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Out of date?

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Posted by: Arrclyde.6358

Arrclyde.6358

Except that whenever you’re dealing damage, you’re dealing on average 13% more. There is no skill or situational variable to include, as it is done regardless.
You ARE doing that much more damage during whatever time you’re spending dealing damage.
Which means it IS a 13% increase.

My point is that while it may increase your instantaneous damage or burst damage, its real effectiveness is near impossible to measure. Especially on anything that is worth bringing to extra stats to. (Fractal bosses and such)

I must say your logic isn´t logically at all. Just because we (the Players) have no possibility to measure the 13% statincrease dosn`t mean it is there. That would be the same as you would be standing right in front of Zhaitan, alone, in openworld (since u don´t like reallife comparisons i give u something you know) without a weapon, you close your eyes and keep repeating to yourself “i can´t see you, you are not there, you can not hurt me because i can´t see it happen”….. guess what: you´ll get squished.
And if it comes to reallife comparisons, go out i would like to see anyone try that. Just substitude Orr with a highway and Thaitan with a rig. You do the math.

You can try to make yourself believe that 13% won´t matter (how do u know the statincrease of upcoming armor and weapons isn´t even bigger than what is actually with jewelry?), but the simple math proves u wrong.

I personally have no problems with ascended gear. It is for doing fractals? Fine let it stay for that pourpose. Just scale it down to exotic-level in WvW and i am totally fine with that. Hey and if they don´t, and i feel that ascended gear matters to much in WvW, i´ll quit. And in my oppinion, i think i won´t be the only one and it won´t be just a few.
We´ll just have to wait and see. But til than it is ok for people to talk about their concerns about ascended, without people saying they are wrong and simply refuse to admit simple math.

Nobody wants to take ascended items away. But for WvW people said at the start “you are suppose to be a victim when being badly geared in WvW or even lowlevel”, and now what happend? Right Arenanet raised the scaling of stats for lowlevel players to provide more equal chances. Guess sooner or later it will happen to the ascended to since people tend to not leave ascended only for fractals.

Share your data about perceived strange drop behavior here!

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Posted by: Arrclyde.6358

Arrclyde.6358

My gaming computer is ‘dead’ so I will have a few weeks off from playing the game. When I return I will do some major testing since there is no way the DR beast will be able to find me after that kind of a break. I hope…

@Infernia
i hate to dissapoint you, but i have stopped playing GW2 before X-mas because i wanted to spend my time with my family, and since droprate for almost everything was very poor for me i didn´t see the sense in spending time. So i played some older games the past weeks til on monday i felt like taking a look into the game again. So i logged in to play some WvsW and later i went do orr and the karka island to test my luck. what should i tell you about the story…

- in WvW i made a whole lot of Karma running with the Zerg, but just a hand full of Bags (got like 5 badges and 2 blues rest not worth mentioning)
- in Orr i ran the Plinx-event twice => 2 or 3 Greens 4 blues 3 tier 5 crafting-bones lvl 375…. NOT from the Verterans or champions. They missed to drop any loot to me
- later on Karka-island with two buddies heading for that one orenode killed a bunch of Karkas and Karka-Vets (even 2 with adding a third plus some younger ones) just whites and other garbage.

I don’t know how i triggert the DR in 3-4 Hours of play after almost one month of absence, but something ist not right here. I was even doing WvW and openworldgaming with two diffrent chars. Playing the game is not fun like that.
Just hope for the better when the next two patches come.

Greetz Arrclyde

p.s.: please excuse my bad english (if so, what do i know ;-) ) but english is not my native language

Angry joe show

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Posted by: Arrclyde.6358

Arrclyde.6358

I just watched “Angry Joes Top – 10 BEST Games of 2012!” And i must say….. I DID NOT SEE THIS COMING. But i am congratulate Arenanet for Joes list Top Rang and the awesome “10/10! with a Bada.. seal of aproval”. So Arenanet keep going and get things right, and you might stay on that list ;-)

Share your data about perceived strange drop behavior here!

