Showing Posts For AsheR.1687:
I doubt they will do any major changes. Numbers reworked and traits changing are about the only thing I would expect. They may do more balancing once it releases.
I’m always amazed by how long the development is and the state the classes release in. Honestly feels like they don’t play the game with how ridiculous the numbers are (gs ambush comes to mind).
I’m going to focus on the weaker elites that I feel need the most love to try keep to the 100 words(sorry it’s hard), but I want to mention that I love the holosmith and deadeye. They are well designed with strong trait options that provide variety and help open options with existing weapons that previously did not see a lot of use (engi rifle and thief p/p).
Mirage-Most disappointing elite for me because it had the weakest execution on a lot of the ideas . The GS ambush looks amazing, but it is so sad that it hits like a wet noodle. Ambushes need to be stronger (especially gs with no added utility) and clone ambushes should be baseline.
Also, the deception skills feel very weak and I struggled to find a use for any of them including the elite (not exaggerating). The spec really needs some power options and the entire trait line needs work to be useful. Dodging breaks stun was one of the only traits I found useful. With Holosmith, I struggle to pick a trait because there are so many good options, but with mirage I just pick what I think is the least bad. I like the idea of the mirage and the mechanics are interesting, but it needs a lot of attention to bring it to a usable level.
Soul beast/Spellbreaker-I’m combining these two because I have similar comments for both and the dagger main hand is the biggest issue I have between both. Both elites have a good amount of synergy with current builds and the utility skills seem effective. However, the traits and abilities feel like they need some buffs to be on par with current options (beastmode, heal on death and spellbreaker tether are a few that come to mind).
Daggers feel weak for both of these elites. They both suffer from being low damage, high sustain dps weapons that are ineffective in pvp. It is incredibly hard to stick to a target with the amount of cc that is thrown around currently. Increased mobility and attack speed could help alleviate the issue and some sources of stability. Playing both elites with daggers was the most frustrating experience I had over the preview weekend. They are too reliant on autos to be viable with the snares and mobility available to the class. A passive movespeed that is maintained in combat could be interesting to see on either, but seems more fitting on a spell breaker. I would love to see an ammo based slashing lunge added to the soulbeast dagger kit. Also, a blurred frenzy like skill with mobility would be fun to use.
(edited by AsheR.1687)
All the gm traits are good imo, and this is probably my favorite gm trait. More time in photon forge, higher heat levels on some skills and passive might. My preferred trait on my glass cannon builds centered around forge. Blasting module works better on a bruiser-Esque holosmith and the roll is great for condi (keep your heat between 50-100 for burn on hit passive).
Didn’t notice it was just condi, well that’s disappointing. Should have known better.
I think people are forgetting the ambush skills can be traited to activate on illusions, so gs is 470×3×4 with all active illusions +power and crit modifiers.
i doubt clone will do ambush with our power , and phant seems no ambush attack
They definitely do dmg with the scepter and staff which you can see in streams. It’s really op in the video so probably won’t last. They might be lower but it is definitely much higher than the standard.
I think people are forgetting the ambush skills can be traited to activate on illusions, so gs is 470×3×4 with all active illusions +power and crit modifiers.
I had the complete opposite reaction. Engineer will be my new main after the expansion comes out. The elite alone sold it for me. Who doesn’t want to vaporize people with a giant energy beam? Also, lightsabers…
Eng already has some of the best utility as a class. They are a great support, but I could see being disappointed if you wanted something closer to ele/druid support. Although, I don’t think you can say eng is lacking in the support area compared with a lot of other classes.
I think a more direct dmg oriented spec is welcome. The scrapper definitely has good damage, but I wouldn’t consider it a pure dps spec (dmg is balanced with the suvivability/utility aspects). Outside of scrapper, condi tends to rule for core dmg specs.
Yeah I guess its fine just seems weird to even bother with increasing chests at all. The final repeatable changes after you complete it anyway.
Shards are wothless anyway. Don’t care….
Buying ascended gear is worthless?
So I was excited to get to the Amaranth chest only to realize that I’m actually receiving less rewards now per win.
Looking at ascended shards per win:
Cerulean
25 shards per win
Jasper
18.75 shards per win
Safron, Persimmon
20 shards per win
Amaranth
16.67 shards per win
Byzantium (I’m guessing, could be worse, won’t be better.)
13.8 shards per win
The progression of shard rewards doesn’t seem intuitive. I only looked at shards, but PvP league tickets are probably the same way, due to the ramp up in required wins. How does everyone else feel about this?