreacheable by ghosts. Here are few examples:
Screenshot one
Screenshot two
Screenshot three
I think such secret spots are cool and fun to have thou, but those which cant be reached by ghosts now should become reacheable. Also speed boost will make it easier for both villagers and ghosts. So its fun stuff, dont see any reason why Anet should remove it.
P. S. I hope to hear your thoughts about it folks! Would be awesome if devs will make some improvements atleast for the next Halloween event.
(edited by Archy.1045)
Hi everyone. I really like the concept of Lunatic Inquisition mini game, but I bet most players will agree thats its quite unbalanced and lacks some polishing. So here are some thoughts how to make L. I. mini game much more fun with a few very simple and easy to implement improvements. No need to make big changes or redisign the whole game. Just a few minor fixes can make it so much more fun.
1. Killing a ghost. Now when villagers manage to kill a ghost it respawns almost instantly at the same spot. Thats just annoying and not fun at all.
Fix: ghost should be respawned at the center of the map after a 5 second cooldown. Also a ghost must recieve 5 seconds invulnerability buff in case some villagers go and stack at respawn spot with hammers/bones/rifle.
To avoid some silly situations (f. e. if villagers stack at the start of the game and just keep killing ghosts) if there are only 1 or 2 ghosts on a whole map (start of the round) they should respawn as they do now (same spot after a short cooldown). But when they get 1 or 2 conversions they should respawn at the center as described above.
2. Game feels too slow and long. ~13 minutes is too long, you can hear such complains all the time. Also, its not fun to wonder as a slow ghost and sometimes not even get engaged into some action. It is just too boring.
Fix: Make rounds last 10 minutes instead, while proportionally increasing movement speed for both villagers and ghosts for about ~ +20-25%. This will increase game dynamics a lot, while also making hiding in one place (what most people do now) less effective because ghosts move faster now, which means they can check hiding spots quicker now. While this will also make gathering items for NPCs more effective for villagers.
3. Item gathering for villagers is almost useless now. Thats why usually players dont even bother to start gathering items at all. In 100 games I never even saw a veteran guard spawn (requires to finish gathering event 3 times). Or saw a regular guard spawn (2 times gather event) a few times only. Even bonquets (1 time gathering event) are a rare thing to see.
Fix: Villagers must be able to stack items of same type up to 3. So if you gather bones 3 times you will get max stack. Using that items decreases stack by one. Dropping stacked item will remove all stacks and leave only 1 item on the ground. This will make gathering easier and much more fun.
Bonquets that are spawned after the first gathering event completion must remain till the end of round and never deplete. However, after using it a villager gets a cooldown for 60 seconds and can’t use it again until that. So that means you can also recharge your rifle every 60 seconds if you managed to get it. Again = more fun.
Bonquet should have 4 random spawning spots around the npc. So that if a ghost places a fake one somewhere near, a villager can’t be sure for 100% which one is the real one (only if villager saw it earlier, before the trap was set). That way fake traps will be more effective and fun too, cuz villagers must remember the spawn place of the real one near each npc.
Second event completion should spawn guardian monsters as it does now. But they must hit a lot harder and have much more hp. Atm they are complely useless. If they die – they should respawn after 30 seconds. Same for third event completion and veteran guards. May be a good thing to make a veteran respawn rate at 1 minute instead thou.
Now after third completion npc just dissapears. Not fun at all! If event is done fourth time or more, NPC should spawn an additional hammer. Thats more fun.
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Same here. Very annoying.
Confirmed. Just tried to do this and the same problem: can’t pick up nectars.
Crucible of Eternity dungeon (story mode) is stuck at the start.
Zojja doesn’t trigger the cut scene after you speak with her so you can’t proceed.