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Posted by: Arrclyde.6358

Arrclyde.6358

Your logic is flawed. More people are buying gems for gold than selling gems for gold, or gem price wouldnt go up. Additionally buying gems has 30% tax. So a lot of money is leaving the economy.

No sir, your logic is flawed. There is nothing u could buy with gems right now that makes sense. I thought about buying Gems for gold too. But since i have only little gold (around 10 gold total) i am not willing to get ONLY 70 gems for 1 Gold… which means i can not even get TWO bankstorage upgrades for my gold.
On the other hand you get pretty much Gold for your gems, and it is the quickest and most efficient way to get your hands onto a reasonable amount of gold when you are a casual player (which means you don’t play much or even every day).

Buying Gems for Gold would take out a huge amount of ingame currency. BUT buying Gold with gems adds ingame currency to the already existing. And that is the problem. Some people seem to think that you can only buy the gems people who traded gems into gold brought into the game. There is no limited Stock of Gems to buy with gold. The mechanic works as when many people buy gems with gold, the goldprice will rise while the amount of gems you get will decrease. On the other hand the amount of Gold you get for your gems rises to encourage people to buy Gems, cause that is the way Arenanet is making extra money. Gold and resources are not limited to be earned ingame. In fact there is no limit at all: if someone decides to by Gems for ONE MILLION Dollar and exchanges this into Gold this would add almost one million of Gold into the game out of nowhere. It didn’t take time to earn this money in game, it is just there ADDITIONALLY. And since you could even buy legendaries with gold over the TP there are probably a some people save their time by buying Gold, which on the other hand lets TP-prices rise because of the additionally money made.

Unless u can prove to me your theory with some prooven official numbers i just stay on my oppinion that you are horrorbly wrong. This exchange does very bad to the ingame economy when it all goes crazy. And everybody playing MMOs for the past years knows: if u let the community do what they want things WILL get out of control, because some people don’t know limits…. not even their own.

Share your data about perceived strange drop behavior here!

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Posted by: Arrclyde.6358

Arrclyde.6358

@Malediktus:You do realize that the gold people get for trading Gems into gold doesn’t come from the game? And u realize that this Gold is GENERATED additionally to the money “earned” by players doing events, dungeons and dropped by monsters?

Bying Gold for Gems is not taking ingame gold out of the Game A ALL. It is always an addition to the Gold ingame. Both is harming the ingame economy the same way, except that one is unwanted (botting. goldselling) for a reason, and the other might be unintended (buying gold via gems, Arenanet might have not been aware of some peoples behavior not knowing limits).

But to stay on Topic:
Can´t come with further more reasons. I just don’t feel like i want to play. And one big reason is that playing feels like work being incredibly unrewarding. So i am mostly just reading from now on. The game used to be great, and i hope it will be again…… soon.

(edited by Arrclyde.6358)

Share your data about perceived strange drop behavior here!

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Posted by: Arrclyde.6358

Arrclyde.6358

I have to agree with Leamas. There is absolutly NO question about it: Goldselling is BAD to all economy. But to offer the possibility to exchange Gems to Gold is even worse. Like Leamas said: Goldsellers have to get their Gold from somewhere WITHIN the Game. The Gold-Gem exchange generates ingame-gold out of nowhere. Neither one is good to the game.
As for now i see a gameeconomy which rises up in a steeper becoming spiral, that leads to point where ingame economy will collaps. Where prices rise and rise til barely someone can by something. Combined with the decreased-drop-problem more and more people will stop playing. Arenanet, this is your wakeup call. Buying Gems to convert into gold will only shortly compensate the low drops many people will getting. And i see only one solution to get in control of all that:

- stop the Gem to Gold transfer (or at least make it depend DIRECTLY like only Gold from people to exchange for Gems, maybe via tradingpost at a set rate)

- monitor your game and take direct aktions against goldsellers and botters

- to increase your income sell more funstuff via Gemstore (more skins => TONS of em). there are many ways of getting the work done for, there are even examples out there where people send in self made Items to the company to sell and get a share of the profit made

- and for the love of YOUR customers: reverse the droprate to normal and get rid of the DR-mechanic. Make the game feel like fun again, not feeling like a work.

With this system right now it is more likely that people rather stop playing than to buy more and more gems to be able to pay rising tradingpostprices. Buying gems to get the Gold needed for the fun people want is only working for a very little time.

This game is lacking one thing for me, FFA

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Posted by: Arrclyde.6358

Arrclyde.6358

@Hantu:
Can u tell or show me where Arenanet said their game ist a pure or mainly pvp game? Don’t blame Arenanet or others form u Tod believe some people who said this will be a pvp-game. It never has been sold as one.

@ threatstarter:
There is just a small problem with your wish: i highly doubt that there is a group of people big enough even for just one FFA Server. There are games out there with FFA rules: Moral online, age of conan, tera online….. well Most of them don’t have playerloot. And all of them have a rather small playerbase. Do i really have to tell u what ist a big reason why them are not so well populated?
And One thing i would linke to know: why do u need to take away stuff from other players? Why isn’t it enough to get loot from players in WwW (generated not taken from them)?
You want a fullloot MMO where u can take stuff from others? I highly recommend u to play “The WarZ”.

Again: i am not against One Server with FFA rules. I personally won’t play on those and i see no real chance that this will happen ever.

This game is lacking one thing for me, FFA

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Posted by: Arrclyde.6358

Arrclyde.6358

Well i see both sides of that story. On one hand i can understand people looking for the thrill. On the other hand there are far to many griefers to ruin such a thrilling gamefuture by taking it far over the top.

As a Player that loves to do PvP i say WvW is good enough for me, and as such a PvP-player i must admit i don’t like those ganking griefers thinking they are strong or even good by steamroll other players who have no chance to win or even get away because they are either outmanned or terribly underlevelt, look at WvW, there is a diffrence between an 80 in full exotic and a level 20 in all blues. Downgrading is working to good in that case.

However, to set up a server which FFA rules means more work and investment for Arenanet, for maintaince too. AND Guildwars2 isn’t designed that way: outside the WvW people in openworld work all together to accomplish things, as a community. FFA would work against that thought. Imagine WvW for such a server. It wouldn’t take part in it, because People taking part in it are to few without noticeable gear cause everyone on their own server is fighting each other, so there are just a few left. And no, i don’t think their skills will be improved by playing on a FFA-Server. Fighting everywhere has a prize….

Oh and before i forget: Stop mentioning EVE online. First of all it isn’t the same genre and even mechanics are diffrent. Second 450k isn’t a big number for a MMO these days and Third: those are accounts…. not players. Take into account that many People have more than one account, and that BECAUSE of these FFA mechanics.
And to be honest: EVE is by far the most sucessful game of the FFA-kind. So FFA-Players are not a matterissue for developers today. But that doesn’t mean there are no games for Players who like FFA. There are many. But people try to convert popular games into a FFA game because they hope to get more people into the FFA-sector. But what will happen IF FFA is there in GW2 and most people don’t take part in it? What if the Server is getting less and less people? Are FFA-people trying to cry out in the forums try to get Arenanet to force people into FFA? I don’t think FFA is a good idea nor will it work.

So to state it clear: i am not against it, i just don’t think it will work. And even i consider myself as a PvPer, i would never take part in such servers. But if u ever get the chance to have one Server with FFA-rules i won’t mind.

Share your data about perceived strange drop behavior here!

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Posted by: Arrclyde.6358

Arrclyde.6358

Hello Stephane,

here is my data concidering drop behavior. It i snot so accurate, cause as others stated, we had no idea that drop rate would change otherwise i would have made speciffic notes about it.

Before the Patch, items (especially Crafting material and equipment) were dropping “on the fly”. That means, you had fun playing and u were getting things without worrying about them. Sometimes you could use what you did find, or you could craft something with those materials u did find. And even if not, drops provided you with money neccessary to by what u would need, wether it would be craftingmats or equipment, cause prices stayed effortable for blue,green and even golden.

After the patch i can hardly find anything. Neither crafting mats or equipent. Blues are a highlight and crafting mats (350 for gold would be cool, doesn’t need to be the 400 ones in masses) are something like the holy grail. Time spend doesn’t feel rewarding anymore. Especially not when u like to do openworld events just for the fun. But to do the math before without knowing if i get out with a plus or a minus in income (note: minus profit equals minus fun) is not the way i want to play. i am not a powergamer that needs to max all out. I am not working towards an legendary weapon. I am just a Gamer that wants the time he spends not beeing wasted, and spend with things i choose to do like Arenanet said before. And i do come from a dungeon crawler, so plaese don’t suggest me to do more dungeons.

I have a thought i want to share with you: You are the developer. You are making it. You set the gamerules. Why do u ask us for data to prove something the community feels bad about and think that it did change? How about you deliver some data, more transparency about how things work, to show your customers that everything will be alright in the game?
See, it is like an open secret that the majority of the players base is not aktive in the forums. But all players feel changes. Some might not care about it. But others won’t cry or show there dissapointment here. I guess most people just leave if the game doesn’t provide the fun they are looking for. And the longer something stay what ever way most people don’t like mor people will leave, and then it is up to you to find out over the login data we provide WHY people don’t play anymore. So i suggest, whatever it is that gameplay doesn’t feel rewarding anymore, you better find it and change it before it takes to long. People these days have a lot less patience with companies than back in the good old days (like 9 years back ;-) )

But this threat is a good sign towards the community. I appreciate that you are listening and actually adress peoples concerns as something that needs to be taking care of.

Do you like dungeons better or open world?

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Posted by: Arrclyde.6358

Arrclyde.6358

A loading screen for every zone? That’s not open world

On the other hand a loading screen to every zone doesn´t make the game NOT be Openworld, cause you can still meet people that u did not invite to a group or invited to your limited gameserverspace (like in Diablo3 for ex).

I would it too if it would be like WoW => Whole continent without loadingscreens. But to limited resources of that game i am fine with the way open world works here.

group events need a fix

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Posted by: Arrclyde.6358

Arrclyde.6358

People complaining they can’t steam roll all content.
You guys won’t be happy till everything is 1shot k.o. and you get free exotics for just a login.

Infraction inc. But i really had to put that out there.

Just looking at one side of that medal doesn’t make you right. Do u really thing even ONE gamescompany could life from only a few hardliners alone? It is ok if someone wants challanges in Games, but on the other hand a huge game needs a huge playerbase to keep the development going on. that is what the casual masses are for, so that you and your friends have new challenges to take care of on and on.

There have been quiet a few games designed for hardcoreplayers. But those didn´t turn out to generate enough profit to be developed. Just a hint: things get easier in those games in order to stop demigration due to people leaving the game cause there are to few people. And GW2 always has been promoted to be rewarding for just playing the game, no matter how challeging it is for someone….. the player chooses. You must have missed the manifest. (i am pretty much sure they will go back to that way soon)

Do you like dungeons better or open world?

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Posted by: Arrclyde.6358

Arrclyde.6358

As a casualplayer i like to play all. But mostly i prefere Open world over dungeons. Not to mention that i rather like the WvW more though. But dungeoncrawler are out there so many. But where do u find a game that leaves the choice if u like to play solo or go with a group up to you? GW2s first attempt how it wanted to be has been almost perfekt. ;-) I think they should return to that.

Change in loot parameters or a bug? [Merged]

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Posted by: Arrclyde.6358

Arrclyde.6358

As i stated in the WvW forum briefly:
I think the reason for not getting a replie on that subject is that they are working on it….. plus it is getting closer to christmas (so suddenly it comes every year…. at the same time ;-) ).

At least i hope it is. Well i don´t have time to check the droprate in deepth, so if i play a bit and i don´t get something i go to WvW for an hour or just log off. I still keep searching the forums to see if it gets better, cause i took a break for a month and logged back into GW2 a couple of weeks ago, cause Arenanet told i could and have no disadvantages. Actually i thought about spending some money on that gemstore for some nice things (bankspace and transmutationstones), but with this situation i rather wait til the game goes back to where it once was => fun from the first minute i logged in.

So yes…… wallets closed til this issue is fixed.

Merge EU+US WvW servers to prevent burnout

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Posted by: Arrclyde.6358

Arrclyde.6358

@Arrclyde

I agree with you about it being more noticeable on EU servers. If a server goes quiet at night with minimal population as how I noted on an EU server, it would only take one guild from a different timezone to vastly change the balance. Then comes the snowball effect, as soon as that server starts travelling up the rankings more and more people jump on the bandwagon for an easy ride through the tiers.

See now we are getting closer to reality. In EU it is just this way. People stay up all night. Not all, just a few. And the server with more “nightflyers” activ will win and turn the map and finally have +450 up to +600 for 12 – 18 hours in ONE 24 hour time of day.
Nice that you mention the “snowballeffect”. I am sure that u can imagine how much faster the Snowball rolls under these conditions. I have seen many matches where one sever manages to bring mor People on mondays, tuesdays, and wednesdays just to double their points to the brackets 2nd place. That means match is over. Players on servers that lose with such a big difference don’t log in again. Some (don’t know how many really) transfer to the seemingly better server….. until some other Server has more abillity to capture at night.
That is why u can see Server move much between brackets. Not only between 1 and 2. No they go up from down below to the Top (or almost), get beaten and fall over the next two weeks 2 tiers, recover and there we go again….. just hit repeat.

I don´t know much about NA-servers but tell me how big are your “nightshifts”? My Server ist currently rank 8, that means we are in the 3rd bracket or tier or league, how ever you like to call it. And we are holding us there…… with a 10 to 15 men/women (45 to 50 if we are lucky) to cover 3 borderlands and the eternal battleground, as far as i heared. In top 10 ranking. And most others have the same. That is why u can see huge diffrences in points all across the board.
That is because in a “onetimezone” it takes more efford to organize bigger groups during night and morning, as if u are awake anyways cause of another timezone (oceanic and Australia in NA).

That is why all those hints of that kind “nightcapping and you” just don´t work for EU servers at all. Don´t get me wrong, i am not mad about it all. I am not taking it serious and don´t even mind it to be that way. I play WvW when i like and as much as i like. And when the time comes that it isn’t fun anymore, i will just stay offline. I am just suggesting that we must think of an better way, coz i pretty much think i am not the only one who is staying offline if the game is not fun anymore. Snowballeffects spread and grow in all directions…… that’s why it is called so ;-)

Same with the Lootbug. But that is a diffrent story. ;-) It must be a bug, cause who would be so “not so smart” to hurt the number one rule in threating customers: “u better don´t give something to customers that they don´t know about, than take away something they are used to” Lowering the droprate would be most stupid thing a company could ever do over long terms. And i don´t believe Arenanet is stupid. I hope that they are silent on all those cases because they are working on solutions (let me dream guys :-P)

Merge EU+US WvW servers to prevent burnout

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Posted by: Arrclyde.6358

Arrclyde.6358

@Nashaan:
Thanks for you explaination. But this only approves my Theorie. The main Argument was that nightcapping doesn’t seem to be a big Problem NA servers as it is on EU servers. And that was what i meant when talking about timezones. I just forgot the ozeanic Part of players wich isn’t as small as it might be forgotten. And you said it yourself: Servers are technically dead almost certain times a day because of two things…

- the vast majority of players devides themselfs to Servers their own language (german, french, english (UK), spain) and even the players without dedicated servers organise themself on certain servers.

- the vast majority of EU players plays at the same time almost which means that during offtime which can be between 12 to 18 hours a day, points are Made by a few people able to play that time. And the Server able to send in more people Most likely will win.

You said yourself: in NA it levelt out, because of ozeanic players too. In EU it won’t probably happen cause the vast majority plays at the same time and there are no ozeanic players to join EU servers because, as u stated right, NA Servers are more accessable (beides EU tend to have more diffrent languages used).

This “nightcapping and you”-Threat is only correct for some servers AND doesn’t fully apply to EU servers. NA might have find a natural balance somehow. But nightcapping balance on EU is much more complicated and fragile. Cause it only needs a few more people during offtimes to make one Server unstopable take advantages for Most time of day….. every day during the week.

With Hose transfere problems i am fully with you. But that has even a bigger impact when u have Problems likely i described before. Transferers shoildn gets locken out of the current match at the time of change. Winningteamjoiner are a big Problem.

But nightcapping is what makes those Winningteamjoiner transfere faster when the see a server which has week nightshifts as opponents.

Merge EU+US WvW servers to prevent burnout

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Posted by: Arrclyde.6358

Arrclyde.6358

Don`t get me wrong. I do not play on a toptier Server. We play at this time in Tier 3 an that is ok. Even if we would drop to Tier 4 (ranking 10 – 12) i would not mind. It is just that it gets exhausting to build up towers and keeps and buy siegeweapons just to lose it all to that nightcapping Problem. Especially after the drops of items and valuable materials have seem to decreased damatically (still unsure it is a bug or intended). That makes nightcapping an even bigger Problem as to when it first has beenden dicussed here.

Merge EU+US WvW servers to prevent burnout

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Posted by: Arrclyde.6358

Arrclyde.6358

@ Cloud:
So Pacific players shoildn`t be punished. But it`s ok to punished “daytime player” Byte flushing their investments in time AND gold spend down the toilette. I can only tell for the european severs, from searching the Internet it doesn`t seem to be such a bigbedi Problem on NA servers.

@ Nashaan:
Well theoretically might seem to be even. But sinne in Europe players tend to choose their servers after the language spoken on the specific Servers, i would almost say that other timezones outside of CES have a far small impact in that case as u might thinking. Though, as u have mentioned the russians, there is a strong russians server on European servers. But i must admit that i am Not quite aware of their actual strength and size.

But since u have quite good answers to that subject u can explain to me why NA servers did leveled themself to that raiting So quick and EU Servers have so big gaps in points and raiting changes much more dramatically. I still try to find the reasons for that.

Merge EU+US WvW servers to prevent burnout

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Posted by: Arrclyde.6358

Arrclyde.6358

@Cloud:
well we all know what Arenanet did say about nightcapping. We did read that…… BUT when i read that i had slight feelings of not noticing…. and would like to give u a small hint to sometimes do a bit “out of a box thinking”: unlike Northamerica with its millions of squaremiles of wide land an many people AND if you count Canada, Alaska AND Hawaii its 8 timezones (each 1 hour of timediffrence) we in Europe have mostly ONE Timezone. Just ONE. That means: when it is night Most players sleep. The One that doesnt cannot keep that pace forever. Here in Europe u have the Problem when Thatcher you go to sleep in eastern Europe people in Western Europe will mostly do too. Total diffrent to NA east- to westcoast population.

@ topic:
To prevent burnout i advise u the following => it is a game after all. just Don`t play if u feel unhealthy. Its you choice.

Open world PvP server

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Posted by: Arrclyde.6358

Arrclyde.6358

Sorry to tell you that Hantu, but it seems you haven’t been paying attention on the Story to know WHY this ist called Guildwars. I give u a small hint: It is about History Where people of formed guilds and fought against each other causing the last wisir to curse Orr and let the Whole island drown…. with all its fighting guilds.

Back to Topic:
I am an PvP-Player. And i love PvP. But open-pvp has always proven to be more bad than good. Because of most people can’t handle open-PvP. And NO….. griefing is NOT PvP. It is Just stupid. You have those pink shiny rainbow glases on, which make u see only the good things. But in fact the points you stated to tell how it works are more bad parts. For example:
- Someone insulted other => How is insulting good? The Community on a server ist way better then i discovered in any other game. Especially FFA-PvP Server. Name one Game which has over a million playerbase that has FFA-open-PvP. Just one. Best example lately: TERA. Less than 500k ALL TOGETHER, and in a downward spiral.

- dungeon’s gate access => great idea. some jerks loock out other people from content. That is good?

-ganks in general in the map just for the fun => again ganks are stupid and lead only to anger and demotivation. Not for the ones who get their joy from locking others from content and like to kill with a great advantage (better gear, higher level, groups vs single player) against victims with no chance.

And if u really think taht ganking someone leads to more guild fights, you are far off the ground in outa space and just non realistic. This game was designed for people to spend even little times if they only have and have fun. Most peolple wno´t act like u wish right now. they will avoid ganks and if some gankers go over the top (and there will be such for sure) most people start to avoid to play the game itself. And this i can guarantee u will happen.

For me Open-PvP works fine in WvW. Because u have it all: large- and smallscale PvP zerging down small groups as a bigger one, u can do group pvp or even keepsieges. But most important of all: YOU can chose to take part in or not. Noone chooses to attack me when i am not in WvW.
Do u really think an open-PvP-server would be great? let me tell you what will happen pretty much for sure:
- Most lowieganker/griefplayer will join that server in hopes for victims.
- Fights will maybe go for some weeks til they realize that they only fight other gankers and no victims.
- The server starts to desert and drys out on players.

It is nothing against you, but the MMO community has changed and Open PvP is a part of gaming history. Because certain people can’t handle open-pvp and have no interest in fair play. I am not against open-pvp severs at all. i am just telling you why this will probably not be happening in GW2 ever. And even if, i am as a PvP-Player won´t join such a server, because even if i would hunt griefplayer it wouldn’t be fun. Those chickenbabies are the first to hit alt+F4 when they lose. But would love to spit and laugh when they kill one player with their party of five for hours. I wish you to have good luck and fun with those servers.

Inquiry on status/stability of the market.

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Posted by: Arrclyde.6358

Arrclyde.6358

Hello there,
me and my Guildmates noticed some thinks too concerning the impact of drops to the prices in the Tradingpost. And we all come to the conclusion: this is not what we were promised, i am looking at the manifest: "this is just boring grind and we don´t want people to grind.

Maybe we were misleading or just misunderstanding. We came mostly from WoW, because of the boring grind there and the mechanics that force u to log in every day, spend most of the time in game to at least be competitive. We hoped to find a Game were u can get the best stats “easily” and just have a longtime goal in cosmetics. But since we noticed (to get to the starting point) that drop rates decreased rapidly, it is clear to us that we won´t get to “max stats easily”…. in neither way. Not Crafting nor farming. There is no way such as the one we thought there would be, like “come online and play when and as long as you want”. We don´t get the mats to do crafting, nor enough drops to buy what we don´t find (we noticed that we even find less with magicfind bonus). So there is not much left of our first euphoria to play a game that honors “just play the game”.

I can understand IF that was intended to be a way to make botting less successfull in terms of goldearning and selling. But this would hurt the legit farmers a lot more, especially the ones with little time to spend. In this case, there would have been a much better solution: to make droprate depending on time spend per day. Let´s call it “dynamic droprate modification”. And isn´t “dynamic” one of the main features of the design philosophy behind Guildwars2?

Right now play little makes no progress at all once u hit 80. How much motivating to u think it is to spend your precious, very little time on farming crafting mats when u find maybe one out of 3/8/5/15 you need for one item in one and a half our, when you have only 2 Hours to spend every 2 days? Even the mystic forge isn´t any fun, not the gambling thrillride it should be. It is not “do i get something special out of these 4 items i throw in?”, it is more “should i really throw 4 rare items i farmed for last two weeks and spend almost my last copper to get 4 finished into this Thing?” Most people in that situation hit crafting level 400 and don´t kraft at all anymore i guess, because there is no profit or benefit to them. Not because of the poor goldprofit, more because of the profit in time spend/wasted (if nothing better comes out => make 4 good rares to one even worse).

I hope that is not an anti-botting feature, because it isn´t very well thought out all the way to the end. I just hope it is a huge bug. And to you people at Arenanet: please stick to your manifest and spare us that boring grind. For people with little time it is not motivating, neither farming nor those skyhigh tradingpost prices.

Disclaimer: please excuse my english, it is not my native language.